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rinkworks

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The Contest Set Card List
« on: July 19, 2012, 11:02:35 pm »
+26

The cards listed here have all won a challenge in the Mini-Set Contest and are therefore included in the community-build set that this contest was set up to build.  These cards are subject to change, based on the results of naming, wording, and playtesting discussions elsewhere in this subforum.  Additionally, not all necessarily have art done yet, but if members of the community would like to do that, upload the images here, and I'll add them to this post.  Other good uses for this thread would be discussion about the set as a whole; for example, noting interesting interactions between the cards in the set.


The Contest Set Card List

     Almoner by Schneau
$2 - Action

+1 Card
+1 Action
You may gain a Copper, putting it into your hand.

Winner of Challenge #1: Peddler Variant
          Soothsayer by LastFootnote
$4 - Action-Attack

+2 Cards
Each other player gains a Curse, setting it aside on his Soothsayer mat.
--
In games using this, at the start of your Buy phase you may discard a Treasure from your hand. If you don't, discard all cards on your mat. Trash the set aside cards at the end of the game.

Winner of Challenge #2: Curser

     Museum by Captain Frisk
$5 - Victory

Worth 1 VP for each set of Copper, Silver, and Gold in your deck.

Winner (tie) of Challenge #3: Victory Card
          Tea House by shark bait
$4 - Victory

2 VP
--
At the start of Clean-up on the turn you buy this, you may choose a card you have in play. If you discard it from play this turn, put it on your deck.

Winner (tie) of Challenge #3: Victory Card
     Canal by Polk5440
$6* - Victory

If the Province or Colony supply pile is empty (if it was available), then this is worth 4 VP. Otherwise, this is worth 2 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3 less (but not less than $0).

Winner (tie) of Challenge #3: Victory Card
          Gatherer by andwilk
$5 - Action

Name two cards.  Reveal cards from your deck until you have revealed two cards that you did not name.  Place those two cards into your hand and discard the rest.

Winner of Challenge #4: Terminal Drawer
     Garrison by Drab Emordnilap
$5 - Action-Attack

+3 Cards
Each player (including you) with 4 or more cards in hand puts a card from his hand on top of his deck.

Winner of Challenge #5: Deck Improver
          Pawn Shop by blueblimp
$3 - Action

Choose one: trash a card from your hand, gaining a number of Coppers equal to its cost in coins, putting them into your hand; or trash any number of Coppers from your hand, gaining a card with cost exactly equal to the number of Coppers you trashed.

Winner of Challenge #6: Trash For Benefit
     Production Village by WanderingWinder
$4 - Action

+2 Actions
Draw until you have 5 cards in your hand.

Winner of Challenge #7: Village
          Amulet by Kirian
$5 - Treasure

Worth $3
When you play this, each other player may trash a card from his hand.

Winner of Challenge #8: Non-Attack Interaction
     Carpenter by Nicrosil
$3 - Action

+$2
You may trash this card. If you do, gain a card costing up to $4.

Winner of Challenge #9: Terminal Silver
          Panacea by Graystripe77
$3P - Action

+1 Card
+1 Action
Choose one: +1 Card; OR trash a card from your hand; OR +$1, +1 Buy.


Winner (tie) of Challenge #10: Potion-Cost Card
     Aqua Vitae by eHalcyon
$4P - Action

+1 Card
+1 Action
Copper and Potion each produce an extra $1 this turn.

Winner (tie) of Challenge #10: Potion-Cost Card
          Retort by Kirian
$4P - Action

+3 Cards
+1 Action
Discard a card.  If it is a Potion, +1 Action.

Winner (tie) of Challenge #10: Potion-Cost Card
     Crystal Ball by eHalcyon
$5 - Treasure-Reaction

Worth $2
When you play this, reveal the top card of your deck and either discard it or put it back.
--
When you discard this other than from play, you may reveal it and set it aside. At the start of your next Buy phase, play this card.

Winner of Challenge #11: Dual-Type Card
          Academy by RobertJ
$4 - Action

+2 Cards
+1 Action
Each other player draws a card, then discards a card from hand.

Winner (tie) of Challenge #12: Non-Terminal Drawer
     Harbinger by eHalcyon
$5 - Action

+1 Action
Reveal the top 5 cards of your deck.  The player to your left separates them into two piles.  Choose one pile to discard and draw the rest.

Winner (tie) of Challenge #12: Non-Terminal Drawer
          Mountain Pass by eHalcyon
$2 - Action

Trash this and another card from your hand.  All cards cost $2 less this turn, but not less than $0.

Winner of Challenge #13: One-Shot Challenge
     Salesman by dnkywin
$4 - Action

All cards cost $1 less this turn, but not less than $0.
You may gain a card costing up to $3.

Winner of Challenge #14: Self-Synergizing Card
          Missionary by Graystripe77
$2 - Action-Reaction

Trash two cards from your hand.
--
When you would gain a card, you may discard this from your hand. If you do, instead gain a card costing exactly $1 more.

Winner of Challenge #15: $2 Card
     Astrolabe by popsofctown
$4 - Treasure

+$1
--
While this is in play, when you gain a card, you may set that card aside.  Return it to your deck at the end of the game.

Winner of Challenge #16: Treasure Card
          Farmers Market by Jack Rudd
$6 - Action

+1 Action
+1 Buy
+$1
Reveal cards from the top of your deck until you reveal an Action or Treasure card.  Put that card into your hand. Discard the other revealed cards.

Winner (tie) of Challenge #17: +Buy Card
     Flea Market by Polk5440
$4 - Action

+1 Card
+1 Action
+1 Buy
+$1
Discard a card.
--
When you gain this, if at least one supply pile is empty, you may put this on your deck.

Winner (tie) of Challenge #17: +Buy Card
          Barge by NoMoreFun
$4 - Action-Duration

Now and at the start of your next turn:
+1 Buy
+$1
--
While this is in play, when you gain a card, you may trash a card from your hand.

Winner (tie) of Challenge #17: +Buy Card
     Silver Smelter by jamespotter
$3 - Action-Reaction

+1 Action
+1 Buy
+$2
Discard 2 cards.
--
When you discard this from your hand other than during a Clean-up phase, you may reveal it. If you do, +2 Cards.

Winner (tie) of Challenge #18: Reaction Card
          Landfall by eHalcyon
$3 - Action-Reaction

+2 Cards
+1 Buy
--
When another player gains a Victory card, you may set this aside from your hand.  If you do, then at the start of your next turn, +2 Cards, +1 Buy, and discard this.

Winner (tie) of Challenge #18: Reaction Card
     Recruiter by yuma
$5 - Action-Attack

Choose one: +1 Action and gain an Attack card from the supply; or all other players gain a Curse card.
--
If you have played 2 or more Attack cards this turn (counting this): +$1.

Winner of Challenge #19: Second Chance
          Thanksgiving by Tdog
$5 - Action

Trash this card.
Gain two cards costing up to a total of 7. Put the cards on your deck.

Winner of Challenge #19: Second Chance
     Archivist by rinkworks
$5 - Action

+1 Action
Choose one:  Draw up to 6 cards in hand; or +$1 and discard one or more cards from your hand.

Winner of Challenge #20: RinkWorks Card
« Last Edit: September 02, 2013, 11:48:26 am by LastFootnote »
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rinkworks

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Re: The Contest Set Card List
« Reply #1 on: July 19, 2012, 11:03:03 pm »
+8

(I'm reserving this post in case I hit the maximum post length limit when adding cards to the previous one.)
« Last Edit: July 19, 2012, 11:04:11 pm by rinkworks »
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Dubdubdubdub

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Re: The Contest Set Card List
« Reply #2 on: July 20, 2012, 05:11:09 am »
0

Wasn't Soothsayer reworded to:

+2 Cards. Each other player gains a Curse, setting it aside on his Soothsayer mat.
In games using this, at the start of your Buy phase you may discard a Treasure from your hand. If you don't, discard all cards on your mat. Trash the set aside cards at the end of the game.

?
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rinkworks

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Re: The Contest Set Card List
« Reply #3 on: July 20, 2012, 08:20:03 am »
0

Wasn't Soothsayer reworded to:

+2 Cards. Each other player gains a Curse, setting it aside on his Soothsayer mat.
In games using this, at the start of your Buy phase you may discard a Treasure from your hand. If you don't, discard all cards on your mat. Trash the set aside cards at the end of the game.

?

Indeed.  Somehow I remembered to update Herald but not that one.  Fixed now.
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Young Nick

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Re: The Contest Set Card List
« Reply #4 on: July 20, 2012, 11:45:10 am »
0

(I'm reserving this post in case I hit the maximum post length limit when adding cards to the previous one.)

Nice forethought!
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Nakamura

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Re: The Contest Set Card List
« Reply #5 on: July 21, 2012, 07:53:45 am »
+3

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Nakamura

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Re: The Contest Set Card List
« Reply #6 on: July 21, 2012, 03:08:01 pm »
+3

Modified, new version of Museum below.
« Last Edit: July 27, 2012, 05:30:54 pm by Nakamura »
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One Armed Man

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Re: The Contest Set Card List
« Reply #7 on: July 26, 2012, 12:32:29 pm »
+3

This is shaping up to be a Copper themed set: VP for copper (sort of) with Museum, gaining copper (Almoner and Pawnshop), trashing Copper (Pawnshop), discarding Copper (to Soothsayer) and naming Copper so it won't be drawn into your hand (Gatherer).

Mini-combo: Almoner/Pawnshop. Play Almoner, gaining a copper into hand. Now, you can have a hand of 5 coppers and a Pawnshop as early as turn 3, turning all of them into a 5 cost! To counter this, the opponent should play a Soothsayer. There would not be as many Coppers to discard.

Late game move: I play Garrison, I have a hand of 2 Gold and a Copper and some green. I top-deck a Gold. I buy a Herald (Tea House?). I top-deck another Gold!

Mini-Strategy: get lots of Gold and Silver, play Gatherer-BM. Transition into Provinces/Museums after getting 4 Gold and 4 Silver.

Odd Defense: I play Garrison and top-deck a Copper. That way. I have a Copper to discard when Soothsayer is played.
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rinkworks

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Re: The Contest Set Card List
« Reply #8 on: July 26, 2012, 12:41:28 pm »
0

This is shaping up to be a Copper themed set: VP for copper (sort of) with Museum, gaining copper (Almoner and Pawnshop), trashing Copper (Pawnshop), discarding Copper (to Soothsayer) and naming Copper so it won't be drawn into your hand (Gatherer).

These are terrific observations.  And I love that blueblimp designed his #5 and #6 entries specifically to combo with a card already in the set.  I'm sure there will be off-theme cards to come, but that's as it should be too.  The fact that there is an undercurrent of synergy becoming evident suggests that this is going to be a more successful enterprise than I could have imagined.
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Thanar

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Re: The Contest Set Card List
« Reply #9 on: July 26, 2012, 05:20:15 pm »
0

Is it possible to increase the font size on the text in the main body of the card for Museum? It appears to be smaller than what is on most cards, and there is plenty of space.
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yuma

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Re: The Contest Set Card List
« Reply #10 on: July 26, 2012, 06:54:51 pm »
+1

Additionally, not all necessarily have art done yet, but if members of the community would like to do that, upload the images here, and I'll add them to this post. 
possible canal art
« Last Edit: July 26, 2012, 08:37:31 pm by yuma »
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Nakamura

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Re: The Contest Set Card List
« Reply #11 on: July 26, 2012, 07:00:42 pm »
0

Yes, here is the Museum with a larger font.


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Nakamura

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Re: The Contest Set Card List
« Reply #12 on: July 26, 2012, 07:34:49 pm »
+2

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Nakamura

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Re: The Contest Set Card List
« Reply #13 on: July 26, 2012, 07:41:03 pm »
0

The image options for Pawn Shop are too small. They need to be 570 pixels wide, at least.
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yuma

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Re: The Contest Set Card List
« Reply #14 on: July 26, 2012, 09:04:11 pm »
+1

The image options for Pawn Shop are too small. They need to be 570 pixels wide, at least.

How about either of these?


or
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Polk5440

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Re: The Contest Set Card List
« Reply #15 on: July 26, 2012, 09:36:21 pm »
0

Nice choice for Canal. I was looking around, but didn't find anything that good!
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Thanar

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Re: The Contest Set Card List
« Reply #16 on: July 26, 2012, 10:46:00 pm »
0

Here are some possible photographs for Tea House (3 by day and 2 by night)

Japanese tea house in the rain, Tenri Cultural Center, Honolulu – Photograph by Joel Abroad
Hi-res version - http://www.flickr.com/photos/40295335@N00/4488408698/sizes/l/in/photostream/


Tea House, Shanghai – Photograph by sophiedp
Hi-res version -http://www.flickr.com/photos/sophiedaviespatrick/3775219757/sizes/l/in/photostream/


Shofuso Japanese House and Garden – Could not find attribution
Hi-res version - http://cache.mojopages.com/images/business/8109435/shofuso-japanese-house-garden1739423881.jpg


Nightfall and Tea House – Photograph by GoboNdc
Hi-res version - http://www.flickr.com/photos/jr8henry/6845032803/sizes/l/in/photostream/


The Old Tea House, Shanghai, China – Photograph by Christine und Hagen Graf
Hi-res version - http://www.flickr.com/photos/hagengraf/7315085586/sizes/z/in/photostream/

(This image needs to be rotated a bit to be aligned properly)
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rinkworks

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Re: The Contest Set Card List
« Reply #17 on: July 27, 2012, 08:56:01 am »
+1

Gorgeous.  But what about paintings of tea houses, rather than photographs?
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Nakamura

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Re: The Contest Set Card List
« Reply #18 on: July 27, 2012, 01:16:08 pm »
+1

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Nakamura

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Re: The Contest Set Card List
« Reply #19 on: July 27, 2012, 01:43:10 pm »
0

The image options for Pawn Shop are too small. They need to be 570 pixels wide, at least.

How about either of these?

the first one looks great. But... What is a Pawn Shop?
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yuma

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Re: The Contest Set Card List
« Reply #20 on: July 27, 2012, 01:45:55 pm »
+3

a pawn shop is something where someone exchanges a good for some money that they can then theoretically buy back later--sometimes at a higher rate.

