Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 2 [All]

Author Topic: Most VP in 3 Turns  (Read 12894 times)

0 Members and 1 Guest are viewing this topic.

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Most VP in 3 Turns
« on: August 24, 2012, 02:50:03 am »
+1

Given that it's possible to end the game in 4 turns thanks to necropolis and some other powerful cards, what's the best that can be done for turn 3 in a solitaire game. Outpost turns don't count.

Rough effort:
Buy Nomad camp
Play nomad camp, buy Tunnel/Estate
Play nomad camp, buy Tunnel/Estate

5 estates+2 tunnels=9VP


2nd attempt:
Open procession/workshop
Procession the workshop, gain 2 tunnels, trash the workshop, gain an island, buy a tunnel

Total: 3 estates+3 tunnels+1 island=11 VP





« Last Edit: June 14, 2013, 09:55:06 pm by NoMoreFun »
Logged

bitwise

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 133
  • Respect: +142
    • View Profile
Re: Most VP in 3 Turns
« Reply #1 on: August 24, 2012, 04:56:46 am »
0

Play band of misfits as forager, trashing an overgrown estate into a squire

Huh? This doesn't seem to be possible...
Logged

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Re: Most VP in 3 Turns
« Reply #2 on: August 24, 2012, 05:02:21 am »
0

Sorry, it was originally an Upgrade, then I thought I could change it to forager to get the extra buy.
Logged

O

  • Jester
  • *****
  • Offline Offline
  • Posts: 836
  • Respect: +605
    • View Profile
Re: Most VP in 3 Turns
« Reply #3 on: August 24, 2012, 05:31:38 am »
0

you can just buy duchies instead of tunnels/estates
Logged

Celestial Chameleon

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 32
  • Respect: +628
    • View Profile
Re: Most VP in 3 Turns
« Reply #4 on: August 24, 2012, 06:56:10 am »
+3

Given that it's possible to end the game in 4 turns thanks to necropolis and some other powerful cards, what's the best that can be done for turn 3 in a solitaire game. Outpost turns don't count.

Rough effort:
Buy Nomad camp
Play nomad camp, buy Tunnel/Estate
Play nomad camp, buy Tunnel/Estate

5 estates+2 tunnels=11VP

I think something's gone wrong here. 5 Estate and 2 Tunnels are worth 9VP, not 11.

Anyway, I've yet to find a method to beat 11VP. Here's another way to get 11VP:

Open Coppersmith/Tunnel
Turn 3: Draw Coppersmith and 4 Coppers. Play all of these, buy Province.


It's also possible to get a Colony by the end of Turn 3 using Shelters, but this only gets you 10 VP:

Open Coppersmith/Watchtower
Turn 3: Draw Necropolis, Coppersmith, Watchtower and 2 Coppers
Play Necropolis and Coppersmith
Play Watchtower, draw 4 Coppers
Play 6 Coppers, buy Colony
Logged
CC are you human? Or are you the Dominion god, come down to be amused by our reactions to your complete awesomeness? - Morgrim7

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Re: Most VP in 3 Turns
« Reply #5 on: August 26, 2012, 01:24:09 am »
0

Another way to get a Colony
Open Death Cart/Watchtower
Play Necropolis
Play Death cart, trashing it
Play Watchtower, drawing 4 coppers
Gain a Colony




Logged

wuthefwasthat

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
  • Respect: +151
    • View Profile
    • The Dominion section of my blog
Re: Most VP in 3 Turns
« Reply #6 on: August 28, 2012, 04:12:23 am »
0

I also can't think of a way to beat 11. 

But this is such a natural question to ask that it'd be a shame if we didn't make a good puzzle of it.
 
How about if we allow for a single opponent?
Logged

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Re: Most VP in 3 Turns
« Reply #7 on: August 28, 2012, 05:21:33 am »
0

I also can't think of a way to beat 11. 

But this is such a natural question to ask that it'd be a shame if we didn't make a good puzzle of it.
 
How about if we allow for a single opponent?

It'd be interesting to see (I'm guessing you've got some kind of epic megaturn idea).

