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Author Topic: Dark Ages Preview #2: Feodum, Cultist, Ruined Market  (Read 184363 times)

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ashersky

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Re: Dark Ages Preview #2
« Reply #75 on: August 07, 2012, 10:03:41 am »
0

Oh, Feodum and Trusty Steed.

And the long-awaited buff to Explorer.
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bedlam

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Re: Dark Ages Preview #2
« Reply #76 on: August 07, 2012, 10:04:24 am »
0

What could the weird one be?

Ruined Monument - +.1 VP
Ruined Gardens - Worth one VP for every 30 cards in your deck.
Ruined Golem - Play one action from your deck
Ruined Library - Draw up to five cards in hand
Ruined Militia - Opponent discards down to five cards in hand
Ruined Pawn - Choose 1: +1 Buy
Ruined Island - 1 VP. You may set this aside with another card, but they will NOT be returned to your deck at the end of the game.

This game deserves its own thread, with a prize for the right guess.
Ruined Chancellor: You may put your hand into the discard pile.

Ruined Chapel: Return the last card you trashed to your deck
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Cuzz

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Re: Dark Ages Preview #2
« Reply #77 on: August 07, 2012, 10:04:45 am »
+1

Ok, so the Ruined Lab variant is obvious: +1 Card
And, the ruined terminal Silver (no idea which one he'll pick) is going to be +$1.
The interesting question is: will the Ruined Village be +2 Actions or just +1 Action? I'm guessing +2 because outside of some Conspirator niche cases, an action that does nothing has no redeeming quality.

+1 card has no redeeming qualities, either.
Well there's a difference.  Ignore KC, TR, conspirator, HoP, peddler, etc.  Then there's no reason to play the +action.  There's no detriment.
Sometimes, however, you do want to play the +1 card.

Don't forget library and watchtower.
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Re: Dark Ages Preview #2
« Reply #78 on: August 07, 2012, 10:05:00 am »
+4

How about opening Trader/Embargo, embargoing the Feoda (I just looked up the plural), picking up more Traders and then get a free Silver on most Feoda buys?

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Re: Dark Ages Preview #2
« Reply #79 on: August 07, 2012, 10:05:39 am »
0

What could the weird one be?

Ruined Monument - +.1 VP
Ruined Gardens - Worth one VP for every 30 cards in your deck.
Ruined Golem - Play one action from your deck
Ruined Library - Draw up to five cards in hand
Ruined Militia - Opponent discards down to five cards in hand
Ruined Pawn - Choose 1: +1 Buy
Ruined Island - 1 VP. You may set this aside with another card, but they will NOT be returned to your deck at the end of the game.

This game deserves its own thread, with a prize for the right guess.
Ruined Chancellor: You may put your hand into the discard pile.

I could see Ruined Chancellor being the "+$1" Ruin, actually.

Ruined Chapel- "Trash a card from your hand", is probably too good to be a Ruin, but I wouldn't rule it out entirely.
Ruined Bureaucrat- "Gain a Copper, putting it on your deck."
Ruined Feast- "Trash this card."

Thirding or fourthing the sentiment that all the Ruins will be taken from base set cards.

(EDIT:  "Warning.  11 new replies have been made."  Yikes.)
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jotheonah

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Re: Dark Ages Preview #2
« Reply #80 on: August 07, 2012, 10:06:33 am »
0

A free Silver? You want to buy the Feoda first, then Embargo the Silver pile 10 times, and then somehow get like $9 and 3 buys with Trader in hand.  Not exactly practical, but definitely awesome.
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Glooble

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Re: Dark Ages Preview #2
« Reply #81 on: August 07, 2012, 10:06:50 am »
0

Ruined Tactician

Discard your hand.
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jotheonah

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Re: Dark Ages Preview #2
« Reply #82 on: August 07, 2012, 10:07:20 am »
0

Oh, Feodum and Trusty Steed.

And the long-awaited buff to Explorer.

A situation where you would choose NOT to reveal a Province?
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Davio

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Re: Dark Ages Preview #2
« Reply #83 on: August 07, 2012, 10:08:10 am »
+3

Ruined Ghost Ship: For art, see Ghost Ship.
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Glooble

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Re: Dark Ages Preview #2
« Reply #84 on: August 07, 2012, 10:09:13 am »
+14

oh, and Ruined Tournament is how you get the booby prizes, like Pony and Bag of Copper.
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Re: Dark Ages Preview #2
« Reply #85 on: August 07, 2012, 10:09:29 am »
0

And the long-awaited buff to Explorer.

