Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Your Favorite In-Turn Combos and Tactics  (Read 1359 times)

0 Members and 1 Guest are viewing this topic.

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
  • Respect: +3412
    • View Profile
Your Favorite In-Turn Combos and Tactics
« on: July 23, 2012, 05:55:37 am »
+1

Dominion is not entirely about "what to buy/gain". It's true a lot of games are like that where you can play your turns on semi-autopilot and only have to think during the buy phase. Luckily, not all games are like that.

Sometimes, during a long turn, you can combine some of the cards in a variety of different and fun ways. Trash for benefits are nice catalysts here especially when they combine with topdeckers, but other such nifty combo's exist.

Did you play a fun combo where you thought: "I'm striking at the core of Dominion here, combining these cards in a beautiful way, it's almost like a symphony." I'm talking about specific (parts of) turns here, not an overall strategy like: "Hey, Ironworks/Gardens is a combo." This is about tactics.

Here's an example of mine to get things going:
Code: [Select]
— Your turn 12 —
You play a Highway.
... All costs are reduced by $1.
You play a Highway.
... All costs are reduced by $1.
You play a Highway.
... All costs are reduced by $1.
You play a Highway.
... All costs are reduced by $1.
You play a Remake.
... You trash a Menagerie.
... You gain a Highway.
... ... You reveal a Watchtower.
... ... You put the Highway on your deck.
... You trash a Menagerie.
... You gain a Highway.
... ... You reveal a Watchtower.
... ... You put the Highway on your deck.
You play a Watchtower.
... You draw 2 Highways and 2 Woodcutters.
You play a Highway.
... All costs are reduced by $1.
You play a Highway.
... All costs are reduced by $1.
You play a Woodcutter.
... You get +1 buy and +$2.
You play a Woodcutter.
... You get +1 buy and +$2.
You buy a Province.
You buy a Province.
You buy a Province.

So I play a couple of Highways to bring Highways down to $1 and Menageries to $0. I Remake two Menageries into two more Highways and put them on top with Watchtower. Then I use that same Watchtower to draw the Highways along with a couple of Woodcutters. The versatility of Watchtower shows here.

It was a Fishing Village/Watchtower/Library based engine. My opponent didn't have the Watchtower, only a Library. I won't go as far as saying that the Watchtower was the reason I won the game, but being able to both topdeck and draw with it in the same turn is a thing of beauty. I stripped out the FV and Library plays from the log, because they're not that interesting.
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

pingpongsam

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1760
  • Shuffle iT Username: pingpongsam
  • Respect: +777
    • View Profile
Re: Your Favorite In-Turn Combos and Tactics
« Reply #1 on: July 23, 2012, 06:42:25 am »
0

That is pretty sweet. I've done similar things with Highway and TFBs but never that gracefully.

I like chaining attacks that strike at the psychology of the defender. Ghost Ship/Swindler,Jester,Noble Brigand,Saboteur or Handsize Attack/Masquerade or Sea Hag/Minion Dump (no psychology there just cruel). For this reason Torturer is one of my favorite cards despite it being relatively brainless to play; the psychology aspect is just great.
Logged
You are the brashest scum player on f.ds.

Jorbles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1468
  • Respect: +532
    • View Profile
Re: Your Favorite In-Turn Combos and Tactics
« Reply #2 on: July 23, 2012, 12:56:27 pm »
+1

This is a cross post, but it fits in perfectly. Have you ever seen a more perfect combo set up? I admit I have not outside of puzzles. Watchtower is just such a beautiful card, and everything on this board worked with it perfectly.

Code: [Select]
— Jorbles's turn 11 —
   Jorbles plays a Hamlet.
   ... drawing 1 card and getting +1 action.
   ... discarding 1 card and getting +1 action.
   ... discarding 1 card and getting +1 buy.
   Jorbles plays a Hamlet.
   ... drawing 1 card and getting +1 action.
   ... discarding 1 card and getting +1 action.
   Jorbles plays a Watchtower.
   ... drawing 5 cards.
   Jorbles plays a Farming Village.
   ... getting +2 actions.
   ... revealing a Watchtower.
   ... putting the Watchtower into the hand.
   Jorbles plays a Bridge.
   ... getting +1 buy, +$1, and reducing all costs by $1.
   Jorbles plays a Witch.
   ... drawing 2 cards.
   ... DCHamm3r gains a Curse.
   ... ... revealing a Watchtower.
   ... ... trashing the Curse.
   Jorbles plays a Hamlet.
   ... drawing 1 card and getting +1 action.
   ... discarding 1 card and getting +1 action.
   Jorbles plays a Hamlet.
   ... drawing 1 card and getting +1 action.
   ... discarding 1 card and getting +1 action.
   Jorbles plays a Bridge.
   ... getting +1 buy, +$1, and reducing all costs by $1.
   Jorbles plays a Watchtower.
   ... drawing 4 cards.
   Jorbles plays a Hamlet.
   ... drawing 1 card and getting +1 action.
   ... discarding 1 card and getting +1 action.
   Jorbles plays a Bridge.
   ... getting +1 buy, +$1, and reducing all costs by $1.
   Jorbles plays a Bridge.
   ... getting +1 buy, +$1, and reducing all costs by $1.
   Jorbles plays 2 Coppers.
   Jorbles buys a King's Court.
   ... revealing a Watchtower.
   ... putting the King's Court on the deck.
   Jorbles buys a King's Court.
   ... revealing a Watchtower.
   ... putting the King's Court on the deck.
   Jorbles buys a Bridge.
   ... revealing a Watchtower.
   ... putting the Bridge on the deck.
   Jorbles buys a Bridge.
   ... revealing a Watchtower.
   ... putting the Bridge on the deck.
   Jorbles buys a Bridge.
   ... revealing a Watchtower.
   ... putting the Bridge on the deck.
   (Jorbles draws: 3 Bridges and 2 King's Courts.)
Logged
Pages: [1]
 

Page created in 0.093 seconds with 20 queries.