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Author Topic: Mini-Set Design Contest, Challenge #9: Terminal Silver!  (Read 43926 times)

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zahlman

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #100 on: August 10, 2012, 06:28:58 pm »
0

Quote
Garnet: A better Chancellor if you want to "activate" it.  Suppose that you've played all of your good cards.  Wouldn't it be great to put those good cards back on top of the deck without shuffling in the junk at the bottom?  Garnet does that.  One question / clarification I'd have is whether Garnet would trigger a Stash reshuffle.  That is, can I put the Stashes atop the deck too?  I think, maybe… so this should be better than Chancellor… not sure how much better.  I like trying to make Chancellor better.

I think it's the same as if you shuffled in Actions with Inn.

Not quite.  Garnet lets you retrieve your high-value money as well as your high-value actions.

What I meant was, the Stash ruling is (or should be) the same.
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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #101 on: August 12, 2012, 07:25:12 am »
0

In trying to adjust for one problem with my card, I created a huge other problem that I didn't realize. Yeah, my card is awful!

I second this emotion.  Although I'm really, really new to making up cards, it's fun to read just how far off my thinking was!
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Adrienaline

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #102 on: August 12, 2012, 09:16:28 am »
+1

In trying to adjust for one problem with my card, I created a huge other problem that I didn't realize. Yeah, my card is awful!

I second this emotion.  Although I'm really, really new to making up cards, it's fun to read just how far off my thinking was!

Same, didn't realise how bad my card was.
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rinkworks

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #103 on: August 16, 2012, 11:32:59 am »
+2

The results for the Terminal Silver contest are in!

As a reminder, here are the criteria for this challenge:

Quote
Create a Terminal Silver card that conforms to the following constraints:

(1) The card type must be "Action" or "Action-Attack."  No other type or dual-type combinations are permitted.
(2) The card must provide exactly +$2 each time it is played; never any more or less.  Receipt of the +$2 cannot be conditional in any way.
(3) The card must be a terminal; that is, it must never provide +Actions.
(4) The player must have one fewer card in his hand after playing the card than he did beforehand.  Edge case exceptions to this rule are permitted.
(5) The card may not gain any Treasure cards to hand.  (Gaining them elsewhere is fine.)
(6) The card must not have a horizontal line in the card text.  To put it another way, it may only have "on play" effects; no "while in play," "on buy," or "on gain" effects are permitted.  Additionally, it may not have any special rules (Duchess, Embargo) or setup instructions (Black Market).

These criteria were very restrictive, but as I hoped, you all rose to the challenge and exhibited broad creativity in fulfilling the requirements of the challenge.  My own card might have been this twist on targeted discard:

Mercenary
$5 - Action-Attack
+$2
Each other player chooses a card from his hand and reveals the rest.  You choose one revealed card for each player to discard.


It doesn't sting as much as Pillage, because you get to save your best card, but it still hurts worse than Militia most of the time, hence the higher cost.  Ok, with that out of the way, let's get to your cards:


#1 - Carpenter by Nicrosil with 17 points (Ruby)
$3 - Action
+$2
You may trash this card. If you do, gain a card costing at most $4.


Lots of attacks in this batch, but the winner is friendlier.  At first blush, it looks like a Workshop variant, but I see it more as an early-game kickstarter.  With good 4's on the board, you can retroactively turn a 3/4 opening into a 4/4 opening.  I think popsofctown nailed an important use:  if you want to ramp up an engine that depends on $4 and $5 cards, use your $3 opening buy on this instead of Silver long enough to get a couple engine cards, then convert this into an engine piece.

Unlike the last pair of challenges, this pair were close races.  Hot on Carpenter's heels:


#2 - Town Fool by andwilk with 16 points (Tanzanite)
$4 - Action-Attack
+$2
All other players gain a Curse and choose to either trash a card from their hand or draw a card.

#3 - Street Performer by Tables with 14 points (Onyx)
$3 - Action
+$2
At the start of Clean-up this turn, choose up to two cards you have in play. For each you would discard from play this turn, shuffle it into your deck.

#4 (tie) - Tortoise by blueblimp with 13 points (Spinel)
$4 - Action
+$2
Reveal the top card of your deck and either trash it, discard it, or put it back.

