Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2  All

Author Topic: "Strictly better" card  (Read 8167 times)

0 Members and 1 Guest are viewing this topic.

brokoli

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1119
  • Respect: +786
    • View Profile
"Strictly better" card
« on: September 04, 2012, 06:57:48 am »
0

One of my fears, seeing for the first time new dominion cards, is that one card is strictly better than another of the same cost. The first time I saw cutpurse, I immediatly compared it to militia. And in fact, unfortunately, militia is often strictly better than cutpurse, when both are in the game.

So the purpose of this thread is to find counter-examples...

Cutpurse > Militia
- Opponent build a deck with coppersmith/Apothecary/counting house
- You want to open cutpurse and trash it after (procession, Apprentice ...)
- Tunnel

Lab > Hunting party
- Deck with useful duplicates (bridge, goons ?)

Council room > Wharf
- You build an engine with militia/goons ?

Thief > Noble brigand
- IGG, Fool's gold, HoP and other kingdom treasure cards.

Scout > Everything
- ?
Logged

Dulkal

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +11
    • View Profile
Re: "Strictly better" card
« Reply #1 on: September 04, 2012, 07:11:03 am »
+1

You should probably elaborate on what you mean by 'strictly better'.

Because the examples you give doesn't match the way the phrase is generally used.
Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
  • Respect: +3413
    • View Profile
Re: "Strictly better" card
« Reply #2 on: September 04, 2012, 07:19:37 am »
+1

Cutpurse scales to multiplayer and the attack is multiplied when TR'd or KC'd.

3 Cutpurses in a row can kill your hand; 3 Militias in a row don't hurt more than 1 Militia.
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

Schlippy

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 203
  • Respect: +60
    • View Profile
Re: "Strictly better" card
« Reply #3 on: September 04, 2012, 08:18:42 am »
+1

Also early Cutpurse often hits more severe than early Militia.
Besides corner cases such as Tunnel, Menagerie or Watchtower.
Logged
I do upload some Dominion videos on youtube now. :)

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
  • Respect: +1177
    • View Profile
Re: "Strictly better" card
« Reply #4 on: September 04, 2012, 08:27:07 am »
0

Yes, with CCCEE (common early hand) Cutpurse hits way more harder than Militia, esp if there is no 2$ buy.
Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
  • Respect: +3413
    • View Profile
Re: "Strictly better" card
« Reply #5 on: September 04, 2012, 08:40:58 am »
0

And I don't agree much on your Councilroom idea.

Playing Councilroom, like Margrave, allows your opponent to have a better chance to get his key cards together (like Village + CR + Mar) as he is likely to build the same kind of engine.

I would still prefer Wharf.
Wharf is also more consistent in that if you don't play all of them on the same turn they alternate and this boosts every hand since you're more likely to string Villages and Wharves together and keep going.
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

Drab Emordnilap

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1832
  • Shuffle iT Username: Drab Emordnilap
  • Luther Bell Hendricks V
  • Respect: +1887
    • View Profile
Re: "Strictly better" card
« Reply #6 on: September 04, 2012, 01:53:50 pm »
0

Wharf is a much better card than Council Room, but it is in no way strictly better.

If there is one Province left, my hand is Council Room/C/C/C/C, and the top of my deck is C/C/C/C, that's much better than having a Wharf.
Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
  • Respect: +3413
    • View Profile
Re: "Strictly better" card
« Reply #7 on: September 04, 2012, 05:54:59 pm »
0

Wharf is a much better card than Council Room, but it is in no way strictly better.

If there is one Province left, my hand is Council Room/C/C/C/C, and the top of my deck is C/C/C/C, that's much better than having a Wharf.
Yes, but that's situational.

It's not that because you're building an engine with Militia that Council Room is strictly better than Wharf.

In fact, there are few cards that are strictly better than another. Maybe basic stuff like Worker's Village over Village.
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: "Strictly better" card
« Reply #8 on: September 04, 2012, 06:09:45 pm »
0

Wharf is a much better card than Council Room, but it is in no way strictly better.

