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Author Topic: Official Version Launching 8/16?  (Read 98101 times)

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Captain_Frisk

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Official Version Launching 8/16?
« on: August 10, 2012, 01:36:50 pm »
+7

From isotropic login page:

Quote
The official Dominion Online game, endorsed by Donald X. Vaccarino and Rio Grande Games, is launching August 16th. The game will feature:

Unlimited, free play of the base Dominion game
Large and growing selection of Dominion expansion card sets available for purchase
Play Dominion Online:
Single player against bots
Multiplayer against your friends and other players online
In a new online adventure mode designed by Goko & Donald X, created to challenge you and improve your skills
Play Dominion Online from your browser on goko.com, on Facebook, in a Hangout on Google+, or on your iPad or Android tablet
Be the first to be notified when Dominion Online is launched by signing up at dominion.goko.com.
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WanderingWinder

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Re: Official Version Launching 8/16?
« Reply #1 on: August 10, 2012, 01:40:05 pm »
+6

Boo.

Kuildeous

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Re: Official Version Launching 8/16?
« Reply #2 on: August 10, 2012, 01:44:04 pm »
0

Wow, I'm surprised that they're releasing it this quickly. But I guess I shouldn't be. Between Dark Ages and the release of the online version, Dominion will dominate a few conversations at GenCon.

Time to find out what this card does that I got with my Base Cards.
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blueblimp

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Re: Official Version Launching 8/16?
« Reply #3 on: August 10, 2012, 01:45:38 pm »
0

Wow. Uh. Edit: I'm speechless.
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werothegreat

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Re: Official Version Launching 8/16?
« Reply #4 on: August 10, 2012, 01:46:02 pm »
+1

What I'm hoping is that purchasing a physical copy of Dark Ages will give me access to Dark Ages cards on Goko.  I'm further hoping that I won't need an iPhone in order to do that.
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shraeye

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Re: Official Version Launching 8/16?
« Reply #5 on: August 10, 2012, 01:47:32 pm »
0

Oh man, in a week?  That's a shame; way too early
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HiveMindEmulator

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Re: Official Version Launching 8/16?
« Reply #6 on: August 10, 2012, 02:02:15 pm »
+2

Yeah, I guess they decided hitting the release date (GenCon) is more important than polishing the product.
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Tombolo

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Re: Official Version Launching 8/16?
« Reply #7 on: August 10, 2012, 02:09:02 pm »
+2

popcorn.gif
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Kirian

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Re: Official Version Launching 8/16?
« Reply #8 on: August 10, 2012, 02:12:46 pm »
0

Holy shit, I saw this on the RGG FB and assumed it had to be wrong.

I can understand not releasing a fully polished product but this isn't unpolished, it's unworkable.

I won't have to boycott.  No one's going to buy it after trying the free base set and finding it doesn't fully work.
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Kuildeous

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Re: Official Version Launching 8/16?
« Reply #9 on: August 10, 2012, 02:20:21 pm »
+3

Yeah, I guess they decided hitting the release date (GenCon) is more important than polishing the product.

To be fair, we don't really know what fixes they implemented in the final product.

The rainbows-and-tulips answer is that they've taken our feedback and applied it to the final version. Just because we haven't seen the changes doesn't mean they aren't there. That just means that they haven't released it onto the beta server, presumably because those no longer need testing.

I'm not a rainbows-and-tulips guy, but I'll give them the benefit of the doubt.

And as WW said in another thread, the base game is free. We can see what they did with our beta test and determine if it's a product worth spending money on.
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WanderingWinder

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Re: Official Version Launching 8/16?
« Reply #10 on: August 10, 2012, 02:23:45 pm »
+1

So I think there are 3 things that it really NEEDS that aren't in the beta right now (tons and tons of things I WANT). One is the rulebook(s). Another is some kind of tutorial which shows you how to do stuff on the site. I am willing to accept that they have this stuff, and it's not in the beta (probably it's in the 'adventure mode' that we've seen none of but we know is coming).

But the third thing is the crashing and the connectivity issues, and I really really don't see why they would assume that that is fixed without testing that outside their controlled environment. And as of yesterday, anyway, that was not fixed.

werothegreat

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Re: Official Version Launching 8/16?
« Reply #11 on: August 10, 2012, 02:30:51 pm »
+1

Given who they were getting for beta testers, I'm not surprised they didn't show us a tutorial.  But I would be very surprised if they released officially without one.  Then you get lots of people going "What is this I don't even" and never coming back.
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ftl

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Re: Official Version Launching 8/16?
« Reply #12 on: August 10, 2012, 02:31:45 pm »
0

Wow. I'm surprised.

I hope the release version is more polished than the beta.