#4 (tie) - Financier by Mecherath with 13 points (Hackmanite)
$5 - Action-Attack
+$2
Choose one of the following:
Gain a Copper, each other opponent gains a Curse;
Gain a Silver, each other opponent gains a Copper;
Gain a Gold, each other opponent gains a Silver.

#6 - Astronomer by Davio with 12 points (Sunstone)
$4 - Action
+$2
Reveal the top 4 cards of your deck.
Discard all revealed Victory and Curse cards.
Put all revealed Treasure cards on the bottom of your deck in any order.
Put all revealed Action cards on the top of your deck in any order.

#7 - Monolith by Tdog with 11 points (Rhodonite)
$5 - Action
+$2
+1 VP for every $4 you spend this turn, rounded down.

#8 (tie) - Presbytery by ChocophileBenj with 9 points (Zircon)
$3 - Action
+$2
Reveal two cards from your hand.  The player to your left chooses one of them for you to trash.

#8 (tie) - Trapper by Fragasnap with 9 points (Topaz)
$3 - Action
+$2
Name a card costing up to $2 and then reveal the top 3 cards of your deck.
If any copies of the named card are revealed, trash them and discard the rest.  Otherwise: Discard the revealed cards and gain a copy of the named card, putting it on top of your deck.

#8 (tie) - Recycler by zxcvbn2 with 9 points (Garnet)
$4 - Action
+$2
After playing this card, shuffle your discard pile and place it on top of your draw pile.

#8 (tie) - Auctioneer by Dsell with 9 points (Ammolite)
$4 - Action
+$2
You may reveal a Victory card from your hand. If you do, gain a card costing less than the revealed card.

#12 (tie) - Scaffold by Kirian with 8 points (Howlite)
$5 - Action
+$2
Choose one:  Gain a token, or gain a card costing up to 1 per token on your mat.  If you gained a Victory card, return two tokens to the supply.

#12 (tie) - Pillar by nopawnsintended with 8 points (Dioptase)
$5 - Action
+$2
+2 Cards, discard 2 cards.  For each Copper discarded, +1 VP.

#12 (tie) - Miscreant by eHalcyon with 8 points (Apatite)
$4 - Action-Attack
+$2
Each other player discards a card from his hand that is not a Victory card (or reveals a hand with only Victory cards) and gains a Copper, putting it in his hand.

#12 (tie) - Coffer by GeoLib with 8 points (Amazonite)
$5 - Action
+$2
Discard any number of cards.
Draw the same number of cards. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.

#16 (tie) - Ranger by jonts26 with 7 points (Serpentine)
$5 - Action
+$2
Reveal the top 4 cards of your deck. Discard the revealed Victory and Curse cards and put the rest back on top in any order.
If you discarded 1 or more cards, you may gain a Copper.
If you discarded 2 or more cards, you may gain a Silver.
If you discarded 3 or more cards, you may gain a Gold.
--
(Rule clarification: The Treasure-gaining clauses are independent. If you discard 3 cards you may gain any or all of Copper, Silver, and Gold.)

#16 (tie) - Cultist by Watno with 7 points (Jade)
$2 - Action
+$2
You may gain a Cultist in hand. If you do, trash a card from your hand.

#16 (tie) - Archer by RobertJ with 7 points (Ametrine)
$4 - Action-Attack
+$2
Each other player with at least 4 cards in hand reveals a card from hand and either discards it or puts it on top of his deck, your choice.

#19 (tie) - Tinker by Guy Srinivasan with 6 points (Peridot)
$4 - Action-Attack
+$2
+1 Buy
Each other player reveals the top card of his deck and then puts it back. If the revealed card was not Copper, he gains a Copper, putting it on top of his deck.

#19 (tie) - Magician by Saucery with 6 points (Melanite)
$4 - Action
+$2
Reveal the top and bottom cards of your deck, then reveal a card from your hand. Place one of the revealed cards in your hand, one on top of your deck, and trash the remaining card.

#19 (tie) - Flood by heatthespurs with 6 points (Jasper)
$3 - Action-Attack
+$2
Each other player reveals the top 2 cards of his deck. He gains a number of Coppers equal to the number of Action cards revealed. Discard all revealed cards.

#19 (tie) - Marquee by Archetype with 6 points (Aventurine)
$4 - Action
+$2
You may trash this card. If you do, gain a Victory card costing 5 or less.

#19 (tie) - Overseer by shark bait with 6 points (Aquamarine)
$4 - Action Attack
+$2
Each player including yourself draws a card and reveals their hand.  For each hand revealed, choose one card and return it to the top of each player's deck.

