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Author Topic: Action Card Equations  (Read 21363 times)

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rinkworks

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Re: Action Card Equations
« Reply #75 on: August 08, 2011, 03:04:28 pm »
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9. Chapel. Start with a hand of 3 NV 2 Mine, Put 2 Mine onto the NV mat, pick them up, then play them. You just Chapeled 0 cards.

You're on the right track, having solved the hardest part of the puzzle, but there's one problem:  If you'd started with 5 cards and played a Chapel to trash 0, you'd be left with four cards in hand.  With your solution, you're left with 0 cards in hand, so there's still a discrepancy there.  You have everything right about how the Native Villages and Mines are played, however.

So have 4 cards on the NV mat to start?

Then it still wouldn't be the same as playing Chapel, because Chapel won't have removed those 4 cards off the NV mat.
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