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Author Topic: Beyond the Impossible - Empty the Supply by Turn 5  (Read 15805 times)

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Celestial Chameleon

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Beyond the Impossible - Empty the Supply by Turn 5
« on: August 02, 2012, 07:33:55 am »
+18

Because my previous challenge wasn't hard enough:

Challenge: In a solitaire game of Dominion with perfect shuffle luck, gain every card in the Supply by the end of Turn 5.

I will post my solution in 2 weeks time, or if anyone can solve this before then.

Edit: Outpost and Possession turns do count against the turn limit.
« Last Edit: August 03, 2012, 06:35:52 am by Celestial Chameleon »
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Thisisnotasmile

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #1 on: August 02, 2012, 08:36:51 am »
+6

+1 for claiming to be able to do this. Now I wait... for two weeks.
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gman314

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #2 on: August 02, 2012, 05:12:13 pm »
0

With you on the waiting! Although, given the number of puzzles that use turn 5 as a deadline, it was only a matter of time before someone figured out how to acquire everything.
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Grujah

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #3 on: August 02, 2012, 05:40:38 pm »
0

I call solution is with - Border Village, Haggler, Talisman, Duchess.  ;D
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Morgrim7

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #4 on: August 02, 2012, 07:07:59 pm »
0

Wow. That is…incredible.
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Young Nick

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #5 on: August 02, 2012, 07:29:17 pm »
0

I call solution is with - Border Village, Haggler, Talisman, Duchess.  ;D

Also maybe King's Court, Bridge, Develop, Ironworks, Nobles.
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cayvie

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #6 on: August 02, 2012, 08:00:33 pm »
0

I call solution is with - Border Village, Haggler, Talisman, Duchess.  ;D

Also maybe King's Court, Bridge, Develop, Ironworks, Nobles.

aaaand governor
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Morgrim7

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #7 on: August 02, 2012, 08:02:20 pm »
0

I call solution is with - Border Village, Haggler, Talisman, Duchess.  ;D

Also maybe King's Court, Bridge, Develop, Ironworks, Nobles.

aaaand governor
Too slow for only 5 turns. Nobles already fills that spot.
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Grujah

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #8 on: August 02, 2012, 08:03:24 pm »
0

Black Market, Watchtower, Hamlet, Crossroads?
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Morgrim7

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #9 on: August 02, 2012, 08:04:52 pm »
0

Black Market, Watchtower, Hamlet, Crossroads?
Watchtower and Crossroads are good guesses, I dunno about BM and Hamlet.
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"Oh sweet merciful heavens.

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Grujah

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #10 on: August 02, 2012, 08:23:40 pm »
0

Well, maybe not hamlet. BM if you need more than 10 different cards.
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gman314

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #11 on: August 02, 2012, 09:07:41 pm »
0

What about the puzzle staple: Chancellor?
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Powerman

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #12 on: August 02, 2012, 11:57:40 pm »
0

Black Market, Watchtower, Hamlet, Crossroads?
Watchtower and Crossroads are good guesses, I dunno about BM and Hamlet.

BM is always good... just have YW in it and add in the bane ;)
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Morgrim7

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #13 on: August 02, 2012, 11:59:08 pm »
0

What about the puzzle staple: Chancellor?
That one's almost as important as KC.
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"Oh sweet merciful heavens.

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Mad, I tell you.

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NoMoreFun

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #14 on: August 03, 2012, 06:32:13 am »
0

You didn't specify Outpost or Possession turns counted as turns. Did you mean to? In a solitaire game you can Possess yourself and make "turn 5" last forever.
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Jorbles

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #15 on: August 03, 2012, 01:05:40 pm »
0

Black Market, Watchtower, Hamlet, Crossroads?
Watchtower and Crossroads are good guesses, I dunno about BM and Hamlet.

BM is always good... just have YW in it and add in the bane ;)
But then you have to empty the bane pile too. Although I guess if you're going for bonus points...
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Morgrim7

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #16 on: August 03, 2012, 06:36:16 pm »
0

Does the BM deck and prizes count as being in the supply?
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
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wuthefwasthat

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #17 on: August 03, 2012, 11:14:07 pm »
0

You didn't specify Outpost or Possession turns counted as turns. Did you mean to? In a solitaire game you can Possess yourself and make "turn 5" last forever.

Even without Possession, allowing Outpost alone makes this puzzle fairly easy, given the solution to the last puzzle.

Edit:  By the way, are Colony and Platinum in?  I believe their inclusion makes the puzzle far harder, unlike the last one.
« Last Edit: August 04, 2012, 01:05:36 am by wuthefwasthat »
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michaeljb

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #18 on: August 04, 2012, 02:04:39 am »
0

Edit:  By the way, are Colony and Platinum in?  I believe their inclusion makes the puzzle far harder, unlike the last one.

I guess that's hard mode :p
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wuthefwasthat

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #19 on: August 06, 2012, 04:24:39 am »
+8

Here's my solution.

