Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Maximum value for Fairgrounds without Black Market?  (Read 5778 times)

0 Members and 1 Guest are viewing this topic.

avanai

  • Pawn
  • **
  • Offline Offline
  • Posts: 2
  • Respect: +1
    • View Profile
Maximum value for Fairgrounds without Black Market?
« on: August 17, 2012, 08:12:49 pm »
+1

With all the new cards, how much can you get a Fairgrounds up to, now?

My count, in a Colony/Platinum game:

5 Treasure piles (assuming a potion-cost card)
4 Victory piles
1 Curses
3 Shelters
5 Ruins
10 Knights
9 other kingdom cards, (incl. Hermit, a Looter, Urchin, Tournament, 1 potion-cost card)
1 Madman
1 Mercenary
1 Spoils
5 Prizes

= 45, or Fairgrounds that are worth 18.  Of course, you'd have to run the Knights pile and gain all the Tourney Prizes, so it's pretty unlikely.  But still.  Did I miss anything?
Logged

Tmwinand

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +30
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #1 on: August 17, 2012, 08:14:40 pm »
0

Young Witch/Bane?  I don't know if that will change the VPs but it does change the number of available cards.
Logged

avanai

  • Pawn
  • **
  • Offline Offline
  • Posts: 2
  • Respect: +1
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #2 on: August 17, 2012, 08:18:32 pm »
0

Young Witch/Bane?  I don't know if that will change the VPs but it does change the number of available cards.

Ah, right.  Ok, that's 46, still 18 VP, though.
Logged

Varsinor

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 204
  • Respect: +63
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #3 on: August 17, 2012, 08:52:41 pm »
0

9 other kingdom cards, (incl. Hermit, a Looter, Urchin, Tournament, 1 potion-cost card)

You might want to include here that you need either Bandit Camp or Marauder or Pillage (to be able to gain Spoils).

A whopping 18 VP Fairgrounds without Black Market - while this extreme number is certainly unrealistically high for practial purposes, the theoretical maximum is interesting to know and it nicely emphasizes the fact that Fairgrounds really got a lot better with Dark Ages. 6 VP Fairgrounds will become much more frequent and I expect 8 VP Fairgrounds won't be totally uncommon anymore. Anything above that will still be really uncommon, but at least not unheard of.
« Last Edit: August 17, 2012, 08:54:06 pm by Varsinor »
Logged

Sniffnoy

  • Pearl Diver
  • **
  • Offline Offline
  • Posts: 11
  • Respect: +20
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #4 on: August 17, 2012, 09:00:45 pm »
+1

And at least one should be from Prosperity, to allow for Colony/Platinum. Also, one should be Fairgrounds itself!
« Last Edit: August 17, 2012, 09:08:19 pm by Sniffnoy »
Logged

Razzishi

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 216
  • Shuffle iT Username: Eye Urn
  • Respect: +120
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #5 on: August 17, 2012, 09:20:28 pm »
0

Just making sure this all fits:

1. Knights
2. Tournament
3. Any card from Prosperity
4. Any potion card
5. Hermit
6. Urchin
7. Any Spoils provider
8. Any Looter
9. Young Witch
10. Fairgrounds

Close call.
Logged
Stop reading my signature.

ftl

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2056
  • Shuffle iT Username: ftl
  • Respect: +1345
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #6 on: August 17, 2012, 09:41:46 pm »
0

7 and 8 can be the same, I don't remember the name of the card but there's one that gives out ruins and takes spoils.

There's space for a Bane card for Young Witch.
Logged

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #7 on: August 17, 2012, 09:43:29 pm »
0

7 and 8 can be the same, I don't remember the name of the card but there's one that gives out ruins and takes spoils.

Marauder.
Logged

Aeek

  • Pawn
  • **
  • Offline Offline
  • Posts: 4
  • Respect: 0
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #8 on: August 21, 2012, 12:21:29 am »
0

A whopping 18 VP Fairgrounds without Black Market - while this extreme number is certainly unrealistically high for practial purposes, the theoretical maximum is interesting to know and it nicely emphasizes the fact that Fairgrounds really got a lot better with Dark Ages.

