Well, here we are again. Another card gets inaugurated into the community set. The objective for Challenge #15 was:
Create a card costing $2.
Simple, right? Or not, since such loose criteria leaves such a wide open design space to get lost in. The votes were spread thin, but in the end one card bubbled up to the top:
#1 - Missionary by
Graystripe77 with 22 points
(Darlin')$2 - Action-Reaction
Trash two cards from your hand.
--
When you would gain a card, you may discard this. If you do, instead gain a card costing exactly $1 more.
Congratulations to Graystripe77, who lands a second card in the set with this Steward-lite. Either you use it to trash cards, or you use it for cash. When you use it for cash, it's functionality equivalent to a Copper, right? Sure, if you use it on a card you buy, but think about the interactions with gainers (like this set's Pawn Shop, Carpenter, and Salesman) or cursers (this set's Soothsayer) or other gaining attacks (Jester, Ambassador, Thief).
Just behind was a Village that lets you shift strategies mid-stream. The rest of the results:
#2 - Flea Market by
tyr10n with 20 points
(Break Away)$2 - Action
+2 Actions
You may return a card from your hand to the supply. If you do, gain a card with the same cost, putting it in your hand.
#3 - Ghost Town by
Rush Clasic with 15 points
(Wild Honey)$2 - Action-Reaction
+2 Actions
When you discard this from your deck, you may reveal it. If you do, put it in your hand.
#4 - Courier (1) by
Kirian with 14 points
(Wind Chimes)$2 - Action
+1 Action
+1 Buy
--
When you discard this from play, if you bought fewer than two cards this turn, you may put this on top of your deck.
#5 - Plunder by
eHalcyon with 10 points
(Wouldn't It Be Nice)$2 - Action
+1 Buy
Choose one: Take a Plunder token; or return any number of Plunder tokens, +$2 per Plunder token returned.
#6 (tie) - Serf by
Polk5440 with 9 points
(Shut Down)$2 - Action
Reveal your hand. +$1 per Victory card revealed. If this is the first time you have played a Serf this turn, +1 Action.
#6 (tie) - Bargain by
Guy Srinivasan with 9 points
(Mona)$2 - Action
+1 Buy
+$1
The first time you buy a card this turn, +$2.
#6 (tie) - Dweller by
nopawnsintended with 9 points
(Honda)$2 - Action
+1 Buy
You may trash this and another copy of Dweller from your hand. If you do, gain a card costing up to $6, putting it on top of your deck.
#9 (tie) - Telescope by
RobertJ with 8 points
(Sloop John B)$2 - Action-Duration
+1 Action
Now and at the start of your next turn: +$1.
--
While this is in play, all other players play with their hands revealed.
#9 (tie) - Archaeologist by
Tejayes with 8 points
(Heroes)$2 - Action-Looter
Gain a Ruins, putting it into your hand.
Choose one: play a Ruins from your hand three times; or reveal and return any number of Ruinses from your hand to the bottom of the Ruins pile in any order.
#9 (tie) - Falconer by
yuma with 8 points
(Fun Fun Fun)$2 - Action-Attack
Each player (including you) reveals the top and bottom cards of his deck and either switches their placement or returns them to where they were before, your choice.
#12 (tie) - Oubliette by
Fuu with 7 points
(Wonderful)$2 - Action
+1 Action
Gain a Curse in hand.
Reveal your hand.
+2 Cards per Curse revealed.
#12 (tie) - Salesman by
Titandrake with 7 points
(Then I Kissed Her)$2 - Action
+1 Card
+1 Action
Gain a card that costs exactly $1 + $1 for each Salesman in play.
#14 (tie) - Encampment/Shindig by
Archetype/popsofctown with 6 points
(Little Bird)$2 - Action
+2 Actions
+$2
Discard a card.
#14 (tie) - Piggy Bank by
Jack Rudd with 6 points
(The Trader)$2 - Treasure
+$2
When you gain this, gain a Copper.