I'll allow it.
Remember that if player 2 plays a possession, the possessed turn counts as part of player 1's turn 4 (outpost is ok though).
Logged

Avin

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Respect: +99
    • View Profile
Re: Most VP in 3 Turns
« Reply #8 on: August 29, 2012, 10:45:28 am »
0

Sounds like it would overlap with seeing if this puzzle (which is pre-Dark Ages cards) can be improved on:

http://forum.dominionstrategy.com/index.php?topic=3529.0
Logged

wuthefwasthat

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
  • Respect: +151
    • View Profile
    • The Dominion section of my blog
Re: Most VP in 3 Turns
« Reply #9 on: September 13, 2012, 03:27:47 am »
+8

It'd be interesting to see (I'm guessing you've got some kind of epic megaturn idea).

With 2 players, I couldn't seem to do much.  But it turns out 3 players is enough to get a mega-turn.

So, the state of affairs is:
Turn 2 - 6 players (it's likely 5 is enough)
Turn 3 - 3 players (maybe 2, but highly doubtful)
Turn 4 - 1 player

Unfortunately, turn 3 with 3 players doesn't offer too many new ideas.  You basically get the same set-up as that in the turn 4 puzzle.  You even get to use better cards for the piles, without needing Nomad Camp, Hamlet, Peddler.  I can get over 400 points, and there is clearly room for improvement (including Black Market helps, for example).  The transcript is rather long, but here it is:

Kingdom:  Masquerade (Mq), Procession (Pr), Ironworks (Iw), Watchtower (Wt), Squire (Sq), Cultist (Ct), Band of Misfits (BoM), Develop (Dv), Fortress (Ft), Goons (Gn)

Player 1 opens Mq1 and Pr1
Player 2 opens Mq2 and Pr2.
Player 3 opens Iw1 and Wt1.

On turn 3, Player 1 plays Mq1, passing Pr1.  Player 2 passes Pr2.  Player 3 passes Overgrown Estate.
Player 2 plays Mq2, passing Pr1.  Player 3 passes Hovel.
Player 3 has Necropolis, Pr1, Pr2, Iw1, Wt1 in hand. 
Play Pr1 on Pr2
- First Procession plays Iw1, gaining Ft1 and Dv1 on deck.  Trash Iw1, gaining BoM1 on deck.
- Second Procession plays Necropolis, gaining Sq1, trashing it for Ct1, trashing it to draw BoM1, Ft1, Dv1. 
- Trash Pr2, gaining BoM2 on deck
Play BoM1 as Procession, on Dv1. 
- Play the Develop on Ft1, returning it to hand, and gaining BoM3, Dv2 on deck.
- Play the Develop on Ft1, returning it to hand, and gaining BoM4, Wt2 on deck.
- Trash Dv1, gaining Pr3, on deck.
Play Wt1, drawing BoM3, BoM4, Pr3, Dv2, and Wt2. 

