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Author Topic: FunSockets Livestream  (Read 38812 times)

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theory

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FunSockets Livestream
« on: August 23, 2012, 06:01:32 pm »
+2



If you have additional questions, please ask them here.  I'll try to filter through and pick out some additional followup questions to ask.
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pinkymadigan

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Re: FunSockets Livestream
« Reply #1 on: August 23, 2012, 06:04:09 pm »
+1

The list in the other topic did not have any questions regarding offline play - how far off the radar is it, if it is on the radar at all?
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1wheel

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Re: FunSockets Livestream
« Reply #2 on: August 23, 2012, 06:09:02 pm »
0

I asked on the question thread but I didn't get included in the compilation. Do you have any response to othiym23's comments about Goko's businesses model?

http://forum.dominionstrategy.com/index.php?topic=4287.0

Rabid

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Re: FunSockets Livestream
« Reply #3 on: August 23, 2012, 06:12:18 pm »
+2

That rating answer sounded very much like True Skill.
I think the intention of the question was to get some real numbers.
For example starting ratings for new players?
Does rating decay over time?
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Re: FunSockets Livestream
« Reply #4 on: August 23, 2012, 06:12:32 pm »
0

Will there be a leader board? And will be be able to filter players by name, rating, expansions owned, date registered, etc.? Note: example filters.
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Re: FunSockets Livestream
« Reply #5 on: August 23, 2012, 06:15:44 pm »
+4

Will there be a way to buy Gokoins without giving Goko my credit card information, e.g. PayPal?
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philosophyguy

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Re: FunSockets Livestream
« Reply #6 on: August 23, 2012, 06:17:33 pm »
+12

I'm still very concerned about the security issues, especially in light of Trisha's answer. Saying "we've fixed it—trust us!" is pretty inadequate considering how massive and amateurish some of these issues were. I mean, storing passwords in plaintext is a development 101 no-no.

Maybe the follow-up needs to be: how did these mistakes get through the first time, and what has changed so that other mistakes won't occur?
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Beyond Awesome

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Re: FunSockets Livestream
« Reply #7 on: August 23, 2012, 06:21:28 pm »
0

How do you get Promo cards?
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Re: FunSockets Livestream
« Reply #8 on: August 23, 2012, 06:25:43 pm »
+1

Reflecting on this failed launch, what do you feel were the biggest mistakes?
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pinkymadigan

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Re: FunSockets Livestream
« Reply #9 on: August 23, 2012, 06:29:38 pm »
0

UGH UGH UGH UGH UGH.

Offline play answer was so vague and non-committal.
« Last Edit: August 23, 2012, 06:30:49 pm by pinkymadigan »
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Rhombus

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Re: FunSockets Livestream
« Reply #10 on: August 23, 2012, 06:33:39 pm »
+1

Did we learn anything except "These are things we may or may not due at some flexible time point in the future." ?
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Captain_Frisk

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Re: FunSockets Livestream
« Reply #11 on: August 23, 2012, 06:34:24 pm »
0

Did we learn anything except "These are things we may or may not due at some flexible time point in the future." ?

Not really.  The only thing that stood out in my mind was her canned response to the first security question - which was to claim that they were only in the beta and didn't impact the production system.
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I support funsockets.... taking as much time as they need to get it right.

theory

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Re: FunSockets Livestream
« Reply #12 on: August 23, 2012, 06:35:38 pm »
+3

The questions I asked:

1) I think security is one of the top concerns right now.  During the time the production server was up, all of the bugs identified (javascript injection, plaintext password) were identified in the production server.  So how do you plan to rebuild user trust in the platform?  (i.e. transparent security policy, changing processes, independent security audit)

2) Can you describe FunSockets' primary intended market for its games?  How do you balance the wants of the various communities?

3) Offline play is a hugely requested feature.  Are there actual plans and timeframes to put it up, or is it just up in the air for now?

