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Author Topic: Horn of Plenty/Watchtower/Mandarin/Cultist  (Read 10680 times)

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SirPeebles

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Horn of Plenty/Watchtower/Mandarin/Cultist
« on: August 14, 2012, 05:31:21 pm »
+14

This incorporates blueblimp's idea of adding in Mandarin.

Have four non-treasure cards (or fewer if one is a bridge, highway, or princess) in play while having a hand with three horns of plenty and a watchtower.  Necropolis may help set this up more quickly.  Suppose the Cultists, Duchies, and remaining HoPs are untouched and at least four Mandarins are available.

HoP -- gain a HoP, top deck it [2 HoP in hand, 1 on deck]
HoP -- gain a HoP, top deck it [1 HoP in hand, 2 on deck]
HoP -- gain a Cultist, trash it, draw 3 cards (2 HoP + something) [2 HoP in hand, 0 on deck]
HoP -- gain a Mandarin, top deck all four HoPs [1 HoP in hand, 4 on deck]

HoP -- gain a Cultist, trash it, draw 3 cards (all HoP) [3 HoP in hand, 1 on deck]
HoP -- gain a HoP, top deck it [2 HoP in hand, 2 on deck]
HoP -- gain a HoP, top deck it [1 HoP in hand, 3 on deck]
HoP -- gain a Cultist, trash it, draw 3 cards (all HoP) [3 HoP in hand, 0 on deck]
HoP -- gain a HoP, top deck it [2 HoP in hand, 1 on deck]
HoP -- gain a HoP, top deck it [1 HoP in hand, 2 on deck]
HoP -- gain a Cultist, trash it, draw 3 cards (2 HoP + something) [2 HoP in hand, 0 deck]
HoP -- gain a Mandarin, top deck all eight HoPs [1 HoP in hand, 8 on deck]

HoP -- gain a Cultist, trash it, draw 3 cards (all 3 HoP)  [3 HoP in hand, 5 on deck]
HoP -- gain a Duchy, trash HoP [2 HoP in hand, 5 on deck]
HoP -- gain a Duchy, trash HoP [1 HoP in hand, 5 on deck]
HoP -- gain a Cultist, trash it, draw 3 cards (all 3 HoP)  [3 HoP in hand, 2 on deck]
HoP -- gain a Duchy, trash HoP [2 HoP in hand, 2 on deck]
HoP -- gain a Duchy, trash HoP [1 HoP in hand, 2 on deck]
HoP -- gain a Cultist, trash it, draw 3 cards (2 HoP + something)  [2 HoP in hand, 0 on deck]
HoP -- gain a Mandarin, top deck all four HoPs [1 HoP in hand, 4 on deck]

HoP -- gain a Cultist, trash it, draw 3 cards (all 3 HoP)  [3 HoP in hand, 1 on deck]
HoP -- gain a HoP, top deck it [2 HoP in hand, 2 on deck] *HoP pile is empty
HoP -- gain a Mandarin, top deck all three HoPs[1 HoP in hand, 5 on deck]

HoP -- gain a Cultist, trash it, draw 3 cards (all 3 HoP) [3 HoP in hand, 2 on deck]
HoP -- gain a Duchy, trash HoP [2 HoP in hand, 2 on deck]
HoP -- gain a Duchy, trash HoP [1 HoP in hand, 2 on deck]
HoP -- gain a Cultist, trash it, draw 3 cards (2 HoP + something) [2 HoP in hand, 0 on deck]  *Cultist pile is empty
HoP -- gain a Duchy, trash HoP [1 HoP in hand, 0 on deck]
HoP -- gain a Duchy, trash HoP [0 HoP in hand, 0 on deck] *Duchy pile is empty

This empties the HoP, Cultist, and Duchy piles in one go. 

If one HoP has been purchased by your opponent you should still be able to modify this to empty these piles in one go. 

If two HoPs have been purchased, you should be able to get 7 Duchies from HoPs, and then given the spare draws from the Cultists when only 2 HoPs were on top of your deck, you could probably just buy the eighth Duchy.

Missing Cultists is a bigger problem, but you could still snatch many of the Duchies, and hopefully your Mandarins would help you reach the remaining Duchies.