Play Pr3 on BoM3, playing as Procession
- 1st Procession plays BoM4, playing as Procession
-- 1st Procession plays Dv2
--- 1st Develop trashes Ft1, returning it to hand. Gain BoM5 and Dv3 on deck.   
--- 2nd Develop trashes Ft1, returning it to hand. Gain Dv4 on deck, and trash Ct2, drawing BoM5, Dv3, Dv4.
--- Trash Dv2, gain Pr4 on deck
-- 2nd Procession plays Dv3
--- 1st Develop trashes Ft1, returning it to hand. Gain Dv5 on deck, and trash Ct3, drawing BoM2, Pr4, Dv5.   
--- 2nd Develop trashes Ft1, returning it to hand. Gain BoM6 and Dv6.
--- Trash Dv3, gain Pr5 on deck
-- Trash BoM4, gain Gn1 on deck
- 2nd Procession plays BoM2, playing as Procession
-- 1st Procession plays Dv4
--- 1st Develop trashes Ft1, returning it to hand. Gain Dv7 on deck, and trash Ct4, drawing Dv7, Gn1, Pr5
--- 2nd Develop trashes Ft1, returning it to hand. Gain Wt3 on deck, and trash Ct5, drawing Wt3, Dv6, BoM6.
--- Trash Dv4, gain Pr6 on deck
-- 2nd Procession plays Pr4
--- 1st Procession plays Pr5
---- 1st Procession plays BoM5, playing as Procession
----- 1st Procession plays BoM6, playing as Procession
------ 1st Procession plays Dv5
------- 1st Develop trashes Ft1, putting it hand.  Gain Wt4 and BoM7 on deck.
------- 2nd Develop trashes Ft1, putting it hand.  Trash Ct6, drawing BoM7, Wt4, Pr6, and gain Wt5 on deck.
------- Trash Dv5, gain Pr7 on deck
------ 2nd Procession plays Pr6
------- 1st Procession plays Dv6
-------- 1st Develop trashes Ft1, putting it hand.  Gain BoM8 and Dv8 on deck.
-------- 2nd Develop trashes Ft1, putting it hand.  Gain BoM9 and Dv9 on deck.
-------- Trash Dv6, gain Pr8 on deck.
------- 2nd Procession plays Dv7
-------- 1st Develop trashes Wt2.  Gain Iw2 and Sq2 on deck.
-------- 2nd Develop trashes Wt3.  Gain Iw3 and Sq3 on deck.
-------- Trash Dv7, gain Pr9 on deck.
------- Trash Pr6.  Gain and trash Ct7, drawing Pr9, Sq3, Iw3.
------ Trash BoM6.  Gain a Gn2 on deck.
----- 2nd Procession plays Ft1, drawing Gn2, Sq2.  Return Ft1 to hand.  Trash Ct8, drawing Iw2, Pr8, Dv9.
----- Trash BoM5.  Gain a Gn3 on deck.
---- 2nd Procession plays Ft1, drawing Gn3, BoM9.  Return Ft1 to hand.  Trash Ct9, drawing Pr7, BoM8, Dv8
---- Trash Pr5.  Gain BoM10 on deck.
--- 2nd Procession plays Pr7
---- 1st Procession plays Pr8
----- 1st Procession plays Pr9
------ 1st Procession plays BoM7, playing as Procession
------- 1st Procession plays BoM8, playing as Procession
-------- 1st Procession plays BoM9, playing as Procession
--------- 1st Procession plays Ft1, drawing BoM10 and Wt5.  Return Ft1 to hand.  Gain Ct10 on deck.
--------- 2nd Procession plays BoM10, playing as Procession
---------- 1st Procession plays Sq2, taking +2 buys twice.  Gain Dv10 on deck.
---------- 2nd Procession plays Ft1, drawing Dv10 and Ct10.  Return Ft1 to hand.  Gain nothing.
---------- Trash BoM10.  Gain Gn4 on deck.
--------- Trash BoM9.  Gain Gn5 on deck.
-------- 2nd Procession plays Sq3, taking +2 buys twice.  Trash Sq3, gain Wt6 on deck.
-------- Trash BoM8.  Gain Gn6 on deck.
------- 2nd Procession plays Iw2, gaining Sq4 and Sq5 on deck.  Trash Iw2, gaining nothing.
------- Trash BoM7.  Gain Gn7 on deck.
------ 2nd Procession plays Ft1, drawing Gn7 and Sq5.  Return Ft1 to hand.  Gain nothing.
------ Trash Pr9, gaining nothing.
----- 2nd Procession plays Sq5, taking +2 buys twice.  Trash Sq5, gain Wt7 on deck.
----- Trash Pr8, gaining nothing.
---- 2nd Procession plays Dv8.
----- 1st Develop trashes Dv9, gaining Iw4 and Sq6 on deck.
----- 2nd Develop trashes Wt4, gaining Iw5 and Sq7 on deck.
----- Trash Dv8.  Gain Iw6 on deck.
---- Trash Pr7, gaining nothing.
--- Trash Pr4, gaining nothing.
-- Trash BoM2.  Gain Gn8 on deck.
- Trash BoM3.  Gain Gn9 on deck.