The first one is good. But I like the second one because it seems like it is a little more in the style of other dominion cards. It is a little creepy. It looks like the kids are pawning off their pets to this old man to get Halloween masks. Then the pets get turned into rugs and such.... If you think it is too weird, use the first one.
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Nakamura

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Re: The Contest Set Card List
« Reply #21 on: July 27, 2012, 02:12:05 pm »
+1

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Nakamura

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Re: The Contest Set Card List
« Reply #22 on: July 27, 2012, 02:15:21 pm »
0

I like the second one because it seems like it is a little more in the style of other dominion cards. It is a little creepy. It looks like the kids are pawning off their pets to this old man to get Halloween masks. Then the pets get turned into rugs and such.... If you think it is too weird, use the first one.

Yeah, I like it as well, now that you explained everything. It was a bit difficult to choose the detail I could pick for the card. I did not like his glowing eyes plus the upright format did not suit the space provided on the card so I chose a close up of the kids where the story you explained actually happens.
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Nakamura

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Re: The Contest Set Card List
« Reply #23 on: July 27, 2012, 02:58:03 pm »
0

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Re: The Contest Set Card List
« Reply #24 on: July 27, 2012, 04:25:33 pm »
0

I was thinking it would be nice to have the inventor of the card named on the card beside the illustrator, if there is enough room.
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Re: The Contest Set Card List
« Reply #25 on: July 27, 2012, 04:31:19 pm »
+1

I love that art for pawn shop but I think it would be a stronger design if both the creepy guy and the kids' faces were in it. You may have to cut off the kids' legs but I think it would look a bit better.
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gman314

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Re: The Contest Set Card List
« Reply #26 on: July 27, 2012, 04:47:20 pm »
+1

It's really cool that we've ended up with an actual Set rather than a bunch of cards being grouped together. Not only do we have a bit of a copper theme, but we also have every price from $2-$6.
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Dsell

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Re: The Contest Set Card List
« Reply #27 on: July 27, 2012, 04:53:26 pm »
0

It's really cool that we've ended up with an actual Set rather than a bunch of cards being grouped together. Not only do we have a bit of a copper theme, but we also have every price from $2-$6.

Also an alt-vp theme, due to the three-way tie. XD
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gman314

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Re: The Contest Set Card List
« Reply #28 on: July 27, 2012, 05:05:20 pm »
0

Yeah. We have the record for the most pure Victory cards in an expansion. (Unless you count Tunnel as a pure Victory card, in which case we're tied with Hinterlands.) Intrigue still has the record for most Victory cards in an expansion though.
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Re: The Contest Set Card List
« Reply #29 on: July 27, 2012, 05:07:02 pm »
+1

Although I like the current image for the Gatherer card, before it was posted I found the image below and emailed the artist Andrew Finnie asking permission for us to use it. He emailed back saying, “I'd be honoured to have my Wood Gatherer illustration on the ‘Gatherer’ card.”

So is it possible to also make a version of the card with the following image? I think it would look best mirror imaged. It has a bit of a “creepier” feel to it like the image suggested for Pawn Shop. There have been fan-made cards with two card images before, such as Ghost Town

Wood Gatherer by Andrew Finnie
Different versions can be found here.

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Nakamura

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Re: The Contest Set Card List
« Reply #30 on: July 27, 2012, 05:31:50 pm »
0

I was thinking it would be nice to have the inventor of the card named on the card beside the illustrator, if there is enough room.

I added the creators' names.
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Nakamura

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Re: The Contest Set Card List
« Reply #31 on: July 27, 2012, 05:32:35 pm »
+1

I love that art for pawn shop but I think it would be a stronger design if both the creepy guy and the kids' faces were in it. You may have to cut off the kids' legs but I think it would look a bit better.

I changed it, you can see the creepy eyes now.
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yuma

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Re: The Contest Set Card List
« Reply #32 on: July 27, 2012, 05:33:40 pm »
+1

In looking for art, I check out some of the profiles of previous Dominion artists, I think I may have stumbled into some art that could be used in future dominion expansions? Abandoned City? Sounds like a card that could be in Dark Ages
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Re: The Contest Set Card List
« Reply #33 on: July 27, 2012, 05:33:59 pm »
0

I love that art for pawn shop but I think it would be a stronger design if both the creepy guy and the kids' faces were in it. You may have to cut off the kids' legs but I think it would look a bit better.

I changed it, you can see the creepy eyes now.

Ah I love it! Looks like it would fit right in with Alchemy art.
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yuma

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Re: The Contest Set Card List
« Reply #34 on: July 27, 2012, 05:35:06 pm »
0

I love that art for pawn shop but I think it would be a stronger design if both the creepy guy and the kids' faces were in it. You may have to cut off the kids' legs but I think it would look a bit better.

I changed it, you can see the creepy eyes now.

Ah I love it! Looks like it would fit right in with Alchemy art.

yeah that looks awesome
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Re: The Contest Set Card List
« Reply #35 on: July 27, 2012, 05:46:45 pm »
0

Although I like the current image for the Gatherer card, before it was posted I found the image below and emailed the artist Andrew Finnie asking permission for us to use it. He emailed back saying, “I'd be honoured to have my Wood Gatherer illustration on the ‘Gatherer’ card.”

So is it possible to also make a version of the card with the following image? I think it would look best mirror imaged. It has a bit of a “creepier” feel to it like the image suggested for Pawn Shop. There have been fan-made cards with two card images before, such as Ghost Town

I changed it. I like this image as well.
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Re: The Contest Set Card List
« Reply #36 on: July 27, 2012, 08:26:06 pm »
+3

Garrison – A body of troops stationed in a fortified place.

Here's another possible image, but I can't determine the artist name.
Hi-res version - http://img249.imageshack.us/img249/7210/frenchinfantry100ywboxa.jpg

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Kirian

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Re: The Contest Set Card List
« Reply #37 on: July 28, 2012, 11:24:59 pm »
+1

A significant part of me thinks the Garrison needs to be Vimes, Carrot, and company.
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andwilk

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Re: The Contest Set Card List
« Reply #38 on: July 30, 2012, 09:00:57 am »
+4

So far, I'm loving how this set is shaping up.  It even has the theme of copper interaction and alternate victory types (so far) and the some of the art gives it a bit of a creepy feel.  This is a perfect fit since this set will be completed after Dark Ages and it has a theme that fits well following a "dark ages" themed set.  Emphasis on copper and alternate victory cards gives the set a rebuilding feel.  Here's a short blurb I came up with this morning with the tone of the official Dominion descriptions in mind:

A new day brings a new opportunity.  You've survived the dark ages with most of your limbs accounted for and it's time to move back into that dilapidated castle of yours.  This ravine that you've been living in just doesn't cut it.  The barbarians are gone, but they didn't leave you much in your cache.  Luckily, they didn't check under the floorboards since that is where you kept all the copper and some unmentionables (good thing those barbarians aren't the sharpest knives in the drawer, but they did carry sharp knives).  Now's the time to start rebuilding and returning your kingdom to its former glory.  You'll have to be creative, and you don't have much to work with, but one day this kingdom will be yours again.

Dominion: Rebuild (working title) is a fan expansion to the game of Dominion created by the DominionStrategy.com community.  The central themes are copper interaction and alternate victory cards.
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ChocophileBenj

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Re: The Contest Set Card List
« Reply #39 on: July 30, 2012, 10:58:10 am »
+1

Copper interaction as central theme :s ...

True, already 2 winning cards refer to coppers ! In fact I'm not a huge fan of it... because it simply goes against the engines, +$ actions... we need such ones, but... not too many of'em !
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Dubdubdubdub

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Re: The Contest Set Card List
« Reply #40 on: July 30, 2012, 11:02:58 am »
0

So far, I'm loving how this set is shaping up.  It even has the theme of copper interaction and alternate victory types (so far) and the some of the art gives it a bit of a creepy feel.  This is a perfect fit since this set will be completed after Dark Ages and it has a theme that fits well following a "dark ages" themed set.  Emphasis on copper and alternate victory cards gives the set a rebuilding feel.  Here's a short blurb I came up with this morning with the tone of the official Dominion descriptions in mind:

A new day brings a new opportunity.  You've survived the dark ages with most of your limbs accounted for and it's time to move back into that dilapidated castle of yours.  This ravine that you've been living in just doesn't cut it.  The barbarians are gone, but they didn't leave you much in your cache.  Luckily, they didn't check under the floorboards since that is where you kept all the copper and some unmentionables (good thing those barbarians aren't the sharpest knives in the drawer, but they did carry sharp knives).  Now's the time to start rebuilding and returning your kingdom to its former glory.  You'll have to be creative, and you don't have much to work with, but one day this kingdom will be yours again.

Dominion: Rebuild (working title) is a fan expansion to the game of Dominion created by the DominionStrategy.com community.  The central themes are copper interaction and alternate victory cards.


I like the text, but agree with ChocophileBenj. We really can't know yet what the central theme will be.
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Drab Emordnilap

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Re: The Contest Set Card List
« Reply #41 on: July 30, 2012, 12:32:32 pm »
0

I think the expansion name needs to be a noun like all the official expansions. Dominion: Reconstruction?
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Re: The Contest Set Card List
« Reply #42 on: July 30, 2012, 12:46:06 pm »
+2

If you are going with that theme, and I don't dislike it... Why not Renaissance?
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Auto-Destruct Sequence

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Re: The Contest Set Card List
« Reply #43 on: July 30, 2012, 01:01:26 pm »
+1

Not to sound picky, but the formatting of most of these cards are off. Especially when it comes to font size and spacing.

Also it seems like it would be more appropriate for the "Creator" to be placed on the bottom right side of the cards, where (c) Rio Grand Games normally goes.

Consistantancy with the official cards should be maintained where possible IMHO.
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rinkworks

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Re: The Contest Set Card List
« Reply #44 on: July 30, 2012, 01:21:34 pm »
0

I think the font itself is a lot of the problem.  Almoner looks right, but the others don't look like Times New Roman to me.  Great work nonetheless.
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WheresMyElephant

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Re: The Contest Set Card List
« Reply #45 on: July 31, 2012, 12:10:48 am »
0

Don't "Rebuild" and "Reconstruction" carry a weird connotation? These are the sort of names you'd give to a fan expansion that was designed to fix a broken game.

I guess it doesn't really matter; I suppose anyone involved enough with the community to find this expansion will know better. But it rubs me the wrong way somehow.


the first one looks great. But... What is a Pawn Shop?

For a more literal answer, a pawn shop is a small store where you can sell personal possessions, and they'll resell them at a markup. If you've come on hard times and you want to sell your wristwatch (or one you stole from somebody) this is where you go. At least in the pre-Craigslist era.
« Last Edit: July 31, 2012, 12:19:54 am by WheresMyElephant »
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Nakamura

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Re: The Contest Set Card List
« Reply #46 on: July 31, 2012, 05:31:25 pm »
0

I think the font itself is a lot of the problem.  Almoner looks right, but the others don't look like Times New Roman to me.  Great work nonetheless.

Thanks. I changed the font. Maybe I'll replace "Creator" with the copyright sign? It would need less space.
I like Thanar's Garrison image.
« Last Edit: July 31, 2012, 05:36:59 pm by Nakamura »
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Nakamura

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Re: The Contest Set Card List
« Reply #47 on: July 31, 2012, 05:45:05 pm »
+1

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rinkworks

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Re: The Contest Set Card List
« Reply #48 on: July 31, 2012, 07:24:49 pm »
0

I think the font itself is a lot of the problem.  Almoner looks right, but the others don't look like Times New Roman to me.  Great work nonetheless.

Thanks. I changed the font. Maybe I'll replace "Creator" with the copyright sign? It would need less space.
I like Thanar's Garrison image.

Hey, looks great!  Thanks!
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Thanar

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Re: The Contest Set Card List
« Reply #49 on: July 31, 2012, 09:55:47 pm »
+1

Maybe I'll replace "Creator" with the copyright sign? It would need less space.

Since it needs to be clear that these cards are freely distributable fan variant (since we're using card design from Rio Grand Games and art from others), I would avoid using the copyright sign, since it might give the wrong impression.
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Dubdubdubdub

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Re: The Contest Set Card List
« Reply #50 on: August 01, 2012, 04:04:09 am »
0

The Garrison image is Russian and I think it's called 'Hundred year war' or something like that. In russian, of course. Aside from that, I haven't made any progress in finding its artist :(
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yuma

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Re: The Contest Set Card List
« Reply #51 on: August 01, 2012, 09:44:28 am »
+2

The Garrison image is Russian and I think it's called 'Hundred year war' or something like that. In russian, of course. Aside from that, I haven't made any progress in finding its artist :(

It appears to be the cover for a box of model toy soldiers that you can paint and such. Produced by a company called Zvezda.
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Re: The Contest Set Card List
« Reply #52 on: August 03, 2012, 12:46:49 pm »
0

I like the look of all the work you folks have been doing - great job.

One thing - not sure if it has been mentioned already - the borders on the victory cards appears to be slightly purple - could be my eyes, or my computer - but they just don't look quite right when compared to the other cards background (a more true black).

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Re: The Contest Set Card List
« Reply #53 on: August 03, 2012, 12:52:49 pm »
+1

If you are going with that theme, and I don't dislike it... Why not Renaissance?

Rebuild, reconstruction, renaissance.... how about "Reformation"? That way you catch the theme you want and the approximately correct historical era in a single word.

Nakamura

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Re: The Contest Set Card List
« Reply #54 on: August 03, 2012, 04:25:18 pm »
0

One thing - not sure if it has been mentioned already - the borders on the victory cards appears to be slightly purple - could be my eyes, or my computer - but they just don't look quite right when compared to the other cards background (a more true black).

Yes, I noticed that. It's my scanner and I'm not that good at changing colors in Photoshop.
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zahlman

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Re: The Contest Set Card List
« Reply #55 on: August 04, 2012, 02:24:25 pm »
0

Dominion: Rebuild (working title) is a fan expansion to the game of Dominion created by the DominionStrategy.com community.  The central themes are copper interaction and alternate victory cards.[/i]

I like the text, but agree with ChocophileBenj. We really can't know yet what the central theme will be.

