But of course the people paying me want to know exactly how long it's going to take so they know how much it's going to cost. Unfortunately I am not a painter who can just multiply the number of square feet by the time it takes him to paint a square foot.
And the flip-side is, if there is a specific date you want to meet, you may need to sacrifice something to make it. If it's not features, then it's quality.
(Edit: I will now proceed to speculate wildly.)
I feel like Goko had more ambition for this launch than they could actually manage. There are a lot of non-essential features that could have been delayed until after launch, including some things requested here. Text logs, for example, maybe should have been left for later; what good are they if people can't play at all?
There was also some mis-identifying of use cases, I feel. The big one is offline play, which apparently is vital to many people and was completely overlooked, maybe because of overemphasis on listening to the f.DS crowd, which obviously wouldn't care much. But also small things like how awkward it is to use the Deck Builder.
We weren't involved (unless someone else here cares to speak up) until very late in the process - well past the point of "should we do offline mode". I agree that most of us don't care - but clearly its a big deal elsewhere.
There are plenty of things that should have been prioritized - things that vocal players are going to gripe about:
1. Security and performance testing on anything that you expect a significant number of public - non trustworthy clients on.
2. Correct implementation of game rules
3. Tutorial for new players
4. Offline play
5. Better phone support (if androminion can it - then so can goko) - I don't think its clear to folks yet that iOS in this case really just means ipad -
6. Undo feature / better interface design
And several things that could have been de-prioritized:
1. Avatars
2. Adventure mode
3. Deckbuilding (entirely) - you could have launched with a trivial text one like isos - with a help page to explain how it worked while they work on a better one.
4. Excess flash and sparkle
5. Music (is there anyone who keeps this on for more than 1 game?)
Of course - different resources do different things - so its not like the dude who located some classical tunes was really going to be fixing king's court duration bugs - but it does seem that there are different priorities at play here.