We now have 25 actions, more than enough to:
Play Dv10, trashing Ct10.  Draw Gn8, Gn9, Iw6.  Gain Gn10, Iw7 on deck.
Play Ft1, drawing Iw7.
Play Iw3, Iw6, Iw7 for Wt8, Pr10, Sq8.
Play Gn1, Gn2, Gn3, Gn7, Gn8, Gn9.
Play Wt5, drawing Sq8, Pr10, Wt8, Gn10, Iw5, Sq7.
Play Pr10 on Sq7, taking +2 buys twice.  Trash Sq7, gain Wt9 on deck.
Play Iw5, gaining Sq9 on deck.
Play Gn10.
Play Sq8 for +2 buys.
Play Wt8, drawing Sq4, Wt7, Sq6, Iw4, Wt9, Sq9.
Play Iw4, gaining Sq10 on deck.
Play Sq4, Sq6, Sq9 all for +2 buys.
Play Wt7, drawing Gn4, Gn5, Wt6, Gn6, Sq10.
Play Sq10, for +2 buys.
Play Gn4, Gn5, Gn6.
Play Wt6, drawing 5 Coppers.

We have 37 buys and $38 (having played 13 Squires, 10 Goons, 5 Copper), and Wt9 in hand. 
Buying 3 Colonies, a Duchy, and 33 Coppers, we get 403 points.

Logged

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Re: Most VP in 3 Turns
« Reply #10 on: September 13, 2012, 04:16:52 am »
0

One improvement I can see is that if you have a watchtower, when you gain a fortress, you can gain it in hand. I don't think that makes too much of a difference though.
Logged

wuthefwasthat

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
  • Respect: +151
    • View Profile
    • The Dominion section of my blog
Re: Most VP in 3 Turns
« Reply #11 on: September 13, 2012, 04:57:49 am »
0

One improvement I can see is that if you have a watchtower, when you gain a fortress, you can gain it in hand. I don't think that makes too much of a difference though.

Actually, I *want* it on deck.  Otherwise, the Cultist draws a Copper, which gets in the way of the Watchtower drawing.
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5459
    • View Profile
Re: Most VP in 3 Turns
« Reply #12 on: June 04, 2013, 01:54:23 am »
+2

15 VP by turn 3

*Baker in the set up.  Colonies, no Shelters.

Open Death Cart/Procession

Play Procession on Death Cart, trashing itself and gaining $10.  Gaining Dame Josephine.  Play a Copper.  Now buy a Colony.

Logged
Well you *do* need a signature...

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Most VP in 3 Turns
« Reply #13 on: June 04, 2013, 04:03:15 pm »
0

Hmmm, we have two cards which can speed your deck up really fast in the opening buys... I don't think doctor helps much for this puzzle though.
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5459
    • View Profile
Re: Most VP in 3 Turns
« Reply #14 on: June 13, 2013, 11:51:38 pm »
+2

Now I can get 16 VP

Kingdom: Baker, Death Cart, Procession, Knights, Stonemason; Colonies, no Shelters.

Open Estate/Stonemason(Procession, Death Cart).
t3:  Play Procession on Death Cart.  Gain Dame Josephine.  Play one Copper.  Buy Colony.

Total VP:  4 Estates, 1 Dame Josephine, 1 Colony.  16 VP.
Logged
Well you *do* need a signature...

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Re: Most VP in 3 Turns
« Reply #15 on: June 14, 2013, 12:24:04 am »
+1

There's definitely some sort of megaturn available

It will be something like

Turn 1: Spend coin token, open Stonemason (overpay 4)/Nomad Camp/Procession
Turn 2: Nomad camp, buy Watchtower
Turn 3: Play Necropolis, play Stonemason trashing Nomad Camp, gaining a develop and a squire, top decking the develop with watchtower, trashing the squire to gain a cultist, trashing the cultist to draw 3 cards...

There's so much potential. CC or wuthefwasthat will find it.
« Last Edit: June 14, 2013, 12:32:05 am by NoMoreFun »
Logged

jonts26

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2746
  • Shuffle iT Username: jonts
  • Respect: +3668
    • View Profile
Re: Most VP in 3 Turns
« Reply #16 on: June 14, 2013, 03:31:35 am »
+10

Yeah, there's a ton of potential. I'm re-think this tomorrow, because I'm sure there's a lot more here, but here's a first attempt where I get 18.

Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM

Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions)
SM(NC) gaining a develop, gaining a squire, trashing it to gain a cultist, trashing it to draw goons, develop, copper
Dev(Goons) gaining KC, gaining catacombs trashing to gain a bridge
WT to draw KC, Bridge, Cx3
KC(Br) for $3 cost reduction, 4 total buys, and $7 total

Buy SM for $3 gaining 2x BV gaining 2xDuchy. Do that again for 2 more Duchies. Buy SM for $1 gaining 2xIslands. Buy a Tunnel.

