This game shows the importance of timing province buys in games without plus buys - and the special responsibility for the starting player in this case. He will almost inevitably lose missing the critical moment while for the second player it's the difference between win and draw.
It's very much a mirror match with loan, minions, conspirators:
http://councilroom.com/game?game_id=game-20110730-091741-e380dbdc.htmlI couldn't get the critical 5$ at turn 9 and 11 (maybe 8$ is already critical at this point) and will discuss the gained cards later. With my opponent starting province buys at turn 11 and alternating province buys every following turn there was nothing left to do. The desperate duchy gain at turn 14 was aesthetically flawed. Imagine the picturesque score graph had I bought that last province instead.
Now the aforementioned critical turns:
1) Turn 9: 4$
http://councilroom.com/game?game_id=game-20110730-091741-e380dbdc.html#califax-show-turn-9I decided that another conspirator would be too risky and bought the second cellar instead as there is no point in reaching more than 8$. This might be ok.
2) Turn 11: 4$
http://councilroom.com/game?game_id=game-20110730-091741-e380dbdc.html#califax-show-turn-11Deck composition at this point:
califax: 3 points : 4 Minion, 3 Conspirator, 1 Loan, 2 Cellar, 3 Estate, 5 Copper
Thisisnotasmile: 3 points : 5 Minion, 3 Conspirator, 1 Loan, 1 Cellar, 3 Estate, 3 Copper
Bying another cellar here was clearly a mistake. You have to see the threat of the second player to start buying provinces. I was aware of the more or less equal number of the critical minions/conspirators, but haven't followed the more successfull loan play of my opponent enough. Otherwise I would have bought a workshop to give the opponent something to think for. Assumed an otherwise identical course that last estate in the extra turn might change the outcome. Of course the workshop could well have been in the way at an early point during the turn so that you can't discard to it again. And of course he might simply buy a workshop too. But it was the only chance anyway.
Note that reaching 5$ it would have been tempting to buy the last minion - and it would have been a mistake too.
Questions:
- I was thinking about including workshop early to gain conspirators/cellars, but thought it would be too much in the way for minion gains.
- Would it have been an option to buy a second loan?
What do you think on these?