A high level description:

We'll base the overall solution on the solutions to the predecessor puzzle (gain all Treasures by turn 5).  Key cards for setting up an engine quickly:  Ironworks, Chancellor, Throne Room, King's Court, Watchtower, Bridge, Council Room. 

Our main way to get cards, though, will be Haggler instead of Talisman.  Since we can't Haggle for Victory cards, the hardest part will be buying green.  We will buy green, and Haggle off of it.

We use Border Village instead of Duchy, so that we can Bridge 5 times, rather than 4. 

We use the Black Market deck to introduce cards for helping us gain Estates, which we can't Haggle anything off of.   We use Workshop and Baron (which also gives precious buys!). We use Young Witch in the deck to introduce an 11th Kingdom card.   

Upgrade is this last Kingdom card.  It's useful for getting the engine going at the start of the 5th turn, by getting us 4 costs and drawing.


Here is the solution, in full detail.  I double checked, but there are still probably mistakes, so please let me know!


C = Copper
E = Estate

B = Bridge
H = Haggler
I = Ironworks
K = King's Court
M = Black Market (Contains Young Witch, A = Baron, O = Workshop, Z = Goons)
N = Chancellor
U = Upgrade
R = Council Room
T = Throne Room
V = Border Village
W = Watchtower (bane)

===
Turn 1
===

Draw CCCCE
Play CCCC
Buy I

===
Turn 2
===

Draw CCCEE
Play CCC
Buy N

===
Turn 3
===

Draw CCCIN
Play I for T
Play N, discarding
Play 3 C, buy W

===
Turn 4
===

Draw ITNWC
Play T on I, for T and I, top-decking both
Play W, drawing TICC
Play I, for B.
Play T on N, discarding.
Play CCC, buy K

===
Turn 5
===

Draw TKBIW. 

** Play:
** Hand: TKBIW
** Deck: NTI CCCCCCCEEE

Play T on K. 
-1st K plays B
-2nd K plays I for KKR, revealing W and putting all on top.
Play W, drawing KKRNTI

** Play: T K B I W
** Hand: KKR NTI
** Deck: CCCCCCCEEE

Play T on K.
-1st K plays I, for KUU
-2nd K plays K

** Play: TT KKK B II W
** Hand: N R
** Deck: CCCCCCCEEE KUU

--1st K plays R, drawing CCCCCCCEEE KU
--2nd K plays U, turning EEE into TII, drawing UTI
--3rd K plays K

** Play: TT KKKK B II W R U
** Hand: N CCCCCCC UTI
** Deck: I

---1st K plays I, for KKR
---2nd K plays U, turning CCC into IIB, drawing IKR
---3rd K plays K

** Play: TT KKKKK B III W R UU
** Hand: N CCCC TIR
** Deck: KIIB

----1st K plays I, for KRU
----2nd K plays T
-----1st T plays R, drawing KKIIBRU
-----3rd T plays U, turning CC into II, drawing I
-----2nd T plays B
----3rd K plays K

** Play: TTT KKKKKK BB IIII W RR UUU
** Hand: N CC III KR
** Deck: I

-----1st K plays I, for KKK
-----2nd K plays I, for RII
-----3rd K plays K

** Play: TTT KKKKKKK BB IIIIII W RR UUU
** Hand: N CC I R
** Deck: IKKKRII

------1st K plays I, for MTH
------2nd K plays R, drawing KKK R III MTH
------3rd K plays K

** Play: TTT KKKKKKKK BB IIIIIII W RRR UUU
** Hand: N CC KK R III MTH
** Deck:

-------1st K plays I, for HHH
-------2nd K plays I, for HHH
-------3rd K plays K

** Play: TTT KKKKKKKKK BB IIIIIIIII W RRR UUU
** Hand: N CC K R I MTH
** Deck: HHHHHH

--------1st K plays M, gaining A, O, and Z
--------2nd K plays I gaining HHH
--------3rd K plays K

** Play: TTT KKKKKKKKKK BB IIIIIIIIII W RRR UUU M
** Hand: N CC R TH
** Deck: HHHHHH AOZ HHH

---------1st K plays R, drawing AOZHHHHHHHHH
---------2nd K plays A, gaining EEE
---------3rd K plays O, gaining EEE

** Play: TTT KKKKKKKKKK BB IIIIIIIIII W RRRR UUU M A O
** Hand: N CC TZ HHHHHHHHHH
** Deck: EEEEEE

Play T on Z.  Play N.  Play HHHHHHHHHH.  Play CC. 

We've played 5 Bridges, 3 Barons (not discarding), 2 Goons (same card), 11 Council Rooms, 10 Hagglers, 3 Black Markets, a Chancellor, and 2 Coppers.  We also lost $1 for buying Goons.
This gives us $38, 22 buys, everything costs 5 less, and we have 10 Hagglers in play.

