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Author Topic: Anyone want to maintain councilroom?  (Read 47796 times)

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rrenaud

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Re: Anyone want to maintain councilroom?
« Reply #50 on: December 15, 2012, 02:27:48 pm »
+1

I've got mumble installed and a mic working, but I've never used it.  I added a server for apollo.corbe.net on the default port, but I couldn't connect there.  I can't find zoloft in any of the drop downs.
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hohum

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Re: Anyone want to maintain councilroom?
« Reply #51 on: December 15, 2012, 02:29:27 pm »
+2

I didn't expect such a quick response.  I'm on a train headed home for the holidays so I'll be on a bit later tonight.
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rrenaud

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Re: Anyone want to maintain councilroom?
« Reply #52 on: December 15, 2012, 02:30:17 pm »
+1

Okay, sounds good to me.  7 PM EST work for you?
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hohum

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Re: Anyone want to maintain councilroom?
« Reply #53 on: December 15, 2012, 02:35:41 pm »
+3

I'll probably just be getting off the train around that time.  It would have to be later.  Around 9ish?

If that's too late for you I'm available all day Sunday.
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rrenaud

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Re: Anyone want to maintain councilroom?
« Reply #54 on: December 15, 2012, 02:36:28 pm »
+1

Okay, 9 PM EST works for me.
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Captain_Frisk

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Re: Anyone want to maintain councilroom?
« Reply #55 on: December 15, 2012, 02:38:02 pm »
+1

Works for me too
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Ozle

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Re: Anyone want to maintain councilroom?
« Reply #56 on: December 15, 2012, 02:38:32 pm »
0

Yeah Im in too!

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hohum

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Re: Anyone want to maintain councilroom?
« Reply #57 on: December 15, 2012, 04:55:56 pm »
+2

I managed to get a stable enough Internet connection on 3G to check to see that the mumble server is running and it is, so if you're unfamiliar with mumble, here's the process.

You can download the mumble client here:
http://mumble.sourceforge.net/

Once you have it downloaded and installed, connection>new should get you to this:


Enter the server information as you see there (label it whatever you want).

Supply your own username and password.  The server does not care the first time you sign in but each subsequent sign in will require this information.

You can then press connect to connect.

Once you are connected to the server, pull the Self menu down to Register so that your username and password are secured for life.
 
Editor's Note: I highly suggest you configure push to talk if for nothing more than the sanity of the people who don't want to hear you chewing or breathing into your mic.  You can do this by going configure>settings> Under transmission change it to push to talk. And then you can configure the push button by going configure>settings>shortcuts> press add, click the 'unassigned' option that shows up, change to push to talk, press the short cut area, press the key you want to use as your push to talk button.
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SwitchedFromStarcraft

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Re: Anyone want to maintain councilroom?
« Reply #58 on: December 15, 2012, 05:19:44 pm »
+1

Man, does this mean we are our first serious step closer to having councilroom back up?

Hohum, I hope you have a head big enough for the ENORMOUS Santa hat this would get you.
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mith

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Re: Anyone want to maintain councilroom?
« Reply #59 on: December 15, 2012, 05:48:02 pm »
0

I'll hop on as well.
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rrenaud

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Re: Anyone want to maintain councilroom?
« Reply #60 on: December 15, 2012, 07:52:28 pm »
0

I logged into the mumble server with an android app on my nexus 7, but I can't seem to speak.  There is an X through my icon, I don't know what that means.
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rrenaud

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Re: Anyone want to maintain councilroom?
« Reply #61 on: December 15, 2012, 08:32:36 pm »
0

If you really want voice chat, I have google+ hangouts working on my tablet.
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hohum

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Re: Anyone want to maintain councilroom?
« Reply #62 on: December 15, 2012, 08:58:44 pm »
0

It means you're in a suppressed room.  If you're "k" then you were in the AFK channel.  I moved you to Zoloft.

