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Author Topic: ZM2: Mafia in Space! - TOWN WINS (first f.ds D1 scum lynch)  (Read 64478 times)

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SwitchedFromStarcraft

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #500 on: September 19, 2012, 09:26:42 am »

Shraeye, we know you have a situation going IRL, but the longer you hold off the requested claim, the more it seems like you are thinking whether to fakeclaim or not. Typing "a passenger", "vanilla townie" or "the missing cop" doesn't take very long, and would be a nobrainer if that was what you were.
i wasn't going to comment for the sake of expediency, but unless I missed something, there has been no request for, nor agreement on appropriateness, of claiming.  I see that some people have already, but if there was a direct request for Shraeye to claim, I missed it.  Joth's post expressed a preference for ORDER of claims if we claimed; I did not read it as a request for roleclaims.
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SwitchedFromStarcraft

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #501 on: September 19, 2012, 09:30:37 am »

Unless I'm mistaken, the only way scum can win this is if SfS is the detective and has investigated Insomniac or Archetype.
Again, for the sake of expediency, this is short.  I am prepared to comment on the above IF IT WON"T BE A BAD THING FOR TOWN, like my premature divulging of info in M4.  If someone has some guidance ready for me when I get to page 21, it would be helpful.  I'm on p19 now.
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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #502 on: September 19, 2012, 09:33:17 am »

Unless I'm mistaken, the only way scum can win this is if SfS is the detective and has investigated Insomniac or Archetype.
Again, for the sake of expediency, this is short.  I am prepared to comment on the above IF IT WON"T BE A BAD THING FOR TOWN, like my premature divulging of info in M4.  If someone has some guidance ready for me when I get to page 21, it would be helpful.  I'm on p19 now.
If you are not a passenger/vanilla townie, yes you should absolutely tell us!
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SwitchedFromStarcraft

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #503 on: September 19, 2012, 09:33:21 am »

I've already figured out that town guarantees a win with at most one mislynch if scum counterclaims either of our cop-figures.  Now I'm working on the worst case scenario for "scum claims VT". 

I'm trying to figure out what that is, and I need to know if Insomniac's knowledge of passenger/nonpassenger means that other power roles investigate as non-passenger.  Because if Insom can only detect alignment, then it's possible that SFS is the other cop and he investigated Archetype or Insom, that would be our worst case scenario as town. 

If insom detects VT/not VT then we know that our worst case scenario is 3 known town and 4 VT-claimers.  Then they will lynch one claimer, and insom/other investigate again (i'd prefer we coordinate these investigations so that there is no overlap). 

If the lynched is scum, WIN. 

If one of the scum is under investigation, they could choose not to kill that cop. Day 3 cop reveals investigation and we WIN.  So suppose they choose to kill that cop.  Then we have 3 conf-town the next day (SFS, whichever cop wasn't killed, his investigatee) versus 2 unknown claimers.  Kill one day 3. possible NK, now with town of three people 2 are conftown and we WIN.

If scum was the person we don't lynch or investigate, he has 2 choices in NK.  not cop, in which case we start day 3 with 5 people, 4 conftown and a WIN.  So suppose he kills a cop.  Then we start day 3 with 5 people, 3 are conftown.  This can be finished the same as above.

THEREFORE if Insomniac's role returns VT/non-VT town has endgamed mafia.

In my next post I'll investigate the other scary scenario (hopefully I can get mod-conf on Insom's powers before then?)
In all of this mapping, we'd be well served to verify the order in which night actions are resolved.  We don't want a cops result undeliverable because he is dead.
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ashersky

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #504 on: September 19, 2012, 09:36:47 am »

In all of this mapping, we'd be well served to verify the order in which night actions are resolved.  We don't want a cops result undeliverable because he is dead.

Shraeye, unless we lynch a cop today, one cop will survive the night to have results.  There's no roleblock to stop it.
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ashersky

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #505 on: September 19, 2012, 09:37:06 am »

In all of this mapping, we'd be well served to verify the order in which night actions are resolved.  We don't want a cops result undeliverable because he is dead.

Shraeye, unless we lynch a cop today, one cop will survive the night to have results.  There's no roleblock to stop it.

Of course, SFS, not Shraeye.
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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #506 on: September 19, 2012, 09:43:58 am »

SfS, unless you are something else than a VT, we know this:

Insomniac: Cop
ashersky: Cop
SfS: VT
jotheonah: Vt

Left with me, shraeye and Robz, two of us are VT's and the remaining one is the mutineer (who doesn't have any extra kills, extra votes or other extra abilities). Town will win tomorrow no matter what. All that is left to do today is deciding who of me, shraeye and Robz is the mutineer, because if we guess right we get a cool flawless win. I really really think it's shraeye, ashersky agrees with me.
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Voltaire

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #507 on: September 19, 2012, 09:58:41 am »

Vote Count 2.1

Eevee (2) - Insomniac, jotheonah
shraeye (2*) - ashersky, Eevee

Not voting: Robz888, shraeye, SwitchedFromStarcraft
 
With 7 alive, it takes 4 to lynch.
 
Deadline is September 19 at 11 PM EST (~13 hours from now)
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SwitchedFromStarcraft

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #508 on: September 19, 2012, 10:02:37 am »

Well, I had hoped for opinions from other folks too, but this seems safe:

I am VT (passenger).  I caught the breadcrumb at #100, but thought it was actually too obvious to be real. That may be why it took so long to couple it with Shraeye's rankings.  I missed the other crumbs, I don't own a smartphone. However, I can't offer posts to prove that I caught it, and in fact my posts might look like the opposite, given how much I pressed Shraeye for reasoning.