OK, yeah, this would be hard to set up.  Any ideas on making this easier?  Maybe opening Mandarin/Mint, then using the Mandarin with the remaining coppers to buy a Horn of Plenty which is then minted.  Your four non treasure cards could be Necropolis, Mandarin, Mint and some cantrip.
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Captain_Frisk

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #1 on: August 14, 2012, 05:33:26 pm »
0

How are you trashing the cultist?
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Grujah

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #2 on: August 14, 2012, 05:34:25 pm »
0

Not "that" hard. You got cultists for draw, Watchtower to defend from ruins (or play ruins as unique cards!)
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Grujah

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #3 on: August 14, 2012, 05:34:34 pm »
0

How are you trashing the cultist?

Watchtower.
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Captain_Frisk

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SirPeebles

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #5 on: August 14, 2012, 05:45:41 pm »
0

Hey, maybe your opponent will get a Cultist and send you one of those supposedly useless +1 action "ruined villages", which would be precisely what you need to get down four action cards quickly. :p
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NoMoreFun

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #6 on: August 14, 2012, 10:11:24 pm »
0

Why can't you use other treasures to activate the combo? In fact, you could use this combo to play the same treasures over and over again, HOP or otherwise. Might be able to net you a province or colony or two to sweeten the deal.
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eHalcyon

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #7 on: August 14, 2012, 10:12:39 pm »
0

Why can't you use other treasures to activate the combo? In fact, you could use this combo to play the same treasures over and over again, HOP or otherwise. Might be able to net you a province or colony or two to sweeten the deal.

This is already covered above -- you need to use HoP because that is the only way to gain the Mandarin within your Buy phase and still be able to play more Treasure afterwards.

Edit: maybe it was covered in the originating thread, actually.
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NoMoreFun

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #8 on: August 14, 2012, 10:14:27 pm »
0

Why can't you use other treasures to activate the combo? In fact, you could use this combo to play the same treasures over and over again, HOP or otherwise. Might be able to net you a province or colony or two to sweeten the deal.

This is already covered above -- you need to use HoP because that is the only way to gain the Mandarin within your Buy phase and still be able to play more Treasure afterwards.

Edit: maybe it was covered in the originating thread, actually.

Yes of course you need to use HOP for the gain, but as far as getting the HOP up to 5 unique cards, why can't you just play a copper or silver before playing the HOP? Mandarin lets you top deck the treasures in any order; just put the HOPs on top.
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eHalcyon

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #9 on: August 14, 2012, 10:16:41 pm »
0

Why can't you use other treasures to activate the combo? In fact, you could use this combo to play the same treasures over and over again, HOP or otherwise. Might be able to net you a province or colony or two to sweeten the deal.

This is already covered above -- you need to use HoP because that is the only way to gain the Mandarin within your Buy phase and still be able to play more Treasure afterwards.

Edit: maybe it was covered in the originating thread, actually.

Yes of course you need to use HOP for the gain, but as far as getting the HOP up to 5 unique cards, why can't you just play a copper or silver before playing the HOP? Mandarin lets you top deck the treasures in any order; just put the HOPs on top.

Ah, I see.  But then how do you draw those other treasures to play them again?  There is probably a way.  Interesting.
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NoMoreFun

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #10 on: August 14, 2012, 10:17:55 pm »
0

Why can't you use other treasures to activate the combo? In fact, you could use this combo to play the same treasures over and over again, HOP or otherwise. Might be able to net you a province or colony or two to sweeten the deal.

This is already covered above -- you need to use HoP because that is the only way to gain the Mandarin within your Buy phase and still be able to play more Treasure afterwards.

Edit: maybe it was covered in the originating thread, actually.

Yes of course you need to use HOP for the gain, but as far as getting the HOP up to 5 unique cards, why can't you just play a copper or silver before playing the HOP? Mandarin lets you top deck the treasures in any order; just put the HOPs on top.

Ah, I see.  But then how do you draw those other treasures to play them again?  There is probably a way.  Interesting.

If you look at the post, some of the cultist draws are "2 HOPs and 1 other card". That other card could be the other topdecked treasure.
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play2draw

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #11 on: August 14, 2012, 10:30:50 pm »
0

Well, time to throw all the cards in the trash. The game is officially broken.
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SirPeebles

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #12 on: August 14, 2012, 10:45:18 pm »
0

Well, time to throw all the cards in the trash. The game is officially broken.

