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Author Topic: Dominion uh...misconceptions  (Read 19514 times)

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michaeljb

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Re: Dominion uh...misconceptions
« Reply #25 on: August 14, 2012, 07:58:50 pm »
+1

I once beat a couple of my friends who were going Treasure Map, but only because I went for Mine     , which is clearly the only card able to get Gold fast enough to compete with Treasure Map.
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Tmwinand

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Re: Dominion uh...misconceptions
« Reply #26 on: August 14, 2012, 08:14:43 pm »
+5

I used to buy estates when I was cursed, to balance out the points...  :-X
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petrie911

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Re: Dominion uh...misconceptions
« Reply #27 on: August 14, 2012, 08:38:08 pm »
+1

My biggest Seaside misconception was "Extra turn?  This must be the best card ever."

Yeah, for a card that gives you an extra turn, Outpost sure is awful.
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Eevee

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Re: Dominion uh...misconceptions
« Reply #28 on: August 14, 2012, 08:44:19 pm »
0

My biggest Seaside misconception was "Extra turn?  This must be the best card ever."

Yeah, for a card that gives you an extra turn, Outpost sure is awful.
I still think it's super counterintuitive.. For such an awful card, outpost looks weirdly good on paper.
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michaeljb

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Re: Dominion uh...misconceptions
« Reply #29 on: August 14, 2012, 08:49:39 pm »
+1

For such an awful card, Outpost is amazingly good when it's any good.
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rinkworks

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Re: Dominion uh...misconceptions
« Reply #30 on: August 14, 2012, 10:00:32 pm »
+19

My absolute favorite BGG thread was in the Variants forum at a time shortly following, I think, the release of Intrigue.  Someone proposed the following fan card:

I havn't come up with a viable name for this card, but my brother came up with the idea.
It basically works as a remodel, but with the new card having a value of THREE coins more than the original card. This would mean that you could easily turn cost five cards into provinces, which would give it alot of power. My initial thoughts would be that it would cost six coin. Any thoughts?


The idea came under instant criticism:

Misses the point of the $7 gap.
Cost 5 cards are very plentiful; this turns those (including duchies) into provinces.
Cost 3 cards become gold.
There's no reason not to take this card, and would turn every game that it is in into a race for it.


The thread devolved into a heated debate about the importance of the $7 gap -- all the rage, pre-Prosperity -- until someone chimed in with the lighthearted remark:

Maybe Super Remodel should cost 7.

And then someone else got back to the original topic of the proposed fan card, denouncing it with style:

I've got an idea! Lets take some other cards and add 1 to their effect too! Dibs on Super-Laboratory. We need a Super-Witch that lets me draw 3 cards after giving everyone else two Super-Curses! And of course, I will fuel it all with my Super-Nobles, which give me 3 actions or 4 cards, as well as being worth 3 victory points.

Then Prosperity comes out.
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zahlman

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Re: Dominion uh...misconceptions
« Reply #31 on: August 14, 2012, 10:54:26 pm »
+10

It's too bad he didn't also forecast the, er, Supermarket.
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cooperaa

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Re: Dominion uh...misconceptions
« Reply #32 on: August 14, 2012, 11:13:29 pm »
0

It's too bad he didn't also forecast the, er, Supermarket.

When my wife and our friends play IRL, we call it the Supermarket. :)

Other silly names we call cards: Douche-hat (Duchy), La-BOR-atory, Shmitty, Ménage, No-blays (Nobles), Sabotoeur! (Andy from the Office episode), Stewart (Steward)... The list goes on.
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Young Nick

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Re: Dominion uh...misconceptions
« Reply #33 on: August 14, 2012, 11:14:14 pm »
0

@rinkworks: Link please!
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zahlman

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Re: Dominion uh...misconceptions
« Reply #34 on: August 15, 2012, 10:01:20 am »
0

No-blays (Nobles)

I call them noobles.
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gman314

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Re: Dominion uh...misconceptions
« Reply #35 on: August 15, 2012, 12:00:43 pm »
0

My brothers and I use la-BOR-atory and No-blays as well as swiiiiiindler, Shanty Toon, Chancillior and others.
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Re: Dominion uh...misconceptions
« Reply #36 on: August 15, 2012, 12:05:50 pm »
+1

I teach the game a lot.

A full 80% of the time, someone who is being taught will insist on calling it "Douche-y" instead of Duchy.

I don't know why it gets under my skin.  But it does.

... it does.
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Hockey Mask

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Re: Dominion uh...misconceptions
« Reply #37 on: August 15, 2012, 12:06:31 pm »
0

Li-Barry
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jonts26

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Re: Dominion uh...misconceptions
« Reply #38 on: August 15, 2012, 12:09:10 pm »
+2

Straw-Brerry
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werothegreat

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Re: Dominion uh...misconceptions
« Reply #39 on: August 15, 2012, 12:09:58 pm »
+1

I teach the game a lot.

