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Author Topic: Anyone want to maintain councilroom?  (Read 47790 times)

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Captain_Frisk

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Re: Anyone want to maintain councilroom?
« Reply #75 on: December 18, 2012, 07:00:42 pm »
+6

But seriously - THANKS!
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jonts26

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Re: Anyone want to maintain councilroom?
« Reply #76 on: December 18, 2012, 07:21:50 pm »
+4

I'm so happy. Upvotes for everyone!
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michaeljb

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Re: Anyone want to maintain councilroom?
« Reply #77 on: December 18, 2012, 11:55:24 pm »
+2

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rrenaud

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Re: Anyone want to maintain councilroom?
« Reply #78 on: December 19, 2012, 12:06:02 am »
+3

If you set up a name.com account, I'll transfer ownership of the councilroom.com domain.
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hohum

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Re: Anyone want to maintain councilroom?
« Reply #79 on: December 19, 2012, 12:12:10 am »
0

welp.
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Mike McCallister

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Re: Anyone want to maintain councilroom?
« Reply #80 on: December 19, 2012, 12:51:32 am »
+18

It is exciting to see folks start hitting the site again. Keep in mind that I'm new to hosting this particular code base. If you see something is amiss, please say something, because it might not be obvious to me. You can reach me via email to mike@mccllstr.com, logging an issue in GitHub, or posting here. I'm also hanging out in the #councilroom channel on IRC.

I've got a number of ideas about how I would like to evolve and enhance the site, but I want to get it back to "baseline" (with all the existing features behaving as expected) before starting anything else. We're tracking those issues with the "Public Relaunch" milestone in GitHub. Once those are all closed, and once the site has seen enough usage to suggest no other issues exist, it will be fun to work on bigger optimizations or new features.


Mike
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clb

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Re: Anyone want to maintain councilroom?
« Reply #81 on: December 19, 2012, 01:07:26 am »
+3

A hearty thanks to Mike and everyone involved in bringing Council Room back to life. Today is indeed a happy day!
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werothegreat

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Re: Anyone want to maintain councilroom?
« Reply #82 on: December 19, 2012, 01:21:40 am »
+2

Just curious - what really is the point of Council Room if iso is going to be going offline soon?  Goko has been doing nothing but improving, which makes it seem unlikely that iso will be allowed to carry on for much longer.
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jonts26

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Re: Anyone want to maintain councilroom?
« Reply #83 on: December 19, 2012, 01:22:22 am »
+3

Just curious - what really is the point of Council Room if iso is going to be going offline soon?  Goko has been doing nothing but improving, which makes it seem unlikely that iso will be allowed to carry on for much longer.

Why can't councilroom pull logs from goko?
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Beyond Awesome

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Re: Anyone want to maintain councilroom?
« Reply #84 on: December 19, 2012, 01:25:13 am »
+2

This is beyond awesome news! Now, we just need councilroom to pull logs from Goko and all will be set!
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werothegreat

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Re: Anyone want to maintain councilroom?
« Reply #85 on: December 19, 2012, 01:26:45 am »
+2

Just curious - what really is the point of Council Room if iso is going to be going offline soon?  Goko has been doing nothing but improving, which makes it seem unlikely that iso will be allowed to carry on for much longer.

Why can't councilroom pull logs from goko?

I would be all in favor of that, since after

1) Fixing bugs
2) Getting out every expansion
3) Putting in Wei-Hwa's set generator and a match-making system

They need to make their logs less opaque.  That really was what iso did best - everything was color-coded, and you knew exactly what was done.
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jonts26

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Re: Anyone want to maintain councilroom?
« Reply #86 on: December 19, 2012, 01:27:06 am »
+5

This is beyond awesome news! Now, we just need councilroom to pull logs from Goko and all will be set!

I see what you did there.
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jonts26

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Re: Anyone want to maintain councilroom?
« Reply #87 on: December 19, 2012, 01:28:02 am »
+1

Just curious - what really is the point of Council Room if iso is going to be going offline soon?  Goko has been doing nothing but improving, which makes it seem unlikely that iso will be allowed to carry on for much longer.

Why can't councilroom pull logs from goko?

I would be all in favor of that, since after

1) Fixing bugs
2) Getting out every expansion
3) Putting in Wei-Hwa's set generator and a match-making system

They need to make their logs less opaque.  That really was what iso did best - everything was color-coded, and you knew exactly what was done.

The goko logs are really easy for the computer to parse right now. They are super hard for humans to read, but whatevs.
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werothegreat

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Re: Anyone want to maintain councilroom?
« Reply #88 on: December 19, 2012, 01:33:11 am »
+3

I'd feel better if it said "buys and then gains" rather than just "gains."  Even just "buys" would be better.
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Mike McCallister

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Re: Anyone want to maintain councilroom?
« Reply #89 on: December 19, 2012, 01:55:13 am »
+9

Anyone know how to download Goko logs in bulk?
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Beyond Awesome

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Re: Anyone want to maintain councilroom?
« Reply #90 on: December 19, 2012, 02:10:39 am »
+1

Anyone know how to download Goko logs in bulk?
This is where all the logs are stored. http://dominionlogs.goko.com/
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kn1tt3r

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Re: Anyone want to maintain councilroom?
« Reply #91 on: December 19, 2012, 02:57:44 am »
+1

I'd feel better if it said "buys and then gains" rather than just "gains."  Even just "buys" would be better.
And if it specified where the card was gained from (when it's not from the supply). Now the log says "plays a Graverobber, gains a Cultist" even if it's gained from the trash.
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michaeljb

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Re: Anyone want to maintain councilroom?
« Reply #92 on: December 19, 2012, 03:08:13 am »
+1

I'd feel better if it said "buys and then gains" rather than just "gains."  Even just "buys" would be better.
And if it specified where the card was gained from (when it's not from the supply). Now the log says "plays a Graverobber, gains a Cultist" even if it's gained from the trash.
On the bright side, Graverobber and Rogue can only gain from the Trash.