Final Score: 4xDuchy, 2xIsland, 1xTunnel for 18.
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5459
    • View Profile
Re: Most VP in 3 Turns
« Reply #17 on: June 14, 2013, 08:42:54 am »
0

I'm not sure that I believe the supply could be emptied t3, but I'm closer to believing it than ever before after seeing that.

At the least, perhaps the t4 solution could be substantially simplified using Guilds.
Logged
Well you *do* need a signature...

MarkowKette

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 213
  • Respect: +217
    • View Profile
Re: Most VP in 3 Turns
« Reply #18 on: June 14, 2013, 10:46:10 am »
0

Yeah, there's a ton of potential. I'm re-think this tomorrow, because I'm sure there's a lot more here, but here's a first attempt where I get 18.

Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM

Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions)
SM(NC) gaining a develop, gaining a squire, trashing it to gain a cultist, trashing it to draw goons, develop, copper
Dev(Goons) gaining KC, gaining catacombs trashing to gain a bridge
WT to draw KC, Bridge, Cx3
KC(Br) for $3 cost reduction, 4 total buys, and $7 total

Buy SM for $3 gaining 2x BV gaining 2xDuchy. Do that again for 2 more Duchies. Buy SM for $1 gaining 2xIslands. Buy a Tunnel.

Final Score: 4xDuchy, 2xIsland, 1xTunnel for 18.


small mistake: if you topdeck your nomad camp in turn 2 you have at least either an estate or a copper in hand in turn 3
« Last Edit: June 14, 2013, 11:09:26 am by MarkowKette »
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5459
    • View Profile
Re: Most VP in 3 Turns
« Reply #19 on: June 14, 2013, 10:48:06 am »
0

He's using Shelters, so he has a Necropolis t3.
Logged
Well you *do* need a signature...

MarkowKette

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 213
  • Respect: +217
    • View Profile
Re: Most VP in 3 Turns
« Reply #20 on: June 14, 2013, 10:52:13 am »
0

oh yes ofcourse.
I'm stupid  ;D
Logged

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Most VP in 3 Turns
« Reply #21 on: June 14, 2013, 11:41:27 am »
+17

I can end the game on turn 3 with 7 points.

Kingdom: shelters, stonemason, nomad camp, watchtower, procession, catacombs, squire, fortress, cultist, develop, tunnel, black market
Black Market deck: young witch, baker

T1: hand: CoCoCoCoCo
spend coin token, play 5 coppers, buy stonemason(ST) for $6, gaining nomad camp(NC) on top of the deck, and procession(P)

T2: hand: NC, Co, Co, Overgrown Estate(OE), Hovel (HV)
play NC+2C, buy watchtower(W)

T3: hand: Necropolis(N), W, P, NC, ST
N, 2 actions
P->ST. Play ST, trash NC. Gain Squire(Sq), trash Sq, gain cultist, topdeck cultist. Gain Sq, trash Sq, gain cultist, trash cultist, draw cultist, Co, Co. Play ST again, trash cultist, draw CoCoCo, gain fortress1(F), trash F1, put F1 into hand. Gain F2, trash F2, put F2 into hand. Trash ST, gain Develop1(D), topdeck D1.
Play F2, draw D1, 2 actions left.
Play D1, trash F1, put F1 back into hand, gain catacombs1(C), trash C1, gain F3, trash F3, put F3 into hand. Gain D2 on top of deck.
play F3, draw D2, 2 actions left

repeat until:

play F10, draw D9, 2 actions left
play D9, trash F1, put F1 back into hand, gain D10, topdeck D10, gain C9, trash C9, gain Sq, trash Sq, gain cultist, trash cultist, draw D10, Co, Co.

