But--the treasure you hit also misses a chance to be in your hand. Imagine you play Venture and it skips one Estate then hits a Silver. You get $3 total from the Venture (same as a Gold). You won't draw that Estate into hand this shuffle, but you won't draw that Silver into hand this shuffle, either.
The reason this alters effective density is that it always hits exactly one non-venture treasure but can hit an arbitrary number of non-treasures. So given that you have a lot of ventures, adding green cards a couple shuffles earlier won't matter as much as if you were going for lots of Silver and Gold. So instead of skipping Estate and play a Silver, you can skip an Estate and a Duchy and playing a Silver.
If you have more green cards, then yes it'll skip more green cards on average, but "how many green cards Venture skips" is not the right number to look at here when comparing to basic treasures. (
Edit: The reason is that what's important is the proportion of green-to-treasure that Venture draws compared to the proportion of green-to-treasure in your deck. Skipping more green doesn't help you if you had to junk up your deck to get that effect.)
For the following discussion, assume there are no top-decking cards in play (like Rabble).
There are two kinds of green resilience relevant to us: this-turn value and next-turn sifting. By "this turn value", I mean how much the card gives on the turn you play it. By "next-turn sifting", I mean how much it improves the value of your next turn (and subsequent turns after that).
The this-turn value of Venture and basic treasures is unaffected by greening. For basic treasures, that's obvious, and for Venture it's because it skips over green. The this-turn value of Peddler
is affected by greening, because the "+1 Card" effect will (on average) draw worse cards.
The next-turn sifting effect of basic treasures is obviously none, and for Venture it's essentially none except for when playing Venture triggers a reshuffle (which is complicated, but rare enough in BM decks that I think it's safe to ignore when discussing BM). There are two reasons for this: one is that playing Venture does not, on average, change the coin density of your deck (that's what the theorem says), and the other is that playing Venture does not change the probability of drawing any particular next hand (to see this, imagine Venture draws from the bottom of your deck instead of the top). The next-turn sifting effect of Peddler is obviously none, too.
In conclusion, for both types of green resilience, Venture exhibits the same behaviour as basic treasures do.