Edit: except of course when Graverobber is doing the expand-an-action thing :p
« Last Edit: December 19, 2012, 03:09:28 am by michaeljb »
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DStu

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Re: Anyone want to maintain councilroom?
« Reply #93 on: December 19, 2012, 03:11:29 am »
+1

Anyone know how to download Goko logs in bulk?

Code: [Select]
GET http://dominionlogs.goko.com/20120727/ | grep -oE 'a href=\"([a-zA-Z0-9\.]*)\"' | sed 's/a href=\"//g' | sed 's/\"//g' | xargs -I{} wget "dominionlogs.goko.com/20120727/{}"

... and maybe loop this over the date...

edit: simplified

edit2: better would of course be goko had some compressed version of the day, because obviously there is a lot possibility to compress
« Last Edit: December 19, 2012, 03:24:54 am by DStu »
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PitzerMike

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Re: Anyone want to maintain councilroom?
« Reply #94 on: December 19, 2012, 03:36:13 am »
+3

Anyone know how to download Goko logs in bulk?

Code: [Select]
GET http://dominionlogs.goko.com/20120727/ | grep -oE 'a href=\"([a-zA-Z0-9\.]*)\"' | sed 's/a href=\"//g' | sed 's/\"//g' | xargs -I{} wget "dominionlogs.goko.com/20120727/{}"

... and maybe loop this over the date...

edit: simplified

edit2: better would of course be goko had some compressed version of the day, because obviously there is a lot possibility to compress

Yeah, I also just checked that out. The format is also pretty minimalistic which makes it easy to parse and it could be pretty-printed into the nice colored HTML format that we know and love.
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Varsinor

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Re: Anyone want to maintain councilroom?
« Reply #95 on: December 19, 2012, 08:06:27 am »
+2

Thanks so much to Mike McCallister and everyone else involved for getting CouncilRoom back up again! :D

If you see something is amiss, please say something, because it might not be obvious to me.

I have noticed two bugs today:

1. While yesterday's games have been added to today's Councilroom, levels have not been updated. For instance, I was level 42 yesterday and level 44 today - Councilroom is still showing level 42.
(I have checked some other people who have changed their level today according to the leaderboard and Councilroom shows their old level as well.)
Similar bugs had happened on the old Councilroom before: http://forum.dominionstrategy.com/index.php?topic=2897.0

2. There are some new goals (nice!), one of them is "PurplePileDriver - Gained all the curses and won". It can be seen in lots of people's stats. I had at least one game where I did that as well, I saved one fairly recent game report link:
http://dominion.isotropic.org/gamelog/201212/01/game-20121201-103128-e6e30146.html
However, my achieved goals don't list PurplePileDriver, so the recognition of it doesn't seem to work properly yet.
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werothegreat

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Re: Anyone want to maintain councilroom?
« Reply #96 on: December 19, 2012, 10:48:29 am »
+1

It would be great if you could get in the Goko statistics before QVist starts his rankings, so that those of us who no longer play on iso can have their rankings weighed properly.
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AdamH

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Re: Anyone want to maintain councilroom?
« Reply #97 on: December 19, 2012, 12:21:14 pm »
+3

Dear Mike McCallister,

You have only posted three times on this forum. I have +1-ed every one of them and I feel like that is not enough.

Plz 2 post moar?

Seriously, this is like the best day ever.

;D

Sincerely,
-Adam
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ftl

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Re: Anyone want to maintain councilroom?
« Reply #98 on: December 19, 2012, 01:47:52 pm »
+2

One thing with the goko logs is that it doesn't separate pro games from casual from unranked from adventure. It may make sense to exclude bot games from various card statistics maybe? And obviously exclude adventure games where the starting decks are uneven - especially since there's going to be a *lot* of adventure games.

But on the other hand, people may want to search for those games... dunno. Something to consider.
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hsiale

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Re: Anyone want to maintain councilroom?
« Reply #99 on: December 19, 2012, 02:22:53 pm »
0

I think Goko just should include starting decks in logs (which will be useful not only with adventures, but also with Shelter games) and indicate which players are bots. And I guess they can be talked into it, maybe not to do it tomorrow, but in some reasonable time. Probably we should start a "We want better logs" thread at getsatisfaction more or less when Hinterlands 2 is released and list all improvements to logs we would like to see.

I don't think we should exclude bots, at least the casual play bots. They are not bad. I think if we let them play on Iso they'd be around level 10-15 (I'm level 21 and have more or less 70% win rate against them). And we don't exclude level 5 or less players from Iso statistics (at least I guess we don't).
« Last Edit: December 19, 2012, 02:25:23 pm by hsiale »
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