I don't see this as being a real buff to the Silver gainers, as Silver gainers are already pretty good for many alternative victory strategies, like in non-rush Gardens, SR, Duke.  I don't expect this to peak much higher than these three.
So we have another victory card where a medium treasure strategy is viable, and this time Silver is explicitly named, but more or less every set (or at least every second) has such a card.
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Re: Dark Ages Preview #2
« Reply #86 on: August 07, 2012, 10:09:57 am »
+2

So, Cultist looks really strong. Really, it's a Laboratory with a bunch of other benefits, including a Curse variant attack. It's a Laboratory because you can keep playing copies of it (provided you have them, sort of like Lab), which is easier because it's drawing cards. It's not completely equivalent to Lab, because you can't play any other Actions, but then it has the benefit of giving your opponents these mostly useless cards. Oh, and you can trash it for a nice pay off.
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Polk5440

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Re: Dark Ages Preview #2
« Reply #87 on: August 07, 2012, 10:11:01 am »
+3

Ruinses, it turns out, are a pile of cards like Curses, with three ways to get them, besides just buying them or something. They only show up in games with a Looter, which is a word you may have been wondering about on Cultist. There are five different ones (ten copies each) and they’re shuffled together, I’m not making this up.

Actually, I was under the impression that Donald DID, in fact, make this game up. 

Quote
As with Curses you only use ten total per opponent. Not two of each per opponent, just whatever random mix you got. So when you play Cultist, your opponent will get one of these five cards. You will know which one is on top of the Ruins pile, but not what’s under it. You won’t really care; even though some are worse than others, they’re all bad.

So that's why Dark Ages is such a large expansion! It's stuffed full of junk....
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jotheonah

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Re: Dark Ages Preview #2
« Reply #88 on: August 07, 2012, 10:11:17 am »
0

CUltist-Conspirator seems like a thing. Or Cultist-Minion. Of course Ruins kinda trash Minion decks.
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GendoIkari

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Re: Dark Ages Preview #2
« Reply #89 on: August 07, 2012, 10:12:11 am »
0

Oh, Feodum and Trusty Steed.

And the long-awaited buff to Explorer.

A situation where you would choose NOT to reveal a Province?

There already were situations though. ;) Fairgrounds and Horn of Plenty come to mind for the simple ones. For more convoluted ones... Forge, Upgrade, and Governor you might really need a Silver in hand instead of a Gold. There might only be 1 Gold left and you are losing. There might only be 1 Silver left and you are winning. There might be 0 Golds left and you want to gain something. There might be some kind of fear of Thief/Noble Brigand/Jester. Ok, I'm done.
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bedlam

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Re: Dark Ages Preview #2
« Reply #90 on: August 07, 2012, 10:12:22 am »
+8

oh, and Ruined Tournament is how you get the booby prizes, like Pony and Bag of Copper.

Ruined Potion: Snape glares at you silently for 5 minutes   >:(
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Davio

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Re: Dark Ages Preview #2
« Reply #91 on: August 07, 2012, 10:13:01 am »
0

You have to be careful with Cultist as you can't really mix them with other cantrips.

Draw a Lab off a Cultist and you're dead.
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rinkworks

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Re: Dark Ages Preview #2
« Reply #92 on: August 07, 2012, 10:13:34 am »
0

Ok, so the Ruined Lab variant is obvious: +1 Card
And, the ruined terminal Silver (no idea which one he'll pick) is going to be +$1.
The interesting question is: will the Ruined Village be +2 Actions or just +1 Action? I'm guessing +2 because outside of some Conspirator niche cases, an action that does nothing has no redeeming quality.

+1 card has no redeeming qualities, either.
Well there's a difference.  Ignore KC, TR, conspirator, HoP, peddler, etc.  Then there's no reason to play the +action.  There's no detriment.
Sometimes, however, you do want to play the +1 card.

I think the distinction is that "+1 Buy" enables you to get some benefit out of having the card in your deck, however niche a situation it might be when you want it.  But "+1 Card" (combos with specific other cards aside) only ever gives you what you would have had if you hadn't had it in the first place, so it doesn't really help.

+1 Card - Eats your action.
+1 Action - Eats a card slot.
+1 Buy - Gives you +Buy!  Now I can get two Provinces!
+$1 - Gives you a coin!  Now I can afford one Province!