I've been trying to push a theme of my own, though I doubt anyone has noticed (and it's kind of a strange one anyway)...
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Polk5440

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Re: The Contest Set Card List
« Reply #56 on: August 04, 2012, 02:31:09 pm »
+2

At first I had thought that it would have been interesting if rinkworks had declared a theme for the set at the start of the challenges, but now I think it's more interesting to see different themes emerging as the contest progresses. Maybe a new theme will emerge after the winners of the next set of challenges are announced?
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yuma

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Re: The Contest Set Card List
« Reply #57 on: August 06, 2012, 05:54:40 pm »
+1


possible amulet image...

and possible production village image


« Last Edit: August 06, 2012, 06:09:06 pm by yuma »
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eHalcyon

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Re: The Contest Set Card List
« Reply #58 on: August 06, 2012, 08:18:38 pm »
0

Kirian said that "Amulet" was largely a placeholder name.  Any suggestions for Kirian?  I think it would be fun to find a name that starts with C, so that it matches the other $5 Golds.
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yuma

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Re: The Contest Set Card List
« Reply #59 on: August 06, 2012, 08:36:28 pm »
+1

Kirian said that "Amulet" was largely a placeholder name.  Any suggestions for Kirian?  I think it would be fun to find a name that starts with C, so that it matches the other $5 Golds.

Like I mentioned in the other thread, certainly feel free to change it. I like hunting for images and don't feel offended at all if ones I find aren't used... Same goes for WW and his card.

If you want to keep the idea and use a word that starts with C then Charm could be used. From what I understand an amulet is the Eastern version and a charm is the western version of basically the same idea.
« Last Edit: August 06, 2012, 09:03:23 pm by yuma »
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Re: The Contest Set Card List
« Reply #60 on: August 07, 2012, 12:22:33 am »
0

Shoot, you think I spent a lot of time on the name? I might have spent 2 minutes on the name, so yeah, that is ages I guess. Spent half an hour to an hour on the card, or something thereabouts.

(So go ahead and change the name - I do not care).

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Re: The Contest Set Card List
« Reply #61 on: August 07, 2012, 12:34:35 am »
0

Shoot, you think I spent a lot of time on the name? I might have spent 2 minutes on the name, so yeah, that is ages I guess. Spent half an hour to an hour on the card, or something thereabouts.

(So go ahead and change the name - I do not care).

I like Production Village. The other draw-to-5 card is JoaT.  Trades.  Production.  It works. :P
« Last Edit: August 07, 2012, 01:13:59 am by eHalcyon »
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DWetzel

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Re: The Contest Set Card List
« Reply #62 on: August 07, 2012, 12:54:56 am »
0

For Amulet, if it hasn't been suggested yet, something like Golden Idol would work well.  It's expensive and worth a lot, and people come to give it sacrifices...
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Polk5440

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Re: The Contest Set Card List
« Reply #63 on: August 07, 2012, 10:17:02 am »
+6

psst.....Captain Frisk......I like Museum better than Feodum......
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PenPen

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Re: The Contest Set Card List
« Reply #64 on: August 07, 2012, 10:48:43 am »
0

Not sure if I should post it here but it seems like the current contest threads are mixed along with threads of previous submissions and submission reviews, perhaps the contest threads that are running should be stickied?
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Re: The Contest Set Card List
« Reply #65 on: August 07, 2012, 10:54:50 am »
0

I really like how Pawnshop will interact with some Dark Ages on-trash cards.
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Dubdubdubdub

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Re: The Contest Set Card List
« Reply #66 on: August 08, 2012, 05:48:23 am »
0

Kirian said that "Amulet" was largely a placeholder name.  Any suggestions for Kirian?  I think it would be fun to find a name that starts with C, so that it matches the other $5 Golds.

Like I mentioned in the other thread, certainly feel free to change it. I like hunting for images and don't feel offended at all if ones I find aren't used... Same goes for WW and his card.

If you want to keep the idea and use a word that starts with C then Charm could be used. From what I understand an amulet is the Eastern version and a charm is the western version of basically the same idea.

I'm all for Charm
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zahlman

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Re: The Contest Set Card List
« Reply #67 on: August 08, 2012, 11:20:13 am »
0

I still think Amulet is a fine name.
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eHalcyon

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Re: The Contest Set Card List
« Reply #68 on: August 18, 2012, 06:49:22 pm »
0

I suppose we'll figure out the mark for the bottom right after the set is complete and we have an expansion name?
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Polk5440

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Re: The Contest Set Card List
« Reply #69 on: August 18, 2012, 07:16:39 pm »
+1

That would be cool -- maybe for a last challenge submit an expansion name and symbol? Maybe even provide some flavor text introducing the set?
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eHalcyon

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Re: The Contest Set Card List
« Reply #70 on: August 18, 2012, 09:00:28 pm »
+1

I'd like to use this image for Aqua Vitae:

http://lady-symphonia.deviantart.com/#/d3lef2w

I'm finding the artist difficult to contact... I went on her website and found two emails.  I tried one and it bounced back.  Tried the other and now waiting to see if it fails too... hmm.
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yudantaiteki

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Re: The Contest Set Card List
« Reply #72 on: August 19, 2012, 05:03:11 am »
+1

psst.....Captain Frisk......I like Museum better than Feodum......

More like FeoDUMB, m i rite? 

Thank you, thank you, I'll be here all week.
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eHalcyon

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Re: The Contest Set Card List
« Reply #73 on: August 19, 2012, 09:04:56 pm »
0

The artist has kindly given permission. ;D



(Edit: replaced hi-res image with a linked thumbnail.)
« Last Edit: August 19, 2012, 09:09:26 pm by eHalcyon »
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eHalcyon

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Re: The Contest Set Card List
« Reply #74 on: August 20, 2012, 10:05:09 pm »
0

I can probably find some time to make the other cards if someone provides a royalty free image, or the artist has granted permission for the image.

Alternatively, if someone takes a suitable photograph for a card (possible for Retort, maybe?), I could probably modify it enough to be a passable "illustration".
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Thanar

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Re: The Contest Set Card List
« Reply #75 on: August 21, 2012, 05:33:10 pm »
0

Quote
I can probably find some time to make the other cards if someone provides a royalty free image...

Your wish is my command:

Retort - "In a chemistry laboratory, a retort is a glassware device used for distillation or dry distillation of substances. It consists of a spherical vessel with a long downward-pointing neck." (http://en.wikipedia.org/wiki/Retort)

The Laboratory by Dante Gabriel Rossetti (1849)
Hi-res versions: http://www.wikipaintings.org/en/dante-gabriel-rossetti/the-laboratory-1849

(The image could be cropped in to just the retort bottle, or wider to include the chemists, with a little cloning/retouching in the upper left)
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Kirian

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Re: The Contest Set Card List
« Reply #76 on: August 21, 2012, 09:10:44 pm »
0

The first image I linked for Retort is probably royalty-free, it was painted in 1771.
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eHalcyon

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Re: The Contest Set Card List
« Reply #77 on: August 22, 2012, 12:15:10 am »
0

The first image I linked for Retort is probably royalty-free, it was painted in 1771.

Is your linked image the one you'd like to be used?  Who was the artist?
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Re: The Contest Set Card List
« Reply #78 on: August 22, 2012, 03:47:37 am »
0

I hope you don't mind me commenting in the negative given that I haven't been involved in this set design process at all but I just have to say: I really don't like the art for Aqua Vitae.... looks like a photo.... possibly a still from a B-grade south east asian horror flick...? It really is a clash for the rest of the dominion art.

Apologies if this causes offence because it sounds like you might personally know the artist but I just thought I should say something because the rest of the expansion you guys have got going here is looking very promising and looks like most of it would fit seamlessly with a regular game of dominion.

I seem to remember there was quite a bit of art from old alchemical manuscripts floating around the web a few years ago - you might be able to look at something like that for Aqua Vitae?

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Re: The Contest Set Card List
« Reply #79 on: August 22, 2012, 04:25:59 am »
0

I hope you don't mind me commenting in the negative given that I haven't been involved in this set design process at all but I just have to say: I really don't like the art for Aqua Vitae.... looks like a photo.... possibly a still from a B-grade south east asian horror flick...? It really is a clash for the rest of the dominion art.

Apologies if this causes offence because it sounds like you might personally know the artist but I just thought I should say something because the rest of the expansion you guys have got going here is looking very promising and looks like most of it would fit seamlessly with a regular game of dominion.

I seem to remember there was quite a bit of art from old alchemical manuscripts floating around the web a few years ago - you might be able to look at something like that for Aqua Vitae?

I don't know the artist.  I'm not offended.

If you can find something suitable, I would be happy to change it.  I didn't really find anything else that I liked.
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brokoli

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Re: The Contest Set Card List
« Reply #80 on: August 22, 2012, 04:44:29 am »
0

The image of aqua vitae is magnificient.
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Re: The Contest Set Card List
« Reply #81 on: August 22, 2012, 07:33:39 am »
+3

I don't have a problem with Aqua Vitae's image. Have you seen Navigator? It's definitely better than Navigator.
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Kirian

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Re: The Contest Set Card List
« Reply #82 on: August 22, 2012, 11:37:51 am »
0

The only problem with Aqua Vitae's image is that it's a photomanip rather than a painting/drawing.  That's an exceedingly minor quibble.  Otherwise it's excellent.
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Archetype

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Re: The Contest Set Card List
« Reply #83 on: August 22, 2012, 02:48:26 pm »
0

I hope you don't mind me commenting in the negative given that I haven't been involved in this set design process at all but I just have to say: I really don't like the art for Aqua Vitae.... looks like a photo.... possibly a still from a B-grade south east asian horror flick...? It really is a clash for the rest of the dominion art.

Apologies if this causes offence because it sounds like you might personally know the artist but I just thought I should say something because the rest of the expansion you guys have got going here is looking very promising and looks like most of it would fit seamlessly with a regular game of dominion.

I seem to remember there was quite a bit of art from old alchemical manuscripts floating around the web a few years ago - you might be able to look at something like that for Aqua Vitae?

It's definitely a great image, but it just doesn't feel as medieval as the rest of the card images.
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Thanar

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Re: The Contest Set Card List
« Reply #84 on: August 22, 2012, 04:27:45 pm »
+1

Regarding the Aqua Vitae image, while it is striking, I agree that the style is not consistent with the medieval feel of the rest of the images. I'll see if I can find any alternatives to propose.

Regarding Kirian's first image for Retort (http://hem.fyristorg.com/lbl/alchemy.jpg), using the reverse image search tool tineye.com, I found another version of the image at http://www.gettyimages.ca/detail/illustration/the-alchymist-1771-stock-graphic/73216883?Language=en-US which offered the following info:

The Alchymist by Joseph Wright of Derby (1771)
(His name could also be shortened to simply "Joseph Wright" if there's not enough space on the card.)

Since we don't include the painting titles on the card, the following is beside the point, but Wikipedia gives the following abbreviated titles: The Alchemist Discovering Phosphorus or The Alchemist in Search of the Philosophers Stone. The full title is a mouthful:
The Alchymist, In Search of the Philosopher’s Stone, Discovers Phosphorus, and prays for the successful Conclusion of his operation, as was the custom of the Ancient Chymical Astrologers
(http://en.wikipedia.org/wiki/File:JosephWright-Alchemist.jpg)


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eHalcyon

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Re: The Contest Set Card List
« Reply #85 on: August 22, 2012, 04:30:31 pm »
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Ha, contentious.
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Re: The Contest Set Card List
« Reply #86 on: August 22, 2012, 05:10:04 pm »
0

I hope you don't mind me commenting in the negative given that I haven't been involved in this set design process at all but I just have to say: I really don't like the art for Aqua Vitae.... looks like a photo.... possibly a still from a B-grade south east asian horror flick...? It really is a clash for the rest of the dominion art.

Apologies if this causes offence because it sounds like you might personally know the artist but I just thought I should say something because the rest of the expansion you guys have got going here is looking very promising and looks like most of it would fit seamlessly with a regular game of dominion.

I seem to remember there was quite a bit of art from old alchemical manuscripts floating around the web a few years ago - you might be able to look at something like that for Aqua Vitae?

I don't know the artist.  I'm not offended.

If you can find something suitable, I would be happy to change it.  I didn't really find anything else that I liked.

I like the image.
I tried something in Photoshop so maybe this looks more like a painting?
http://dl.dropbox.com/u/93094246/Aquavitae3.png

Also, I would chose a larger image detail. Include the flowers in her hair.
« Last Edit: August 22, 2012, 05:13:22 pm by Nakamura »
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eHalcyon

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Re: The Contest Set Card List
« Reply #87 on: August 22, 2012, 05:13:23 pm »
0

I hope you don't mind me commenting in the negative given that I haven't been involved in this set design process at all but I just have to say: I really don't like the art for Aqua Vitae.... looks like a photo.... possibly a still from a B-grade south east asian horror flick...? It really is a clash for the rest of the dominion art.

Apologies if this causes offence because it sounds like you might personally know the artist but I just thought I should say something because the rest of the expansion you guys have got going here is looking very promising and looks like most of it would fit seamlessly with a regular game of dominion.

I seem to remember there was quite a bit of art from old alchemical manuscripts floating around the web a few years ago - you might be able to look at something like that for Aqua Vitae?

I don't know the artist.  I'm not offended.

If you can find something suitable, I would be happy to change it.  I didn't really find anything else that I liked.

I tried something in Photoshop so maybe this looks more like a painting?
http://dl.dropbox.com/u/93094246/Aquavitae3.png

Ha, no offense but I could probably do a better just of making it look like a painting. ;)

If it comes to that, I would first ask the artist for permission to modify the image.
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Nakamura

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Re: The Contest Set Card List
« Reply #88 on: August 22, 2012, 05:14:43 pm »
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Great, do it.
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eHalcyon

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Re: The Contest Set Card List
« Reply #89 on: August 22, 2012, 11:14:42 pm »
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Great, do it.

My main concern is that some artists really don't like others modifying their work.  If I ask, she may be offended.
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eHalcyon

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Re: The Contest Set Card List
« Reply #90 on: August 22, 2012, 11:45:00 pm »
+2

Retort:



And a modified version of Aqua Vitae:



Only the thumbnail is provided.  I still think it's fairly offensive to ask to modify the artwork, so I haven't asked.  I think the original artwork is fine and not too photorealistic.  Opinion so far has been divided.  But there are some pretty big style differences among official cards too.
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Re: The Contest Set Card List
« Reply #91 on: August 22, 2012, 11:53:06 pm »
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I think I prefer the original AV image to the modified one.  And I think that's perfect for Retort!
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Re: The Contest Set Card List
« Reply #92 on: August 23, 2012, 12:10:08 am »
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I think I prefer the original AV image to the modified one.  And I think that's perfect for Retort!