If there is one Province left, my hand is Council Room/C/C/C/C, and the top of my deck is C/C/C/C, that's much better than having a Wharf.
Yes, but that's situational.

It's not that because you're building an engine with Militia that Council Room is strictly better than Wharf.

In fact, there are few cards that are strictly better than another. Maybe basic stuff like Worker's Village over Village.

But CR still isn't strictly better than Wharf.  CR is big terminal draw now.  Wharf is small terminal draw now, big non-terminal draw next turn.  They're quite different.
Logged

shMerker

  • Duke
  • *****
  • Offline Offline
  • Posts: 357
  • Respect: +389
    • View Profile
Re: "Strictly better" card
« Reply #9 on: September 04, 2012, 06:19:48 pm »
0

The Wharf also gets you two buys instead of one and doesn't help your opponents.
Logged
"I take no responsibility whatsoever for those who get dizzy and pass out from running around this post."

Jack Rudd

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1325
  • Shuffle iT Username: Jack Rudd
  • Respect: +1384
    • View Profile
Re: "Strictly better" card
« Reply #10 on: September 04, 2012, 06:22:28 pm »
0

Council Room can be stronger than Wharf when one of the cards in your deck is Possession.  ;D
Logged
Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

DG

  • Governor
  • *****
  • Offline Offline
  • Posts: 4074
  • Respect: +2624
    • View Profile
Re: "Strictly better" card
« Reply #11 on: September 04, 2012, 06:23:22 pm »
0

Gold is not even strictly better than silver.
Logged

theory

  • Administrator
  • *****
  • Offline Offline
  • Posts: 3603
  • Respect: +6125
    • View Profile
    • Dominion Strategy
Re: "Strictly better" card
« Reply #12 on: September 04, 2012, 06:24:44 pm »
+5

This feels like another debate over the definition "strictly better", which will never get resolved as people strive to find obscure corner cases involving trash-for-benefit, Possession, Golem, Fairgrounds, and/or Ambassador.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
  • Respect: +1177
    • View Profile
Re: "Strictly better" card
« Reply #13 on: September 04, 2012, 06:26:08 pm »
0

Don't forget HoP.
Logged

Christy

  • Herbalist
  • **
  • Offline Offline
  • Posts: 6
  • Respect: +3
    • View Profile
Re: "Strictly better" card
« Reply #14 on: September 05, 2012, 12:15:05 pm »
0

One of my fears, seeing for the first time new dominion cards, is that one card is strictly better than another of the same cost. The first time I saw cutpurse, I immediatly compared it to militia. And in fact, unfortunately, militia is often strictly better than cutpurse, when both are in the game.

So the purpose of this thread is to find counter-examples...

Cutpurse > Militia
- Opponent build a deck with coppersmith/Apothecary/counting house
- You want to open cutpurse and trash it after (procession, Apprentice ...)
- Tunnel

Lab > Hunting party
- Deck with useful duplicates (bridge, goons ?)

Council room > Wharf
- You build an engine with militia/goons ?

Thief > Noble brigand
- IGG, Fool's gold, HoP and other kingdom treasure cards.

Scout > Everything
- ?

I feel the need to point out that at first glance that due to the greater than signs it looks like you are stating that Thief is better than Noble Brigand, and Scout is greater than everything.  (Though I do prefer Thief to Noble Brigand)
Logged

Insomniac

  • Jester
  • *****
  • Offline Offline
  • Posts: 785
  • Respect: +392
    • View Profile
Re: "Strictly better" card
« Reply #15 on: September 05, 2012, 12:18:03 pm »
0

One of my fears, seeing for the first time new dominion cards, is that one card is strictly better than another of the same cost. The first time I saw cutpurse, I immediatly compared it to militia. And in fact, unfortunately, militia is often strictly better than cutpurse, when both are in the game.

So the purpose of this thread is to find counter-examples...

Cutpurse > Militia
- Opponent build a deck with coppersmith/Apothecary/counting house
- You want to open cutpurse and trash it after (procession, Apprentice ...)
- Tunnel

Lab > Hunting party
- Deck with useful duplicates (bridge, goons ?)

Council room > Wharf
- You build an engine with militia/goons ?