And so by extension, Scout. Whether this compensates for the massive Estate nerf, time will tell.
Logged

Matt_Arnold

  • Thief
  • ****
  • Offline Offline
  • Posts: 90
  • Designer of "Overworld" by Magic Meeple Games.
  • Respect: +47
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #9 on: August 21, 2012, 07:28:34 am »
0

10: Curse, Copper, Estate, Silver, Duchy, Gold, Province.
= 10
+3: A couple of Alchemy cards costing a Potion, bringing with them Potion.
= 13
+4: A couple of Prosperity cards, bringing with them Platinum and Colony.
= 17
+6: Tournament, Followers, Trusty Steed, Princess, Bag of Gold, Diadem.
= 23
+1: Fairgrounds itself.
= 24
+2: Hermit, bringing with it Madman.
= 26
+7: Marauder, bringing with it Spoils, Abandoned Mine, Ruined Laboratory, Ruined Market, Ruined Village, Survivors.
= 33
+10: All ten Knights.
= 43
+3: The tenth Kingdom card is Young Witch, bringing with it a Bane (which happens to be Urchin, bringing with it Mercenary).
= 46
+3: Hovel, Necropolis, and Overgrown Estate.
= 49

There you have it. With the set described here, it is possible (with extreme luck, and the negligence of your opponents) to make your Fairgrounds worth nine points. Fairgrounds reaches just short, by one tantalizing cardsbreadth, of having the potential to be worth 10 points, as much as a Colony.
Logged

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
  • Respect: +4085
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #10 on: August 21, 2012, 08:00:09 am »
+1

10: Curse, Copper, Estate, Silver, Duchy, Gold, Province.
= 10
+3: A couple of Alchemy cards costing a Potion, bringing with them Potion.
= 13
+4: A couple of Prosperity cards, bringing with them Platinum and Colony.
= 17
+6: Tournament, Followers, Trusty Steed, Princess, Bag of Gold, Diadem.
= 23
+1: Fairgrounds itself.
= 24
+2: Hermit, bringing with it Madman.
= 26
+7: Marauder, bringing with it Spoils, Abandoned Mine, Ruined Laboratory, Ruined Market, Ruined Village, Survivors.
= 33
+10: All ten Knights.
= 43
+3: The tenth Kingdom card is Young Witch, bringing with it a Bane (which happens to be Urchin, bringing with it Mercenary).
= 46
+3: Hovel, Necropolis, and Overgrown Estate.
= 49

There you have it. With the set described here, it is possible (with extreme luck, and the negligence of your opponents) to make your Fairgrounds worth nine points. Fairgrounds reaches just short, by one tantalizing cardsbreadth, of having the potential to be worth 10 points, as much as a Colony.

Curse, Copper, Estate, Silver, Duchy, Gold, Province = 7, not 10
This makes it 46 different cards. But they are worth 2 points per 5 different cards, not 1. So this is 18VP per Fairgrounds.

Vampyroteuthis Infernalis

  • Pearl Diver
  • **
  • Offline Offline
  • Posts: 14
  • Respect: +22
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #11 on: August 26, 2012, 12:13:41 pm »
0

Played a game last night with shelters, ruins, and knights and fairly easily got my fairgrounds up to colony level (26 different cards).
Logged

Matt_Arnold

  • Thief
  • ****
  • Offline Offline
  • Posts: 90
  • Designer of "Overworld" by Magic Meeple Games.
  • Respect: +47
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #12 on: August 26, 2012, 01:03:24 pm »
0

Curse, Copper, Estate, Silver, Duchy, Gold, Province = 7, not 10
This makes it 46 different cards. But they are worth 2 points per 5 different cards, not 1. So this is 18VP per Fairgrounds.
You're right. Sweet merciful croutons.
Logged

Beyond Awesome

  • Global Moderator
  • *****
  • Offline Offline
  • Posts: 2941
  • Shuffle iT Username: Beyond Awesome
  • Respect: +2466
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #13 on: August 26, 2012, 10:02:41 pm »
0