But I can point to the breadcrumb I left so you would know I was VT, though it would likely have only been useful had I been lynched.  In post#274, when putting Jo's behavior on a rough scale of anti-town-ness, I stated "It's also probably more anti-town than getting to L-1 and full claiming as VT if you are really VT." If I had somehow gotten to L-1, I would not have claimed, for fear of putting targets on PRs' backs if my lynch aborts.

I guess I'm ready to vote, and when that happens it will be Shraeye. Any last thoughts from anyone?
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ashersky

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #509 on: September 19, 2012, 10:07:09 am »

Vote Count 2.1

Eevee (2) - Insomniac, jotheonah
shraeye (2*) - ashersky, Eevee

Not voting: Robz888, shraeye, SwitchedFromStarcraft
 
With 7 alive, it takes 4 to lynch.
 
Deadline is September 19 at 11 PM EST (~13 hours from now)


Ummm...what does the * mean there?

Also, joth or insom, get back here and read/comment/vote.
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Voltaire

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #510 on: September 19, 2012, 10:08:33 am »

Ummm...what does the * mean there?
It indicates who will be lynched in case of a tie. I apologize, I thought I included that statement when I unlocked the thread but missed it.
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SwitchedFromStarcraft

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #511 on: September 19, 2012, 10:08:39 am »

Oh, I see I wouldn't be the hammer.  Hmm.

To all: Is there any advantage to me being or not being a hammer, from the standpoint of analyzing a wagon tomorrow.  I suppose we (we=town) win either way.

Are we all in agreement that the choices are Shraeye, Robz, and Eevee? Because I've just thought of something, so stand by.
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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #512 on: September 19, 2012, 10:11:05 am »

Here.

Vote: shraeye.

Now you can hammer or not. I'll see you all next game day.
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ashersky

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #513 on: September 19, 2012, 10:18:56 am »

Here.

Vote: shraeye.

Now you can hammer or not. I'll see you all next game day.

SFS hammer is scumfree to me.  Also, see you in the next game, not game day, after we lynch scum here!
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shraeye

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #514 on: September 19, 2012, 10:19:37 am »

The other scum is absolutely Robz or eevee.

Hey, just woke up.  Let me give a great argument taht will help get people off my back.  I knew that insomniac was the andriod, that is documented.

As he signed off he said, if I die target shraeye.  BUT...I sat down at the start of the day and within one hour figured out that the only way for mafia to not be endgamed is if there are only 2 conf-townies.  So despite Insom's last-minute wishes, I would ahve known that for a win I absolutely HAD to lynch Insom, and then try to weasel out somehow.

It's 100% obvious to me that any scum should have NKed Insom if he partner was lynched.  There is no other way to win. I'm not stupid, so I couldn't be scum who made that stupid mistake.
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Insomniac

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #515 on: September 19, 2012, 10:21:12 am »

Vote: Shraeye

I have read peoples comments and he is as good a kill as Eevee in my eyes.
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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #516 on: September 19, 2012, 10:21:27 am »

Jo is so helpful, which is so uncharacteristic it scares me.  :)

 
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Voltaire

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #517 on: September 19, 2012, 10:21:37 am »

THREAD LOCKED

Final Day 2 Vote Count

shraeye (4) - ashersky, Eevee, jotheonah, Insomniac

Not voting: Robz888, shraeye, SwitchedFromStarcraft
« Last Edit: September 19, 2012, 10:24:16 am by Voltaire »
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Voltaire

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Re: ZM2: Mafia in Space! - Day 2 - PM for Spec QT
« Reply #518 on: September 19, 2012, 10:29:05 am »

"It's shraeye," declared ashersky, Eevee, jotheonah, and Insomniac. Robz888 and SwitchedFromStarcraft shrugged as the four marched shraeye past them down the hall to the airlock. With a whoosh, shraeye's body joined Captain_Frisk and Voltaire's, floating outside the bridge window.

Shraeye, the passenger, has been lynched.

Night actions are due in 12 hours, at 10:30 PM EST.
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Voltaire

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Re: ZM2: Mafia in Space! - Night 2 - get your actions in - PM for Spec QT
« Reply #519 on: September 19, 2012, 12:47:24 pm »

As everyone filed down the hallway back to the bridge, their grim task complete, the lights and gravity abruptly gave out again. After a short scream, both returned. A body fell to the floor with a thud, driving the knife further into the victim's back.

Ashersky, the detective, has been killed.

Day 3 has begun.

Not voting: Eevee, Insomniac, jotheonah, Robz888, SwitchedFromStarcraft

With 5 alive, it takes 3 to lynch.

Deadline is September 20 at 1 PM EST (~24 hours from now).

THREAD UNLOCKED
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Re: ZM2: Mafia in Space! - Night 2 - get your actions in - PM for Spec QT
« Reply #520 on: September 19, 2012, 12:49:15 pm »

I investigated Eevee he is town.

Vote: Robz


gg everyone.
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Re: ZM2: Mafia in Space! - Day 3 - PM for Spec QT
« Reply #521 on: September 19, 2012, 12:52:34 pm »

Also just wanted to say...

CF is ALWAYS scum.

Robz is scum if he lives past night 1!
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Re: ZM2: Mafia in Space! - Day 3 - PM for Spec QT
« Reply #522 on: September 19, 2012, 12:58:31 pm »

Well, I'm not scum. So if there's nobody else left, somebody lied. Although can't imagine why or how they got away with it.
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Re: ZM2: Mafia in Space! - Day 3 - PM for Spec QT
« Reply #523 on: September 19, 2012, 01:01:12 pm »

Vote: Robz888

Well played though. Frealz.
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Re: ZM2: Mafia in Space! - Day 3 - PM for Spec QT
« Reply #524 on: September 19, 2012, 01:02:08 pm »

Alright, well it fall's to tomorrow's town to sort this out then. We probably still win.
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