An excellent match, very well played greatexpectations, thanks for the match.
Game 1: http://dominion.isotropic.org/gamelog/201209/08/game-20120908-130249-80cb230c.html
Caravan, Fairgrounds, Fool's Gold, Fortune Teller, Nomad Camp, Pearl Diver, Peddler, Philosopher's Stone, Potion, Stash, and Village
We both open NC FG, greatexpectations buys a potion for Phil stone into Fairgrounds, while I rush FG into prov., this is a lot closer than the score, because of the 14 card fairgrounds.
Game 2: http://dominion.isotropic.org/gamelog/201209/08/game-20120908-131058-4cb158ae.html
Apothecary, Cellar, Chancellor, Counting House, Duke, Explorer, Familiar, Fishing Village, Loan, Potion, and Tactician
We both go for familiar into duchy rush, I under estimate tactician as always.
I can hit $5 more consistently, but tactician enables both a double duchy turn and a prov turn.
Game 3: http://dominion.isotropic.org/gamelog/201209/08/game-20120908-131957-9aa10114.html
Baron, Colony, Courtyard, Feast, Goons, Hamlet, Inn, Pearl Diver♦, Platinum, Possession, Potion, Smithy, Smugglers, and Young Witch
Young witch into goons, I play badly, greatexpectations plays well.
And my YW gets blocked, so i tilt and buy a second one.
I don't think I get more than $4 all game.
Game 4: http://dominion.isotropic.org/gamelog/201209/08/game-20120908-135125-0b43269b.html
Black Market, Chancellor, Chapel, Jester, Menagerie, Peddler, Possession, Potion, Quarry, Scheme, and Tribute
Chapel + possession leads to some horrible games.
As start player I keep it simple and avoid black market, quarry means I can afford possession but I never have enough $ I my deck for a duchy.
Game 5: http://dominion.isotropic.org/gamelog/201209/08/game-20120908-135904-490f624e.html
Envoy, Farming Village, Haven, Herbalist, Mountebank, Navigator, Potion, Steward, Throne Room, Transmute, and Witch
I incorrectly open farming village, We both go for witch, then clean up with steward.
Nice use of herbalist for + buy give greatexpectations the win.
Game 6: http://dominion.isotropic.org/gamelog/201209/08/game-20120908-140436-ebae9f6e.html
Apprentice, Bridge, Expand, Feast, Laboratory, Militia, Potion, Scrying Pool, Sea Hag, Trading Post, and Transmute
Strange game, we both open trading post, into got turn 3 Sea Hags, but only play hag once each all game. greatexpectations takes lab over gold, I take gold @ $6.
Very close end game, greatexpectations breaks PPR (I think correctly), I get the frustrating Trading post + 3 silver + copper + estate (after player lab). So I can get to $ 8 but lost the estate so its a draw, but I was first so have have to duchy and hope. Luck is with me and greatexpectations has $7 as well, so I win next turn.
Game 7: http://dominion.isotropic.org/gamelog/201209/08/game-20120908-141354-69f7f63e.html
Bishop, Colony, Counting House, Crossroads, Horse Traders, Ill-Gotten Gains, Platinum, Sea Hag, Shanty Town, Silk Road, Thief, and Warehouse
This is the game we played the most differently.
I have been "practising" with counting house lately so was very please to see this board.
(practising = losing a lot by playing it when ever it is remotely viable and learning it can be good on curse boards with + buy and is even better with colony).
Thanks again to all the players for a fun competitive event.
And Yuma for the organisation, and to BGG Store for the sponsorship.