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Author Topic: Most VP in 3 Turns  (Read 12925 times)

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jonts26

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Re: Most VP in 3 Turns
« Reply #25 on: June 14, 2013, 12:20:07 pm »
+4

Odds of getting the shuffles right for my solution are 1/360, given this kingdom. So, it actually could happen.

Odds of seeing the kingdom: 1 in ... a lot more than 360.
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liopoil

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Re: Most VP in 3 Turns
« Reply #26 on: June 14, 2013, 12:36:42 pm »
+3

well, yeah, but if you're trying to pull this off, you're gonna pick the kingdom.

upon further thought, I don't think you can fit develop into the opening. You absolutely MUST get a watchtower in hand at the start of T3, and getting two 3-costs is really inconvenient. Watchtower is to dominion puzzles as towels are to hitchhiking. maybe there's some improvement to make on the Procession on stonemason?
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florrat

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Re: Most VP in 3 Turns
« Reply #27 on: June 14, 2013, 02:42:28 pm »
+2

Yeah, there's a ton of potential. I'm re-think this tomorrow, because I'm sure there's a lot more here, but here's a first attempt where I get 18.

Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM

Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions)
SM(NC) gaining a develop, gaining a squire, trashing it to gain a cultist, trashing it to draw goons, develop, copper
Dev(Goons) gaining KC, gaining catacombs trashing to gain a bridge
WT to draw KC, Bridge, Cx3
KC(Br) for $3 cost reduction, 4 total buys, and $7 total

Buy SM for $3 gaining 2x BV gaining 2xDuchy. Do that again for 2 more Duchies. Buy SM for $1 gaining 2xIslands. Buy a Tunnel.

Final Score: 4xDuchy, 2xIsland, 1xTunnel for 18.

Note that you are using 14 different kingdom cards in the supply:
Br,BV,Ca,Cu,De,Go,Is,KC,NC,Pr,SM,Sq,Tu,WT.
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SirPeebles

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Re: Most VP in 3 Turns
« Reply #28 on: June 14, 2013, 02:55:28 pm »
0

Yeah, there's a ton of potential. I'm re-think this tomorrow, because I'm sure there's a lot more here, but here's a first attempt where I get 18.

Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM

Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions)
SM(NC) gaining a develop, gaining a squire, trashing it to gain a cultist, trashing it to draw goons, develop, copper
Dev(Goons) gaining KC, gaining catacombs trashing to gain a bridge
WT to draw KC, Bridge, Cx3
KC(Br) for $3 cost reduction, 4 total buys, and $7 total

Buy SM for $3 gaining 2x BV gaining 2xDuchy. Do that again for 2 more Duchies. Buy SM for $1 gaining 2xIslands. Buy a Tunnel.

Final Score: 4xDuchy, 2xIsland, 1xTunnel for 18.

Note that you are using 14 different kingdom cards in the supply:
Br,BV,Ca,Cu,De,Go,Is,KC,NC,Pr,SM,Sq,Tu,WT.

and Baker.
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liopoil

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Re: Most VP in 3 Turns
« Reply #29 on: June 14, 2013, 02:56:22 pm »
+5

you should always include black market, and put young witch and baker in it.
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MarkowKette

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Re: Most VP in 3 Turns
« Reply #30 on: June 19, 2013, 06:43:47 pm »
0

small improvement to jonts26's solution where i get 22 Victory Points

Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM

Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions) topdeck the goons
SM(NC) gaining a develop, gaining a squire, trashing it to gain a goons,topdecking goons, develop
play WT drawing develop goons,goons, 3xcopper
Dev(Goons) gaining KC, gaining cultist trashing to draw KC, C,C

KC(Goons) , 4 total buys, and $11 total

Buy 1 Colony 3 Coppers.

Final Score: 1xColony, 3x4=12 VP Chips =>22VP


And if i counted correctly this uses only 10 Kingdom Cards in the supply
« Last Edit: June 19, 2013, 06:46:15 pm by MarkowKette »
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Qvist

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Re: Most VP in 3 Turns
« Reply #31 on: June 19, 2013, 07:12:28 pm »
0

small improvement to jonts26's solution where i get 22 Victory Points

Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM

Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions) topdeck the goons
SM(NC) gaining a develop, gaining a squire, trashing it to gain a goons,topdecking goons, develop
play WT drawing develop goons,goons, 3xcopper
Dev(Goons) gaining KC, gaining cultist trashing to draw KC, C,C

KC(Goons) , 4 total buys, and $11 total

Buy 1 Colony 3 Coppers.

Final Score: 1xColony, 3x4=12 VP Chips =>22VP


And if i counted correctly this uses only 10 Kingdom Cards in the supply

How do you trash the Cultist?

liopoil

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Re: Most VP in 3 Turns
« Reply #32 on: June 19, 2013, 08:28:17 pm »
0

I've been thinking about this some more. The only way to really get the megaturn going is to play procession-procession-fortress with a watchtower in hand. I can't think of a way to do this. I can get a procession-fortress, but that isn't enough. This is the only way to get enough actions to do stuff. develop and remake on fortress is also super-good, but there's no source of +actions, so the best you can do is drain piles.

and yes, you play your watchtower, so you can't trash cultist to draw.
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Simon (DK)

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Re: Most VP in 3 Turns
« Reply #33 on: June 19, 2013, 09:18:54 pm »
0

small improvement to jonts26's solution where i get 22 Victory Points

Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM

Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions) topdeck the goons
SM(NC) gaining a develop, gaining a squire, trashing it to gain a goons,topdecking goons, develop
play WT drawing develop goons,goons, 3xcopper
Dev(Goons) gaining KC, gaining cultist trashing to draw KC, C,C

KC(Goons) , 4 total buys, and $11 total

Buy 1 Colony 3 Coppers.

Final Score: 1xColony, 3x4=12 VP Chips =>22VP


And if i counted correctly this uses only 10 Kingdom Cards in the supply

And you only have 1 Goons in play, so you only get a final score of 1xColony, 1x4=4 VP Chips =>14VP
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MarkowKette

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Re: Most VP in 3 Turns
« Reply #34 on: June 20, 2013, 10:58:11 am »
0

@ Qvist: yes you're richt i forgot my plan involved doing the first draw with WT instead of cultist.

@ Simon(DK): oh i didn't know that, but it certainly makes sense.
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