Hand: W, D10, F1, 7 copper, 0 coins, 1 buy, 1 action.

play D10, trash F1, put F1 back into hand, gain tunnel, gain C10, trash C10, gain tunnel.
play 7 coppers, buy a duchy.

game ends on piles: the develop, fortress, and catacombs piles are all empty

points: duchy+2 tunnels=7 points


Please point out any mistakes I made, I probably made a few. This can surely be improved upon. I couldn't figure out a way to actually get any money out of this. The ending is a bit weird too, even with the process of just piling develop, fortress, and catacombs you can still probably do better than 10 points. Anyway, chances are your opponent doesn't have 10 points yet, so it's good to know that you can win the game on T3!
« Last Edit: June 14, 2013, 12:17:22 pm by liopoil »
Logged

jonts26

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2746
  • Shuffle iT Username: jonts
  • Respect: +3668
    • View Profile
Re: Most VP in 3 Turns
« Reply #22 on: June 14, 2013, 11:52:10 am »
0

The only problem I noticed is you can't use stonemason to gain duchies, since it only gains actions. Since you have the watchtower in hand still you can buy a farmland and trash W into duchy and still have 9 points.
Logged

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Most VP in 3 Turns
« Reply #23 on: June 14, 2013, 11:54:16 am »
0

ahh, good catch. There isn't enough room in the kingdom for farmland though. I'll just take 1 duchy, for 7 points. I'm convinced now that you can do much much better, probably by getting a develop T2.
« Last Edit: June 14, 2013, 11:57:17 am by liopoil »
Logged

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Most VP in 3 Turns
« Reply #24 on: June 14, 2013, 12:18:50 pm »
0

Odds of getting the shuffles right for my solution are 1/360, given this kingdom. So, it actually could happen.

EDIT: did calculations all wrong, odds are really much much lower.
« Last Edit: June 16, 2013, 10:13:39 am by liopoil »
Logged

jonts26

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2746
  • Shuffle iT Username: jonts
  • Respect: +3668
    • View Profile
Re: Most VP in 3 Turns
« Reply #25 on: June 14, 2013, 12:20:07 pm »
+4

Odds of getting the shuffles right for my solution are 1/360, given this kingdom. So, it actually could happen.

Odds of seeing the kingdom: 1 in ... a lot more than 360.
Logged

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Most VP in 3 Turns
« Reply #26 on: June 14, 2013, 12:36:42 pm »
+3

well, yeah, but if you're trying to pull this off, you're gonna pick the kingdom.

upon further thought, I don't think you can fit develop into the opening. You absolutely MUST get a watchtower in hand at the start of T3, and getting two 3-costs is really inconvenient. Watchtower is to dominion puzzles as towels are to hitchhiking. maybe there's some improvement to make on the Procession on stonemason?
Logged

florrat

  • Minion
  • *****
  • Offline Offline
  • Posts: 542
  • Shuffle iT Username: florrat
  • Respect: +748
    • View Profile
Re: Most VP in 3 Turns
« Reply #27 on: June 14, 2013, 02:42:28 pm »
+2

Yeah, there's a ton of potential. I'm re-think this tomorrow, because I'm sure there's a lot more here, but here's a first attempt where I get 18.

Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM

Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions)
SM(NC) gaining a develop, gaining a squire, trashing it to gain a cultist, trashing it to draw goons, develop, copper
Dev(Goons) gaining KC, gaining catacombs trashing to gain a bridge
WT to draw KC, Bridge, Cx3
KC(Br) for $3 cost reduction, 4 total buys, and $7 total

Buy SM for $3 gaining 2x BV gaining 2xDuchy. Do that again for 2 more Duchies. Buy SM for $1 gaining 2xIslands. Buy a Tunnel.

Final Score: 4xDuchy, 2xIsland, 1xTunnel for 18.

Note that you are using 14 different kingdom cards in the supply:
Br,BV,Ca,Cu,De,Go,Is,KC,NC,Pr,SM,Sq,Tu,WT.
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5459
    • View Profile
Re: Most VP in 3 Turns
« Reply #28 on: June 14, 2013, 02:55:28 pm »
0

Yeah, there's a ton of potential. I'm re-think this tomorrow, because I'm sure there's a lot more here, but here's a first attempt where I get 18.

Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM

Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions)
SM(NC) gaining a develop, gaining a squire, trashing it to gain a cultist, trashing it to draw goons, develop, copper
Dev(Goons) gaining KC, gaining catacombs trashing to gain a bridge
WT to draw KC, Bridge, Cx3
KC(Br) for $3 cost reduction, 4 total buys, and $7 total

Buy SM for $3 gaining 2x BV gaining 2xDuchy. Do that again for 2 more Duchies. Buy SM for $1 gaining 2xIslands. Buy a Tunnel.