I do too, but maybe it's because the edit made it oversaturated.  Easy to fix.  But again, I'd rather just leave it with the original.  The only edit I was inclined to carry out was desaturating everything but the potion bottle and an aura around it, as if the bottle was emanating life (colour) into its surroundings.  But I though that even such a minor alteration was still disrespectful of the artist, so I left it alone.

Maybe I'm a bit too pedantic. :P
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Re: The Contest Set Card List
« Reply #93 on: August 23, 2012, 02:56:54 am »
+3

Wikipaintings.org is a good site for finding public domain paintings. 

For Carpenter:

http://www.wikipaintings.org/en/carl-larsson/in-the-carpenter-shop-1905



I hope Nidrosil doesn't mind, but I slightly modified the wording to match Workshop and Feast ("costing up to" vs. "costing at most").  And of course I would be happy to change the image if Nidrosil prefers something else. :)



Edit: Maybe this image for Production Village?



van Gogh is cool, right? :)
« Last Edit: August 23, 2012, 03:30:02 am by eHalcyon »
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Re: The Contest Set Card List
« Reply #94 on: August 23, 2012, 07:59:11 am »
+1

I was thinking about future challenges, and what their rules might be, and thought that a fun challenge would be one where your card has to violate some established Dominion Card rule. As discussed in this thread, DA has added cards that violate many standard fan card no-nos (cost $1 cards, gaining from the trash, choosing what your opponent discards, etc.). This shows that many of the rules aren't hard and fast, but strong guidelines that can be broken if you are careful.

So, it would be fun to gather a list of these generally established rules and have a challenge where you have to break one of them. Or maybe there wouldn't be a list of the rules, but the voters would be encouraged to only vote for cards that really seemed to break an established guideline. Either way, it would be fun to try to pick out a card that broke the rules carefully, in a way that would actually work, as many of the DA cards have.
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Re: The Contest Set Card List
« Reply #95 on: August 23, 2012, 04:11:57 pm »
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So the image above that was considered for Amulet was used for L5R, which means teh artist probably can't even give permission to use it.  So I'll be trying to find something else. :)
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Re: The Contest Set Card List
« Reply #96 on: August 25, 2012, 10:34:42 am »
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Wikipaintings.org is a good site for finding public domain paintings. 

For Carpenter:

http://www.wikipaintings.org/en/carl-larsson/in-the-carpenter-shop-1905



I hope Nidrosil doesn't mind, but I slightly modified the wording to match Workshop and Feast ("costing up to" vs. "costing at most").  And of course I would be happy to change the image if Nidrosil prefers something else. :)

That looks good to me.  :)
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Re: The Contest Set Card List
« Reply #97 on: August 27, 2012, 07:11:55 pm »
0

Am I the only one who worries that the set now has four non-terminal drawing cards (Panacea, Retort, Conference Room, Harbinger)?  I feel hesitant to vote for or create anything else that can give +1 Action, +2 Cards...
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Re: The Contest Set Card List
« Reply #98 on: August 28, 2012, 08:12:00 am »
+1

This set has potion cards. They almost don't count. In Alchemy: Alchemist, Apothecary, Scrying Pool. You can consider Golem and Apprentice in a set of 12 kingdom cards. Cornicopia has 13 cards and 2 non-terminal draw. There are not many sets with a ratio like that, for sure.
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yudantaiteki

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Re: The Contest Set Card List
« Reply #99 on: August 28, 2012, 09:59:31 am »
0

I was thinking about future challenges, and what their rules might be, and thought that a fun challenge would be one where your card has to violate some established Dominion Card rule. As discussed in this thread, DA has added cards that violate many standard fan card no-nos (cost $1 cards, gaining from the trash, choosing what your opponent discards, etc.). This shows that many of the rules aren't hard and fast, but strong guidelines that can be broken if you are careful.

So, it would be fun to gather a list of these generally established rules and have a challenge where you have to break one of them. Or maybe there wouldn't be a list of the rules, but the voters would be encouraged to only vote for cards that really seemed to break an established guideline. Either way, it would be fun to try to pick out a card that broke the rules carefully, in a way that would actually work, as many of the DA cards have.

I second this idea -- sounds like a lot of fun.
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Re: The Contest Set Card List
« Reply #100 on: August 29, 2012, 04:51:37 am »
+4

Production Village and Crystal Ball:



Any thoughts?  I did not have an adequate blank for Treasure-Reaction so I did my best to manipulate the colours on a Reaction blank.  Not sure if I succeeded.

I feel like the big $2 is still too small, but I had to fit the text too.

The Crystal Ball image uses this free image as a base.  I added a bunch of distortions of the Soothsayer image as refractions and shadows in the ball.
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zahlman

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Re: The Contest Set Card List
« Reply #101 on: August 29, 2012, 06:53:35 am »
0

Any thoughts?  I did not have an adequate blank for Treasure-Reaction so I did my best to manipulate the colours on a Reaction blank.  Not sure if I succeeded.

It looks great! I don't really get the "reflecting the Soothsayer" bit; rather, it looks like it's reflecting the gold and blue colours from the frame of the card :)
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rinkworks

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Re: The Contest Set Card List
« Reply #102 on: August 29, 2012, 07:52:56 am »
0

Great work!  My OCD is hitting me on something, though -- the lack of capital letters in the "Production Village" name.  Can I trouble you to fix that?
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eHalcyon

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Re: The Contest Set Card List
« Reply #103 on: August 29, 2012, 10:40:08 am »
0

Any thoughts?  I did not have an adequate blank for Treasure-Reaction so I did my best to manipulate the colours on a Reaction blank.  Not sure if I succeeded.

It looks great! I don't really get the "reflecting the Soothsayer" bit; rather, it looks like it's reflecting the gold and blue colours from the frame of the card :)

One image of her is inverted in the top of the ball, two are in the bottom and bottom left.  Those are quite distorted and blurred so they may not be obvious.  However, there are also two less distorted images of her in the center which I believe are still discernible in the final image.  See below, bottom right.




Great work!  My OCD is hitting me on something, though -- the lack of capital letters in the "Production Village" name.  Can I trouble you to fix that?

I knew something was off!  Fixed and updated at the source.
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Re: The Contest Set Card List
« Reply #104 on: August 29, 2012, 10:54:44 am »
0

Them cards are looking nice!

I wonder if there's general rule of thumb of how the card costs are distributed. The base set has lots of $3 and $4 cards. Prosperity has  more expensive cards, but it's mostly because they got Platinum as well.

So far the majority of our cards are $4 and $5...I wonder if we'll be doing a few lower costing cards to balance out?
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Re: The Contest Set Card List
« Reply #105 on: August 29, 2012, 12:42:35 pm »
0

Them cards are looking nice!

I wonder if there's general rule of thumb of how the card costs are distributed. The base set has lots of $3 and $4 cards. Prosperity has  more expensive cards, but it's mostly because they got Platinum as well.

So far the majority of our cards are $4 and $5...I wonder if we'll be doing a few lower costing cards to balance out?

Way back, I posted a breakdown by set of the distribution of card costs, but heck if I can find it now.  Anyway, in each set, $4 and $5 are the most common costs, with the median being $4.
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Re: The Contest Set Card List
« Reply #106 on: August 29, 2012, 01:18:12 pm »
0

Them cards are looking nice!

I wonder if there's general rule of thumb of how the card costs are distributed. The base set has lots of $3 and $4 cards. Prosperity has  more expensive cards, but it's mostly because they got Platinum as well.

So far the majority of our cards are $4 and $5...I wonder if we'll be doing a few lower costing cards to balance out?

Here's the table I made for this. I haven't gotten around to adding DA yet, but will soon. I'll also add and update this fan expansion so we can compare
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Re: The Contest Set Card List
« Reply #107 on: August 29, 2012, 01:33:44 pm »
0

Them cards are looking nice!

I wonder if there's general rule of thumb of how the card costs are distributed. The base set has lots of $3 and $4 cards. Prosperity has  more expensive cards, but it's mostly because they got Platinum as well.

So far the majority of our cards are $4 and $5...I wonder if we'll be doing a few lower costing cards to balance out?

Here's the table I made for this. I haven't gotten around to adding DA yet, but will soon. I'll also add and update this fan expansion so we can compare

I'll be favouring cheap cards and virtual coin in the upcoming contests.  We have a lot of draw already.
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Re: The Contest Set Card List
« Reply #108 on: August 29, 2012, 01:37:24 pm »
0

It looks like we have a few too many $5s and not quite enough $2s and $3s, but are otherwise pretty close to the overall distribution!
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eHalcyon

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Re: The Contest Set Card List
« Reply #109 on: August 29, 2012, 01:39:33 pm »
0

Great work!  My OCD is hitting me on something, though -- the lack of capital letters in the "Production Village" name.  Can I trouble you to fix that?

Speaking of OCD, does it bother you that some of the fan card images have purplish borders and others don't? 

Also, if you look carefully, the top "banner" of Crystal Ball is a bit taller than Production Village.  There are probably some others that are off as well.  In the template that Schlippy kindly put together, the Treasure blank was particularly egregious.  The templates weren't all uniform, probably due to oddities in card scans.  I took the Reaction blank and modified the colours, as well as making the top part a bit taller so as to accommodate the corner coin symbols.

And the text placement for the costs probably aren't all perfectly uniform either.

And the font for the costs aren't the same in all of the card images (some are using that Optimus Princeps font; I use Book Antiqua because I think it is a better approximation for Minion Pro, which I believe is the official font for the cost number).

And the cards aren't all the same size. ;)
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eHalcyon

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Re: The Contest Set Card List
« Reply #110 on: August 29, 2012, 02:39:18 pm »
0

Hey guys... what in the world does a panacea look like?

For Amulet, maybe someone could take a photo of someone wearing a large, fancy necklace and then we'll just photoshop the heck out of it.

Edit: Even a photo of someone's bare neck might be good enough.  Hmm, maybe I can find a free stock photo with that.

Edit2: Or what about using a rosary?  It would fit in with Chapel and Bishop as church-related cards that trash.
« Last Edit: August 29, 2012, 03:07:26 pm by eHalcyon »
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Re: The Contest Set Card List
« Reply #111 on: August 29, 2012, 03:17:03 pm »
0

http://upload.wikimedia.org/wikipedia/commons/f/f3/Talisman_de_Charlemagne_Tau.jpg

For amulet?  I can probably 'shop it into something more like a painting.
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Re: The Contest Set Card List
« Reply #112 on: August 29, 2012, 03:35:36 pm »
0

http://upload.wikimedia.org/wikipedia/commons/f/f3/Talisman_de_Charlemagne_Tau.jpg

For amulet?  I can probably 'shop it into something more like a painting.

No thoughts on using a Rosary?

Photoshop away.  I can give it a try too, later.  I'm not sure what to do with the background though.  On Crystal Ball I sort of just let it fade into darkness.  That's why I think it might be good to take a photo of a neck on which we can place the amulet.  The amulet itself should be easy to Photoshop, even from scratch.  People are beyond my ability.
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Re: The Contest Set Card List
« Reply #113 on: August 29, 2012, 10:09:44 pm »
0

Them cards are looking nice!

I wonder if there's general rule of thumb of how the card costs are distributed. The base set has lots of $3 and $4 cards. Prosperity has  more expensive cards, but it's mostly because they got Platinum as well.

So far the majority of our cards are $4 and $5...I wonder if we'll be doing a few lower costing cards to balance out?

Here's the table I made for this. I haven't gotten around to adding DA yet, but will soon. I'll also add and update this fan expansion so we can compare

I updated my spreadsheet to include DA cards and our fan cards. We could use another 2 and 3, and maybe a 4, but we're pretty close to the distribution of the rest of the expansions!
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Re: The Contest Set Card List
« Reply #114 on: August 29, 2012, 10:14:22 pm »
0

It would be more work, but it would be interesting to see how many different types of cards are in each expansion -- VP, Treasure, Attack.  Maybe more specific like cantrips, villages, terminal draw, non-terminal draw, virtual coin.  The set right now has very little +$, and the only +Buy is on an expensive Potion card.
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Re: The Contest Set Card List
« Reply #115 on: August 29, 2012, 10:15:02 pm »
0

Them cards are looking nice!

I wonder if there's general rule of thumb of how the card costs are distributed. The base set has lots of $3 and $4 cards. Prosperity has  more expensive cards, but it's mostly because they got Platinum as well.

So far the majority of our cards are $4 and $5...I wonder if we'll be doing a few lower costing cards to balance out?

Here's the table I made for this. I haven't gotten around to adding DA yet, but will soon. I'll also add and update this fan expansion so we can compare

I updated my spreadsheet to include DA cards and our fan cards. We could use another 2 and 3, and maybe a 4, but we're pretty close to the distribution of the rest of the expansions!
that distribution is thrown a decent amount by prosperity, though.
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Re: The Contest Set Card List
« Reply #116 on: August 30, 2012, 01:47:32 am »
0

It looks like we have a few too many $5s and not quite enough $2s and $3s, but are otherwise pretty close to the overall distribution!

Honestly, I think cards in the $5 range are simply more fun to design :) IMO, if we need more cards matching a specific constraint, including price, rinkworks can always do a round specifically requesting it.
« Last Edit: August 30, 2012, 02:20:12 am by zahlman »
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eHalcyon

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Re: The Contest Set Card List
« Reply #117 on: August 30, 2012, 09:12:02 pm »
0

It looks like we have a few too many $5s and not quite enough $2s and $3s, but are otherwise pretty close to the overall distribution!

Honestly, I think cards in the $5 range are simply more fun to design :) IMO, if we need more cards matching a specific constraint, including price, rinkworks can always do a round specifically requesting it.

