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Author Topic: Ensuring the same hand every turn  (Read 10909 times)

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werothegreat

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Ensuring the same hand every turn
« on: September 16, 2012, 11:17:00 am »
+1

How can you ensure that you King's Court the same three terminals every turn, no matter what happens to your deck, or what your opponent does to you?
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Powerman

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Re: Ensuring the same hand every turn
« Reply #1 on: September 16, 2012, 11:20:32 am »
0

Have only KC-KC-Moat-Moat-Moat?  But I guess that fails with Masq...
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werothegreat

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Re: Ensuring the same hand every turn
« Reply #2 on: September 16, 2012, 11:40:48 am »
+1

Have only KC-KC-Moat-Moat-Moat?  But I guess that fails with Masq...

That doesn't ensure you get it every turn.
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Davio

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Re: Ensuring the same hand every turn
« Reply #3 on: September 16, 2012, 01:25:06 pm »
0

I'm pretty sure it involves Haven and Scheme, but I'm too lazy to work out the details.  ;D
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werothegreat

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Re: Ensuring the same hand every turn
« Reply #4 on: September 16, 2012, 01:25:57 pm »
+1

I'm pretty sure it involves Haven and Scheme, but I'm too lazy to work out the details.  ;D

No to the first, yes to the second.
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Re: Ensuring the same hand every turn
« Reply #5 on: September 16, 2012, 02:40:40 pm »
0

Have only KC-KC-Moat-Moat-Moat?  But I guess that fails with Masq...

That doesn't ensure you get it every turn.

If those are the only five cards in your deck, it does.  But then it's susceptible to Masq, as mentioned.

Clarification:  Do they need to be the same three physical cards, or just the same three terminal actions?
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Powerman

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Re: Ensuring the same hand every turn
« Reply #6 on: September 16, 2012, 03:59:02 pm »
0

OK, I think this works.  Whole deck is KC-KC-Moat-Workshop-Bishop.

Strategy is:

1) Gain 3 cards with Workshop
2) Draw them with Moat
3) Trash those 3 cards with Bishop
4) Rinse and repeat.

And if masq is played, pass the Bishop over, and gain it with Workshop.  But again, this still fails to a dead KC-masq...
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Davio

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Re: Ensuring the same hand every turn
« Reply #7 on: September 16, 2012, 04:20:12 pm »
0

Well, I thought Haven would be essential as it allows you to pick up cards at the start of your turn.  :(

Maybe Native Village?
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eHalcyon

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Re: Ensuring the same hand every turn
« Reply #8 on: September 16, 2012, 05:11:01 pm »
0

Pretty sure Davio is right.  You'd need __Haven__ to ensure that you don't get screwed over by Minion or other Discard attacks.  Even with Moat or Lighthouse, they could still play 5 Masquerades.  It doesn't have to be a full pin -- they just need to swap out your whole hand.  So you need Haven.
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Rabid

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Re: Ensuring the same hand every turn
« Reply #9 on: September 16, 2012, 05:31:58 pm »
0

How do you defend against possession though?
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jomini

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Re: Ensuring the same hand every turn
« Reply #10 on: September 16, 2012, 10:40:26 pm »
0

Can't be done.

Kc/Kc/Outpost/Masq will destroy any hand you have. It burns six cards a turn and ignores moat (and all other reactions).

You could in theory, beat that with havens and grave robbers to pull trashed cards out of the trash. I might try something like haven/grvr/outpost/kc to play all my cards in the normal hand, hide them with havens during the Opst turn, and grave rob back any cards you trash.


This, however, falls to Masq (Amb)/Possession. You do whatever you like. I masq over a masq (even if you have NOTHING in hand/deck/discard, you still get it) or Amb an Amb during my turn, then I play possession.  The possession turn starts like normal and then I masq/amb key cards (like Kc) back to myself. Then I do it again. In theory, I can play 60 possession turns (Opst & Kc) after I hand you a masq and give one of your cards to me each time with masq (I'd need something like Gov to draw cards into my personal hand and maybe even gain golds/silvers to leave you with a deck full of money). Of course, with a wild enough setup I could send you over 8 Amb with 8 Tr, draw your whole deck, and pass over up to 960 cards before you play your next turn =)
« Last Edit: September 16, 2012, 10:44:02 pm by jomini »
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werothegreat

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Re: Ensuring the same hand every turn
« Reply #11 on: September 16, 2012, 11:14:18 pm »
+1

Dammit, forgot about Masquerade.  Well, ignoring Masquerade and Possession, the answer is:

Hand of King's Court, King's Court, Scheme, Scheme, Moat.
Play King's Court, King's Court, Scheme, Scheme, drawing six cards.
Play King's Court, Scheme, Scheme.
You now have three "King's Courts" left to triple your three terminals.
Play Moat.
Your four King's Court-ed Schemes allow you to put 12 Actions back on your deck.
Put them back in this order: Terminal, Terminal, Terminal, Scheme, Scheme, King's Court, Moat, Scheme, Scheme, King's Court, King's Court.
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Re: Ensuring the same hand every turn
« Reply #12 on: September 17, 2012, 12:41:28 am »
0

What happens when fortune teller discards all the stuff on top of your deck? Unless those are the only cards in your deck.
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eHalcyon

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Re: Ensuring the same hand every turn
« Reply #13 on: September 17, 2012, 12:47:01 am »
0

What happens when fortune teller discards all the stuff on top of your deck? Unless those are the only cards in your deck.

That's why he has the Moat!
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jonts26

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Re: Ensuring the same hand every turn
« Reply #14 on: September 17, 2012, 12:50:09 am »
0

You know, I meant tribute. It's late though.
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eHalcyon

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Re: Ensuring the same hand every turn
« Reply #15 on: September 17, 2012, 02:11:26 am »
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You know, I meant tribute. It's late though.

Good call.
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werothegreat

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Re: Ensuring the same hand every turn
« Reply #16 on: September 17, 2012, 08:52:01 am »
+1

You know, I meant tribute. It's late though.

*sigh*

That's the last one, right?  There are only three non-Attack cards that can mess with your deck/hand, right?
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Re: Ensuring the same hand every turn
« Reply #17 on: September 17, 2012, 08:58:16 am »
0

You know, I meant tribute. It's late though.

*sigh*

That's the last one, right?  There are only three non-Attack cards that can mess with your deck/hand, right?
You now have Masquerade, Possession & Tribute?

How about Governor, Embassy?
And to some extend Councilroom. It doesn't hurt you, but your hand won't be the same either.
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Re: Ensuring the same hand every turn
« Reply #18 on: September 17, 2012, 09:32:33 am »
0

Noble Brigand messes with the top of the deck too.
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Fabian

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Re: Ensuring the same hand every turn
« Reply #19 on: September 17, 2012, 09:42:15 am »
+1

Ensuring the same hand every turn, except for when these 7 cards are involved just doesn't have the same ring to it.
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jomini

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Re: Ensuring the same hand every turn
« Reply #20 on: September 17, 2012, 09:57:53 am »
0

The other non-attack cards that mess with your deck:
Gov
Igg
Embassy (on buy only)
Cr

Can triggle shuffles only:
Duchess

None of those should matter for your puzzle.
« Last Edit: September 17, 2012, 10:00:18 am by jomini »
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Kirian

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Re: Ensuring the same hand every turn
« Reply #21 on: September 17, 2012, 10:10:16 am »
0

Tribute, Council Room, Noble Brigand, and Duchess don't matter if you have only 5 cards in your deck and they're all in your hand.  The worst Governor and Embassy can do is give you a Silver in your discard; similarly, IGG can only give you Curses in your discard.  If you're holding:

KC-KC-Moat-Moat-Bishop

Then you can trash three cards given to you.  So this fails if people are giving you more than three cards per round, which is unlikely even in a 4P game.  And some Haven shenanigans may be able to mitigate this somewhat.

Everything you can do fails to Masquerade and Possession.  Which is why they should have been attacks, dammit!
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Re: Ensuring the same hand every turn
« Reply #22 on: September 17, 2012, 10:13:16 am »
+1

Then you can trash three cards given to you.  So this fails if people are giving you more than three cards per round, which is unlikely even in a 4P game. 

i think you can swap out one of those moats for a watchtower then. just trash any extra cards they attempt to give you.
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werothegreat

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Re: Ensuring the same hand every turn
« Reply #23 on: September 17, 2012, 10:13:30 am »
+1

Tribute, Council Room, Noble Brigand, and Duchess don't matter if you have only 5 cards in your deck and they're all in your hand.  The worst Governor and Embassy can do is give you a Silver in your discard; similarly, IGG can only give you Curses in your discard.  If you're holding:

KC-KC-Moat-Moat-Bishop

Then you can trash three cards given to you.  So this fails if people are giving you more than three cards per round, which is unlikely even in a 4P game.  And some Haven shenanigans may be able to mitigate this somewhat.

Everything you can do fails to Masquerade and Possession.  Which is why they should have been attacks, dammit!

Savvy Donald X, making the whole point of this thread impossible.
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Re: Ensuring the same hand every turn
« Reply #24 on: September 20, 2012, 11:00:19 am »
0

If you're ignoring Masq anyway, Powerman's original reply is a sufficient answer. It even stops Tribute and Possession. A Noble Brigand buy will stop it, though, since you'll gain a Copper.
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