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Author Topic: Guaranteed Delayed Provinces  (Read 19029 times)

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Davio

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Guaranteed Delayed Provinces
« on: July 20, 2012, 03:09:36 am »
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In a solitaire Province game, starting with a custom 5 card deck that you pick, find a way to be sure that you can buy a single Province on both your next turn and the turn after that, but you shouldn't be able to buy one this turn.

To clarify, starting with something like KC-KC-Bridge-Bridge-Bridge doesn't qualify because you could play them this turn and buy a bunch of Provinces. You should not be able to produce more than 7$ this turn or gain a Province in any other way.

Limitations:
- No mats (TR, PS)
- Assume horrible shuffle luck

I wonder what creative solutions you guys can come up with.

I started this challenge, because I had one particular solution in mind and I wonder who will be first to find it. There's also quite an easy solution that someone's sure to find pretty soon...
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kn1tt3r

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Re: Guaranteed Delayed Provinces
« Reply #1 on: July 20, 2012, 03:17:29 am »
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Your deck consists of something like 2 Gold, 1 Silver, 5 Copper, and say 2 Estates. You play Tactician this turn, draw the mentioned stuff next turn, buy Province and Mandarin, and put enough money back on your deck to buy a Province the following turn.
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cayvie

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Re: Guaranteed Delayed Provinces
« Reply #2 on: July 20, 2012, 03:21:24 am »
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Your deck is Bazaar, Wharf, and 3 Grand Markets.

This turn, you play everything except the Wharf and buy another Grand Market.

Next turn, you play everything and buy a Province.
Next turn, you play everything and buy a Province.
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qmech

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Re: Guaranteed Delayed Provinces
« Reply #3 on: July 20, 2012, 03:23:09 am »
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I'll take the easy solution.

1) KC/KC/Bridge/Lab/Lab: KC Bridge, buy Bridge
2) Play out the Labs, then KC/KC/Bridge/Bridge, buy Province
3) Play out Labs, then KC/KC/Bridge/Bridge, buy Province

Any cantrip works just as well as Lab.


EDIT: And the Bridge doesn't need to be a Bridge: any terminal Silver would work.  In fact, this example generalises quite a long way: take any 4 cards 1) that can buy a Province, 2) no 3 of which can buy a Province and 3) some 3 of which can buy the fourth.
« Last Edit: July 20, 2012, 03:37:32 am by qmech »
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Davio

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Re: Guaranteed Delayed Provinces
« Reply #4 on: July 20, 2012, 03:25:05 am »
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kn1tter's solution doesn't qualify because it starts with more than 5 cards and can buy a Province on the first turn with a lucky draw.

Cayvie's solution is correct, though and not one I had thought of initially.

@qmech, that isn't the easy solution I had intended, but it works just as well and is just as easy. :)
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cayvie

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Re: Guaranteed Delayed Provinces
« Reply #5 on: July 20, 2012, 03:27:48 am »
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your deck is Tournament, Province, Black Market, Tactician, Crossroads.

You play Tournament, revealing Province, gaining Trusty Steed and drawing it.
You play Crossroads. You play Trusty Steed, putting 4 silvers in your deck and drawing 2 cards (a Province and a Silver.)
You play Black Market, playing the Silver. You play Tactician.

You buy a Tactician.

Next turn, you play BM/Tactician, buy a Province, and again the next turn.
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zahlman

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Re: Guaranteed Delayed Provinces
« Reply #6 on: July 20, 2012, 03:40:39 am »
+1

Wow, seriously, guys? You're way overcomplicating this. This is, like, a blatant reference to a very well-known deck/strategy.

I hold Bishop, Silver, Silver, Copper, Copper.
This turn, I trash Copper with Bishop, buying Gold.
Next turn, I trash the other Copper and buy a Province.
Next turn, I trash the Province and buy a new one.
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cayvie

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Re: Guaranteed Delayed Provinces
« Reply #7 on: July 20, 2012, 03:43:43 am »
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Your deck is Highway, Highway, Highway, Highway, Gold

You play your Highways and Gold, and buy a Highway.

Next Turn, you play 5 Highways and buy a Province.
Next turn, you play 5 Highways and buy a Province.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Davio

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Re: Guaranteed Delayed Provinces
« Reply #8 on: July 20, 2012, 03:46:28 am »
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What if I guys told you: This turn you can produce at most $1 and you can't have any Bridge/Highway shenanigans.
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zahlman

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Re: Guaranteed Delayed Provinces
« Reply #9 on: July 20, 2012, 03:55:18 am »
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Yep, I can do that.


I hold Forge, Estate, Estate, Copper, Curse.
This turn I forge Estate + Estate + Curse, gaining Salvager. I play $1, buying nothing.
Next turn I salvage the Forge and buy a Province.
Next turn I salvage the Province and buy a Province.

(And if you want me to have to keep both Provinces, just swap the Curse for a second Forge, and don't include it in the forging. It still isn't possible to forge a Province the first turn this way.)

« Last Edit: July 20, 2012, 03:58:09 am by zahlman »
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DStu

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Re: Guaranteed Delayed Provinces
« Reply #10 on: July 20, 2012, 04:02:35 am »
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What if I guys told you: This turn you can produce at most $1 and you can't have any Bridge/Highway shenanigans.


IW, TR, Wharf, Wharf, $5.

