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Author Topic: Dark Ages Preview #3: Squire, Hermit, Madman  (Read 138046 times)

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Donald X.

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Dark Ages Preview #3: Squire, Hermit, Madman
« on: August 08, 2012, 09:01:08 am »
+16



Squire is the complement to Steward that you always knew I'd make. Okay maybe you didn't figure that one out. You get a choice of three things that Steward doesn't get you, plus $1 in the bargain. It's a pretty nifty $2, just for that. And if he gets trashed, then you get an attack, any attack on the table. You can Remodel a Squire into a Remodel and a Familiar.

A major theme of Dark Ages is upgrading, whatever that means. Actually I think I can explain it: it's, turning cards into other cards. Some cards turn other cards into other other cards, like Graverobber does, but some cards turn themselves into other cards, and Squire is one of those.

Hermit is another. He's normally content to just trash certain cards and gain some Silvers or something. But if you don't make enough trips into town, he loses it. He goes mad. And then he blows up one day in a fit of card-drawing. Which is my way of saying, well it's all there on the card. That stuff.

Hermit turns into Madman, a card that isn't in the supply. You can't buy a Madman; if you want one, you have to get a Hermit and then not buy something. And then you only get it once! Somehow it's worth the trouble.

Turning a card into a specific new non-kingdom card requires a pile of ten of those cards. Yes do you really need ten, I know. But you do. And well how much of the set wanted to go to that stuff, rather than say new kingdom cards? So in the end I just did two of those. Now you know one of them.
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Kuildeous

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #1 on: August 08, 2012, 09:03:58 am »
0

So, does a Hermit count for three-piling? I'm guessing not...similar to prizes.

Edit: Actually, answered my own question. It's not in the supply, therefore no.
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GendoIkari

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #2 on: August 08, 2012, 09:05:22 am »
+2

2 words: Squire, Goons.
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blackb

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #3 on: August 08, 2012, 09:06:15 am »
+1

Hermit does count. Madman don't.
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clb

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #4 on: August 08, 2012, 09:07:53 am »
0

Can you imagine being able to play 2 or 3 madmen in a single turn? It seems on par with native village for mega-turn possibility; it takes a little bit of setup, but when it goes off, game over.
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sitnaltax

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #5 on: August 08, 2012, 09:08:22 am »
+1

Squire = Jack of Several Trades

(And unique for, unless I'm totally mind blanking, being the first card that natively offers +2 Buys.)
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Kuildeous

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Squire disappointment
« Reply #6 on: August 08, 2012, 09:08:28 am »
+24

"Someday, boy, you will no longer be a lowly squire. It all depends on what you aspire to be."

"Could I be a part of the militia?"

"Indeed you could, boy. Sir Johan went from a lowly squire to heading the town's militia."

"Wow. I can't wait."

*insert training montage, say, set to the music of Survivor*

"It is time, boy. Step forward and receive your new title due to all your hard work."

"I'm ready."

"I hereby name you Sir Bluto the Bureaucrat."

"&%#@!"
« Last Edit: August 08, 2012, 10:44:03 am by Kuildeous »
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Forge!!!

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #7 on: August 08, 2012, 09:09:16 am »
+2

Oh god, I can't wait to explain hermits to my dad. That'll only take half an hour. Ignoring ease of explanation to confused older people, these look really cool. I'm curious to see what time of the game hermits/madmen will be good during. Trashing/not buying anything really forces hermit to be an early card, but the whole finding cards in the discard pile and getting +1 card for every card in your hand are really later game things.
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philosophyguy

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #8 on: August 08, 2012, 09:10:38 am »
+2

Madman is an awesome effect, obviously—but it takes a lot of shuffling to make it happen. One shuffle to purchase the Hermit, one shuffle in which you play the Hermit and don't buy anything, and then one shuffle in which you draw and play the Madman. It's close to the effect Potion has: when you play a Potion, you generally have to either buy the Potion-cost card and forgo the rest of your money (similar to playing the Hermit and not buying anything) or use the rest of your cash and forgo the Potion cost card.
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GendoIkari

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #9 on: August 08, 2012, 09:11:21 am »
0

Unless I'm missing something... is there any practical difference between trashing a Madman and returning it to the pile? Because there are only 10 Hermits, you can only ever get 10 Madmen...

*Edit* Graverobber, duh!
« Last Edit: August 08, 2012, 09:17:32 am by GendoIkari »
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cactus

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #10 on: August 08, 2012, 09:13:22 am »
0

Putting aside what the cards do for one minute.... I have to say the art on the cards in dominion has come a long long way.... these look absolutely fantastic!

Now if only we could get a couple of the cards (that shall not be named) from the earlier sets refitting the whole game would look amazing. Oh look, that thread again.