#14 (tie) - Excavate by
Dsell with 6 points
(Do It Again)$2 - Action-Looter
Reveal cards from your deck until you reveal a card costing 2 or less. Trash it. You may put one revealed card in your hand; discard the rest.
--
When you trash this, each other player gains a Ruins.
#17 (tie) - Landfill by
Bella Cullen with 5 points
(So Good To Me)$2 - Action-Victory
Draw up to 5 cards in hand.
--
Worth 0.5 VP
#17 (tie) - Watchman by
Schneau with 5 points
(Kokomo)$2 - Action
Choose one: +1 Buy, +$1; or discard your hand. If you discarded any cards this way, draw 1 fewer cards than the number you discarded, +1 Action, and return this card to your hand.
#17 (tie) - Prince's Village by
Powerman with 5 points
(Deuce Coupe)$2 Action
+2 Actions
+1 Buy
--
When you trash this, +3 Cards and +1 Buy.
#17 (tie) - Broker by
Mecherath with 5 points
(Cotton Fields)$2 - Action
Choose one: Gain an Estate; or Gain a Spoils.
#17 (tie) - Poisoned Well by
angrybirds with 5 points
(409)$2 - Action-Attack-Looter
Reveal a Ruins cards from the Ruins pile each player in the game. Place one Ruins card aside, of your choice, and shuffle the remaining revealed Ruins cards putting on the top of the Ruins pile. Each other player gains a Ruins card. Gain the set aside Ruins card and play it immediately.
#22 (tie) - Landlord by
jamespotter with 4 points
(Wendy)$2 - Action
+$1
You may reveal and discard a Victory Card costing 5 or more from your hand. If you do, +$2.
You may reveal and discard a Treasure or Action card from your hand. If you do, +$2.
#22 (tie) - Suburb by
Saucery with 4 points
(Friends)$2 - Action
+1 Card
+2 Actions
Discard a card.
--
When a player buys a card from a kingdom card pile with the Suburb token on it, he gains a Suburb and moves the Suburb token to a different kingdom card pile.
--
Setup: Add an extra Action card pile to the Supply and put the Suburb token on it.
#22 (tie) - Snowball by
Watno with 4 points
(Dance Dance Dance)$2 - Action
+$2
You may gain a Snowball, putting it in your hand.
#25 (tie) - Farmer's Market by
dnkywin with 3 points
(Surfer Girl)$2 - Action
+1 Card
+1 Action
You may discard a Treasure Card; if you do, +$1, +1 Buy.
#25 (tie) - Girl Scout by
Sakako with 3 points
(Hawaii)$2 - Action-Victory
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
--
Worth 0 VP
#25 (tie) - Prospector by
mith with 3 points
(Caroline)$2 - Action
If you have no other cards in play you may discard your hand. If you do, gain a card costing up to 6.
#25 (tie) - Witchdoctor by
Adrienaline with 3 points
(Barbara Ann)$2 - Action-Attack
+1 Action
Every other player gains a Curse, putting it in their hand, or discards a Curse, gaining a Silver, putting it in their hand.
#29 (tie) - Butcher by
ignorentmen with 2 points
(Surfin' Safari)$2 - Action
Discard an Estate and a Treasure from your hand; if you do, gain a Treasure card costing less than a Gold to your hand.
--
When you buy this, gain an Estate.
#29 (tie) - Abandoned Village by
PenPen with 2 points
(Marcella)$2 - Action
+2 Actions
+1 Buy
Discard any number of Curse cards. +1 Card per Curse card discarded.
--
When you gain this, gain a Curse.
#29 (tie) - Sneak by
ashersky with 2 points
(Don't Worry Baby)$2 - Action-Reaction
+1 Action
Reveal the top 5 cards from your deck. Discard any actions or treasures revealed this way. Put the rest in your hand.
--
When you gain a Curse, you may reveal this from your hand. If you do, put it in your hand.
