Welcome to Blitz Mafia II: Mafia in Space!Everything was going well for the interstellar ship Prosperity.
After three months in deep space, arrival at the colony planet of Colony (never let bookkeepers name anything) was just three weeks away. But the captain, eager to arrive ahead of schedule and earn a promotion, has taken the ship on a dangerous shortcut through an unexplored asteroid belt. The only danger is the asteroids themselves, the captain insists - there certainly aren't any shapeshifting aliens lying in wait! The crew exchange looks. Perhaps they should be in charge - or perhaps the real danger isn't human at all...This game will start on
Monday, 9/17 at noon forum time if 9 players have signed up by 6:30 PM forum time on 9/14. (This is to account for my V/LA this weekend). Otherwise, the game will start any time after Monday when we have 9 players.
It has 24 hour day deadlines and 12 hour night deadlines because of the vastly different time zones.
Players Signed Up:
1.
Robz888 -
mutineer - lynched Day 3
2. jotheonah -
passenger3.
Captain_Frisk -
mutineer - lynched Day 1
4.
Archetype -
xenobiologist - killed Night 1
5. Insomniac -
android6.
ashersky -
detective - killed Night 2
7. SwitchedFromStarcraft -
passenger8. Eevee -
passenger9.
shraeye -
passenger - lynched Day 2
Vote CountsDay 1Day 2Day 3Blitz Mafia Ruleset Changes in RED BECAUSE RED GOES FASTERGame Rules:
General Gameplay and Etiquette:1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to me by the posted deadline
(generally 12 HOUR DEADLINES from Night start). If I do not receive your choice via PM by the posted deadline you will forfeit your actions. In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
Voting, Deadlines, and Player Death: 1. Whomever has the most votes currently on them at lynch deadline is lynched- In the case of a tie, the first person to reach the highest total is lynched
2. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as:
Vote: PlayerName. Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either
Unvote: PlayerName or
Unvote. Unvotes are not necessary before changing votes.
6. You may
Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will have
24 HOUR deadlines. If a player or No Lynch does not have a simple majority at deadline, the player with most votes currently on them will be lynched, and the game will go into night.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts. We don't want some players having more information than others. If you want to clarify posts, feel free to double post.
Miscellaneous/Mechanics: 1. Bold, blue text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography. 2. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed. 5. Prods of missing players will be issued automatically after 72 hours of no activity or upon request after 48 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice. -
Rule Cut6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.[/s] -
RULE CUTThe Golden Rule:
Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.
Helpful Links:Game SetupGame Setup information:The setup used for this game is a variation on
Carbon-14, expanded to 9 players. The central twist is that the ship (town) has two Cops, each of which can only investigate one scum faction. The ship does not know which scum faction is in the game (and therefore, which Cop is useful). The ship also has a Flavor Cop who returns VT/not VT. Everything is flavored something wonderful.
ROLES (tentative - see discussion in thread)- 2 mutineers (scum, mafia goon) OR 2 aliens (scum, mafia goon)
- 1 Xenobiologist (ship, alien cop)
- 1 Detective (ship, mutineer cop)
- 1 Android (ship, flavor cop)
- 4 Passengers (ship, vanilla)
Here are all the role PMs that are in the game (remember, only 1 scum faction will actually show up):
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MutineerWelcome, [Player Name]. You are a
Mutineer, along with your partner, [Player Name].
Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition: You win when all members of the ship have been eliminated or nothing can prevent this from occurring.
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AlienWelcome, [Player Name]. You are an
Alien, along with your partner, [Player Name].
Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition: You win when all members of the ship have been eliminated or nothing can prevent this from occurring.
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PassengerWelcome, [Player Name], you are a
Passenger.
Your weapon is your vote, you have no night actions.
Win condition: You win when all threats to the ship have been eliminated.
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XenobiologistWelcome, [Player Name], you are a
Xenobiologist.
Abilities: Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Alien/Not Alien.
Win condition: You win when all threats to the ship have been eliminated.
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DetectiveWelcome, [Player Name], you are a
Detective.
Abilities: Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Mutineer/Not Mutineer.
Win condition: You win when all threats to the ship have been eliminated.
-----------------------------------------
AndroidWelcome, [Player Name], you are an
Android.
Abilities: Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Passenger/Not Passenger.
Win condition: You win when all threats to the ship have been eliminated.
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TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM. IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.