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Author Topic: Puzzle: The Four Mysterious Ruins  (Read 24758 times)

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sffc

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Puzzle: The Four Mysterious Ruins
« on: August 08, 2012, 02:58:55 am »
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We saw the +Buy Ruined Market in yesterday's preview.  But what will the other four Ruins (+1 Card, +1 Action, +1 Coin, and unknown) be called?  Also, what will the unknown Ruin be?  Guess away!

Try to think of your own guesses before reading everyone else's.
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Davio

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Re: Puzzle: The Four Mysterious Ruins
« Reply #1 on: August 08, 2012, 03:06:17 am »
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Ruined Village seems like a given, probably the +Action one.
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Re: Puzzle: The Four Mysterious Ruins
« Reply #2 on: August 08, 2012, 03:12:21 am »
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I'll make the obvious guess:

+1 action - ruined village
+1 card - ruined smithy
+1 coin - ruined ... umm... Festival

and the last one
trash one card from your hand - ruined chapel
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Re: Puzzle: The Four Mysterious Ruins
« Reply #3 on: August 08, 2012, 03:17:17 am »
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We dont know the bonuses will be +1 whatever for sure, bit I think these are the names:

Card Drawer: Ruined Smithy
Actions: Ruined Village (duh)
Money: Ruined Mine
I think the mysterious last Ruins wil be a mini Workshop.
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engineer

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Re: Puzzle: The Four Mysterious Ruins
« Reply #4 on: August 08, 2012, 03:39:49 am »
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I already made my guesses, so I'll just repeat them here:

+1 action: ruined village
+1 card: ruined laboratory
+$1: ruined house
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Varsinor

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Re: Puzzle: The Four Mysterious Ruins
« Reply #5 on: August 08, 2012, 08:59:59 am »
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Ruined Village: +1 Action
Ruined Smithy: +1 Card
Ruined Bridge*: +$1
Ruined Workshop: Gain a card costing up to $2.

* I think it should be a building to be able to be ruined. Woodcutter and Chancellor from the base set are not buildings. The next best set it could be from is Intrigue I guess and the Bridge seems to be the best choice for a building that gives +$ from there to me.
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mborda

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Re: Puzzle: The Four Mysterious Ruins
« Reply #6 on: August 08, 2012, 09:50:33 am »
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I have a feeling that in the middle of the Ruins... you could maybe find a Hidden Treasure...
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Watno

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Re: Puzzle: The Four Mysterious Ruins
« Reply #7 on: August 08, 2012, 09:54:09 am »
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I think ruined village might give +2 actions, because otherwise you would only event to play it to remove cards from your hand.
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ehunt

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Re: Puzzle: The Four Mysterious Ruins
« Reply #8 on: August 08, 2012, 10:00:05 am »
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my guesses (based on the premises that ruins should be buildings, not people, and that all ruins should be bad cards that are occasionally useful like ruined market).

ruined chapel, trash a card.

ruined laboratory, draw two cards (not + 1 action)

ruined village, +2 actions

ruined market

ruined mine, gain a copper, putting it into your hand. (or maybe +1)
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Kahryl

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Re: Puzzle: The Four Mysterious Ruins
« Reply #9 on: August 08, 2012, 10:16:36 am »
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Ruined Village: +1 action
Ruined Smithy: +1 card
Ruined Mine: +$1
Starving Militia: Each other player discards down to 4 cards in hand.
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GendoIkari

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Re: Puzzle: The Four Mysterious Ruins
« Reply #10 on: August 08, 2012, 10:18:58 am »
+1

I've said it before; but I definitely think Ruined Library instead of Ruined Smithy. The Ruins would make a lot more sense as buildings or places instead of people. It's effect could be +1 card, or possibly draw to 5 cards in hand.
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GendoIkari

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Re: Puzzle: The Four Mysterious Ruins
« Reply #11 on: August 08, 2012, 10:19:51 am »
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Ruined Village: +1 Action
Ruined Smithy: +1 Card
Ruined Bridge*: +$1
Ruined Workshop: Gain a card costing up to $2.

* I think it should be a building to be able to be ruined. Woodcutter and Chancellor from the base set are not buildings. The next best set it could be from is Intrigue I guess and the Bridge seems to be the best choice for a building that gives +$ from there to me.