I wouldn't say that this breaks the game.  It's just another way of reaching a megaturn, and not a particularly easy way either.  What I find most interesting is that this is an "engine" which operates during the buy phase rather than the action phase.

As long as we're looking at four card combos, something like King's Court/Bridge/Inn/Chancellor is much easier to execute.  Buy 2 KC and 3 Bridge.  Play a chancellor to put your whole deck in the discard and buy an Inn to let you pick out the KC-KC-Bridge-Bridge-Bridge as your next hand, and buy all the provinces.  Doesn't get much easier to execute a game ending hand than that.
« Last Edit: August 14, 2012, 10:47:26 pm by SirPeebles »
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Powerman

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #13 on: August 14, 2012, 11:28:30 pm »
+4

Or the particularly strong KC - KC - Scout - Scout - Scout.  And that only uses two cards.
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Beyond Awesome

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #14 on: August 15, 2012, 12:38:18 am »
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Or the particularly strong KC - KC - Scout - Scout - Scout.  And that only uses two cards.

By far the strongest combo in the game.
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clb

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #15 on: August 15, 2012, 02:17:57 am »
0

Or the particularly strong KC - KC - Scout - Scout - Scout.  And that only uses two cards.

By far the strongest combo in the game.

There is a theorem (I forget who it is ascribed to - one of our highly esteemed members) that every thread will eventually deteriorate into a discussion about how Iso will go offline.
Because that singularity is imminent, it seems that, due to the efforts of Robz888 and others, the new theorem should be that every thread will eventually deteriorate into a discussion about how Scout is overpowered and super-awesome.
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eHalcyon

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #16 on: August 15, 2012, 02:48:08 am »
0

Or the particularly strong KC - KC - Scout - Scout - Scout.  And that only uses two cards.

By far the strongest combo in the game.

There is a theorem (I forget who it is ascribed to - one of our highly esteemed members) that every thread will eventually deteriorate into a discussion about how Iso will go offline.
Because that singularity is imminent, it seems that, due to the efforts of Robz888 and others, the new theorem should be that every thread will eventually deteriorate into a discussion about how Scout is overpowered and super-awesome.

How could you put those two words in the same sentence?  Scout always makes things better.
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Squidd

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #17 on: August 15, 2012, 08:55:31 am »
0

Yes of course you need to use HOP for the gain, but as far as getting the HOP up to 5 unique cards, why can't you just play a copper or silver before playing the HOP? Mandarin lets you top deck the treasures in any order; just put the HOPs on top.

Because if you're using treasure to get up to the 5-unique threshold, then as soon as Mandarin top-decks, Horn won't be able to gain Cultists and the whole thing falls apart.
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Qvist

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #18 on: August 15, 2012, 09:05:34 am »
0

These combos are what I like about Dominion and especially about Hinterlands and Dark Ages. Now we only have to hope that these 4 cards actually appear together in one kingdom...

Grujah

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #19 on: August 15, 2012, 09:14:31 am »
0

This is new Masq Pin!

Gonna be more like this in DA, I'm sure.
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SirPeebles

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Re: Horn of Plenty/Watchtower/Mandarin/Cultist
« Reply #20 on: August 15, 2012, 09:38:17 am »
0

Yes of course you need to use HOP for the gain, but as far as getting the HOP up to 5 unique cards, why can't you just play a copper or silver before playing the HOP? Mandarin lets you top deck the treasures in any order; just put the HOPs on top.

Because if you're using treasure to get up to the 5-unique threshold, then as soon as Mandarin top-decks, Horn won't be able to gain Cultists and the whole thing falls apart.

Well, if Squire were on the board (I know, now it needs five specific cards...), then you could gain Squire, trash it to gain Cultist, trash that to draw 3 cards.  The problem is that you'll run out of Squires/Cultists more quickly since you need to keep drawing back both your horns and your other treasures.  Really, it's the limited number of Cultists and Mandarins in the supply that prevents you from just going to town and picking up everything.

Come to think of it, you could probably get away with using a venture, since playing it would itself draw the next horn of plenty.  Then you would only need 3 action cards in play.
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