Thief > Noble brigand
- IGG, Fool's gold, HoP and other kingdom treasure cards.

Scout > Everything
- ?

I feel the need to point out that at first glance that due to the greater than signs it looks like you are stating that Thief is better than Noble Brigand, and Scout is greater than everything.  (Though I do prefer Thief to Noble Brigand)

What other card can put FOUR nobles into your hand? Four Harems? Four Great Halls? Scout/Hunting Grounds/Council Room, Hunting Grounds costs more, Council Room costs more AND gives your opponent a card. Scout also gives you an action to let you play those 4 cards you just drew.

You're in the greening phase of the game? Scout will get those provinces out of the way of your noble engine!

Got secret chamber/vault? Scout will increase your hand size to get more value!
« Last Edit: September 05, 2012, 12:19:24 pm by Insomniac »
Logged
"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Robz888

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2644
  • Shuffle iT Username: Robz888
  • Respect: +3391
    • View Profile
Re: "Strictly better" card
« Reply #16 on: September 05, 2012, 12:19:14 pm »
0

One of my fears, seeing for the first time new dominion cards, is that one card is strictly better than another of the same cost. The first time I saw cutpurse, I immediatly compared it to militia. And in fact, unfortunately, militia is often strictly better than cutpurse, when both are in the game.

So the purpose of this thread is to find counter-examples...

Cutpurse > Militia
- Opponent build a deck with coppersmith/Apothecary/counting house
- You want to open cutpurse and trash it after (procession, Apprentice ...)
- Tunnel

Lab > Hunting party
- Deck with useful duplicates (bridge, goons ?)

Council room > Wharf
- You build an engine with militia/goons ?

Thief > Noble brigand
- IGG, Fool's gold, HoP and other kingdom treasure cards.

Scout > Everything
- ?

I feel the need to point out that at first glance that due to the greater than signs it looks like you are stating that Thief is better than Noble Brigand, and Scout is greater than everything.  (Though I do prefer Thief to Noble Brigand)

Noble Brigand isn't strictly superior to Thief, but it is better than Thief in most situations. You would much rather have Thief in a three or four player game where you were racing Gardens/Silk Roads, or fighting a Cursing slog, for instance. But Noble Brigand is usually better, especially in 2 player, where Thief is just almost universally ignorable, and Noble Brigand weakish but okay sometimes.
Logged
I have been forced to accept that lackluster play is a town tell for you.

Robz888

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2644
  • Shuffle iT Username: Robz888
  • Respect: +3391
    • View Profile
Re: "Strictly better" card
« Reply #17 on: September 05, 2012, 12:19:28 pm »
+1

One of my fears, seeing for the first time new dominion cards, is that one card is strictly better than another of the same cost. The first time I saw cutpurse, I immediatly compared it to militia. And in fact, unfortunately, militia is often strictly better than cutpurse, when both are in the game.

So the purpose of this thread is to find counter-examples...

Cutpurse > Militia
- Opponent build a deck with coppersmith/Apothecary/counting house
- You want to open cutpurse and trash it after (procession, Apprentice ...)
- Tunnel

Lab > Hunting party
- Deck with useful duplicates (bridge, goons ?)

Council room > Wharf
- You build an engine with militia/goons ?

Thief > Noble brigand
- IGG, Fool's gold, HoP and other kingdom treasure cards.

Scout > Everything
- ?

I feel the need to point out that at first glance that due to the greater than signs it looks like you are stating that Thief is better than Noble Brigand, and Scout is greater than everything.  (Though I do prefer Thief to Noble Brigand)

What other card can put FOUR nobles into your hand? Four Harems? Four Great Halls? Scout/Hunting Grounds/Council Room, Hunting Grounds costs more, Council Room costs more AND gives your opponent a card. Scout also gives you an action to let you play those 4 cards you just drew.

Easy there, Robz!
Logged
I have been forced to accept that lackluster play is a town tell for you.

