Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2] 3 4 5  All

Author Topic: Anyone want to maintain councilroom?  (Read 47797 times)

0 Members and 1 Guest are viewing this topic.

Jive Junkie

  • Spy
  • ****
  • Offline Offline
  • Posts: 80
  • Respect: +58
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #25 on: September 05, 2012, 08:29:33 pm »
0

I could just give people ssh access to the machine and tell them to email me when they need to restart it.

Yeah.  Let's try that.

Ah what the hell, I'm just a novice coder, but if you need any help with this project, send me a message. I'm definitely willing to learn.
Logged

Mister Alex

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
  • Respect: +116
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #26 on: September 11, 2012, 09:10:11 pm »
+4

So... ah... how's it looking?  With regards to ever seeing Councilroom up again?....   :-[

That is, is it kaput forever?  Or are things moving forward with some of the people who've suggested they'd like to help?

....I just really miss Councilroom....  :'(

Logged

sffc

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 39
  • Respect: +26
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #27 on: September 17, 2012, 03:14:24 am »
+3

If you still need someone, I have quite a bit of experience hosting web servers, and I've played around with Python and MongoDB enough to know what's going on.  I host all of my web sites on the Rackspace Cloud or Amazon EC2, and both have proven to be fast and dependable.  My favorite OS is Ubuntu Server.  PM me on the forums here if I can be of assistance :)
Logged

Beyond Awesome

  • Global Moderator
  • *****
  • Offline Offline
  • Posts: 2941
  • Shuffle iT Username: Beyond Awesome
  • Respect: +2466
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #28 on: September 20, 2012, 12:21:48 am »
0

I do miss Council Room. Sadly, I do not know nothing about programming or anything.
Logged

kilgoretrout103

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 36
  • Respect: +74
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #29 on: September 22, 2012, 03:35:42 pm »
0

I miss councilroom a lot, but really, I just want a way to look at my past games. Are they logged anywhere else where we could see them?
Logged

gman314

  • Minion
  • *****
  • Offline Offline
  • Posts: 589
  • Respect: +281
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #30 on: September 26, 2012, 09:44:57 pm »
0

I miss councilroom a lot, but really, I just want a way to look at my past games. Are they logged anywhere else where we could see them?

You could collect the links to your logs after you play games and then start your own little collection.
Logged

kilgoretrout103

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 36
  • Respect: +74
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #31 on: September 28, 2012, 07:00:17 pm »
0

I miss councilroom a lot, but really, I just want a way to look at my past games. Are they logged anywhere else where we could see them?

You could collect the links to your logs after you play games and then start your own little collection.

I've actually started doing that. Catalogues of "Ambassador games", "IGG games" "Crazy KC games", etc. God I'm lonely.
Logged

gman314

  • Minion
  • *****
  • Offline Offline
  • Posts: 589
  • Respect: +281
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #32 on: September 28, 2012, 07:06:13 pm »
0

Is this collection a result of your loneliness or a cause of your loneliness? :D
Logged

Schneau

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1174
  • Shuffle iT Username: Schneau
  • Respect: +1461
    • View Profile
    • Rainwave
Re: Anyone want to maintain councilroom?
« Reply #33 on: September 29, 2012, 05:25:30 pm »
0

Is this collection a result of your loneliness or a cause of your loneliness? :D

Causality is difficult to ascertain without careful experimentation. Correlation is much more easily determined.
Logged

Varsinor

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 204
  • Respect: +63
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #34 on: October 05, 2012, 06:45:42 am »
+4

Causality is difficult to ascertain without careful experimentation. Correlation is much more easily determined.

So true! 8)
Logged

SwitchedFromStarcraft

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1088
  • Respect: +856
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #35 on: October 24, 2012, 11:22:54 pm »
0

Where do things stand on this topic?  I have none of the skills needed to do it myself, but would be willing to help in some way (dollars, time, laundry, Chinese food, Latin tutoring, homework, dog training, airplane rides, bourbon guidance - work with me here.  I can't be bought but I can be rented for extended periods of time).

Seriously though, is there no one in the community that can pull this off?  What are the remaining obstacles?
Logged
Quote from: Donald X.
Posting begets posting.

Quote from: Asper
Donald X made me a design snob.

There is a sucker born every minute.

rrenaud

  • Administrator
  • *****
  • Offline Offline
  • Posts: 991
  • Uncivilized Barbarian of Statistics
  • Respect: +1197
    • View Profile
    • CouncilRoom
Re: Anyone want to maintain councilroom?
« Reply #36 on: October 25, 2012, 12:37:43 am »
0

David Lu wanted to maintain it weeks ago, but didn't have a server.  He certainly has the skills but not the resources.
Logged

SwitchedFromStarcraft

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1088
  • Respect: +856
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #37 on: October 25, 2012, 08:30:10 am »
0

rr - look for a PM later today.
Logged
Quote from: Donald X.
Posting begets posting.

Quote from: Asper
Donald X made me a design snob.

There is a sucker born every minute.

