So here are the cards, in a little easier to read format:
Altar
$6 - Action
Trash a card from your hand. Gain a card costing up to 5.
Armory
$4 - Action
Gain a card costing up to 4, putting it on top of your deck.
Band of Misfits
$5 - Action
Play this as if it were an action card in the supply costing less than it that you choose. This is that card until it leaves play.
Bandit Camp
$5 - Action
+1 Card
+2 Actions
Gain a spoils from the spoils pile.
Beggar
$2 - Action-Reaction
Gain 3 coppers, putting them into your hand
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When another player plays an attack card, you may discard this. If you do, gain two silvers, putting one on top of your deck.
Catacombs
$5 - Action
Look at the top 3 cards of your deck. Choose one: Put them into your hand, or discard them and +3 cards.
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When you trash this, gain a cheaper card.
Count
$5 Action
Choose one: Discard two cards, or put a card from your hand on top of your deck, or gain a copper.
Choose one: +$3, or trash your hand, or gain a duchy.
Counterfeit
$5 - Treasure
$1
+1 Buy
When you play this, you may play a treasure from your hand twice. If you do, trash that treasure.
Feodum
$4 - Victory
Worth 1 VP for every 3 silver in your deck (rounded down).
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When you trash this, gain 3 silvers.
Rats
$4 - Action
+1 Card
+1 Action
Gain a rats. Trash a card from your hand that is not a rats, or reveal a hand that is all rats.
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When you trash this, +1 Card
Knights (Randomizer Card)
Shuffle the knight pile before each game with it. Keep it face down except for the top card, which is the only one which can be bought or gained.
The Knights
Dame Anna
$5 Action - Attack - Knight
You may trash up to 2 cards from your hand. Each other player reveals the top two cards of his deck, trashing one of them costing from $3 to $6 and discards the rest. If a knight is trashed by this trash this card.
Dame Josephine
$5 Action-Attack-Victory-Knight
Each other player reveals the top two cards of his deck, trashing one of them costing from $3 to $6 and discards the rest. If a knight is trashed by this trash this card.
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2 VP
Dame Molly
$5 Action-Attack-Knight
+2 Actions
Each other player reveals the top two cards of his deck, trashing one of them costing from $3 to $6 and discards the rest. If a knight is trashed by this trash this card.
Dame Natalie
$5 Action-Attack-Knight
You may gain a card costing up to $3.
Each other player reveals the top two cards of his deck, trashing one of them costing from $3 to $6 and discards the rest. If a knight is trashed by this trash this card.
Dame Sylvia
$5 Action-Attack-Knight
+$2
Each other player reveals the top two cards of his deck, trashing one of them costing from $3 to $6 and discards the rest. If a knight is trashed by this trash this card.
Sir Bailey
$5 Action-Attack-Knight
+1 Card
+1 Action
Each other player reveals the top two cards of his deck, trashing one of them costing from $3 to $6 and discards the rest. If a knight is trashed by this trash this card.
Sir Destry
$5 Action-Attack-Knight
+2 Cards
Each other player reveals the top two cards of his deck, trashing one of them costing from $3 to $6 and discards the rest. If a knight is trashed by this trash this card.
Sir Martin
$4 Action-Attack-Knight
+2 Buys
Each other player reveals the top two cards of his deck, trashing one of them costing from $3 to $6 and discards the rest. If a knight is trashed by this trash this card.
Sir Michael
$5 Action-Attack-Knight
Each other player discards down to 3 cards in hand.
Each other player reveals the top two cards of his deck, trashing one of them costing from $3 to $6 and discards the rest. If a knight is trashed by this trash this card.
Sir Vander
$5 Action-Attack-Knight
Each other player reveals the top two cards of his deck, trashing one of them costing from $3 to $6 and discards the rest. If a knight is trashed by this trash this card.
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When you trash this, gain a gold.
/end knights
Cultist
$5 Action-Attack-Looter
Each other player gains a ruins. You may play another cultist from your hand.
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When you trash this, +3 cards
Death Cart
$4 Action-Looter
+$5
You may trash an action card from your hand. If you don't, trash this.
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When you gain this, gain two ruins.
Forager
$3 Action
+1 Action
+1 Buy
Trash a card from your hand. +$1 per differently named treasure in the trash.
Fortress
$4 Action
+1 Card
+2 Actions
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When you trash this, put it into your hand.
Graverobber
$5 Action
Choose one: Gain a card from the trash costing $3 to $6, putting it on top of your deck, or trash an action card from your hand and gain a card costing up to $3 more than it.
Hermit
$3 Action
Look through your discard pile. You may trash a card from you hand or discard pile that is not a treasure.
Gain a card costing up to $3.
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When you discard this from play, if you did not buy any card this turn, gain a madman from the madman pile.
Hunting Grounds
$6 Action
+4 Cards
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When you trash this, gain a duchy or 3 estates.
Ironmonger
$4 Action
+1 Card
+1 Action
Reveal the top card of your deck; you may discard it.
Either way, if it is an...
Action- +1 Action
Treasure- +$1
Victory- +1 Card
Rogue
$5 Action-Attack
+$2
If there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each player reveals the top two cards of his deck, trashes one of them costing from $3 to $6, and discards the rest.
Sage
$3 Action
+1 Action
Reveal cards from the top of your deck until you reveal one costing $3 or more. Put that card into your hand and discard the rest.
Scavenger
$4 Action
+$2
You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
Squire
$2 Action
+$1
Choose one: +2 Actions, +2 Buys, or gain a silver.
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When you trash this, gain an attack card.
Storeroom
$3 Action
+1 Buy
Discard any number of cards. +1 Card per card discarded.
Discard any number of cards. +1 $ per card discarded the second time.
Urchin
$3 Action-Attack
+1 Card
+1 Action
Each other player discards down to 4 cards.
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When you play another attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.
Vagrant
$2 Action
+1 Card
+1 Action
Reveal the top card of your deck. If it's a curse, ruins, shelter, or victory card, put it into your hand.
Wandering Minstel
$4 Action
+1 Card
+2 Actions
Reveal the top 3 cards of your deck. Put the actions back on top and discard the rest.