Insomniac

  • Jester
  • *****
  • Offline Offline
  • Posts: 785
  • Respect: +392
    • View Profile
Re: "Strictly better" card
« Reply #18 on: September 05, 2012, 12:25:15 pm »
0

One of my fears, seeing for the first time new dominion cards, is that one card is strictly better than another of the same cost. The first time I saw cutpurse, I immediatly compared it to militia. And in fact, unfortunately, militia is often strictly better than cutpurse, when both are in the game.

So the purpose of this thread is to find counter-examples...

Cutpurse > Militia
- Opponent build a deck with coppersmith/Apothecary/counting house
- You want to open cutpurse and trash it after (procession, Apprentice ...)
- Tunnel

Lab > Hunting party
- Deck with useful duplicates (bridge, goons ?)

Council room > Wharf
- You build an engine with militia/goons ?

Thief > Noble brigand
- IGG, Fool's gold, HoP and other kingdom treasure cards.

Scout > Everything
- ?

I feel the need to point out that at first glance that due to the greater than signs it looks like you are stating that Thief is better than Noble Brigand, and Scout is greater than everything.  (Though I do prefer Thief to Noble Brigand)

What other card can put FOUR nobles into your hand? Four Harems? Four Great Halls? Scout/Hunting Grounds/Council Room, Hunting Grounds costs more, Council Room costs more AND gives your opponent a card. Scout also gives you an action to let you play those 4 cards you just drew.

Easy there, Robz!

By naming the cards I did I said essentially Scout is better when you have a heavy intruige board with alternate vp.
Logged
"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Robz888

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2644
  • Shuffle iT Username: Robz888
  • Respect: +3391
    • View Profile
Re: "Strictly better" card
« Reply #19 on: September 05, 2012, 12:27:56 pm »
0

Sometimes Wharf is better than Scout, if you need a source of +buy. Otherwise, Scout is better (than everything).
Logged
I have been forced to accept that lackluster play is a town tell for you.

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
  • Respect: +3413
    • View Profile
Re: "Strictly better" card
« Reply #20 on: September 05, 2012, 12:57:36 pm »
0

I wonder which card is going to be the new Scout, in more ways than one.
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

shMerker

  • Duke
  • *****
  • Offline Offline
  • Posts: 357
  • Respect: +389
    • View Profile
Re: "Strictly better" card
« Reply #21 on: September 05, 2012, 01:04:39 pm »
+1

I'm pretty sure it's Rats. What other card can you use to trash something to gain a card worth $4 more? Even Expand can't do that and it costs almost twice as much AND it's a terminal.
« Last Edit: September 05, 2012, 01:14:55 pm by shMerker »
Logged
"I take no responsibility whatsoever for those who get dizzy and pass out from running around this post."

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
  • Respect: +1177
    • View Profile
Re: "Strictly better" card
« Reply #22 on: September 05, 2012, 01:22:36 pm »
0

I'm pretty sure it's Rats. What other card can you use to trash something to gain a card worth $4 more? Even Expand can't do that and it costs almost twice as much AND it's a terminal.

Altar.

Also, HoP (up to 6 more).
Logged

Insomniac

  • Jester
  • *****
  • Offline Offline
  • Posts: 785
  • Respect: +392
    • View Profile
Re: "Strictly better" card
« Reply #23 on: September 05, 2012, 02:44:09 pm »
0

I wonder which card is going to be the new Scout, in more ways than one.

Vagrant, its scout for DA!
Logged
"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

shMerker

  • Duke
  • *****
  • Offline Offline
  • Posts: 357
  • Respect: +389
    • View Profile
Re: "Strictly better" card
« Reply #24 on: September 05, 2012, 02:52:41 pm »
0

I'm pretty sure it's Rats. What other card can you use to trash something to gain a card worth $4 more? Even Expand can't do that and it costs almost twice as much AND it's a terminal.

Altar.

Also, HoP (up to 6 more).

Ok fair enough but Altar is a terminal and to get a colony with HoP you have to trash the HoP. Rats is a cantrip and not only do you not trash it, you actually get more Ratses. This is clearly the best card ever.
Logged
"I take no responsibility whatsoever for those who get dizzy and pass out from running around this post."
Pages: [1] 2  All
 

Page created in 0.092 seconds with 20 queries.