Or we can influence through voting.  I'm going to be more stingy on expensive cards, more lenient on cheaper ones.  Also will favour virtual coin, +Buy and terminals, I think.
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yuma

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Re: The Contest Set Card List
« Reply #118 on: August 30, 2012, 09:53:36 pm »
0

It looks like we have a few too many $5s and not quite enough $2s and $3s, but are otherwise pretty close to the overall distribution!

Honestly, I think cards in the $5 range are simply more fun to design :) IMO, if we need more cards matching a specific constraint, including price, rinkworks can always do a round specifically requesting it.

Or we can influence through voting.  I'm going to be more stingy on expensive cards, more lenient on cheaper ones.  Also will favour virtual coin, +Buy and terminals, I think.

I personally think vote for the best card... otherwise what is the point?
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eHalcyon

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Re: The Contest Set Card List
« Reply #119 on: August 30, 2012, 09:59:29 pm »
0

It looks like we have a few too many $5s and not quite enough $2s and $3s, but are otherwise pretty close to the overall distribution!

Honestly, I think cards in the $5 range are simply more fun to design :) IMO, if we need more cards matching a specific constraint, including price, rinkworks can always do a round specifically requesting it.

Or we can influence through voting.  I'm going to be more stingy on expensive cards, more lenient on cheaper ones.  Also will favour virtual coin, +Buy and terminals, I think.

I personally think vote for the best card... otherwise what is the point?

Sure, but what does "best" mean?  I think it should include how it fits with the set so far.  That's just me though, and I didn't say I would not vote for expensive cards at all.  I'm just less likely to. :)
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Schneau

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Re: The Contest Set Card List
« Reply #120 on: August 30, 2012, 10:01:34 pm »
0

It looks like we have a few too many $5s and not quite enough $2s and $3s, but are otherwise pretty close to the overall distribution!

Honestly, I think cards in the $5 range are simply more fun to design :) IMO, if we need more cards matching a specific constraint, including price, rinkworks can always do a round specifically requesting it.

Or we can influence through voting.  I'm going to be more stingy on expensive cards, more lenient on cheaper ones.  Also will favour virtual coin, +Buy and terminals, I think.

eHalcyon's Vote For Challenge #14
$2 - Action
For every eHalcyon's Vote For Challenge #14 you have in play, +1 Buy and +$1.


Hey, that actually isn't the worst card idea ever. Bad, but not the worst.
« Last Edit: August 30, 2012, 10:02:48 pm by Schneau »
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yuma

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Re: The Contest Set Card List
« Reply #121 on: August 30, 2012, 10:01:51 pm »
0

Hey guys... what in the world does a panacea look like?

well panacea was the goddess of remedies I think she looked something like this, or perhaps some sort of herbs or sniffing salts, something medical that folks would have used way back when.
« Last Edit: August 30, 2012, 10:03:32 pm by yuma »
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eHalcyon

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Re: The Contest Set Card List
« Reply #122 on: August 30, 2012, 10:32:19 pm »
0

eHalcyon's Vote For Challenge #14
$2 - Action
For every eHalcyon's Vote For Challenge #14 you have in play, +1 Buy and +$1.


Hey, that actually isn't the worst card idea ever. Bad, but not the worst.

Not sure if the benefit is worth the effort to get multiples of these in play. :P
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eHalcyon

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Re: The Contest Set Card List
« Reply #123 on: August 30, 2012, 10:33:21 pm »
0

Hey guys... what in the world does a panacea look like?

well panacea was the goddess of remedies I think she looked something like this, or perhaps some sort of herbs or sniffing salts, something medical that folks would have used way back when.

The name is more a reference to the latter, but that first image might be good.  I am too lazy to ask for permission for not-my-card though. ;)
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zahlman

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Re: The Contest Set Card List
« Reply #124 on: August 31, 2012, 01:31:07 am »
0

eHalcyon's Vote For Challenge #14
$2 - Action
For every eHalcyon's Vote For Challenge #14 you have in play, +1 Buy and +$1.


Hey, that actually isn't the worst card idea ever. Bad, but not the worst.

Not sure if the benefit is worth the effort to get multiples of these in play. :P

I'd buy the hell out of this on a City board.
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Re: The Contest Set Card List
« Reply #125 on: August 31, 2012, 02:54:21 am »
0

OK.  The hell has been photoshopped out of what I posted.  I don't like embedding huge images, so here's just the link.

http://invirtuo.cc/img/Amulet.png
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eHalcyon

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Re: The Contest Set Card List
« Reply #126 on: August 31, 2012, 02:58:00 am »
0

OK.  The hell has been photoshopped out of what I posted.  I don't like embedding huge images, so here's just the link.

http://invirtuo.cc/img/Amulet.png

Gonna have to extend it horizontally or else it will not sit in the frame properly. :P
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One Armed Man

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Re: The Contest Set Card List
« Reply #127 on: August 31, 2012, 11:45:15 am »
+2

One Armed Man's Set Analysis and Combo update:

Garrison+Crystal Ball: Top deck a bad card or Crystal Ball and discard it with the Crystal Ball.

Aqua Vitae and Almoner: With improved Coppers, gaining a Copper to hand becomes a useful ability (like an activated Conspirator)

Aqua Vitae and Pawn shop (gaining coppers option): Get rid of a Gold for +$12(or more) worth of super coppers! A Duchy or $5 card becomes $10 (or more)!

Retort + Aqua Vitae: Great incentive to get multiple potions. A little tricky when you don't know whether you want a potion to by $1+P or +1 action.

Harbinger and Crystal Ball: The opponent is incentivised to make the Crystal Ball pile very strong because the player can use the Crystal Ball whether or not they choose that pile.

Gatherer and Crystal Ball: Name Crystal Ball + something. You will discard Crystal Balls along the way, draw 2 cards, and get the Crystal Ball benefit anyway.

Production Village + Panacea (trashing option) or Carpenter: These are the only ways in the set to reduce your hand size so Production Village is more than a normal village. The best uses of PV here are as counters, below:

Counters:
Production Village counters Garrison and Amulet: Garrison attacks can decrease handsize and Production Village draws it back up. With Amulet, the opponents can trash their bad cards but don't suffer reduced hand sizes if they have Production Village. This doesn't block Soothwayer because the discarding happens before the Buy phase, not before the Action phase.

Soothsayer counters Aqua Vitae: You don't want to discard your Coppers if they become super-coppers.

Soothsayer counters Pawn Shop (trashing coppers option): If you have to discard your Coppers, you can't trash them into something good. You kind of want those Coppers anyway to block the Soothsayer.

Panacea counters Soothsayer (kinda): Panacea is much better at trashing Curses than the other (self-)trasher of the set, Pawn Shop.

Crystal Ball counters Conference Room: The opponent can draw a card and discard Crystal ball and use it anyway.

Crystal Ball counters Soothsayer: The player can discard Crystal ball and use it the next turn anyway to protect from Curses.

No combos: Carpenter ($4 card gain). getting a Tea House isn't much benefit because you didn't buy the Tea House. Getting Conference room is weak. The only thing I can think of is gaining a potion (for boosting with Aqua Vitae or Retort).

Nombo: Museum+Potion cards. If you are getting these potion cards, you are less likely to get Gold and Silver.

Nombo: Amulet + Soothsayer (or any curser): This would give the opponent the chance to trash the Curses you are giving them.

Analysis: Crystal Ball is good with quite a bit of the set. It might need to be weakened.

Panacea (Market option only) is the only +Buy in the set! How can we exploit cheap Canals?
« Last Edit: August 31, 2012, 11:49:58 am by One Armed Man »
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eHalcyon

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Re: The Contest Set Card List
« Reply #128 on: August 31, 2012, 11:55:00 am »
0

If CB needs to be weakened, I would suggest either removing the on play Spy or increasing the cost to $6.  I'd rather do the latter because the Spy-effect is so thematic for a Crystal Ball! :P

And yeah, I'll definitely be looking at cheaper cards (to boost up Carpenter) and cards with +Buy (not only for Canal, but also for Aqua Vitae+Almoner/Pawn Shop) in the upcoming contests.
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One Armed Man

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Re: The Contest Set Card List
« Reply #129 on: August 31, 2012, 12:06:25 pm »
0

Crystal Ball idea:
$6 - Treasure-Reaction
Worth $2
When you play this, reveal the top 2 cards of your deck and either discard it or put it back, discard one and put the other back.
--
When you discard this from your hand or from your deck, you may reveal it and set it aside.  In your next Buy phase, play this card.
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eHalcyon

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Re: The Contest Set Card List
« Reply #130 on: August 31, 2012, 12:14:17 pm »
0

I think that if it proves too strong for $5 as is, there's no need to buff it when increasing the cost.

Alternative nerf: always discard the top card, no choice in the matter.  This is still less thematic than the Spy, but still fits (looking into the future inevitably changes it!) so that might be OK.



An interesting combo -- Production Village with Soothsayer on the board.  PV counters SS (discard Treasure, draw back up).  But PV is actually stronger just by the presence of SS, even if the opponent doesn't go for it.  SS has a persistent effect.  So at the start of your turn, even if there is nothing on your SS mat, you could choose to slough a Treasure so that PV can draw one more.  Might not always be the best idea, but you have that option!  SS also has this effect on the other draw-to-X cards, as well as helping Menagerie a little bit.
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One Armed Man

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Re: The Contest Set Card List
« Reply #131 on: August 31, 2012, 12:37:24 pm »
0

I think that if it proves too strong for $5 as is, there's no need to buff it when increasing the cost.

Alternative nerf: always discard the top card, no choice in the matter.  This is still less thematic than the Spy, but still fits (looking into the future inevitably changes it!) so that might be OK.



An interesting combo -- Production Village with Soothsayer on the board.  PV counters SS (discard Treasure, draw back up).  But PV is actually stronger just by the presence of SS, even if the opponent doesn't go for it.  SS has a persistent effect.  So at the start of your turn, even if there is nothing on your SS mat, you could choose to slough a Treasure so that PV can draw one more.  Might not always be the best idea, but you have that option!  SS also has this effect on the other draw-to-X cards, as well as helping Menagerie a little bit.

The discard one and put the other back is a buff, but not always. If both cards on the top of your deck are good, then seeing one and discarding none is better.

Production Village doesn't counter Soothsayer. As I said, "This doesn't block Soothwayer because the discarding happens before the Buy phase, not before the Action phase." It also means Soothsayer isn't countered with menagerie, library, minion, etc.
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eHalcyon

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Re: The Contest Set Card List
« Reply #132 on: August 31, 2012, 12:39:53 pm »
0

Mostly a buff though. It self synergies even more if it can see two cards.

My bad on Soothsayer. Though now I wish that interaction existed!  ;D
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One Armed Man

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Re: The Contest Set Card List
« Reply #133 on: August 31, 2012, 12:55:35 pm »
0

Garrison+Crystal Ball: Top deck a bad card or Crystal Ball and discard it with the Crystal Ball.

Harbinger and Crystal Ball: The opponent is incentivised to make the Crystal Ball pile very strong because the player can use the Crystal Ball whether or not they choose that pile.

Gatherer and Crystal Ball: Name Crystal Ball + something. You will discard Crystal Balls along the way, draw 2 cards, and get the Crystal Ball benefit anyway.

Crystal Ball counters Conference Room: The opponent can draw a card and discard Crystal ball and use it anyway.

Crystal Ball counters Soothsayer: The player can discard Crystal ball and use it the next turn anyway to protect from Curses.

With the "Always discard the top card" version of Crystal Ball, these options all remain comboes. Crystal Ball still would be a great counter to the Garrison attack, which I forgot to mention originally. Other possible interactions with always discarding the top card (I don't count discard attacks because I am focusing on the top of deck interactions.):
Your current hand is great and you want to reshuffle sooner.
You know the top of your deck and the other Treasure you have is a Venture.
Wishing Well and Mystic (if you guessed wrong and it was a bad card)
Anti Sea Hag
Anti Ghost Ship
Anti Oracle
Anti Fortune Teller (HA!)
Anti Rabble
Anti Bureaucrat
Vagrant
Scout, Apothecary, Mandarin, and Courtyard
Tunnel
Armory-Alt-VP (makes it work just like a workshop if you want that)
Bad with with deck improvement like Bureaucrat, Beggar, Fools Gold and Bag of Gold.
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eHalcyon

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Re: The Contest Set Card List
« Reply #134 on: August 31, 2012, 02:58:20 pm »
0

I think it's OK to keep the combos.  I am putting out ideas for ways to nerf it to varying levels.  We don't even know if it needs a nerf yet. :P

And removing the option is indeed a nerf.  Sometimes you flip a good card.  Sometimes you want to topdeck something good, but it is futile.

But again, the card hasn't even been tested.  It could be just fine as is.  Lots of interaction doesn't automatically mean OP.
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zahlman

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Re: The Contest Set Card List
« Reply #135 on: August 31, 2012, 06:16:14 pm »
0

Alternative nerf: always discard the top card, no choice in the matter.

Discarding a random card is pretty much pointless, except that you could conceivably topdeck a Tunnel first or something.

Another option: either discard it, or put it on the bottom of your deck.
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NoMoreFun

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Re: The Contest Set Card List
« Reply #136 on: September 01, 2012, 06:31:37 am »
0

How about for Crystal Ball, it's not you making the choice. Instead, it's the player to the left deciding. It gives it a (necessary?) nerf for when it turns up a non Crystal Ball card, and for the crystal ball he has to choose whether you get the treasure bonus now or next turn. It's also a unique effect not yet seen on an official dominion card.

Also on another, contradictory note, I do love Harbinger, but it does strike me as potentially annoying in multiplayer games if only one player decides to go with the strategy. While one player is playing Harbinger after Harbinger, and another player is spending his time deciding on which of the 16 ways to split up the cards would most benefit him (which may even involve kingmaking and metagaming decisions), everyone else has to sit back and watch. Envoy may have this problem, but it's terminal and only requires picking one card, not splitting up 5. I know there's no precedent, but maybe for both this, and my suggestion for crystal ball, you can nominate a player to do the choosing. That could lead to some political problems though.

Edit: I don't think crystal ball is overpowered though. If tunnel was a fan card I'm sure we'd all be just as worried.
« Last Edit: September 01, 2012, 06:46:59 am by NoMoreFun »
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One Armed Man

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Re: The Contest Set Card List
« Reply #137 on: September 01, 2012, 01:31:39 pm »
0

How about for Crystal Ball, it's not you making the choice. Instead, it's the player to the left deciding. It gives it a (necessary?) nerf for when it turns up a non Crystal Ball card, and for the crystal ball he has to choose whether you get the treasure bonus now or next turn. It's also a unique effect not yet seen on an official dominion card.