The piles counts are:

  8 Provinces
  8 Duchies
  2 Estates

  30 Golds
  40 Silvers
  53 Coppers

  10 Curses

  0 Hagglers
  0 Ironworks
  0 King's Courts

  10 Border Villages

  8 Bridges
  9 Black Markets
  9 Chancellors
  7 Upgrades
  6 Council Rooms
  7 Throne Rooms
  9 Watchtowers
= 55 non-Border Village Kingdom Cards

Buy 8 Provinces, Haggling to gain 26 Gold, 53 Coppers and a Curse.
Buy 4 Golds, Haggling to gain 40 Silvers.
Buy 10 Border Villages, gaining 8 Duchies and 2 Estates, and Haggling to gain the other 55 Kingdom Cards (King's Court is gone), 9 Curses.


I may be able to also get Platinum and Colony.  Will work on this in the next few days, maybe.  We'd probably want 7 Bridges played, some more money, and just a tad more buys.  In this version, I had 3 extra buys and some leftover money. 
« Last Edit: August 06, 2012, 06:54:20 am by wuthefwasthat »
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Celestial Chameleon

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #20 on: August 06, 2012, 07:16:01 am »
+8

Here's my solution.

Here is the solution, in full detail.  I double checked, but there are still probably mistakes, so please let me know!

The only flaw that I can see is that your third Upgrade turns 2 Coppers into a Council Room and an Upgrade, which is impossible since you only have 3 Bridges in play at that point. That looks easy to fix though.

Before I post my solution though, I'll just see if anyone can do this:

HARD MODE: In a solitaire game of Dominion with perfect shuffle luck, gain every card in the Supply and score over 900 points by the end of Turn 5. Outpost/Possession turn count towards this limit.
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Young Nick

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #21 on: August 06, 2012, 04:10:26 pm »
0

Here's my solution.

Here is the solution, in full detail.  I double checked, but there are still probably mistakes, so please let me know!

The only flaw that I can see is that your third Upgrade turns 2 Coppers into a Council Room and an Upgrade, which is impossible since you only have 3 Bridges in play at that point. That looks easy to fix though.

Before I post my solution though, I'll just see if anyone can do this:

HARD MODE: In a solitaire game of Dominion with perfect shuffle luck, gain every card in the Supply and score over 900 points by the end of Turn 5. Outpost/Possession turn count towards this limit.

Sweet mother of baby unicorns. No. Just no. There is no way you can fit in Goons or whatever it is that you need to fit in. Where is the upper-bound? sheesh
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jonts26

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #22 on: August 06, 2012, 04:48:19 pm »
+2

Before I post my solution though, I'll just see if anyone can do this:

HARD MODE: In a solitaire game of Dominion with perfect shuffle luck, gain every card in the Supply and score over 900 points by the end of Turn 5. Outpost/Possession turn count towards this limit.

You. I like you.
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wuthefwasthat

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #23 on: August 07, 2012, 12:36:00 am »
0

The only flaw that I can see is that your third Upgrade turns 2 Coppers into a Council Room and an Upgrade, which is impossible since you only have 3 Bridges in play at that point. That looks easy to fix though.

Before I post my solution though, I'll just see if anyone can do this:

HARD MODE: In a solitaire game of Dominion with perfect shuffle luck, gain every card in the Supply and score over 900 points by the end of Turn 5. Outpost/Possession turn count towards this limit.

Yeah, I had fixed that issue before you posted (check the timestamp)  :P

This hard mode feels less natural than the one which simply includes Colony/Platinum.  I guess you chose it cause you know it's possible?  (Presumably that's also why 900 and not 1000, a rounder number.  I bet 1000 is possible, given that you've achieved 900, too!) 

Unfortunately, I'm going to be busy and won't have much time to work on this.  So others will need to step it up!  And hey, why is everyone's attitude just like "Man, no way.  Crazy impossible"?  C'mon guys.  Saying we can't fit in Goons is just lacking in imagination :)  My solution to "easy" mode has many places it could use better stuff.

Here is how I think a solution could go:  Take my solution, and replace Upgrade (or maybe Border Village) with Goons.  Border Village can play a similar catalyst role in the middle - I used it to buy Duchies, but it can instead be used as a great card gainer off Ironworks.  During the King's Court chain, we'll focus on getting buys rather than other things.  Our main idea will be to have Black Market will play a bigger role.  Notice that Black Market is not only a buy, but a mid-turn one.  If Goons has been played, we get the points.  And if Haggler has been played, we get to gain cards the cards (from supply)! This is a huge economy boost that I didn't take advantage of at all, previously.  Furthermore, there are many great cards to gain from Black Market: Talisman, alt VP (Vineyard, Fairgrounds, Gardens, etc), Forge, Expand, Baron, Workshop, City, Grand Market, etc.  We will likely want a Watchtower in hand all the time, to trash the many coppers we Haggle. 

So indeed, my intuition is that this is hardly "impossible".  It just takes some time and effort to work out the details!   :P  (Shameless plug for my own puzzle:  Is this more impossible than 12 Provinces on turn 2?)  Someone else should give it a try, as I won't have as much time in the next week. (Sorry Chameleon!)
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Morgrim7

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Re: Beyond the Impossible - Empty the Supply by Turn 5
« Reply #24 on: August 08, 2012, 04:17:17 am »
+1

CC are you human? Or are you the Dominion god, come down to be amused by our reactions to your complete awesomeness?
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
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