Now, nothing says that all the Ruins cards have to be potentially useful, nor that they need to be roughly equivalent in strength.  But there IS a fundamental difference between the first two, which require combos to do anything for you, and the last two, which are simply meager benefits.
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Gansura

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Re: Dark Ages Preview #2
« Reply #93 on: August 07, 2012, 10:14:07 am »
0

What could the weird one be?

Ruined Monument - +.1 VP
Ruined Gardens - Worth one VP for every 30 cards in your deck.
Ruined Golem - Play one action from your deck
Ruined Library - Draw up to five cards in hand
Ruined Militia - Opponent discards down to five cards in hand
Ruined Pawn - Choose 1: +1 Buy
Ruined Island - 1 VP. You may set this aside with another card, but they will NOT be returned to your deck at the end of the game.

This game deserves its own thread, with a prize for the right guess.
Ruined Chancellor: You may put your hand into the discard pile.

I could see Ruined Chancellor being the "+$1" Ruin, actually.

Ruined Chapel- "Trash a card from your hand", is probably too good to be a Ruin, but I wouldn't rule it out entirely.
Ruined Bureaucrat- "Gain a Copper, putting it on your deck."
Ruined Feast- "Trash this card."

Thirding or fourthing the sentiment that all the Ruins will be taken from base set cards.

(EDIT:  "Warning.  11 new replies have been made."  Yikes.)

Bureaucrats are already ruined. I know; I live in DC.

Ruined Cellar: Discard a card.
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ashersky

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Re: Dark Ages Preview #2
« Reply #94 on: August 07, 2012, 10:14:50 am »
0

A free Silver? You want to buy the Feoda first, then Embargo the Silver pile 10 times, and then somehow get like $9 and 3 buys with Trader in hand.  Not exactly practical, but definitely awesome.

So what's the fastest way to empty Feoda and silvers?  How many turns does it take in solitaire?  Sounds like a solo challenge!  You could use Gardens as a stand-in on Iso.
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Re: Dark Ages Preview #2
« Reply #95 on: August 07, 2012, 10:16:14 am »
0

So, Cultist looks really strong. Really, it's a Laboratory with a bunch of other benefits, including a Curse variant attack. It's a Laboratory because you can keep playing copies of it (provided you have them, sort of like Lab), which is easier because it's drawing cards. It's not completely equivalent to Lab, because you can't play any other Actions, but then it has the benefit of giving your opponents these mostly useless cards. Oh, and you can trash it for a nice pay off.

Interesting. I was thinking it looks more like an altered Witch than Laboratory. I think it will be hard to get a bunch of Cultists in one deck, especially if your opponents also get them and give out Ruins. I think the Lab-like effect will be pretty minimal in most games. But, it's +2 Cards and give out Ruins is a lot like Witch, with the bonuses of being able to play Cultists without actions and on-trash benefits showing how much weaker giving Ruins are than giving Curses.
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Re: Dark Ages Preview #2
« Reply #96 on: August 07, 2012, 10:17:19 am »
0

Yes! KC-Cultist means that you are three times allowed to play another Cultist (no, not allowed to play three times, I see that).  That's a really flippin' allowed choice

Outside of Feoda being an awesome word, Donald has verified that the plural of Ruins is Ruinses.  Brilliant.
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GendoIkari

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Re: Dark Ages Preview #2
« Reply #97 on: August 07, 2012, 10:20:05 am »
+1

Yes! KC-Cultist means that you are three times allowed to play another Cultist (no, not allowed to play three times, I see that).  That's a really flippin' allowed choice

Outside of Feoda being an awesome word, Donald has verified that the plural of Ruins is Ruinses.  Brilliant.

Looking forward to all the threads on the rules forum of newbies asking if when you KC a Cultist, if you get to draw 6 cards and then play another Cultist 3 times.
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bedlam

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Re: Dark Ages Preview #2
« Reply #98 on: August 07, 2012, 10:20:44 am »
+1

CUltist-Conspirator seems like a thing. Or Cultist-Minion. Of course Ruins kinda trash Minion decks.

Cultist-conspirator... Your conspirator would already be activated because you would have to play a village first in order to play both cultist and conspirator
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Re: Dark Ages Preview #2
« Reply #99 on: August 07, 2012, 10:21:01 am »
+3

Yes! KC-Cultist means that you are three times allowed to play another Cultist (no, not allowed to play three times, I see that).  That's a really flippin' allowed choice

Outside of Feoda being an awesome word, Donald has verified that the plural of Ruins is Ruinses.  Brilliant.

Nasty Ruinses, they took our precious.
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