10: Curse, Copper, Estate, Silver, Duchy, Gold, Province.
= 10
+3: A couple of Alchemy cards costing a Potion, bringing with them Potion.
= 13
+4: A couple of Prosperity cards, bringing with them Platinum and Colony.
= 17
+6: Tournament, Followers, Trusty Steed, Princess, Bag of Gold, Diadem.
= 23
+1: Fairgrounds itself.
= 24
+2: Hermit, bringing with it Madman.
= 26
+7: Marauder, bringing with it Spoils, Abandoned Mine, Ruined Laboratory, Ruined Market, Ruined Village, Survivors.
= 33
+10: All ten Knights.
= 43
+3: The tenth Kingdom card is Young Witch, bringing with it a Bane (which happens to be Urchin, bringing with it Mercenary).
= 46
+3: Hovel, Necropolis, and Overgrown Estate.
= 49

There you have it. With the set described here, it is possible (with extreme luck, and the negligence of your opponents) to make your Fairgrounds worth nine points. Fairgrounds reaches just short, by one tantalizing cardsbreadth, of having the potential to be worth 10 points, as much as a Colony.

Urchin can't be the Bane.
Logged

michaeljb

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1422
  • Shuffle iT Username: michaeljb
  • Respect: +2113
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #14 on: August 26, 2012, 10:09:19 pm »
0

10: Curse, Copper, Estate, Silver, Duchy, Gold, Province.
= 10
+3: A couple of Alchemy cards costing a Potion, bringing with them Potion.
= 13
+4: A couple of Prosperity cards, bringing with them Platinum and Colony.
= 17
+6: Tournament, Followers, Trusty Steed, Princess, Bag of Gold, Diadem.
= 23
+1: Fairgrounds itself.
= 24
+2: Hermit, bringing with it Madman.
= 26
+7: Marauder, bringing with it Spoils, Abandoned Mine, Ruined Laboratory, Ruined Market, Ruined Village, Survivors.
= 33
+10: All ten Knights.
= 43
+3: The tenth Kingdom card is Young Witch, bringing with it a Bane (which happens to be Urchin, bringing with it Mercenary).
= 46
+3: Hovel, Necropolis, and Overgrown Estate.
= 49

There you have it. With the set described here, it is possible (with extreme luck, and the negligence of your opponents) to make your Fairgrounds worth nine points. Fairgrounds reaches just short, by one tantalizing cardsbreadth, of having the potential to be worth 10 points, as much as a Colony.

Urchin can't be the Bane.

Yes it can.
Logged
🚂 Give 18xx games a chance 🚂

Beyond Awesome

  • Global Moderator
  • *****
  • Offline Offline
  • Posts: 2941
  • Shuffle iT Username: Beyond Awesome
  • Respect: +2466
    • View Profile
Re: Maximum value for Fairgrounds without Black Market?
« Reply #15 on: August 26, 2012, 10:32:54 pm »
0

10: Curse, Copper, Estate, Silver, Duchy, Gold, Province.
= 10
+3: A couple of Alchemy cards costing a Potion, bringing with them Potion.
= 13
+4: A couple of Prosperity cards, bringing with them Platinum and Colony.
= 17
+6: Tournament, Followers, Trusty Steed, Princess, Bag of Gold, Diadem.
= 23
+1: Fairgrounds itself.
= 24
+2: Hermit, bringing with it Madman.
= 26
+7: Marauder, bringing with it Spoils, Abandoned Mine, Ruined Laboratory, Ruined Market, Ruined Village, Survivors.
= 33
+10: All ten Knights.
= 43
+3: The tenth Kingdom card is Young Witch, bringing with it a Bane (which happens to be Urchin, bringing with it Mercenary).
= 46
+3: Hovel, Necropolis, and Overgrown Estate.
= 49

There you have it. With the set described here, it is possible (with extreme luck, and the negligence of your opponents) to make your Fairgrounds worth nine points. Fairgrounds reaches just short, by one tantalizing cardsbreadth, of having the potential to be worth 10 points, as much as a Colony.

Urchin can't be the Bane.

Yes it can.

Silly me. For some reason, I thought it cost $4.
Logged
Pages: [1]
 

Page created in 0.05 seconds with 23 queries.