Is Smithy a building??
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NoMoreFun

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Re: Puzzle: The Four Mysterious Ruins
« Reply #12 on: August 08, 2012, 10:23:33 am »
+1

From another thread, with my predictions bolded:
Ruined Library: Draw until you have 5 cards in hand
Ruined Chapel: Trash a card from your hand
Ruined Mine: Trash a card. Gain a copper in hand
Ruined Council Room: +3 cards, each other player draws a card
Ruined Lab: +2 cards, discard a card
Ruined Throne Room: Play an action card twice, then trash it
Ruined Cellar: Same as cellar, but terminal
Ruined Village: +2 actions
Ruined Workshop: Gain a card that isn't an action or treasure costing up to 4. Put it on top of your deck
Ruined Festival: +2 actions, +1 buy, discard a treasure
Ruined Moat: +1 card. Reveal and discard to prevent an attack

Disgraced Bureaucrat: Gain 2 coppers, putting them on top of your deck. Each other player MAY put a card from their hand on top of their deck.
Disgraced Militia: Discard down to 3 cards in hand. +$2.
Disgraced Chancellor: Discard your hand, and put your deck in your discard pile. +$4
Disgraced Woodcutter: +$1
Disgraced Spy: +1 card, +1 action. Each other player reveals the top card of their deck and either keeps or discards it (their choice)
Disgraced Witch: Gain a ruins. Each other player gains a curse.
Disgraced Thief: Each other player may trash a treasure from their hand. You may gain any of the trashed treasures.
Disgraced Adventurer: Reveal cards from your deck until you reveal a treasure card. Put the revealed treasure on top of your deck and discard the rest.
Disgraced Moneylender: Trash a treasure. +$1.

Ill conceived Remodel: Trash a card from your hand. Gain a card costing the same as the trashed card.
Ill conceived Feast: Trash this card. If you do, gain a card costing up to 5 and a ruins
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LastFootnote

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Re: Puzzle: The Four Mysterious Ruins
« Reply #13 on: August 08, 2012, 10:26:11 am »
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I've said it before; but I definitely think Ruined Library instead of Ruined Smithy. The Ruins would make a lot more sense as buildings or places instead of people. It's effect could be +1 card, or possibly draw to 5 cards in hand.

A smith is a person. A smithy is a location.
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GendoIkari

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Re: Puzzle: The Four Mysterious Ruins
« Reply #14 on: August 08, 2012, 10:28:04 am »
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I've said it before; but I definitely think Ruined Library instead of Ruined Smithy. The Ruins would make a lot more sense as buildings or places instead of people. It's effect could be +1 card, or possibly draw to 5 cards in hand.

A smith is a person. A smithy is a location.

Interesting... I've been thinking of it wrong this entire time!

I still like Library better than Smithy for Ruins though. Libraries are present in Kingdoms that are doing well; in the Dark Ages of a Kingdom, seems that Libraries would not be in function. Smithies would still be functioning fine.
« Last Edit: August 08, 2012, 10:29:36 am by GendoIkari »
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Kahryl

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Re: Puzzle: The Four Mysterious Ruins
« Reply #15 on: August 08, 2012, 10:29:34 am »
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I've said it before; but I definitely think Ruined Library instead of Ruined Smithy. The Ruins would make a lot more sense as buildings or places instead of people. It's effect could be +1 card, or possibly draw to 5 cards in hand.

A smith is a person. A smithy is a location.

Interesting... I've been thinking of it wrong this entire time!

There are two people on the smithy card.. have you been calling it smithyies!?
« Last Edit: August 08, 2012, 10:31:17 am by Kahryl »
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jmieden

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Re: Puzzle: The Four Mysterious Ruins
« Reply #16 on: August 08, 2012, 10:33:30 am »
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My guess:

Ruined Smithy (or Lab): +2 cards
(reason: we have 2 cost cards that give +3 cards, put one back (Courtyard) and +2 cards with extra effects (Moat, Steward)
Even +2 cards seems like a substantial step down from what we have already and matching the value of a buy.

Ruined Village: +2 actions
(reason: we have 2 cost cards that give +2 actions, but always give extra things (Native Village, Crossroads for the first, Hamlet for a discard)

Ruined Festival or something: +2 coins
(reason: we have 2 cost cards that give +2 coins, but always provide an additional effect (Duchess, Embargo)

Ruined Market: +1 buy
(reason: we already know this one)

Ruined Chapel: Trash one card from your hand
No reason for this one, it's just a wild guess- Donald said we wouldn't figure it out. This one makes sense, so it's probably not right.

Edit: not Steward... I guess I have Squire on the brain :P
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GendoIkari

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Re: Puzzle: The Four Mysterious Ruins
« Reply #17 on: August 08, 2012, 10:34:23 am »
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I've said it before; but I definitely think Ruined Library instead of Ruined Smithy. The Ruins would make a lot more sense as buildings or places instead of people. It's effect could be +1 card, or possibly draw to 5 cards in hand.

