Hmm, well I haven't seen a kingdom like this come up in awhile, so I took a little longer to enjoy myself thoroughly.
$5: City, Ghost Ship, Treasury, Upgrade, Vault
$4: Bridge, Conspirator, Worker's Village
$3: Workshop
$2: Native Village
http://dominion.isotropic.org/gamelog/201201/10/game-20120110-201607-600a884e.htmlThe turns were fairly tame for the most part, but I got a lot of VP on turn 16.
— FishingVillage's turn 16 —
FishingVillage plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
FishingVillage plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
FishingVillage plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
FishingVillage plays a Conspirator.
... drawing 1 card and getting +1 action and +$2.
FishingVillage plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
FishingVillage plays a Conspirator.
... drawing 1 card and getting +1 action and +$2.
FishingVillage plays a City.
... (FishingVillage reshuffles.)
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
FishingVillage plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
FishingVillage plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
FishingVillage plays a Ghost Ship.
... drawing 2 cards.
... Fucoid Mass puts 2 cards back on the deck.
... Khaim puts 2 cards back on the deck.
FishingVillage plays a Bridge.
... getting +1 buy, +$1, and reducing all costs by $1.
FishingVillage plays a Bridge.
... getting +1 buy, +$1, and reducing all costs by $1.
FishingVillage plays a Bridge.
... getting +1 buy, +$1, and reducing all costs by $1.
FishingVillage plays a Workshop.
... gaining a Duchy.
FishingVillage plays a Workshop.
... gaining a Vault.
FishingVillage plays 3 Coppers.
FishingVillage buys a Province.
FishingVillage buys a Province.
FishingVillage buys a Province.
(FishingVillage draws: a Copper, a Province, a Worker's Village, a Silver, and a City.)
I let the other players know what I was up to too, right from the start. That they didn't try the same thing, meant I felt pretty confident about steamrolling them.
I probably should've started trashing a lot earlier, but I wanted to see if I could finish the game with all my Coppers and Estates remaining in my deck and no additional treasure. I couldn't get to that point though
I really wanted to Workshop a Province too.
For those interested, I have the chat room log attached.