Kuildeous

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #11 on: August 08, 2012, 09:13:31 am »
+1

Aha, clever wording to ensure that the Madman's effect does not benefit from Throne Room/King's Court. Nice. Well, you still get the extra actions.

Not sure what to think about a "village" that's actually a person.

I know Dominion gets dinged on theme, but the Hermit/Madman relationship is pretty awesome.
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carstimon

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #12 on: August 08, 2012, 09:13:45 am »
0

I'm confused about some of the wording:
1.  Why do you return the madman to the supply instead of the simpler "trash it".  There are 10 hermits. To get a madman you trash a hermit. 
2.  Why does the madman say "if you do" for returning it to the madman pile?  It seems like you'll always be able to return it to the madman pile.
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philosophyguy

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #13 on: August 08, 2012, 09:14:10 am »
0

Unless I'm missing something... is there any practical difference between trashing a Madman and returning it to the pile? Because there are only 10 Hermits, you can only ever get 10 Madmen...

Can't Graverobber bring back Hermits?
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Davio

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #14 on: August 08, 2012, 09:14:46 am »
+1

So Madman is like a mini tactician?

@GendoIkara, isn't Graverobber able to salvage this from the trash and reuse it?
@carstimon: The "if you do" clause is similar to Mining Village. If you TR or KC it, you get the actions twice, but the cards only once.
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Tmwinand

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #15 on: August 08, 2012, 09:15:07 am »
0

You could use a madman more than ten times if it keeps getting returned to the supply instead of trash.  Retread the cards and explanation.
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Kuildeous

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #16 on: August 08, 2012, 09:15:18 am »
0

Unless I'm missing something... is there any practical difference between trashing a Madman and returning it to the pile? Because there are only 10 Hermits, you can only ever get 10 Madmen...

Thanks to Graverobber (and probably other cards), you can now have more than 10 Hermits.
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DukeJozza

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #17 on: August 08, 2012, 09:15:49 am »
0

Am I right in thinking having a Madman within your Tactician hand will net you +9 cards?!
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philosophyguy

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #18 on: August 08, 2012, 09:16:06 am »
0


2.  Why does the madman say "if you do" for returning it to the madman pile?  It seems like you'll always be able to return it to the madman pile.

Throne Room-Madman. You get +4 Actions but only double your handsize once.
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GendoIkari

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #19 on: August 08, 2012, 09:17:01 am »
0

Unless I'm missing something... is there any practical difference between trashing a Madman and returning it to the pile? Because there are only 10 Hermits, you can only ever get 10 Madmen...

Thanks to Graverobber (and probably other cards), you can now have more than 10 Hermits.

Oh duh! Thanks.
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Mister Alex

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #20 on: August 08, 2012, 09:17:33 am »
0

Unless I'm missing something... is there any practical difference between trashing a Madman and returning it to the pile? Because there are only 10 Hermits, you can only ever get 10 Madmen...

Can't Graverobber bring back Hermits?

Looks that way.  But returning Madmen to the pile (instead of trashing it) would mean you couldn't then Graverobber a Madman.
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Davio

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #21 on: August 08, 2012, 09:17:36 am »
0

2 words: Squire, Goons.
Yes, but Squire can't trash itself so it seems the lowly Trade Route and Develop may see more play.
And then you need to draw them together to get lucky.

Actually, it seems like Squire - Hermit - Madman? is a combo in itself.  ;D
« Last Edit: August 08, 2012, 09:18:49 am by Davio »
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Grujah

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #22 on: August 08, 2012, 09:18:08 am »
0

Madman is mega-turn King, but hard to set up.

Squire is great, it is a filler card that gives you +Actions for actionless boards or +2 buys for buyless boards. Great, verstile stuff.

But, main thing is, this hand:
Remake, Silver, Squire, Squire, Watchtower.
Remake Squires into 2 Villages, Gaining two Goons, buying a Squire.
Topdeck it all.
Double goons with 5 buys. (+2 cards).

Actually, reading it again, it seems Squire is the guy you always want, but always for differnt things, depending on what board has/doesn't have (actions, buys, attacks, trashing, junkers).

Both seems a little under-priced, but who knows.
« Last Edit: August 08, 2012, 09:20:14 am by Grujah »
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Varsinor

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #23 on: August 08, 2012, 09:19:15 am »
0

I'm pretty sure the Squire will hit the top 5 of the $2 cards, looks really versatile and strong!
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Gansura

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #24 on: August 08, 2012, 09:19:22 am »
+1

Hermit begets hermit begets madman = Buy Hermit, shuffle, play Hermit, gain Hermit, don't buy anything, trash Hermit, gain Madman.

So it takes a couple of shuffles to get the benefit, but once you've got one Hermit, you have a handful.
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