Captain_Frisk

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1257
  • Respect: +1263
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #38 on: October 25, 2012, 09:14:12 am »
+1

I assume that restanding up CR and hooking to the remaining of iso data is probably relatively easy.  The real work is moving over to start parsing goko logs etc.
Logged
I support funsockets.... taking as much time as they need to get it right.

jsh357

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2577
  • Shuffle iT Username: jsh357
  • Respect: +4340
    • View Profile
    • JSH Gaming: Original games
Re: Anyone want to maintain councilroom?
« Reply #39 on: October 25, 2012, 09:32:11 am »
+3

If it's a matter of cost I'd be willing to donate some for the cause.  In fact, I bet if someone set up a Paypal donation account lots of people would contribute here.
Logged
Join the Dominion community Discord channel! Chat in text and voice; enter dumb tournaments; spy on top players!

https://discord.gg/2rDpJ4N

SwitchedFromStarcraft

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1088
  • Respect: +856
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #40 on: October 25, 2012, 03:39:57 pm »
0

I agree, we would probably get some contributions.

RR, you have your PM now.
Logged
Quote from: Donald X.
Posting begets posting.

Quote from: Asper
Donald X made me a design snob.

There is a sucker born every minute.

mith

  • Jester
  • *****
  • Offline Offline
  • Posts: 771
  • Shuffle iT Username: mith
  • Respect: +778
    • View Profile
    • MafiaScum.net
Re: Anyone want to maintain councilroom?
« Reply #41 on: December 12, 2012, 05:25:29 pm »
+3

What's the status of this? I could look into getting this hosted with mafiascum.net, if all that's holding it up is a server.
Logged

theory

  • Administrator
  • *****
  • Offline Offline
  • Posts: 3603
  • Respect: +6121
    • View Profile
    • Dominion Strategy
Re: Anyone want to maintain councilroom?
« Reply #42 on: December 12, 2012, 05:27:40 pm »
0

I think that's the main holdup.
Logged

rrenaud

  • Administrator
  • *****
  • Offline Offline
  • Posts: 991
  • Uncivilized Barbarian of Statistics
  • Respect: +1197
    • View Profile
    • CouncilRoom
Re: Anyone want to maintain councilroom?
« Reply #43 on: December 12, 2012, 05:53:47 pm »
0

I am guessing you don't have > 200 GB of free space on that host.
Logged

hsiale

  • Duke
  • *****
  • Offline Offline
  • Posts: 383
  • Respect: +244
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #44 on: December 12, 2012, 06:08:35 pm »
0

I don't know a lot about web hosting, but is 200 GB a lot of space? My computer (bought half a year ago) has 465 GB on its two hard drives and I have over 400 GB of it free.
Logged

qmech

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1918
  • Shuffle iT Username: qmech
  • What year is it?
  • Respect: +2320
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #45 on: December 13, 2012, 04:52:17 am »
0

It's enough that you'd risk getting meaningful looks from any of the standard "my first website" hosts that promise unlimited storage.  There's also the fact that searching such a huge database is computationally intensive, and likely to get stomped on to protect other users of a shared server.
Logged

mith

  • Jester
  • *****
  • Offline Offline
  • Posts: 771
  • Shuffle iT Username: mith
  • Respect: +778
    • View Profile
    • MafiaScum.net
Re: Anyone want to maintain councilroom?
« Reply #46 on: December 13, 2012, 05:11:42 pm »
0

I am guessing you don't have > 200 GB of free space on that host.

We don't have any particular technical limitations beyond what our host is willing to donate to the cause. For all practical purposes we're on a dedicated server. I'll run it by him - at the least he could give you an idea of how much it would cost to host if you want to go the donation route. (If for some reason we were using 200GB for mafiascum I don't think that would be a problem, but I can't speak for how he feels about adding an unrelated site.)

What sort of CPU hit did you have on it when it was last up?
« Last Edit: December 13, 2012, 05:14:06 pm by mith »
Logged

rrenaud

  • Administrator
  • *****
  • Offline Offline
  • Posts: 991
  • Uncivilized Barbarian of Statistics
  • Respect: +1197
    • View Profile
    • CouncilRoom
Re: Anyone want to maintain councilroom?
« Reply #47 on: December 14, 2012, 09:49:00 am »
+1

My server would occasionally fall over when player pages were scraped automatically.    I wrote it when players had hundreds of games.  But then some crazy bastards got well into the high thousands, and it scaled very poorly.  The player page code could enforce some hard limits on #games scanned, or pre-compute some of the stats.  I think David Lu is willing to do the engineering, he just needs a beefy enough server.
Logged

mith

  • Jester
  • *****
  • Offline Offline
  • Posts: 771
  • Shuffle iT Username: mith
  • Respect: +778
    • View Profile
    • MafiaScum.net
Re: Anyone want to maintain councilroom?
« Reply #48 on: December 14, 2012, 12:15:02 pm »
+1

Alright, cool. He got back with a tentatively positive response, and I sent him an overview of Dominion and councilroom and pointed him to this thread and the development group to give him an idea of what this is all about.
Logged

hohum

  • Herbalist
  • **
  • Offline Offline
  • Posts: 6
  • Respect: +27
    • View Profile
Re: Anyone want to maintain councilroom?
« Reply #49 on: December 15, 2012, 02:09:36 pm »
+20

Is this where I go to collect my Santa hat?

I'm the dude that mith was referring to.  I basically have unlimited resources for this type of project and he made a convincing pitch. 

Quote from: rrenaud
Python

The fact that it's written in python is a bonus.

Maybe we should all get together in a mumble room or something and talk this over.  I'm usually idling in either Zoloft or one of the gaming channels on the Mumble server hosted at apollo.corbe.net.

« Last Edit: December 15, 2012, 02:11:58 pm by hohum »
Logged
Pages: 1 [2] 3 4 5  All
 

Page created in 0.364 seconds with 21 queries.