Forging Cultists... now that is weird. Seems like it can work? With the 3 cards drawn from the Cultist dying, one can be a Cultist, one can be something (such as Ironworks) to gain a new Cultist, and the third can be something else.
(Also, my excuse for forgetting about Madman is having not played with it yet. )
Nah, it's dumb, cause the Cultists are trashed (whereas Crossroads keeps the Victory cards in hand). They could all just be Smithy, and it'd be basically the same. Fundamentally, we'd need a linear number of cards. I was just noting it since it was the play of a single card that caused unbounded hand-size increase, but it's probably a useless technique for puzzles.
Edit: My previous post had initially said the behavior was similar to Crossroads/Madman, which probably misled you to making the same silly mistake as I had. My bad
. I always just edit my posts since I hate having wrong things on record. It feels like I'm contributing to polluting the internet with false information.