Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Clasic_Cards #23 - Ghost Town  (Read 1403 times)

0 Members and 1 Guest are viewing this topic.

Rush_Clasic

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 297
  • never knows best
  • Respect: +80
    • View Profile
Clasic_Cards #23 - Ghost Town
« on: August 08, 2012, 04:49:14 pm »
0

Ghost Town (2)
Action - Reaction
+2 Actions
When you discard this from your deck, you may reveal it. If you do, put it in your hand.



  • The well-known ghost towns of the world have a very unique culture: they died out, and from seemingly nowhere, they regain activity simply as tourist attractions.
  • Village variants are fun to make. I initially made this a Village that cost 4, but thought it was more thematic and interesting at 2 minus the card draw. It could have been a cantrip instead, but it just doesn't do anything in the games where you don't have deck manipulation.
  • I made it only react from deck discards to give it a specific strategy and to avoid having to use ugly wording to get around multiple discard effects that would reuse this ability.

One Armed Man

  • Tactician
  • *****
  • Offline Offline
  • Posts: 410
  • Respect: +88
    • View Profile
Re: Clasic_Cards #23 - Ghost Town
« Reply #1 on: August 08, 2012, 05:01:40 pm »
0

This card, in name and most of its function, has been bouncing back and forth through this forum for a long time
Logged

Rush_Clasic

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 297
  • never knows best
  • Respect: +80
    • View Profile
Re: Clasic_Cards #23 - Ghost Town
« Reply #2 on: August 08, 2012, 05:55:39 pm »
0

This card, in name and most of its function, has been bouncing back and forth through this forum for a long time

Nifty! I'll search up a few and check out the similarities.
Pages: [1]
 

Page created in 0.068 seconds with 20 queries.