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Author Topic: Dominion Reminders  (Read 8395 times)

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Cuzz

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Dominion Reminders
« on: September 02, 2012, 01:05:58 am »
+6

Even after a few thousand games of Dominion, I still often find myself making some pretty silly errors in both strategy and tactics. I thought about compiling a list of a reminders for myself based on my facepalmiest mistakes. Add yours below!

1. Awesome though they are, Grand Markets are not actually worth VP. Try to remember to buy Provinces too.

2. Despite the symbol +, followed by a number, followed by the word "Cards," Warehouse and Inn decrease your handsize when played.

3. The Unstoppable City Stack often isn't.

4. Even though it's displayed at the top of the kingdom, Peddler often costs $0! Feel free to take some with those extra buys before hastily clicking "end turn"!

5. Hand is Horse Traders-Silver-Silver with an action left? Pause and think carefully for a second....

6. When playing a Scrying Pool engine with Jester/Swindler/Saboteur, you might consider not always discarding your opponent's good cards.
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Beyond Awesome

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Re: Dominion Reminders
« Reply #1 on: September 02, 2012, 01:30:32 am »
0

Even after a few thousand games of Dominion, I still often find myself making some pretty silly errors in both strategy and tactics. I thought about compiling a list of a reminders for myself based on my facepalmiest mistakes. Add yours below!

1. Awesome though they are, Grand Markets are not actually worth VP. Try to remember to buy Provinces too.

2. Despite the symbol +, followed by a number, followed by the word "Cards," Warehouse and Inn decrease your handsize when played.

3. The Unstoppable City Stack often isn't.

4. Even though it's displayed at the top of the kingdom, Peddler often costs $0! Feel free to take some with those extra buys before hastily clicking "end turn"!

5. Hand is Horse Traders-Silver-Silver with an action left? Pause and think carefully for a second....

6. When playing a Scrying Pool engine with Jester/Swindler/Saboteur, you might consider not always discarding your opponent's good cards.

Peddler is probably biggest for me. Although, I do sometimes forget about the whole Scrying Pool/Jester things sometimes.
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Re: Dominion Reminders
« Reply #2 on: September 03, 2012, 02:07:35 am »
+1

For real-life Seaside games: there's a reason some of the cards are bright orange, and I don't think it's to make them easier to find if you're opponent lets you fish them out of your discard pile.

Peddler and the Scrying Pool/Attack thing still both get me sometimes.
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HiveMindEmulator

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Re: Dominion Reminders
« Reply #3 on: September 03, 2012, 02:17:25 am »
+2

I do 4 and 6 a lot. And related to 2, I forget that Embassy doesn't increase your handsize that much, and Hamlet, when you use any of the abilities, decreases handsize. So I end up trying to build an Emassy+Hamlet engine, which really doesn't work...
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jonts26

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Re: Dominion Reminders
« Reply #4 on: September 03, 2012, 03:09:24 am »
+2

7. If you can end the game this turn, do it. Always look for a way to pile out with the lead as well.
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dor

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Re: Dominion Reminders
« Reply #5 on: September 03, 2012, 04:05:20 am »
0

For real-life Seaside games: there's a reason some of the cards are bright orange, and I don't think it's to make them easier to find if you're opponent lets you fish them out of your discard pile.

Playing a 4p RL game this week with Treasury and Walled Village I had to keep reminding the other players they can return those to their decks. This made us think that return-to-deck-on-cleanup cards (along with Scheme) could have used a color notion of their own, perhaps something similar to that of the duration cards.
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yudantaiteki

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Re: Dominion Reminders
« Reply #6 on: September 03, 2012, 04:14:46 am »
0

Here are mine:

1. Courtyard and Crossroads are different cards.  If you play Courtyard expecting 3 actions you're in for a rough surprise.

2. You should look to see if Colonies and Platinum are in the game before you take your first turn.

3. In a Colony game, someone can still win by buying lots of Provinces.

4. When Masquerade is played, make sure you look at what green card you're actually clicking on to pass.
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-Stef-

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Re: Dominion Reminders
« Reply #7 on: September 03, 2012, 04:42:30 am »
+25

1. When there's no engine to build, don't try it anyway.
2. When there's no engine to build, don't try it anyway.
3. When there's no engine to build, don't try it anyway.
4. When there's no engine to build, don't try it anyway.

Sometimes these rules aren't enough, and I need rule #5

5. When there's no engine to build, don't try it anyway.
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Jive Junkie

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Re: Dominion Reminders
« Reply #8 on: September 03, 2012, 07:35:32 pm »
+3

From a couple of stinging defeats in recent memory:

1) Quarry does not help Ironworks!
2) Quarry does not help Workshop!
3) Quarry does not help University!
4) Quarry does not help Remodel Copper into Caravan!
5) Quarry does not help you buy Gold!
6) Quarry most certainly does not help you buy Provinces!
7) QUARRY
8) DOES
9) NOT
10) AFFECT
11) THE
12) ACTION
13) PHASE
14) YOU
15) FOOL
16) !
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Kirian

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Re: Dominion Reminders
« Reply #9 on: September 03, 2012, 07:51:09 pm »
0

From a couple of stinging defeats in recent memory:

1) Quarry does not help Ironworks!
2) Quarry does not help Workshop!
3) Quarry does not help University!
4) Quarry does not help Remodel Copper into Caravan!
5) Quarry does not help you buy Gold!
6) Quarry most certainly does not help you buy Provinces!
7) QUARRY
8) DOES
9) NOT
10) AFFECT
11) THE
12) ACTION
13) PHASE
14) YOU
15) FOOL
16) !