That nerf takes it back too far the other way. Giving an opponent the option is so much better than not giving an option at all, it would have to be a $5 gold!
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Polk5440

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Re: The Contest Set Card List
« Reply #138 on: September 01, 2012, 07:45:58 pm »
0

Crystal Ball idea:
$6 - Treasure-Reaction
Worth $2
When you play this, reveal the top 2 cards of your deck and either discard it or put it back, discard one and put the other back.
--
When you discard this from your hand or from your deck, you may reveal it and set it aside.  In your next Buy phase, play this card.

I vote a big NO to this. If anything, kill the spy ability, don't buff it. The best part of the card is the reaction; it's why I voted for the card, and it shouldn't be overshadowed by the spying ability.
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Polk5440

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Re: The Contest Set Card List
« Reply #139 on: September 01, 2012, 07:55:41 pm »
0

Them cards are looking nice!

I wonder if there's general rule of thumb of how the card costs are distributed. The base set has lots of $3 and $4 cards. Prosperity has  more expensive cards, but it's mostly because they got Platinum as well.

So far the majority of our cards are $4 and $5...I wonder if we'll be doing a few lower costing cards to balance out?

Here's the table I made for this. I haven't gotten around to adding DA yet, but will soon. I'll also add and update this fan expansion so we can compare

I'll be favouring cheap cards and virtual coin in the upcoming contests.  We have a lot of draw already.

Too bad you didn't handicap those items last week -- my non-terminal draw had a plus buy, and my dual card was cheap and gave money sometimes :(.
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Kirian

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Re: The Contest Set Card List
« Reply #140 on: September 04, 2012, 09:59:57 pm »
+1

Hey guys... what in the world does a panacea look like?

Thought of this tonight:

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Polk5440

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Re: The Contest Set Card List
« Reply #141 on: September 08, 2012, 10:59:28 am »
0

Another thought on Crystal Ball: If it turns out to be way too strong (e.g.  from Golem combos), then another tweak could be to the power of the reaction:

Quote
When you discard this other than from play, you may reveal it and set it aside. At the start of your next Buy phase, +$2 and discard this card.

This way, you don't get the spy ability when the card is played after triggering the reaction. If that remains too strong, +$2 can be reduced to +$1.

I am not convinced the card is too strong as written, but I haven't played with it yet, and am just throwing an idea out there.
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Thanar

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Re: The Contest Set Card List
« Reply #142 on: September 11, 2012, 09:35:05 pm »
+4

Would the creator of the Conference Room card consider a name change to a medieval equivalent?

If so, I'd suggest Chapter Room or Chapter House - "a building or room attached to a cathedral or collegiate church in which meetings are held. They can also be found in medieval monasteries." (Wikipedia) See also Chapter.
« Last Edit: September 11, 2012, 09:49:54 pm by Thanar »
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RobertJ

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Re: The Contest Set Card List
« Reply #143 on: September 12, 2012, 12:24:22 pm »
0

Would the creator of the Conference Room card consider a name change to a medieval equivalent?

If so, I'd suggest Chapter Room or Chapter House - "a building or room attached to a cathedral or collegiate church in which meetings are held. They can also be found in medieval monasteries." (Wikipedia) See also Chapter.


I certainly don't feel hugely attached to the name so if we can come up with a better alternative then I am happy for it to be changed. The point of Conference Room was to be a more scientific sounding version of Council Room. Ideally I would like a name like this which references both Council Room and Laboratory. I'm not so keen on Chapter House since it doesn't do this and the other cards with ecclesiastical names involve trashing rather than drawing. It would be good to hear if anyone else has some ideas. 
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One Armed Man

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Re: The Contest Set Card List
« Reply #144 on: September 12, 2012, 12:28:58 pm »
0

I think the name Barber would be funny and cool, considering that Medieval barbers were doctors and dentists, too.
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Fuu

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Re: The Contest Set Card List
« Reply #145 on: September 12, 2012, 01:06:58 pm »
0

Would the creator of the Conference Room card consider a name change to a medieval equivalent?

If so, I'd suggest Chapter Room or Chapter House - "a building or room attached to a cathedral or collegiate church in which meetings are held. They can also be found in medieval monasteries." (Wikipedia) See also Chapter.


I certainly don't feel hugely attached to the name so if we can come up with a better alternative then I am happy for it to be changed. The point of Conference Room was to be a more scientific sounding version of Council Room. Ideally I would like a name like this which references both Council Room and Laboratory. I'm not so keen on Chapter House since it doesn't do this and the other cards with ecclesiastical names involve trashing rather than drawing. It would be good to hear if anyone else has some ideas.

Lycaeum/Lyceum? A public meeting place for exchange of ideas, perhaps more classical than medieval ... similarly, Theatre/Town Hall/Town Square?

Monastery? A variant on Chapter House I suppose but it could indicate (slightly) a philosophical side ... similarly, Academy/Institute/Salon? School/Observatory?
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Thanar

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Re: The Contest Set Card List
« Reply #146 on: September 12, 2012, 04:35:37 pm »
+1

The point of Conference Room was to be a more scientific sounding version of Council Room. Ideally I would like a name like this which references both Council Room and Laboratory.

In that case, I'd suggest Colloquium - "a usually academic meeting at which specialists deliver addresses on a topic or on related topics and then answer questions relating to them" www​.merriam-webster​.com​/dictionary​/colloquium

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Re: The Contest Set Card List
« Reply #147 on: September 12, 2012, 11:05:45 pm »
+1

The point of Conference Room was to be a more scientific sounding version of Council Room. Ideally I would like a name like this which references both Council Room and Laboratory.

In that case, I'd suggest Colloquium - "a usually academic meeting at which specialists deliver addresses on a topic or on related topics and then answer questions relating to them" www​.merriam-webster​.com​/dictionary​/colloquium

How about Academy?
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Archetype

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Re: The Contest Set Card List
« Reply #148 on: September 12, 2012, 11:26:04 pm »
0

The point of Conference Room was to be a more scientific sounding version of Council Room. Ideally I would like a name like this which references both Council Room and Laboratory.

In that case, I'd suggest Colloquium - "a usually academic meeting at which specialists deliver addresses on a topic or on related topics and then answer questions relating to them" www​.merriam-webster​.com​/dictionary​/colloquium

How about Academy?

Or University?

Oh wait...
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Fuu

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Re: The Contest Set Card List
« Reply #149 on: September 13, 2012, 12:01:51 am »
+1

Forum?
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Kirian

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Re: The Contest Set Card List
« Reply #150 on: September 13, 2012, 01:54:29 am »
0

I think I'd lead toward Academy.
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rinkworks

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Re: The Contest Set Card List
« Reply #151 on: September 13, 2012, 03:49:56 pm »
0

I like Academy a lot.  Another suggestion:  "Parley."  A particular kind of meeting where everybody makes concessions.
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eHalcyon

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Re: The Contest Set Card List
« Reply #152 on: September 13, 2012, 04:24:18 pm »
0

I like Academy a lot.  Another suggestion:  "Parley."  A particular kind of meeting where everybody makes concessions.

Made famous by Pirates of the Caribbean. :D

Is there a good medieval word for a Classroom?  Lecture Theatre, maybe?  Building names like Academy seem more VP-ish to me.  It's a grey area though.  Academy is nice.
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Archetype

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Re: The Contest Set Card List
« Reply #153 on: September 13, 2012, 06:04:06 pm »
0

Amphithetre

…I think I spelled that right?
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gman314

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Re: The Contest Set Card List
« Reply #154 on: September 13, 2012, 06:15:05 pm »
+3

Close!
Amphitheatre

…I think I spelled that right?
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Re: The Contest Set Card List
« Reply #155 on: September 13, 2012, 06:48:51 pm »
0

Amphitheater

Aw, yeah that should be right^

That would be a good name for this card.
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eHalcyon

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Re: The Contest Set Card List
« Reply #156 on: September 13, 2012, 06:51:36 pm »
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I thought about amphitheatre, but those are often used for entertainment, right?  It's not as academic as Laboratory, and since it's not a room it is also less evocative of Council Room.
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Re: The Contest Set Card List
« Reply #157 on: September 13, 2012, 06:53:32 pm »
0

I thought about amphitheatre, but those are often used for entertainment, right?  It's not as academic as Laboratory, and since it's not a room it is also less evocative of Council Room.

A theater is sort of like a Council Room.

In a way.
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RobertJ

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Re: The Contest Set Card List
« Reply #158 on: September 14, 2012, 03:43:48 am »
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Of the suggestions so far I like Academy best.
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NoMoreFun

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Re: The Contest Set Card List
« Reply #159 on: September 22, 2012, 04:01:00 am »
0

Museum is a nice card (I even voted for it IIRC), but it was made before Feodum was revealed, and IMO it fills the exact same niche as it in a less interesting way. I don't think it would have won if Feodum had existed when the contest was run.

At any rate, are all the cards currently in the set guaranteed to make it to the "final product"? I know some of these cards will need to be adjusted after playtesting, but what if a card can't be fixed?
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eHalcyon

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Re: The Contest Set Card List
« Reply #160 on: September 22, 2012, 10:43:27 am »
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I still hold a bias against my own Harbinger.  :P

Museum could use testing to see how similar it is to Feodum. I think it would be sufficiently different.
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Re: The Contest Set Card List
« Reply #161 on: September 22, 2012, 11:51:56 am »
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Museum is an interesting card. It makes you not want to trash Coppers in an engine and makes you pick up some actual Treasures.

I did vote for the card, but it might be too good in BM.
« Last Edit: September 22, 2012, 11:00:30 pm by Archetype »
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Re: The Contest Set Card List
« Reply #162 on: September 22, 2012, 06:43:50 pm »
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I did vote for the card, but it might be too god in BM.

Dude, take it to RSP.

I think... I agree that Feodum is a similar card, and fills a similar niche. I also agree they're different enough to exist together, but at the same time, I don't think having both is a good thing especially. When we add to that there being three tied winners of the victory card contest... it's a bit unfair on CF though.
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Re: The Contest Set Card List
« Reply #163 on: September 22, 2012, 06:48:12 pm »
+3

I say we boot Feodum from DA, instead.

In all seriousness, if the card is okay power-wise, I say leave it in. It won, so it deserves to be there.
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Re: The Contest Set Card List
« Reply #164 on: September 22, 2012, 07:43:50 pm »
+2

What if Museum didn't strictly count Copper, Silver and Gold?  The set is going to have at least three alt treasures -- what if it counted sets of three different treasures?  That would be a fairly big buff to Museum, but it would also allow it to move further from Feodum due to interaction with alt treasures.
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Re: The Contest Set Card List
« Reply #165 on: September 22, 2012, 09:57:42 pm »
+2

So something like "Choose 3 unique treasures. Worth 1 VP for each set in your deck."?

Really really good with Talisman, Silver, Copper. Buy all the Talismans, get them all in play at once, buy a Silver and a Copper. All your museums are worth 10 each.
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eHalcyon

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Re: The Contest Set Card List
« Reply #166 on: September 22, 2012, 11:03:34 pm »
+1

So something like "Choose 3 unique treasures. Worth 1 VP for each set in your deck."?

Really really good with Talisman, Silver, Copper. Buy all the Talismans, get them all in play at once, buy a Silver and a Copper. All your museums are worth 10 each.

I was thinking even stronger than that, but maybe it's too strong.  I was thinking something like, "Worth 1 VP for each set of three different treasures."

Which means say you could have a set with Copper, Silver and Gold, but a different set with Copper, Silver and Quarry.

OTOH, your Talisman example is predicated on having all 10 of a card. ;)
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Re: The Contest Set Card List
« Reply #167 on: September 22, 2012, 11:10:38 pm »
0

I did vote for the card, but it might be too god in BM.

Dude, take it to RSP.

Aah! Thank you! I'll go fix that typo.

eHalcyon's suggestion is an interesting one. But joth's does make a good point.

I dont think we should remove the card entirely though. People (like myself) havent given votes to certain cards because there are all ready 3 Victory cards in the set. But I dont know exactly how you would change the card to make it different from Feodum.
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Re: The Contest Set Card List
« Reply #168 on: September 22, 2012, 11:14:29 pm »
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I did vote for the card, but it might be too god in BM.

Dude, take it to RSP.

Aah! Thank you! I'll go fix that typo.

eHalcyon's suggestion is an interesting one. But joth's does make a good point.

I dont think we should remove the card entirely though. People (like myself) havent given votes to certain cards because there are all ready 3 Victory cards in the set. But I dont know exactly how you would change the card to make it different from Feodum.

It was just a thought I had since we ended up with an alt Gold and an alt Silver (and I really hope we get alt Copper out of the current contest).  I think the change may be too big though.  CF should get in here and give some thoughts!

I still think that testing will show that it plays differently from Feodum.  It's interesting because Gold is a big bottleneck.  I'm not entirely sure if it's easier picking up 3 Silver vs. picking up Silver and Gold (I'm guessing that it'll be rare that you'll need to pick up an eighth Copper).
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Re: The Contest Set Card List
« Reply #169 on: September 22, 2012, 11:16:10 pm »
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Your version seems like a nightmare to count. FWIW, the Talisman thing doesn't necessarily make it broken. It might be nice to see a card that makes Talisman super strong, and you're right that players will probably just end up fighting for them anyway.
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eHalcyon

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Re: The Contest Set Card List
« Reply #170 on: September 22, 2012, 11:17:49 pm »
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Your version seems like a nightmare to count. FWIW, the Talisman thing doesn't necessarily make it broken. It might be nice to see a card that makes Talisman super strong, and you're right that players will probably just end up fighting for them anyway.

Don't know if it would be so hard -- gather and sort all Treasure in deck and deal out sets of three.  Your take is simpler though, for sure.
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Re: The Contest Set Card List
« Reply #171 on: September 22, 2012, 11:19:39 pm »
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Oh, I was thinking you could count the same Copper twice, once in a set of C,S,G and again in a set of C,S,Q and again in a set of C,G,Q etc., etc.
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Re: The Contest Set Card List
« Reply #172 on: September 22, 2012, 11:21:51 pm »
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Oh, I was thinking you could count the same Copper twice, once in a set of C,S,G and again in a set of C,S,Q and again in a set of C,G,Q etc., etc.