A smith is a person. A smithy is a location.

Interesting... I've been thinking of it wrong this entire time!

There are two people on the smithy card.. have you been calling it smithyies!?

I've been playing so much Isotropic, I don't remember what any of the cards actually look like! :)
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werothegreat

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Re: Puzzle: The Four Mysterious Ruins
« Reply #18 on: August 08, 2012, 11:06:19 am »
+1

All this talk of Ruined Smithies reminds me that I used to play Dominion with a Cantonese fellow.  His accent was rather thick, and he'd insist on pronouncing it "Smiffly."
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Varsinor

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Re: Puzzle: The Four Mysterious Ruins
« Reply #19 on: August 08, 2012, 11:19:53 am »
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(reason: we have 2 cost cards that give +2 coins, but always provide an additional effect (Duchess, Embargo)

The additional effect of Duchess is neutral though, and not usually an advantage for the guy playing it.

I am sure your predictions for Ruins which give +2 Cards or +$2 are off. Overall such a card wouldn't be something bad often enough, there are almost as many kingdoms where you'd voluntarily take that card for free (and benefit from it) as where you wouldn't. There were quite a few occasions where I have bought a Moat for 2 although there were no attack cards and quite a few occasions were I have gained or bought a Duchess although I couldn't expect to profit from its extra function more than my opponent. Also, you'd probably buy out those +2-Ruins in many Goons games.
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NoMoreFun

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Re: Puzzle: The Four Mysterious Ruins
« Reply #20 on: August 08, 2012, 12:02:58 pm »
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On second thoughts
+1 Buy is something that is sometimes useful, but usually not, and the card's as good as dead most of the time
This makes me think that the other ruins will be things like:
*"Draw until you have 4 cards in hand" (Ruined Library)
*"Trash a curse" (Ruined Chapel)
*"Gain a copper - put it on top of your deck" (Ruined Mine)
*"+2 actions, discard 2 cards" (Ruined Village)
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jmieden

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Re: Puzzle: The Four Mysterious Ruins
« Reply #21 on: August 08, 2012, 12:03:45 pm »
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The additional effect of Duchess is neutral though, and not usually an advantage for the guy playing it.

It's best extra effect imo is the "gain it with Duchy" thing. This makes it virtually a 0 in many cases. It's other effect can be beneficial to all players. You're probably right, and I could see the coin only being +1, but it didn't seem as useful as +1 buy.

Quote from: Varsinor
I am sure your predictions for Ruins which give +2 Cards or +$2 are off. Overall such a card wouldn't be something bad often enough, there are almost as many kingdoms where you'd voluntarily take that card for free (and benefit from it) as where you wouldn't. There were quite a few occasions where I have bought a Moat for 2 although there were no attack cards and quite a few occasions were I have gained or bought a Duchess although I couldn't expect to profit from its extra function more than my opponent. Also, you'd probably buy out those +2-Ruins in many Goons games.

I think you're right here, but I couldn't figure out a better way to do a drawer. I didn't think +1 Card made any sense. I kinda like the suggestion posited earlier about +2 Cards, discard one card by

Ruined Lab: +2 cards, discard a card


It might even be a Ruined Courtyard- +2 Cards, put one card back on your deck, although this may be more of a benefit for splitting terminals than a handicap for having to keep whatever card you put back in your deck cycle.

Maybe "+2 Cards, discard 1 treasure card, or reveal a hand with no treasure" or something.
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jmieden

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Re: Puzzle: The Four Mysterious Ruins
« Reply #22 on: August 08, 2012, 12:04:52 pm »
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*"Trash a curse" (Ruined Chapel)

Or maybe- Ruined Chapel: "Trash one curse or Ruins card."
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NoMoreFun

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Re: Puzzle: The Four Mysterious Ruins
« Reply #23 on: August 08, 2012, 12:08:40 pm »
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*"Trash a curse" (Ruined Chapel)

Or maybe- Ruined Chapel: "Trash one curse or Ruins card."

That will be very, very useful in almost every game with a looter.
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jmieden

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Re: Puzzle: The Four Mysterious Ruins
« Reply #24 on: August 08, 2012, 12:15:28 pm »
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*"Trash a curse" (Ruined Chapel)

Or maybe- Ruined Chapel: "Trash one curse or Ruins card."

That will be very, very useful in almost every game with a looter.

It would be out every game with a looter, so it would always have value. Maybe that makes your suggestion more compelling. The +1 buy would be the same way- only ok on a select few boards, but still bad.
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