I dont quite get it.
You shuffle a deck of Building cards? Or are there other cards in your draw deck as well as building cards? Money?
What do buildings do as they are permament?
If they are consistant effects they they will have to be pretty weak.
How do they match up with the territory effects?
How does the interact between money works
I build a cost 5 building, so other players get 5 coins each In the form of a card? Chips? Can they carry them over?
"Attacks are non politicial"
How does this work in three player when you are taking territories from other players? You get one from each?
That will make the piles deplete twice as fast won't it and be a much shorter game.
I guess I wasnt so clear.
Money is just chips with numbers on them to show thier worth. Yes, there is change.
A Deck of buildings is all it is, just buildings. But there are different kinds.
In option 1, there could be a terrain called Forest. And then a building that says: ""whenever a forest is taken from you, take a coin" or something like that.
In option 2, are terrains are the same, so there could be buildings that do stuff depending on where they are placed.
So the money thing: All buildings are free for you, but help other people. If I build a building with the number 1 on it, all other players take 1 coin. These coins are used to buy peope that can claim land.
Yes, this game does need at least 3 players as when someone plays a territory claiming card, all other players give him how many territory cards the card asks for. So with more people you get more territories, but when you build something, everyone else gets money.
Ok, I get that bit, another set of questions:
But where do they get the Territory claiming cards from if the deck is all buildings?
Now, I'm presuming that pay a certain amount of money to claim them out of a seperate deck?
Which seems to me to be a flaw:
So imagine a 4 player game, they all build buildings, I just collect money when they build and build nothing. So whatever bonuses they get will have to be 4x better overall than the money they are giving out.
I think you will have major balance issues there.
As to ending the game, thats tricky, gone through several idea's for option 1 and none of them work well. (Gaining points when claiming territory's doesnt work because the order is random and then they go in the other persons deck. X number of buildings defeats the theme)
Hmm, what if you put the buildings and territories claims as cards in the same deck. Then when you drew a T Claim, then you had to meet certain requirements (Like you have to have Church and X coins, or a Blacksmith and a Saloon) then you could play them and claim them from your opponent. Each player has 9 types of territory in front of him each with similar conditions.
Actually I like this
So you have say 20 building cards and 9 territory claim cards all shuffled together in one deck
There are 9 x number of players territory cards in the middle (3 sets of each one)
You draw 3 cards each turn and say you can play ONE of them (No idea where that restriction came from, but it seems good)
Each building has two costs on it. One if you want to pay with your own money. One cost that if you build it you have to give to the others. (So you either pay 4 coins to build that stable, or give each other player 2 coins)
If you want to claim a territory you must play a Claim card, which relates to a SPECIFIC territory, you have to pay its cost, which will either be straight up money, money + have a building out, or other.
If you claim a territory you can either take it from the middle, or from another player, IF he has no other card in front of it (coming to that bit)
Once you have claimed it goes in a row in front of you, you have to fill up the back 3 slots first, and then you can put the next cards in front of them. Territorys with other T's in front of them CANNOT be stolen by other players (They will have to take it from the middle)
Winner is the first person to have 7 or 8 T's in front of him.
Wow, that turned into a whole design after I started writing that, its strayed a bit from your original, sorry about that.
You would still have to balance the buildings properly of course.