OH, no.  That would be insane.  Just having 4 different treasures would be worth 4 points!
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Re: The Contest Set Card List
« Reply #173 on: September 22, 2012, 11:27:11 pm »
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My main problem with museum is with its ideal "strategy", it pretty much functions as a stronger duchy in a Big Money+X deck. The most interesting thing it does is make you rethink strategies involving trashing or engine building, which is giving advantage to a boring strategy.

It would be easy to simulate this card. I can imagine an optimised doublejack+museum being ridiculous.
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Re: The Contest Set Card List
« Reply #174 on: September 22, 2012, 11:30:41 pm »
0

I did vote for the card, but it might be too god in BM.

Dude, take it to RSP.

Aah! Thank you! I'll go fix that typo.

eHalcyon's suggestion is an interesting one. But joth's does make a good point.

I dont think we should remove the card entirely though. People (like myself) havent given votes to certain cards because there are all ready 3 Victory cards in the set. But I dont know exactly how you would change the card to make it different from Feodum.

It was just a thought I had since we ended up with an alt Gold and an alt Silver (and I really hope we get alt Copper out of the current contest).  I think the change may be too big though.  CF should get in here and give some thoughts!

I still think that testing will show that it plays differently from Feodum.  It's interesting because Gold is a big bottleneck.  I'm not entirely sure if it's easier picking up 3 Silver vs. picking up Silver and Gold (I'm guessing that it'll be rare that you'll need to pick up an eighth Copper).

I think it would be easier to get 3 Silvers because of the pinata effect and all those cards like Trader, JOAT, and Squire that can get you Silvers easier.

What if it had an on-buy Mint effect? Not the trashing part, the copy of Treasure part.
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Re: The Contest Set Card List
« Reply #175 on: September 23, 2012, 12:10:53 am »
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I think it would be easier to get 3 Silvers because of the pinata effect and all those cards like Trader, JOAT, and Squire that can get you Silvers easier.

What if it had an on-buy Mint effect? Not the trashing part, the copy of Treasure part.

But what if the board doesn't have a Silver-gainer?  Pinata isn't always helpful because you'd lose your Feodum, and there won't always be a trasher anyway.

On-buy minting is probably changing it too much... even my suggestion is probably too much.
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Re: The Contest Set Card List
« Reply #176 on: September 23, 2012, 09:42:09 pm »
0

I like the any-sets-of-three option, especially considering the alt-treasures in this expansion. But, I definitely defer to Captain Frisk in whatever he thinks is best.

As for the Talisman combo: It's fun having combos like this. It won't come up that often, and to tell the truth, Talisman could use a boost.
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popsofctown

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Re: The Contest Set Card List
« Reply #177 on: September 24, 2012, 02:42:51 pm »
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If we go to any set of three, why restrict it to treasures? 
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Re: The Contest Set Card List
« Reply #178 on: September 24, 2012, 03:47:17 pm »
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If we go to any set of three, why restrict it to treasures?

To keep it close to the original.  If it was any set of X cards, X would need to be so much bigger to be balanced... and then it steps heavily on the toes of Garden.
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Re: The Contest Set Card List
« Reply #179 on: September 24, 2012, 04:16:47 pm »
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It would still be close to the original because you would still mostly use it for treasures anyway.  Alt VP and treasure are homies.
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Re: The Contest Set Card List
« Reply #180 on: September 25, 2012, 10:10:38 am »
+5

You're kidding, right?  Allowing any set of three alt-treasure stacks is pretty close to the original, because most games would be Copper-Silver-Gold anyway, and most exceptions would still require two of the three.  But ANY three?  How would that not just be Province + your primary engine card + Copper most of the time?  Province-Hunting Party-Copper, done.  With trashing, substitute your second engine card.  Province-Fishing Village-Torturer, done.  Or would you buy Provinces at all?  I guess if you rush Museums, you'd really be counting Museums + primary engine card + X.  IGG-Copper-Museum.  Horse Traders-Copper-Museum.

The running theme here is that they're all things you would have done anyway.  Museum doesn't change up these games, like, at all, except that you buy Museum instead of Province and/or Duchy, depending.  Certainly you wouldn't be forcing a particular kind of deck -- a Treasure deck -- like the original card does; rather, you could do just about anything you want this side of Fairgrounds.
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Re: The Contest Set Card List
« Reply #181 on: September 25, 2012, 03:16:56 pm »
0

Er.. In my post I somehow I forgot that Victory cards are, well, cards.  I meant any 3 actions or treasures. 

Fishing Village being an exception, most 3$ cards won't get along with Museum as well as Silver would, either they are terminal and can't be spammed, or they are villages and won't like that Museums in deck makes it harder to line Villages up with Smithies.  Oasis is going to be an exception, and Fishing Village, but in general, nonterminal Silver at 3-4$ is rare.

5$ cards replacing Gold is admittedly a problem though, as there are lots of nonterminal mighty well be Golds like Stables, Lab, Hunting Party and Highway, and so forth, and 5$ is a more accessible price point.  Even so, most of those cards are cantrippy and get cranky when you damage your mean deck value with green cards.  So I think we'd still see Copper - Silver - Gold as a favorite, or at the very least Copper X Gold or Copper Silver X.

IGG breaks dominion itself, that's not much of a talking point.  Horse Traders would lead to HT/Silver/Copper which isn't far from the spirit of the card, at least.
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rinkworks

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Re: The Contest Set Card List
« Reply #182 on: September 25, 2012, 03:33:01 pm »
0

Er.. In my post I somehow I forgot that Victory cards are, well, cards.  I meant any 3 actions or treasures. 

Fishing Village being an exception, most 3$ cards won't get along with Museum as well as Silver would, either they are terminal and can't be spammed, or they are villages and won't like that Museums in deck makes it harder to line Villages up with Smithies.  Oasis is going to be an exception, and Fishing Village, but in general, nonterminal Silver at 3-4$ is rare.

5$ cards replacing Gold is admittedly a problem though, as there are lots of nonterminal mighty well be Golds like Stables, Lab, Hunting Party and Highway, and so forth, and 5$ is a more accessible price point.  Even so, most of those cards are cantrippy and get cranky when you damage your mean deck value with green cards.  So I think we'd still see Copper - Silver - Gold as a favorite, or at the very least Copper X Gold or Copper Silver X.

IGG breaks dominion itself, that's not much of a talking point.  Horse Traders would lead to HT/Silver/Copper which isn't far from the spirit of the card, at least.

Removing Victory cards from consideration is a big improvement, but I think you're overestimating how significantly even this much of a change -- which I think you are underplaying anyhow -- will change the spirit of the original card.  Museum would go from rewarding you for building the kind of deck it wants, whether or not you would have done so anyway, to rewarding you for...well, almost whatever the heck you want to build.

In any case, asking us "Why restrict it to Treasures?" puts the onus in the wrong place.  It's up to you to answer that question and justify why removing the restriction makes it a better, more interesting card.  In the absence of any argument either way, the card would stay as it was designed and elected.

For my part, I could go along with an "any three Treasures" variant, and here's my own justification:  (1) Doesn't substantially change the original card in most games; (2) Adds variety in that it plays a little differently with Platinum and/or kingdom Treasures on the board but still imposes the same sort of restrictions on the kind of deck it rewards.
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Re: The Contest Set Card List
« Reply #183 on: September 25, 2012, 05:07:43 pm »
0

Has anyone actually play tested Museum, yet?
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Re: The Contest Set Card List
« Reply #184 on: September 27, 2012, 07:35:52 pm »
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I would happily take the more expensive treasures out, because they're so desirable already. Other alt treasures you may or may not necessarily want three of, and could lead to some interesting decisions.

"Worth 1 VP for each set of treasures costing $5 or less in your deck"

So tailored for IGG rushes...
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Re: The Contest Set Card List
« Reply #185 on: September 27, 2012, 07:55:06 pm »
0

I would happily take the more expensive treasures out, because they're so desirable already. Other alt treasures you may or may not necessarily want three of, and could lead to some interesting decisions.

"Worth 1 VP for each set of treasures costing $5 or less in your deck"

So tailored for IGG rushes...
What's a set, in this case?
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Re: The Contest Set Card List
« Reply #186 on: September 27, 2012, 08:08:04 pm »
0

I would happily take the more expensive treasures out, because they're so desirable already. Other alt treasures you may or may not necessarily want three of, and could lead to some interesting decisions.

"Worth 1 VP for each set of treasures costing $5 or less in your deck"

So tailored for IGG rushes...
What's a set, in this case?
It would be 3 treasures of the same name. a set of 3 talismans, two sets of 3 coppers (6 total), a set of 3 ventures... maybe not so clear on that phrasing?
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NoMoreFun

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Re: The Contest Set Card List
« Reply #187 on: September 28, 2012, 01:18:36 am »
+1

Some possible images for Missionary

Missionary:




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eHalcyon

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Re: The Contest Set Card List
« Reply #188 on: September 28, 2012, 01:37:52 am »
0

I would happily take the more expensive treasures out, because they're so desirable already. Other alt treasures you may or may not necessarily want three of, and could lead to some interesting decisions.

"Worth 1 VP for each set of treasures costing $5 or less in your deck"

So tailored for IGG rushes...
What's a set, in this case?
It would be 3 treasures of the same name. a set of 3 talismans, two sets of 3 coppers (6 total), a set of 3 ventures... maybe not so clear on that phrasing?

So it would count Copper triplets?  So it's worth 2VP off the bat.  And it counts Silver too?  Strictly better than Feodum.

The point of the original is to get you to buy a variety of Treasure.  Switching to sets of the same card is too big a change.
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Re: The Contest Set Card List
« Reply #189 on: September 28, 2012, 02:00:57 am »
0

Wait nevermind, for some reason I had it in my head they would end up being close to the same...
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Re: The Contest Set Card List
« Reply #190 on: September 28, 2012, 10:37:30 am »
+1

Some possible images for Missionary

Missionary:
Quote
pics

I like the third one best. The second one feels more like...something else totally different.
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Re: The Contest Set Card List
« Reply #191 on: September 29, 2012, 02:02:29 pm »
0

Some possible images for Missionary

Missionary:
Quote
pics

I like the third one best. The second one feels more like...something else totally different.

That would definitely work. Awesome.
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Re: The Contest Set Card List
« Reply #192 on: October 04, 2012, 11:06:16 am »
0

A couple of thoughts:

1) The phrase "When the game ends" is probably unnecessary on Canal. I originally put it there for clarity, but rules-wise, I am not sure if it is needed since Victory points are counted when the game ends, anyway. It's not a problem and doesn't bother me that it's there, but I know some people were concerned about the amount of text on the card.

2) How do we go about printing the cards? (Or at least one copy of each card to have on the table when play-testing with blanks?) I tried copying the images from the first post in this thread into a Word document and printing, but the text comes out grainy. I think this is because the pictures aren't high resolution enough. The higher resolution cards linked to in later posts are not "card sized," either, so I am a little confused on how to do this.
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Re: The Contest Set Card List
« Reply #193 on: October 04, 2012, 02:51:34 pm »
+1

Mountain Pass:

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Re: The Contest Set Card List
« Reply #194 on: October 04, 2012, 02:53:34 pm »
+2

Panacea:

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Re: The Contest Set Card List
« Reply #195 on: October 04, 2012, 04:06:08 pm »
0

I'd like mountain pass to have a more prominent road, like Bridge or Highway.
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Re: The Contest Set Card List
« Reply #196 on: October 04, 2012, 04:13:52 pm »
0

Sources?  And are they in the public domain?  They look like they would be, but sometimes it's hard to tell.

I agree with pops, though wero's image for Mountain Pass is not bad at all.  I was thinking of trying to paint something myself, when I had time.  The problem is that I'm not much for actual drawing.  Decent with Photoshop, but that's it.

The one for Panacea might work too.  I have no idea! :P
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Re: The Contest Set Card List
« Reply #197 on: October 04, 2012, 04:30:46 pm »
0

...I guess if Soothsayer is in the Black Market deck, then even if no one ever gains it, they can still discard a treasure at the beginning of their buy phase if they want to? (I could, for example, discard a Potion in hopes that it would get me +$1 on my Philosopher's Stone.)

"In games using this" gives me the willies.
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Re: The Contest Set Card List
« Reply #198 on: October 04, 2012, 04:33:35 pm »
0

"In games using this" gives me the willies.
Hm. When Duchess is in the Black Market, and I gain a Duchy, can I choose to gain a Duchess (and fail because there aren't any in the supple)?
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eHalcyon

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Re: The Contest Set Card List
« Reply #199 on: October 04, 2012, 04:37:09 pm »
0

...I guess if Soothsayer is in the Black Market deck, then even if no one ever gains it, they can still discard a treasure at the beginning of their buy phase if they want to? (I could, for example, discard a Potion in hopes that it would get me +$1 on my Philosopher's Stone.)

"In games using this" gives me the willies.

I believe you are correct.  I don't think that particular interaction is problematic to allow at the start of each turn.  It just adds a nice touch of strategy to other cards.  That ability is also good for Menagerie, fixed draw (e.g. Library) and maybe certain edge cases (e.g. two Smithies collide and there is only one card left in deck; discard one so that it doesn't miss the reshuffle when you play the other).

Duchess also has "In games using this". :)
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Re: The Contest Set Card List
« Reply #200 on: October 04, 2012, 04:42:46 pm »
+1

I just got them off of google images - hit "quote" to get the link.
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Re: The Contest Set Card List
« Reply #201 on: October 04, 2012, 04:48:56 pm »
0

I just got them off of google images - hit "quote" to get the link.

The medicine bottles image appears to be a relatively recent painting (judging by the main site) so it's probably not public domain.

I can't tell for the Mountain Pass image because the artist's profile has been closed.  But the main website says it's for living artists, so it might not be public domain either.  :-\
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Re: The Contest Set Card List
« Reply #202 on: October 04, 2012, 05:03:26 pm »
+1

...I guess if Soothsayer is in the Black Market deck, then even if no one ever gains it, they can still discard a treasure at the beginning of their buy phase if they want to? (I could, for example, discard a Potion in hopes that it would get me +$1 on my Philosopher's Stone.)

