Dominion Strategy Forum
March 28, 2024, 03:51:22 pm
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
DominionStrategy Wiki
Home
Help
Search
Login
Register
Dominion Strategy Forum
>
Meta
>
Feedback
>
Council Room Feedback
>
Bug with Trader and curses
Pages: [
1
]
Print
Author
Topic: Bug with Trader and curses (Read 1738 times)
0 Members and 1 Guest are viewing this topic.
Lio
Herbalist
Offline
Posts: 7
Respect:
0
Bug with Trader and curses
«
on:
August 08, 2012, 10:35:07 pm »
0
An example game here:
http://councilroom.com/game?game_id=game-20120807-201157-f6edd248.html
There is a bug with scoring when someone picks up a silver instead of a curse because he has a trader, your tally still gives the curse to the player so that his score is then less than it should be at the end of the game.
Eg in the game above Matias should be 14 but is 13, and UFFDA should be 32 but is 30 (and Lio should get BuzzerBeater
)
Thanks,
Lio.
Logged
eHalcyon
Adventurer
Offline
Posts: 8689
Respect:
+9187
Re: Bug with Trader and curses
«
Reply #1 on:
August 08, 2012, 10:39:02 pm »
0
It says 32...?
Although the graph at the bottom shows him at 30. Oh, and the scoring in the box, hm.
Logged
Lio
Herbalist
Offline
Posts: 7
Respect:
0
Re: Bug with Trader and curses
«
Reply #2 on:
August 08, 2012, 10:40:29 pm »
0
Yeh, summary at the top (from Isotropic) is correct, its the CouncilRoom scoring which has it incorrect (and also ends up showing -3 curses in the supply).
Logged
rrenaud
Administrator
Offline
Posts: 991
Uncivilized Barbarian of Statistics
Respect:
+1197
Re: Bug with Trader and curses
«
Reply #3 on:
August 08, 2012, 11:24:40 pm »
0
Yeah, this is a known issue, and it would be annoying to fix.
Logged
Print
Pages: [
1
]
Dominion Strategy Forum
>
Meta
>
Feedback
>
Council Room Feedback
>
Bug with Trader and curses