1) Play TR->IW, Gain Silver, Salvager, play Wharf.
2) TR,IW,Wharf,$5,Silver, Salvager. TR->IW into some Cantrip, play Wharf. Salvage $5, buy Province.
3) 6 cards from before: TR, IW, Wharf, Silver, Province, Salvager, plus 2 cantrips. Thus (because of Wharf) you can draw everything (except maybe 1 Cantrip you don't need), Salvage Wharf, buy Province

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Davio

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Re: Guaranteed Delayed Provinces
« Reply #11 on: July 20, 2012, 04:20:54 am »
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I must say, you guys just jot down these crazy complex creative solutions and still no one has found the simplest of all yet.  ;D ;D
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eHalcyon

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Re: Guaranteed Delayed Provinces
« Reply #12 on: July 20, 2012, 04:23:04 am »
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Possession ;)

Or I guess

TR-Possession
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Thisisnotasmile

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Re: Guaranteed Delayed Provinces
« Reply #13 on: July 20, 2012, 04:24:39 am »
+1

What if I guys told you: This turn you can produce at most $1 and you can't have any Bridge/Highway shenanigans.


IW, TR, Wharf, Wharf, $5.

1) Play TR->IW, Gain Silver, Salvager, play Wharf.
2) TR,IW,Wharf,$5,Silver, Salvager. TR->IW into some Cantrip, play Wharf. Salvage $5, buy Province.
3) 6 cards from before: TR, IW, Wharf, Silver, Province, Salvager, plus 2 cantrips. Thus (because of Wharf) you can draw everything (except maybe 1 Cantrip you don't need), Salvage Wharf, buy Province



Am I missing something or does this only produce $7 on turns 2 and 3?
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Davio

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Re: Guaranteed Delayed Provinces
« Reply #14 on: July 20, 2012, 04:25:51 am »
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Possession ;)

Or I guess

TR-Possession
Nope, no self Possession involved. :)
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eHalcyon

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Re: Guaranteed Delayed Provinces
« Reply #15 on: July 20, 2012, 04:36:38 am »
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KC-KC-Lab-Lab-Feast
KC-Feast for Mandarinx3
Use Lab to draw deck if necessary; KC-Mandarin, buy Province and topdeck KC-Mandarin
KC-Mandarin, buy Province


I think this also works with
KC-KC-Lab-Feast-Province
Feast for Explorers, maybe 1 Lab
Gain 3 Gold to buy Province
Do it again, or draw through to existing Gold to buy Province
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DStu

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Re: Guaranteed Delayed Provinces
« Reply #16 on: July 20, 2012, 04:36:43 am »
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Am I missing something or does this only produce $7 on turns 2 and 3?

7, 8. I can't mess with these details...

Anyway, I think you can replace the $5 with a Adventurer (or something else that cost more than $5), that solves turn 2. In Turn3 we can TR-IW into Treasue and Action to get an additional coin and preserve the action.
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Qvist

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Re: Guaranteed Delayed Provinces
« Reply #17 on: July 20, 2012, 04:45:20 am »
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There are so many solutions, I think.

Deck:
Scheme, Governor, Fool's Gold, Curse, Curse
T1: Remodel Curse into Fool's Gold, Draw Fool's Gold with Scheme, Buy Fool's Gold, put Scheme back
Hand: Scheme, Governor, Fool's Gold, Fool's Gold, Curse
Deck: Fool's Gold
T2: Draw Fool's Gold with Scheme, Remodel Curse into Fool's Gold, Buy Province, put Governor back
Hand: Scheme, Governor, Fool's Gold, Curse, Province
Deck: Fool's Gold, Fool's Gold
T3: Draw both Fool's Gold with Governor, buy Province

cayvie

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Re: Guaranteed Delayed Provinces
« Reply #18 on: July 20, 2012, 04:46:03 am »
+4

Here's my favorite yet:

Your deck is Platinum, Embargo, Embargo, Embargo, Embargo.

You Embargo Curses, buy a Gold.
You Embargo Curses, buy a Province.
You Embargo Curses, buy a Province.

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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

eHalcyon

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Re: Guaranteed Delayed Provinces
« Reply #19 on: July 20, 2012, 04:47:20 am »
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What if I guys told you: This turn you can produce at most $1 and you can't have any Bridge/Highway shenanigans.

These new solutions don't follow this addendum!
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Qvist

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Re: Guaranteed Delayed Provinces
« Reply #20 on: July 20, 2012, 04:49:05 am »
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What if I guys told you: This turn you can produce at most $1 and you can't have any Bridge/Highway shenanigans.

These new solutions don't follow this addendum!
I think my solution fits.

DStu

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Re: Guaranteed Delayed Provinces
« Reply #21 on: July 20, 2012, 04:49:24 am »
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What if I guys told you: This turn you can produce at most $1 and you can't have any Bridge/Highway shenanigans.

These new solutions don't follow this addendum!

Oh you are right, my Wharf draws the Silver...

edit: .. but I just don't play it...
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Davio

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Re: Guaranteed Delayed Provinces
« Reply #22 on: July 20, 2012, 04:52:13 am »
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What if I guys told you: This turn you can produce at most $1 and you can't have any Bridge/Highway shenanigans.

These new solutions don't follow this addendum!
It's optional. :)

Still no one has found the easiest solution. :D
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Thisisnotasmile

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Re: Guaranteed Delayed Provinces
« Reply #23 on: July 20, 2012, 04:53:04 am »
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What if I guys told you: This turn you can produce at most $1 and you can't have any Bridge/Highway shenanigans.

These new solutions don't follow this addendum!
I think my solution fits.

Nope. You could gain a Gold and draw it with Scheme to produce $4.
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eHalcyon

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Re: Guaranteed Delayed Provinces
« Reply #24 on: July 20, 2012, 04:55:01 am »
0

What if I guys told you: This turn you can produce at most $1 and you can't have any Bridge/Highway shenanigans.

These new solutions don't follow this addendum!
I think my solution fits.

Nope. You could gain a Gold and draw it with Scheme to produce $4.

Plus on turn 1 you already produce $5 with your two FG...
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