Who knows? Maybe it is. But...
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werothegreat

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Re: Official Version Launching 8/16?
« Reply #13 on: August 10, 2012, 02:31:49 pm »
+1

So I think there are 3 things that it really NEEDS that aren't in the beta right now (tons and tons of things I WANT). One is the rulebook(s). Another is some kind of tutorial which shows you how to do stuff on the site. I am willing to accept that they have this stuff, and it's not in the beta (probably it's in the 'adventure mode' that we've seen none of but we know is coming).

But the third thing is the crashing and the connectivity issues, and I really really don't see why they would assume that that is fixed without testing that outside their controlled environment. And as of yesterday, anyway, that was not fixed.

Maybe it's just your machine/browser.  Goko has only ever crashed for me... I think maybe once?  If that.  And that was probably because my internet connection died.  By the way, the AIs have been getting much more challenging.
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Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

Powerman

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Re: Official Version Launching 8/16?
« Reply #14 on: August 10, 2012, 02:35:21 pm »
0

I don't know if this has been discussed before, but what will happen to Council Room once it is launched?  Will it be able to track Goko logs?
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ftl

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Re: Official Version Launching 8/16?
« Reply #15 on: August 10, 2012, 02:38:00 pm »
0

I regularly have things that I wouldn't expect out of a finished product.

That said, the form on isotropic mentions some things that weren't in the beta at all but were talked about - adventure mode, playing on facebook/google+, and so on. So on second thought, I wouldn't be surprised if we just haven't seen the latest version that they've been fixing up.

But still, it's basically going to go public without that beta-tested at all.

(BTW, everyone, this is in General Discussion, and not in the funsockets private forum. Not sure how much if anything we're actually allowed to ay here.)

(The AIs are mostly good. I lose to them when I try things that get too fancy.)
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ftl

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Re: Official Version Launching 8/16?
« Reply #16 on: August 10, 2012, 02:39:06 pm »
0

I don't know if this has been discussed before, but what will happen to Council Room once it is launched?  Will it be able to track Goko logs?

I'm sure that as soon as there is a way to get the goko logs, they will be incorporated into CR. They're text-based logs that have all the relevant information; it will take new parsing code, but that's doable. When people who work on the code have time.
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greatexpectations

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Re: Official Version Launching 8/16?
« Reply #17 on: August 10, 2012, 02:40:31 pm »
0

But still, it's basically going to go public without that beta-tested at all.

by that you mean 'without being beta-tested by our community'. it is very possible/likely that they have other testers or test methods that have taken care of this.
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eHalcyon

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Re: Official Version Launching 8/16?
« Reply #18 on: August 10, 2012, 02:43:12 pm »
0

I regularly have things that I wouldn't expect out of a finished product.

That said, the form on isotropic mentions some things that weren't in the beta at all but were talked about - adventure mode, playing on facebook/google+, and so on. So on second thought, I wouldn't be surprised if we just haven't seen the latest version that they've been fixing up.

But still, it's basically going to go public without that beta-tested at all.

(BTW, everyone, this is in General Discussion, and not in the funsockets private forum. Not sure how much if anything we're actually allowed to ay here.)

(The AIs are mostly good. I lose to them when I try things that get too fancy.)

It's a little scary that features like those are being released without beta testing.  They must do internal testing, but that's not nearly as effective for finding bugs.
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methods of rationality

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Re: Official Version Launching 8/16?
« Reply #19 on: August 10, 2012, 02:45:35 pm »
0

Why cant I find anything mentioning this release date anywhere else on the internet?
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blueblimp

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Re: Official Version Launching 8/16?
« Reply #20 on: August 10, 2012, 02:49:08 pm »
+3

Maybe they mean August 16th, 2013?
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Captain_Frisk

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Re: Official Version Launching 8/16?
« Reply #21 on: August 10, 2012, 02:51:37 pm »
0

http://boardgamegeek.com/thread/839965/boardgamearena-shutting-down-dominon-official-v

No official date here - but comments from DougZ and DXV.

There are some mentions in the official forums - but I'm not going to copy those.
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methods of rationality

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Re: Official Version Launching 8/16?
« Reply #22 on: August 10, 2012, 02:58:43 pm »
0

So then 8/22 iso is going down. That's 1 more week, yay.
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jonts26

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Re: Official Version Launching 8/16?
« Reply #23 on: August 10, 2012, 03:29:24 pm »
0

Time to iso binge, I guess.
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Re: Official Version Launching 8/16?
« Reply #24 on: August 10, 2012, 03:42:14 pm »
0

As long as we have the ability to create really long usernames with weird Unicode and spaces, I will be happy. Because Dominion joke usernames are amazing.

<-- doesn't actually have such a username

But in all seriousness, I totally don't mind having to pay for expansions and stuff; I just hope the ranking, stats and achievements available through isotropic and Council Room are possible!!
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