4) Can you describe the pricing plan you have in mind for Dominion and other games?  How would you justify it by comparison to other online games?

5) How do you plan to improve communication between FunSockets and the boardgaming community in the future?  One of the primary community complaints has been that there was very little communication from FunSockets on its workings.

6) Other than Dominion, Catan, RFTG, what are some of the other 150 games you've signed up to develop? 

I wanted to slip in "Ambassador/Silver/Ambassador or Ambassador/Ambassador/Silver?" at the end but it got lost in the internet :(
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Qvist

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Re: FunSockets Livestream
« Reply #13 on: August 23, 2012, 06:37:35 pm »
+2

Did we learn anything except "These are things we may or may not due at some flexible time point in the future." ?

What did you expect? A answer like "All your wishes and wanted features will be granted not later than V2.1 of Dominion Online which will be released on the 23rd of May 2013"?
Just joking, but I kinda expected that. Thus I asked the question if the can release/publish some sort of timeline? But it seems they won't do that.

pinkymadigan

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Re: FunSockets Livestream
« Reply #14 on: August 23, 2012, 06:39:04 pm »
+1

I learned that I no longer care about this implementation. I guess I'll be sticking to the cards until a real company gets a hold of this.

Trisha, I would run screaming from Goko. They are leaving you out there high and dry. It's so obvious that this company is failing that it's spilling out the sides of your video. Your reputation can only be bolstered by leaving now and going anywhere else.
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Re: FunSockets Livestream
« Reply #15 on: August 23, 2012, 06:41:27 pm »
+1

Well I have to say I like her as a person but Goko as an overall company currently seems a little off to me. I liked the answer that everyone played Dominion but I wonder whether or not her answer that basically was 'we just want you to have fun with our games!' will carry through to the actual product.

@pinky you registered to ask questions without well structured grammar at the last minute and then when you were granted an answer... this?  ???
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Re: FunSockets Livestream
« Reply #16 on: August 23, 2012, 06:50:34 pm »
0

The audio kind of flubbed at this part, but did she say there was an ios version, win 8 and facebook on the way but no Android?  Seems strange.
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Captain_Frisk

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Re: FunSockets Livestream
« Reply #17 on: August 23, 2012, 06:51:49 pm »
0

The audio kind of flubbed at this part, but did she say there was an ios version, win 8 and facebook on the way but no Android?  Seems strange.

I think it's talk about the wrapper apps - not native.  Maybe google doesnt care about taking a cut of in app purchases?
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Rabid

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Re: FunSockets Livestream
« Reply #18 on: August 23, 2012, 06:51:58 pm »
0

We did learn that the achievements were designed by Donald X.

I was able to replay the video, but it is now showing as private.
Edit: working now.
« Last Edit: August 23, 2012, 07:01:51 pm by Rabid »
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Scott Pilgrim

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Re: FunSockets Livestream
« Reply #19 on: August 23, 2012, 06:53:01 pm »
0

Tried to watch the video - it says it's private? :(
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Re: FunSockets Livestream
« Reply #20 on: August 23, 2012, 06:54:15 pm »
0

I can't see it, am waiting for a transcript I guess.
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Re: FunSockets Livestream
« Reply #21 on: August 23, 2012, 06:54:39 pm »
+2

Thanks to Trisha, Theory, GreatExpectations, and anyone else that made this Exclusive Q&A possible :D
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theory

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Re: FunSockets Livestream
« Reply #22 on: August 23, 2012, 06:57:13 pm »
0

Tried to watch the video - it says it's private? :(
Works for me ...
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Re: FunSockets Livestream
« Reply #23 on: August 23, 2012, 06:58:52 pm »
0

I feel so sorry for this Lady having to do this!

(link works fine for me)
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Scott Pilgrim

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Re: FunSockets Livestream
« Reply #24 on: August 23, 2012, 07:03:04 pm »
0

Works for me now... thanks to.... someone?
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