#19 (tie) - Tax Collector by dnkywin with 6 points (Amethyst)
$3 - Action-Attack
+$2
Each other player may discard a Treasure or Victory card; if he doesn't, he gains a Curse.

#25 (tie) - Bat by Powerman with 4 points (Pearl)
$3 Action
+$2
You may choose to have each opponent draw a card.  If they do, +2VP.

#25 (tie) - Almost Strictly Better Than Fortune Teller by Grujah with 4 points (Moonstone)
$4 - Action-Attack
+$2
Name a card.
Every other player reveals cards from their deck until they reveal the named card.
They discard it or put it on top of their deck, your choice.
They discard the other revealed cards.

#25 (tie) - Press Gang by hamcannon with 4 points (Labradorite)
$4 - Action
+$2
Reveal the top card of your deck. Gain a card costing exactly $1 less.

#25 (tie) - Kingdom Builder by WanderingWinder with 4 points (Kunzite)
$5 - Action
+$2
You may discard a Victory card costing up to $6. If you do, gain a Victory card costing up to $3 more than the discarded card, putting it into your hand.

#29 (tie) - Dealer by razorborne with 3 points (Sapphire)
$3 - Action
+$2
Each player (including you) reveals the top card of his deck. if yours has or is tied for the lowest cost in $, +2 Buys.

#29 (tie) - Purser by Qvist with 3 points (Obsidian)
$4 - Action
+$2
Gain a Silver.

#29 (tie) - Miner by Graystripe77 with 3 points (Citrine)
$4 - Action
+2 Cards
+1 Buy
+$2
Discard 2 cards.

#29 (tie) - Healer by Schneau with 3 points (Celestite)
$5 - Action
+$2
Look through your discard pile and trash up to 2 cards from it.

#29 (tie) - Scammer by PenPen with 3 points (Brandburg)
$6 - Action-Attack
+$2
Each other player trashes a Treasure card from his hand. He then gains a Treasure card costing at most $3 less than it (cost of gained card must be no lower than $0), and may choose to put it in his hand. Otherwise he reveals his hand with no Treasure cards.

#29 (tie) - Black Knight by Adrienaline with 3 points (Beryl)
$4 - Action-Attack
+$2
Draw 2 cards.
Discard 2 cards.
Everyone else discards a card and gains a Copper to their hand.

#29 (tie) - Lemon by NoMoreFun with 3 points (Amber)
$1 - Action
+$2
Discard a Treasure from your hand (or reveal a hand with no Treasure).
If you discarded any cards this way, +1 Card.

#36 (tie) - Unions by Michaelf7777777 with 2 points (Turquoise)
$4 - Action-Attack
+$2
Each other player with at least five cards discards a Treasure card (or reveals a hand with no Treasure).

#36 (tie) - Two Is Company by Titandrake with 2 points (Mica)
$5 - Action
+2 Cards
+$2
Discard 2 cards.

#36 (tie) - Tribe by One Armed Man with 2 points (Bloodstone)
$5 - Action-Attack
+$2
Each player reveals the top 2 cards of his deck. You choose 1 for them to place of the bottom of their deck and put the other back. If any non-Victory cards are revealed, gain a copy of one non-Victory card revealed this way.

#36 (tie) - Charlatan by zporiri with 2 points (Axinite)
$5 - Action-Attack
+$2
Each other player gains two Estates or a Curse, his choice.

#36 (tie) - Ferryman by ashersky with 2 points (Alaxandrite)
$3 - Action-Attack
+$2
Trash a card from your hand, then draw a card.
Each other player gains a Curse and a Copper, putting one (their choice) in their hand.

#41 (tie) - Immigration Officer by Tejayes with 1 point (Opal)
$4 - Action-Attack
+$2
Each other player may reveal a Victory or Curse card from his hand. If he doesn't, he may immediately buy a Victory or Curse card, putting it in his hand. If he doesn't, he discards his hand.
--
(Rules clarification: When this is played, each other player may play any number of Treasure cards from his hand, then buy a Victory or Curse card costing up to the total number of $ played. All Treasure cards played this way stay in play until that player's next Cleanup phase.)