Final Score: 4xDuchy, 2xIsland, 1xTunnel for 18.

Note that you are using 14 different kingdom cards in the supply:
Br,BV,Ca,Cu,De,Go,Is,KC,NC,Pr,SM,Sq,Tu,WT.

and Baker.
Logged
Well you *do* need a signature...

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Most VP in 3 Turns
« Reply #29 on: June 14, 2013, 02:56:22 pm »
+5

you should always include black market, and put young witch and baker in it.
Logged

MarkowKette

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 213
  • Respect: +217
    • View Profile
Re: Most VP in 3 Turns
« Reply #30 on: June 19, 2013, 06:43:47 pm »
0

small improvement to jonts26's solution where i get 22 Victory Points

Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM

Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions) topdeck the goons
SM(NC) gaining a develop, gaining a squire, trashing it to gain a goons,topdecking goons, develop
play WT drawing develop goons,goons, 3xcopper
Dev(Goons) gaining KC, gaining cultist trashing to draw KC, C,C

KC(Goons) , 4 total buys, and $11 total

Buy 1 Colony 3 Coppers.

Final Score: 1xColony, 3x4=12 VP Chips =>22VP


And if i counted correctly this uses only 10 Kingdom Cards in the supply
« Last Edit: June 19, 2013, 06:46:15 pm by MarkowKette »
Logged

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
  • Respect: +4085
    • View Profile
Re: Most VP in 3 Turns
« Reply #31 on: June 19, 2013, 07:12:28 pm »
0

small improvement to jonts26's solution where i get 22 Victory Points

Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM

Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions) topdeck the goons
SM(NC) gaining a develop, gaining a squire, trashing it to gain a goons,topdecking goons, develop
play WT drawing develop goons,goons, 3xcopper
Dev(Goons) gaining KC, gaining cultist trashing to draw KC, C,C

KC(Goons) , 4 total buys, and $11 total

Buy 1 Colony 3 Coppers.

Final Score: 1xColony, 3x4=12 VP Chips =>22VP


And if i counted correctly this uses only 10 Kingdom Cards in the supply

How do you trash the Cultist?

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Most VP in 3 Turns
« Reply #32 on: June 19, 2013, 08:28:17 pm »
0

I've been thinking about this some more. The only way to really get the megaturn going is to play procession-procession-fortress with a watchtower in hand. I can't think of a way to do this. I can get a procession-fortress, but that isn't enough. This is the only way to get enough actions to do stuff. develop and remake on fortress is also super-good, but there's no source of +actions, so the best you can do is drain piles.

and yes, you play your watchtower, so you can't trash cultist to draw.
Logged

Simon (DK)

  • Explorer
  • *****
  • Offline Offline
  • Posts: 347
  • Shuffle iT Username: Sirusc
  • Respect: +218
    • View Profile
Re: Most VP in 3 Turns
« Reply #33 on: June 19, 2013, 09:18:54 pm »
0

small improvement to jonts26's solution where i get 22 Victory Points

Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM

Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions) topdeck the goons
SM(NC) gaining a develop, gaining a squire, trashing it to gain a goons,topdecking goons, develop
play WT drawing develop goons,goons, 3xcopper
Dev(Goons) gaining KC, gaining cultist trashing to draw KC, C,C

KC(Goons) , 4 total buys, and $11 total

Buy 1 Colony 3 Coppers.

Final Score: 1xColony, 3x4=12 VP Chips =>22VP


And if i counted correctly this uses only 10 Kingdom Cards in the supply

And you only have 1 Goons in play, so you only get a final score of 1xColony, 1x4=4 VP Chips =>14VP
Logged

MarkowKette

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 213
  • Respect: +217
    • View Profile
Re: Most VP in 3 Turns
« Reply #34 on: June 20, 2013, 10:58:11 am »
0

@ Qvist: yes you're richt i forgot my plan involved doing the first draw with WT instead of cultist.

@ Simon(DK): oh i didn't know that, but it certainly makes sense.
Logged
Pages: 1 2 [All]
 

Page created in 0.089 seconds with 20 queries.