*except if you can get Black Market out...
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jonts26

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Re: Dominion Reminders
« Reply #10 on: September 03, 2012, 07:58:13 pm »
0

1. When there's no engine to build, don't try it anyway.
2. When there's no engine to build, don't try it anyway.
3. When there's no engine to build, don't try it anyway.
4. When there's no engine to build, don't try it anyway.

Sometimes these rules aren't enough, and I need rule #5

5. When there's no engine to build, don't try it anyway.

Seems to work for Marin...
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Fabian

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Re: Dominion Reminders
« Reply #11 on: September 03, 2012, 08:06:10 pm »
+4

1. When there's no engine to build, don't try it anyway.
2. When there's no engine to build, don't try it anyway.
3. When there's no engine to build, don't try it anyway.
4. When there's no engine to build, don't try it anyway.

Sometimes these rules aren't enough, and I need rule #5

5. When there's no engine to build, don't try it anyway.

Seems to work for Marin...

..and Stef.
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Tombolo

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Re: Dominion Reminders
« Reply #12 on: September 03, 2012, 08:25:18 pm »
+2

1) Is the game about to end on piles?
2) Did you actually look at anything besides the 3's and 4's before you opened?
3) Are you SURE the game's not about to end on piles?
4) Mine and Mint STILL aren't the same thing.
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Tdog

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Re: Dominion Reminders
« Reply #13 on: September 03, 2012, 08:28:28 pm »
0

Check to see if it is a colony game, there have been lots of time where I have spent the first few turns playing as if it was a province game.
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Jive Junkie

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Re: Dominion Reminders
« Reply #14 on: September 03, 2012, 08:28:41 pm »
0

From a couple of stinging defeats in recent memory:

1) Quarry does not help Ironworks!
2) Quarry does not help Workshop!
3) Quarry does not help University!
4) Quarry does not help Remodel Copper into Caravan!
5) Quarry does not help you buy Gold!
6) Quarry most certainly does not help you buy Provinces!
7) QUARRY
8) DOES
9) NOT
10) AFFECT
11) THE
12) ACTION
13) PHASE
14) YOU
15) FOOL
16) !

*except if you can get Black Market out...

Black Market, breaking all the rules as usual. Thing is, I've never been blessed enough to have a +Actions card, play Black Market, play Quarry, then play a cool cost-dependent action (like Ironworks) after that. Not sure if I've even played a kingdom set where this combo existed on board.
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Fabian

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Re: Dominion Reminders
« Reply #15 on: September 03, 2012, 08:47:33 pm »
+4

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Grujah

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Re: Dominion Reminders
« Reply #16 on: September 04, 2012, 08:48:39 am »
0

Check to see if it is a colony game, there have been lots of time where I have spent the first few turns playing as if it was a province game.

Took me a while to do this, now it's a first thing to do after checking for strongest cards.
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Insomniac

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Re: Dominion Reminders
« Reply #17 on: September 04, 2012, 04:47:10 pm »
0

Check to see if it is a colony game, there have been lots of time where I have spent the first few turns playing as if it was a province game.

Took me a while to do this, now it's a first thing to do after checking for strongest cards.

If its RL you should set up the game that way you always know, its my tactic ;)
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PSGarak

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Re: Dominion Reminders
« Reply #18 on: September 10, 2012, 12:43:23 am »
+2

Don't accidentally end the game on piles. Also don't accidentally put your opponent in a position to end the game on piles. Right before your megaturn goes off.

Pay special attention to the Curse pile. The Curse pile is a pile. It counts.
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ehunt

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Re: Dominion Reminders
« Reply #19 on: September 10, 2012, 12:45:19 am »
+3

Ask yourself if there's +buy before deciding on a strategy.
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Davio

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Re: Dominion Reminders
« Reply #20 on: September 10, 2012, 03:32:06 am »
+4

When you play an Alchemist and only have $1P to spend, don't end turn immediately, play the Potion!
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Re: Dominion Reminders
« Reply #21 on: September 10, 2012, 11:46:13 am »
+1

IRL, remember that Graverobbed cards from the trash go ON TOP of your deck.  Your focus is "from the trash, from the trash", and since it's hidden away in the text, you don't always remember it goes on top of your deck.
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Re: Dominion Reminders
« Reply #22 on: September 10, 2012, 02:28:35 pm »
+1

Don't accidentally end the game on piles. Also don't accidentally put your opponent in a position to end the game on piles. Right before your megaturn goes off.

Pay special attention to the Curse pile. The Curse pile is a pile. It counts.

As does the Ruins pile, now!
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brokoli

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Re: Dominion Reminders
« Reply #23 on: September 10, 2012, 02:41:30 pm »
+4

Don't accidentally end the game on piles. Also don't accidentally put your opponent in a position to end the game on piles. Right before your megaturn goes off.

Pay special attention to the Curse pile. The Curse pile is a pile. It counts.

As does the Ruins pile, now!

It's especially problematic on goko, because the ruin pile isn't clearly visible.
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Kahryl

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Re: Dominion Reminders
« Reply #24 on: September 10, 2012, 02:59:43 pm »
+1

If you're going for Duke/Gardens/Silk Road, REMEMBER TO BUY COPPERS WITH EXTRA BUYS.

I always always forget this.

Quote
When there's no engine to build, don't try it anyway.

Can't count the number of games I've lost when I've followed this rule and my opponent didn't.

Some people can just build engines in a cave! From a pile of trash!!
« Last Edit: September 10, 2012, 03:03:50 pm by Kahryl »
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