A full 80% of the time, someone who is being taught will insist on calling it "Douche-y" instead of Duchy.

I don't know why it gets under my skin.  But it does.

... it does.

I always pronounce it Duke-y.  Because it's run by a Duke.  Duke -> Duchy.  Yes, that sounds like "dooky", but homonyms just can't be helped.
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Re: Dominion uh...misconceptions
« Reply #40 on: August 15, 2012, 12:21:02 pm »
0

.
« Last Edit: July 18, 2013, 09:34:21 pm by () | (_) ^/ »
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Re: Dominion uh...misconceptions
« Reply #42 on: August 15, 2012, 12:36:18 pm »
+2

@rinkworks: Link please!
found it: http://boardgamegeek.com/thread/485103/card-idea-super-remodel

Love this gem from rinkworks: "Oh forgive me this horrible abuse of this sacred public forum!"

The sarcasm, dripping so thickly and yet with a steady flow, was exceedingly sweet to imbibe.
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michaeljb

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Re: Dominion uh...misconceptions
« Reply #43 on: August 15, 2012, 12:50:03 pm »
+2

Duchy = Ducky
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AJD

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Re: Dominion uh...misconceptions
« Reply #44 on: August 15, 2012, 12:54:42 pm »
0

The thread devolved into a heated debate about the importance of the $7 gap -- all the rage, pre-Prosperity -- until someone chimed in with the lighthearted remark:

Maybe Super Remodel should cost 7.

Someone else suggested, as a more interesting Remodel variant, having an action where you trash multiple cards and gain something costing the total costs of the trashed cards.
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gman314

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Re: Dominion uh...misconceptions
« Reply #45 on: August 15, 2012, 01:13:16 pm »
0

Yeah, that one's quite hilarious, even though they only suggested trashing two cards.
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Schlippy

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Re: Dominion uh...misconceptions
« Reply #46 on: August 15, 2012, 01:34:42 pm »
+3

For about a month or so we thought hamlet can only give you the buy if you discarded a card for the action before, because the german iteration has more text on it and on first sight it looks like the "you may discard a card from your hand, if you do +1 Buy" is part of the 'if you do' clause from the discard for an action.
Then suddenly in a game I was like "wait a secooooond, the last part of the card actually isn't linked to the middle part at all".

For two or three games I thought Fairgrounds works like "make piles of 5 differently named cards, +2 Points for every pile of 5 differently named cards".


I don't know if you'd call the following things misconceptions, but I think they are:

Someone I play with still refuses to accept that it is often better to buy a duchy instead of the penultimate province, although I have explained it to him about 20 times, and I have won against him because I bought a duchy instead of the penultimate province at least 50 times.

Someone else can't resist playing card drawers when his deck is empty and when it puts 90% of his good cards into the discard and leaves him with a deck of junk. After that he often complains that there is no +Buy in the Kingdom and that he can only buy one province in his megadrawturn. :>

Both of them pretty much always open Potion in their starting turn when Golem is in the Kingdom, no matter how bad the Golem or the Potion actually is in that game.
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cooperaa

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Re: Dominion uh...misconceptions
« Reply #47 on: August 15, 2012, 03:13:22 pm »
+1

My playgroup and I used to think Moneylender was terrible and we never purchased it.  Then one time I bought one for kicks and I played it, trashing a Copper, playing three Coppers, and purchasing a Gold... and that's when it clicked.  I just turned a Copper into a Gold (more or less)!  That was probably around the same time that we reduced our usage of Mine.
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eHalcyon

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Re: Dominion uh...misconceptions
« Reply #48 on: August 15, 2012, 04:05:38 pm »
0

I don't know if you'd call the following things misconceptions, but I think they are:

Someone I play with still refuses to accept that it is often better to buy a duchy instead of the penultimate province, although I have explained it to him about 20 times, and I have won against him because I bought a duchy instead of the penultimate province at least 50 times.

Someone else can't resist playing card drawers when his deck is empty and when it puts 90% of his good cards into the discard and leaves him with a deck of junk. After that he often complains that there is no +Buy in the Kingdom and that he can only buy one province in his megadrawturn. :>

Both of them pretty much always open Potion in their starting turn when Golem is in the Kingdom, no matter how bad the Golem or the Potion actually is in that game.

I have a friend who absolutely hates Masquerade.  FWIW, he understands that it is a powerful card and acknowledges that his hatred is irrational.
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Tdog

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Re: Dominion uh...misconceptions
« Reply #49 on: August 15, 2012, 05:28:23 pm »
+2

@rinkworks: Link please!
found it: http://boardgamegeek.com/thread/485103/card-idea-super-remodel

I like the person who said: "The point is that Donald designed the game in a way that it doesn't include $1 and $7 cards. In fact, he also uses $6 cards very sparingly (so far only 2 out of 78, with the first one - Adventurer - somewhat shoehorned in)."
Yup, whatever you say.
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