#32 (tie) - Forger by
JFugue with 1 point
(When I Grow Up)$2 - Action-Reaction
+1 Card
+1 Action
If you returned any copy of Forger to your hand at the start of your turn, +$1.
--
When another player buys a card, you may reveal your hand. If you do and if the bought card costs at least $2 more than any card in your hand, set this card aside and return it to your hand at the start of your next turn.
#32 (tie) - Dry Well by
heatthespurs with 1 point
(Warmth of the Sun)$2 - Action
+1 Action
+$1
Trash 2 Curses or Ruins from the supply. If you do, +1 Card.
#32 (tie) - Twin Town by
NoMoreFun with 1 point
(Together Again)$2 - Action
+2 Cards
+2 Actions
+2 Buys
Return this card to the supply.
#32 (tie) - Courier (2) by
Fragasnap with 1 point
(Sunshine)$2 - Action
+1 Card
--
While this is in play, keep the top 2 cards of your deck revealed. You may put them in any order at any time.
--
(Rules clarification: While any number of Courier (2) cards are in play, the top 2 cards of your deck are revealed at all times. For all intents and purposes (including its own card draw), you may treat either as the top card of your deck by reordering them at any time. If a card draws more than one card (such as Smithy), you draw one of the two revealed cards and reveal a replacement before drawing any more cards. If a card reveals a series of cards from the top of the deck (such as Scout), you select which of the two is revealed first, but the card is still technically the top card of the deck until the other card resolves, meaning you do not reveal any more cards for Courier (2)'s effect until the other card is resolved. When there are no longer any Courier (2)s in play, you must return the revealed cards to the top of your deck in any order.)#32 (tie) - Card by
ednever with 1 point
(Sail On)$2 - Action-Duration
+$2
--
When you buy this you may pay more than $2. For every additional $1 paid, choose one (you may choose each one more than once).
- Trash a card in hand.
- Next turn: +1 Card.
- Next turn: +1 Action.
- Next turn: +1 Buy.
#32 (tie) - Taxman by
Michaelf7777777 with 1 point
(Pet Sounds)$2 - Action
+$2
Trash this card. Put a Taxman token on top of a supply pile costing $3 or more.
--
Cards cost $1 more per Taxman token on that pile.
#32 (tie) - Ravager by
PurplePotato with 1 point
(I Get Around)$2 - Action
+2 Actions
+1 Buy
Trash the top card of a non-victory supply pile.
#32 (tie) - Travelling Show by
Davio with 1 point
(Good Vibrations)$2 - Action
+1 Action
Gain an Action or Treasure card costing up to $5.
Each other player may gain an Action or Treasure card costing up to $3.
Put this card on top of the discard pile of the player to your left.
--
(Rules clarification: This card uses a passing mechanism similar to that of Masquerade, but the card passes itself instead of another card. The card is placed in the opponent's discard pile instead of his hand and he doesn't gain it, so he can't react to it.)#32 (tie) - Monopoly by
Tables with 1 point
(California Girls)$2 - Action-Reaction
+$2
You may place your Monopoly token onto any supply pile.
--
When another player plays the card your Monopoly token is on, you may reveal and discard this card. If you do, gain a Silver, putting it into your hand.
#41 (tie) - Pledge by
Robz888 with 0 points
(Wake the World)$2 - Action-Duration
At the start of your next turn, trash this. If you do, gain an Action card and put it into your hand.
#41 (tie) - Secret Estate by
Beyond Awesome with 0 points
(Villains)$2 - Action-Victory
Worth 0 VP
--
Choose one: Discard one card, draw one card. Gain a Silver. Trash this, gain an Estate.
#41 (tie) - Box of Kittens by
Drab Emordnilap with 0 points
(In My Room)$2 - Action-Treasure
When you play this, +1 Card, +1 Action.
--
(Rules clarifications: You can play this card during your action phase, which requires an action, or during your buy phase, which doesn't. Either way, you get +1 Card and +1 Action. You can't play actions during your buy phase, though.)