But at any rate, how do we get started.
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theory

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Re: Anyone want to maintain councilroom?
« Reply #63 on: December 15, 2012, 09:33:24 pm »
+1

So, any news from Yalta?
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mith

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Re: Anyone want to maintain councilroom?
« Reply #64 on: December 15, 2012, 09:40:50 pm »
+2

I think so far we've agreed on an anti-Nazi stance.
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mith

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Re: Anyone want to maintain councilroom?
« Reply #65 on: December 15, 2012, 09:44:32 pm »
0

hohum is going to be setting [something, I was totally paying attention to the technical details...] up and meanwhile starting the download of the daily log dumps. He's happy to poke at the code, and rrenaud will help get him up to speed, but long term we'll want someone in charge of maintaining (David Lu, if he's still willing). I will help as little as possible and take all the credit. I may poke at the code too, as an excuse to re-learn Python.
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Beyond Awesome

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Re: Anyone want to maintain councilroom?
« Reply #66 on: December 15, 2012, 10:04:16 pm »
0

Is this where I go to collect my Santa hat?

I'm the dude that mith was referring to.  I basically have unlimited resources for this type of project and he made a convincing pitch. 

Quote from: rrenaud
Python

The fact that it's written in python is a bonus.

Maybe we should all get together in a mumble room or something and talk this over.  I'm usually idling in either Zoloft or one of the gaming channels on the Mumble server hosted at apollo.corbe.net.

You are my hero. Thank you!

Also, for rrneaud, do you think there will be a way to add Goko logs to the Councilroom database? I am very curious to see what the current stats for DA cards is.
« Last Edit: December 15, 2012, 10:20:40 pm by Beyond Awesome »
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SirPeebles

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Re: Anyone want to maintain councilroom?
« Reply #67 on: December 15, 2012, 10:24:10 pm »
+2

Is this where I go to collect my Santa hat?

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mith

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Re: Anyone want to maintain councilroom?
« Reply #68 on: December 15, 2012, 11:03:07 pm »
+2

He should have registered as hohohohum...
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rrenaud

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Re: Anyone want to maintain councilroom?
« Reply #69 on: December 16, 2012, 11:23:31 am »
0

Adding support for Goko/dark ages really shouldn't be that hard for anyone with the will to do it.

One thing Goko got right is that their log format is insanely simple and easy to read/parse.
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SwitchedFromStarcraft

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Re: Anyone want to maintain councilroom?
« Reply #70 on: December 16, 2012, 11:38:11 am »
0

Do you think they would allow access to the location their data are stored? Please pardon the question if this info is already out there, or if I'm making an assumption about security issues that don't hold.  I'm not a comp sci guy.
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Beyond Awesome

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Re: Anyone want to maintain councilroom?
« Reply #71 on: December 16, 2012, 08:55:13 pm »
0

Adding support for Goko/dark ages really shouldn't be that hard for anyone with the will to do it.

One thing Goko got right is that their log format is insanely simple and easy to read/parse.

I will do it, but I don't know a single thing about computer programming sadly. :(
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Mike McCallister

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Re: Anyone want to maintain councilroom?
« Reply #72 on: December 18, 2012, 06:44:25 pm »
+40

Hey All,

Sorry I missed the recent developments on this thread... But I've been busy, working with David Lu, to get the Council Room site back up and running. :)

It's not fully "there", but much of what we've got is functional, the latest data is loaded, and it is currently running at http://councilroom.mccllstr.com. We are currently working through a final few issues before throwing open the doors. The big ones we're aware of are tracked here: https://github.com/mikemccllstr/dominionstats/issues?milestone=1&page=1&sort=comments&state=open. That said, feel free to hit the site, poke around, and let us know if there are other problems we're not yet aware of.

Our latest code is available here: https://github.com/mikemccllstr/dominionstats. We've done a bunch of work on it over the last few months, and while the external functionality is basically unchanged from when Council Room was last online, the internals are quite a bit more efficient in their use of system resources, and they are better able to take advantage of multiple machines (like in the Amazon Web Services cloud, where it is currently running). I'm interested in making bigger changes once things are fully back online, and this should be a great place to build from.

If anyone is interested in helping out, let me know. Git Hub makes it easy to collaborate, and I'm happy to grant developer or admin access to the server where it's running if it makes sense.


Mike
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Dsell

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Re: Anyone want to maintain councilroom?
« Reply #73 on: December 18, 2012, 06:59:33 pm »
+14

What he's trying to say is:

COUNCILROOM IS BACK UP!!!
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Captain_Frisk

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Re: Anyone want to maintain councilroom?
« Reply #74 on: December 18, 2012, 07:00:28 pm »
+5

Why isn't it faster yet?  Come on Mike - I know you can do better than Rob.
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