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Author Topic: Smithy Variation  (Read 3238 times)

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Graystripe77

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Smithy Variation
« on: July 25, 2011, 07:57:11 pm »
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What if smithy was +2 cards, +$2?  How would it be better? Worse?
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DG

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Re: Smithy Variation
« Reply #1 on: July 25, 2011, 09:26:40 pm »
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Compare it to a vault.
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Meej

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Re: Smithy Variation
« Reply #2 on: July 26, 2011, 01:02:06 am »
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... It would be the only opening 4-cost move I can think of that would be extraordinarily likely to get you 6 for a Gold, if not more, on your first draw of it.  The only way it wouldn't that I can see is if you ended up (in your resulting 6-card hand) with all 3 estates (or your second action, if you were silly enough to do that instead of a Silver) and no Silver.  That feels, instinctively, better than straight +3 cards, but I haven't run the math.  Certainly feels better than any $4 opener we currently have...

Seems like it would be crazy powerful in the early game, and only somewhat weaker late game *if* you manage to push your avg. value above $2.

Some of this reaction is based on my wife really not liking attacks, so we tried some home-brewed variants that tried to replace the "attack" with what felt like the opposite "benefit" to you instead.  A witch that gave +2 cards and let you trash a(or a few) cards, etc.  We tried Militia at first as +2 cards, +$2, and it was really dominant.  Even +$2, +1 card was solid, though at least it wasn't head and shoulders ridiculous.  Of curse, that was Base set only and we were sorta-noobs back then.
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WanderingWinder

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Re: Smithy Variation
« Reply #3 on: July 26, 2011, 01:08:29 am »
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Envoy is really likely to get you a gold on your first draw of it.
This would be extremely powerful at $5, totally broken at $4. Heck, this is probably broken at $5. Maybe fair at $6 - I'd actually prefer it to gold fairly often.

Elyv

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Re: Smithy Variation
« Reply #4 on: July 26, 2011, 02:46:59 am »
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$2 is generally better than a random card, at least if it's a province game(if it wasn't, you wouldn't want to buy silver past a certain point). I'd rather have that Smithy unless I was playing a deck that really needed to draw a lot of cards for some reason.
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Geronimoo

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Re: Smithy Variation
« Reply #5 on: July 26, 2011, 04:04:30 am »
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I programmed this variation into my simulator and found 2 of these Smithies (+money) would beat Grand Envoy 63% - 35%. If you up the cost to $5 it's still beating Envoy 49-41, at $6 it loses 32-63.

It's funny how this variant still doesn't make Village/Smithy viable.
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Meej

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Re: Smithy Variation
« Reply #6 on: July 26, 2011, 08:16:30 am »
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Envoy is really likely to get you a gold on your first draw of it.

I figured there was something that wasn't occurring to me, yeah.  Envoy would.
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Graystripe77

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Re: Smithy Variation
« Reply #7 on: July 26, 2011, 04:04:48 pm »
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Wow, thanks for all the replies!  Keep it up.
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rinkworks

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Re: Smithy Variation
« Reply #8 on: July 26, 2011, 05:03:05 pm »
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I don't know if this is a helpful observation, but +2 Cards, +$2 is apparently what Trusty Steed was originally going to be.  Then the extra options were added later to spice it up a bit.  Frankly, I think just +2 Cards, +$2 is still going to be more useful in more situations than Diadem and Bag of Gold (though, admittedly, in the situations those two Prizes were made for, they are powerhouses).

Point being, we're talking about a prize-level card, or very nearly, which makes it absurdly better than the real Smithy.
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Censure

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Re: Smithy Variation
« Reply #9 on: July 26, 2011, 07:00:38 pm »
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How about:

Rum Runners
Action ($3)

+$1
+2 Cards
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