#41 (tie) - Storyteller by popsofctown with 1 point (Larimar)
$5 - Action-Attack
+$2
Gain a card costing up to $4, put it on top of your discard pile.
Reveal a card from your hand or the top of your discard pile.  Each opponent chooses one: he gains a copy of that card, or you do, his choice.

#41 (tie) - Chamberlain by Dubdubdubdub with 1 point (Kyanite)
$3 - Action
+$2
You may draw 3 cards. If you do, reveal 3 cards from your hand. The player to your left chooses one for you to discard. Trash the other two.

#41 (tie) - Strictly Better Than Strictly Worse Than Silver by Polk5440 with 1 point (Emerald)
$2 - Action
+$2

#41 (tie) - Gypsy by Robz888 with 1 point (Agate)
$2 - Action-Attack
+$2
Each other player with fewer than 6 cards in hand gains a Copper in hand. If no player gains a Copper this way, discard this from play. Otherwise, play this again.

#46 (tie) - Money Faker by Hks with 0 points (Tourmaline)
$5 - Action-Attack
+$2
Each other player may trash a Copper.
Each other player may discard a Copper. If he does, he gains a Copper. Otherwise, he gains three Coppers.

#46 (tie) - Highwayman by zahlman with 0 points (Malachite)
$4 - Action-Attack
+$2
When you play this card, you may trash it. If you do, +1 VP.
Each other player draws 2 cards, then shows you his hand. You may choose a card from each revealed hand costing up to $3 and trash it. Each other player then discards down to 4 cards in hand.
--
(Rules clarification: Attacked opponents do not see each others' hands.)

#46 (tie) - Piper/Town Watch by Garth One-eye/DWetzel with 0 points (Iolite)
$4 - Action-Attack
+$2
Each other player discards an Action card (or reveals a hand with no Actions).

#46 (tie) - Inquisitor by yuma with 0 points (Chalcedony)
$4 - Action-Attack
+$2
Each other player discards 2 different named cards and gains a Copper.
(If the player reveals a hand of all the same cards, they discard only 1 card.)

#46 (tie) - Laborer by Drab Emordnilap with 0 points (Carnelian)
$1 - Action
+$2
« Last Edit: August 16, 2012, 01:05:33 pm by rinkworks »
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Tdog

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #104 on: August 16, 2012, 11:51:55 am »
0

Woo-hoo 7th place! I was expecting the worst after reading the comments on it.
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PenPen

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #105 on: August 16, 2012, 12:00:17 pm »
0

I'm thankful that I didn't get last place here! I dunno about the other one though...

Anyway congrats to Nicrosil!
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Archetype

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #106 on: August 16, 2012, 12:03:40 pm »
0

Congrats Nicrosil! I was going to vote for you but I forgot to message rinkworks my votes :P
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Mecherath

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #107 on: August 16, 2012, 12:33:19 pm »
0

Glad to not have to scroll too far down for mine.  Not sure if I'll win one, but it's an honor to be near the top in a close race.  Great job Nicrosil!
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Davio

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #108 on: August 16, 2012, 12:50:46 pm »
0

GG to the winner.

6th place, wow, I might even win one someday.  ;D
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Dsell

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #109 on: August 16, 2012, 12:53:22 pm »
0

GG to the winner.

6th place, wow, I might even win one someday.  ;D

I gave yours 2 points! I'm feeling pretty good about my 8th place finish too! Although all of my ideas so far have either gotten between 7-10 points or 0-1 points. Consistently inconsistent?
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eHalcyon

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #110 on: August 16, 2012, 12:56:51 pm »
0

My name is misspelled!

So I tried to follow blueblimp's lead from an earlier pair of contests (the pair with TfB) and submitted cards to #9 and #10 that worked with the "Copper" theme.  I'm glad one of them made it. ;D

I will probably drop that theme in future submissions now.  In my submission to rinkworks, I mused if people were starting to get sick of all the Copper.  But I think there are some other mini-themes that can be pushed...
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ChocophileBenj

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #111 on: August 16, 2012, 01:00:59 pm »
0

Congrats to Nicrosil, but also to the followings because it is much more tied than the two previous one (maybe because it is more generalistic ?) And WanderingWinder, what is the fake ? :)

Archer (Ametrine) was really close to my vandal http://forum.dominionstrategy.com/index.php?topic=2553.0 . So I gave 3 points ^^
I didn't want to submit it because I don't like to take back ideas, I want to create more stuff !
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rinkworks

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #112 on: August 16, 2012, 01:07:26 pm »
0

My name is misspelled!

