Trashing is obviously a theme of Dark Ages, and I'm expecting that a lot of us are looking for combos that involve trashing cards for various benefits and then possibly Graverobbing them or something. To help us figure out if those things would be worth it, here's a list of all the on-trash benefits in Dark Ages. The cost is listed to the left in case you want to combine with a trash-for-benefit.
(1*) Overgrown Estate: +1 Card.
(2) Squire: Gain an Attack card.
(4) Feodum: Gain 3 Silvers.
(4) Fortress: Put it into your hand.
(4) Rats: +1 Card.
(5) Catacombs: Gain a cheaper card.
(5) Cultist: +3 Cards.
(5) Sir Vander: Gain a Gold.
(6) Hunting Grounds: Gain a Duchy or 3 Estates.
Some initial observations:
- Farmland a Hunting Grounds into a Province and gain a duchy to go with it! +11 VP.
- Apprentice now seems much more powerful. For instance, a Fortress in hand turns each Apprentice into +4 Cards +1 Action, equivalent to three labs!
- A lot of trash-for-benefits are terminal. Which means if you play it as your last action, those +Cards abilities might not really help you that much.