Aack!  Fixed now.
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Adrienaline

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #113 on: August 16, 2012, 01:23:51 pm »
0

Now I'm confused, negative comments about black knight on this one, positive comments about my card on the potion cost challenge, but this one scored more points... odd.
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zahlman

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #114 on: August 16, 2012, 01:26:01 pm »
0

Wait, I got points for the other one but not this? WTF? (I think this one probably needs to cost 5, on reflection...)
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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #115 on: August 16, 2012, 01:51:44 pm »
0

So the lesson here is, don't design cards at 2 AM because you make silly cards. At the time, Mica seemed really funny. Now, not so much. At least it got 2 points.
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DWetzel

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #116 on: August 16, 2012, 02:08:56 pm »
0

Wow, zero?  Really?  That seems.. harsh.
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ashersky

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #117 on: August 16, 2012, 02:41:10 pm »
0

So the lesson here is, don't design cards at 2 AM because you make silly cards. At the time, Mica seemed really funny. Now, not so much. At least it got 2 points.

I'm there in the 2 point range with you with my Ferryman/Alaxandrite.  You know, at the time I thought, ok, so it's a strong attack, but has so many chances to backfire (take the curse in hand, pass it right back or just TFB it to something else...take the copper in hand and buy your 5 action, gold, province...) that it wouldn't be overpowered...I saw it as an attack that competed with Swindler at the 3 price point, turned out to be an OP Mountebank clone...

What can I say?  It was my first card, and I clearly don't have a grasp on this.  Maybe better at $5?  $6?  Thanks to the two who gave me votes!

#36 (tie) - Ferryman by ashersky with 2 points (Alaxandrite)
$3 - Action-Attack
+$2
Trash a card from your hand, then draw a card.
Each other player gains a Curse and a Copper, putting one (their choice) in their hand.
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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #118 on: August 16, 2012, 02:47:21 pm »
+1

Wow, zero?  Really?  That seems.. harsh.
If you wanted a point you could have *gasp* voted!
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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #119 on: August 16, 2012, 03:02:25 pm »
0

There is that.
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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #120 on: August 16, 2012, 03:35:47 pm »
0

Wow, zero?  Really?  That seems.. harsh.
If you wanted a point you could have *gasp* voted!

Does the act of voting give you a point?  Because you can't vote for yourself.  Rinkworks' scripts automatically dis-count self votes.
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eHalcyon

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #121 on: August 16, 2012, 03:36:57 pm »
0

Wow, zero?  Really?  That seems.. harsh.
If you wanted a point you could have *gasp* voted!

Does the act of voting give you a point?  Because you can't vote for yourself.  Rinkworks' scripts automatically dis-count self votes.

If you participate in voting for others, you get a bonus point!  Read the OP... :P

Edit: Sorry, not the OP, the ballot.  I'll quote it, to make up for my error!

By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge.  This is to incentivize contestants to submit votes.  (My script does this automatically, so don't worry that I'll forget to do this.)
« Last Edit: August 16, 2012, 03:38:37 pm by eHalcyon »
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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #122 on: August 16, 2012, 03:41:07 pm »
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This is the best challenge so far, for me, because my first and second favorites made first and second respectively :)
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Davio

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #123 on: August 16, 2012, 04:58:10 pm »
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GG to the winner.

6th place, wow, I might even win one someday.  ;D

I gave yours 2 points! I'm feeling pretty good about my 8th place finish too! Although all of my ideas so far have either gotten between 7-10 points or 0-1 points. Consistently inconsistent?
Thanks!

That really skyrockets my effort vs reward ratio!  ;D
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BSG: Cagprezimal Adama
Mage Knight: Arythea

One Armed Man

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Re: Mini-Set Design Contest, Challenge #9: Terminal Silver!
« Reply #124 on: August 16, 2012, 05:11:30 pm »
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GG to the winner.

6th place, wow, I might even win one someday.  ;D

I think that your Astronomer is almost identical to my Scribe from the deck improver contest, which also got 6th.
I have decided that if I make a fanset, it would include the following version.

$4 - Action
+$2
Reveal the top 4 cards of your deck. Put the Curses in your hand, put the Treasure cards on the bottom of your deck in any order, discard the Victory cards, and put all revealed Action cards on the top of your deck in any order.
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