"In games using this" gives me the willies.

I believe you are correct.  I don't think that particular interaction is problematic to allow at the start of each turn.  It just adds a nice touch of strategy to other cards.  That ability is also good for Menagerie, fixed draw (e.g. Library) and maybe certain edge cases (e.g. two Smithies collide and there is only one card left in deck; discard one so that it doesn't miss the reshuffle when you play the other).

It's the start of the buy phase, not the start of the turn; Philosopher's Stone was the only interaction I could think of (which obviously makes it less problematic; but still).

Quote
Duchess also has "In games using this". :)

True, and it gives me the willies a little bit too. But Duchess's effect is equivalent to "if this is in the Supply", which isn't the case for Soothsayer.

Perhaps a better wording for Soothsayer, which doesn't use "in games using this" (and therefore make us have to figure out what "using this" means), would be something like "When any player has one or more cards set aside on his Soothsayer mat on his turn, at the start of his Buy phase he may discard a Treasure from his hand. If he does not, he puts all the set-aside cards into his discard pile."
« Last Edit: October 04, 2012, 05:05:03 pm by AJD »
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Polk5440

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Re: The Contest Set Card List
« Reply #203 on: October 04, 2012, 05:34:55 pm »
+1

For Mountain Pass, how about something by Albert Bierstadt? Mid-late 1800s painter of the American West.

I don't know how to embed images, but here would be my picks:
Domes of the Yosemite
Yosemite Valley, Glacier Point Trail
Gates of the Yosemite

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Re: The Contest Set Card List
« Reply #204 on: October 04, 2012, 05:36:53 pm »
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It's the start of the buy phase, not the start of the turn; Philosopher's Stone was the only interaction I could think of (which obviously makes it less problematic; but still).

Doh!  This is not the first time I made that mistake.



@Polk, those are pretty nice.  When I get around to making the card, I'll try them all out. :)
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Re: The Contest Set Card List
« Reply #205 on: October 04, 2012, 06:25:07 pm »
0

For the FAQ entry on Soothsayer, regarding "Trash the set aside cards at the end of the game":

"If you have Market Square (from Dominion: Dark Ages) in your hand at the end of the game, and you trash cards from your Soothsayer mat, you may reveal and discard the Market Square and gain a Gold before calculating your score. Whoever takes the last turn of the game must still complete his last Clean-up phase and draw a new hand of five cards before the game ends and the cards on the Soothsayer mat are trashed. If the last turn of the game is a Possession turn (from Dominion: Alchemy), the cards on his Soothsayer mat are still trashed, not placed back in his discard pile."

At least, these seem like reasonable ways for these rules to interact to me.
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Re: The Contest Set Card List
« Reply #206 on: October 09, 2012, 04:26:43 pm »
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One Armed Man's Set Analysis and Combo update 2: (This is mainly for combos with at least one of the cards posted from contest 12 to 18)

Mountain Pass, Salesman,  Missionary, Flea Market or Silver Smelter + Production Village: Those cards reduce your hand size, Production Village fills it up. Flea Market especially because the Production Village pile might run out, causing acquired Flea Markets to be top-decked.

Mountain Pass, Missionary, Barge, and Pawn Shop are competing trashers. They are also competing with Copper-loving strategies. Barge and Pawn shop let you turn Estates to coppers to help Aqua Vitae.

Barge + Pawn Shop: With a Barge in play, Pawn Shopping to convert into coppers, you get the choice of trashing from your hand for each of the gained Coppers.

Flea Market + Canal: Supply Pile synergy? I am not sure.

Astrolabe + Tea House: You can set aside each Tea House as you buy them, putting a card back on top of your deck for incredibly unimpeded greening. With a rush, you can put an Astrolabe on your deck every time you use Tea House, making a greenless deck that is still worth lots of VP.

Carpenter has good friends now: Salesman, Soothsayer, Silver Smelter (get 2 on the same turn, they are weak without a high density of them in your deck), Barge, and Flea Market.

Carpenter + Mountain Pass, Salesman, and/or Missionary: With cost reducers, Carpenter acts as a virtual +Buy so that you can gain 5 or 6 cost cards, even provinces if you have a self-synergy engine going.

Silver Smelter + Flea Market: Flea Market requires a discard and Silver Smether makes a good target for it.   

Barge + Production Village: You might not know that Barge works as a virtual Watchtower. If you are junked by an Ambassador, Curser, or Jester, you can trash out of your hand on opponent's turns.

Salesman + (Harbinger) or Amulet: When you are in the middle of a Salesman chain, you need a card that you can gain to bridge the gap between Salesman and Gold. For this set, you don't have a 5 cost village, so if you need a 5 cost card, there you go.


Counter: Astrolabe vs. Soothsayer: Even if you have gotten rid of most of your Coppers, on any turn you aren't greening you can discard Astrolabe to protect yourself from Curses.

Counter: Missionary vs. Soothsayer: You can discard a Missionary to gain nothing instead of a Curse.

Counter: Landfall vs. Tea House rush: If your opponent is rushing Tea Houses, then your Landfalls are non-terminal. Use the +Buy carefully, or you can expedite the piles ending your opponent wants.

Counter: Farmers' Market vs Garrison: Top deck some Victory cards and Curses to by-pass. This counter is the same as Farming Village vs Ghost Ship.

We need another source of +Actions. The self-synergizing cards need villages in order to work properly!
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Re: The Contest Set Card List
« Reply #207 on: October 09, 2012, 04:37:08 pm »
0

There is also Landfall vs. Astrolabe.  Astrolabe encourages heavy greening, and Landfall takes advantage of a greening opponent.  The name "Landfall" comes in part from "Astrolabe" (navigating to land, as it were).
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LastFootnote

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Re: The Contest Set Card List
« Reply #208 on: October 09, 2012, 05:34:16 pm »
+1

Here are my suggested wording changes for the contest-winning cards. I tried not to alter their effects in any way.

Quote
Tea House
$4 - Victory

2 VP
--
At the start of Clean-up on the turn you buy this, you may choose a card you have in play. If you discard it from play this turn, put it on your deck.
Quote
Tea House
$4 - Victory

2 VP
--
When you buy this, you may choose a card you have in play. If you discard that card from play this turn, put it on top of your deck.

The difference between choosing a card immediately upon buying it and at the beginning of cleanup is negligible. You can't play any more Actions or Treasures at that point anyway.

Quote
Canal
$6* - Victory

When the game ends, if the Province or Colony supply pile is empty (if it was available), then this is worth 4 VP. Otherwise, this is worth 2 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3.
Quote
Canal
$6* - Victory

If the Province or Colony supply pile is empty, then this is worth 4 VP. Otherwise, this is worth 2 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3 less (but not less than $0).

You don't need to specify 'when the game ends'. All VP calculations are done at the end of the game. Also, there are potential rules conflicts when setting a card's cost dynamically. This card says it now costs $3, but this other card says it costs $1 less? How much does it cost? $5? $3? $2?

Quote
Pawn Shop
$3 - Action

Choose one: trash a card from your hand, gaining a number of Coppers equal to its cost in coins, putting them into your hand; or trash any number of Coppers from your hand, gaining a card with cost exactly equal to the number of Coppers you trashed.
Quote
Pawn Shop
$3 - Action

Choose one: trash a card from your hand, gaining a number of Coppers equal to its cost in coins and putting them into your hand; or trash any number of Coppers from your hand, gaining a card costing exactly $1 per Copper you trashed.

Slightly cleaned-up wording regarding the cost of gained cards.

Quote
Crystal Ball
$5 - Treasure-Reaction

Worth $2
When you play this, reveal the top card of your deck and either discard it or put it back.
--
When you discard this other than from play, you may reveal it and set it aside. At the start of your next Buy phase, play this card.
Quote
Crystal Ball
$5 - Treasure-Reaction

Worth $2
When you play this, reveal the top card of your deck. Discard it or put it back.
--
When you discard this other than from play, you may set it aside. At the start of your next Buy phase, play this card.

You don't need to reveal a card before setting it aside. Set aside cards are implicitly revealed.

Quote
Academy
$4 - Action

+2 Cards
+1 Action
Each other player draws a card, then discards a card from hand.
Quote
Academy
$4 - Action

+2 Cards
+1 Action
Each other player draws a card. Each other player discards a card.

You don't need to specify that a card is discarded "from hand" any more than you need to specify that you gain a card "to your discard pile". It's the default.
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eHalcyon

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Re: The Contest Set Card List
« Reply #209 on: October 09, 2012, 05:39:15 pm »
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On Crystal Ball -- I put the reveal in there to be consistent with Tunnel.  Perhaps the "Set aside" mechanic should be enough that the reveal isn't necessary.  Hmm.
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Re: The Contest Set Card List
« Reply #210 on: October 09, 2012, 05:48:56 pm »
0

On Crystal Ball -- I put the reveal in there to be consistent with Tunnel.  Perhaps the "Set aside" mechanic should be enough that the reveal isn't necessary.  Hmm.

With Tunnel, you're revealing it because it's ending up in your discard and might not otherwise be revealed (because it could be hidden under other discarded cards). If you set aside a card as you're discarding it, it's implicitly revealed.

By the way, I absolutely love Harbinger. I think it could create a lot of AP, which is something I normally try to avoid in fan cards, but the card is so cool that I don't care.
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Polk5440

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Re: The Contest Set Card List
« Reply #211 on: October 09, 2012, 06:04:28 pm »
0

Here are my suggested wording changes for the contest-winning cards. I tried not to alter their effects in any way.

Quote
Canal
$6* - Victory

When the game ends, if the Province or Colony supply pile is empty (if it was available), then this is worth 4 VP. Otherwise, this is worth 2 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3.
Quote
Canal
$6* - Victory

If the Province or Colony supply pile is empty, then this is worth 4 VP. Otherwise, this is worth 2 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3 less (but not less than $0).

You don't need to specify 'when the game ends'. All VP calculations are done at the end of the game. Also, there are potential rules conflicts when setting a card's cost dynamically. This card says it now costs $3, but this other card says it costs $1 less? How much does it cost? $5? $3? $2?

I agree the "when the game ends" is probably unnecessary.

The "(if it was available)" clause is there to emphasize that you do not need to play with Colony in order to play with this card. Maybe this would be better suited to a rules clarification, but it is not as obvious that it can be eliminated. My specific reason for including it is that without it, in non-Colony games, it raises the question: "If Colonies aren't available, is the Colony supply pile empty?" Or, someone may think, "Oh, Canal's in play, we need to put Colony in play, too."

As for the cost reduction, your suggestion would put the card more in line with Peddler's wording, and may be fine. I did in fact word it the way I did in order for Canal to be immune from cost reducers if two supply piles are empty (so it would cost $3; the effect occurs during the Buy phase after any Actions that reduce cost have been played). This is to partially protect Province players' investment in Canal when there are two piles empty (making it harder to three-pile with the third pile being Canal). But I don't know that it really matters. I haven't play tested a game with Canal where cost reducing was a major factor, so I don't have any special insight into this special case.
« Last Edit: October 09, 2012, 06:13:55 pm by Polk5440 »
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LastFootnote

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Re: The Contest Set Card List
« Reply #212 on: October 09, 2012, 06:13:25 pm »
0

The "(if it was available)" clause is there to emphasize that you do not need to play with Colony in order to play with this card. Maybe this would be better suited to a rules clarification, but it is not as obvious that it can be eliminated. My specific reason for including it is that without it, in non-Colony games, it raises the question: "If Colonies aren't available, is the Colony supply pile empty?" Or, someone may think, "Oh, Canal's in play, we need to put Colony in play, too."

Yeah, I can understand your stance here. If it were me, I'd probably take Colonies out of the equation entirely and have it only care about Provinces, but my goal here was not to mess with the actual effects of the card.

One interesting and clean way to "fix" this would be:

Quote
Canal
$6* - Victory

If three Supply piles are empty, then this is worth 2 VP. Otherwise, this is worth 4 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3 less (but not less than $0).

It works differently when you empty Provinces/Colonies as the third pile, but in most games it's the same effect without needing to name Province or Colony specifically. It's win-win!
« Last Edit: October 09, 2012, 06:15:08 pm by LastFootnote »
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popsofctown

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Re: The Contest Set Card List
« Reply #213 on: October 09, 2012, 06:18:21 pm »
0

So, I'm kinda jumping into this conversation without reading much.

But I've kinda wondered why Canal isn't just worth 5 - the number of empty piles?  Like if there is a design reason it shouldn't be I'm open to hearing it, but my gut feels like that's the best implementation for what it does.
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LastFootnote

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Re: The Contest Set Card List
« Reply #214 on: October 09, 2012, 06:20:27 pm »
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So, I'm kinda jumping into this conversation without reading much.

But I've kinda wondered why Canal isn't just worth 5 - the number of empty piles?  Like if there is a design reason it shouldn't be I'm open to hearing it, but my gut feels like that's the best implementation for what it does.

Yeah, I'd like that too. You could also reduce the cost of the card by the number of empty piles.
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Polk5440

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Re: The Contest Set Card List
« Reply #215 on: October 09, 2012, 06:32:57 pm »
+2

If it were me, I'd probably take Colonies out of the equation entirely and have it only care about Provinces, but my goal here was not to mess with the actual effects of the card.

The reason I include Colonies is that one interpretation of Canal is that in some cases it's alt VP for "normal play." Most Colony games play like Province games, and Canal should not play differently when Colonies are available. (Side note: This idea came from a musing that Explorer would actually work better if you could reveal a Province or a Colony to gain a Gold).

Quote
One interesting and clean way to "fix" this would be:

Quote
Canal
$6* - Victory

If three Supply piles are empty, then this is worth 2 VP. Otherwise, this is worth 4 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3 less (but not less than $0).

It works differently when you empty Provinces/Colonies as the third pile, but in most games it's the same effect without needing to name Province or Colony specifically. It's win-win!

This is a seemingly innocent change, but I think it's detrimental to the card. I did in fact consider this, too, and the reason I did not go with it is that with the alternate wording, when two piles are empty, and the game continues, you KNOW the card is going to be worth 2VP. This removes the interesting tension in the card (Province/Colony player can get 4 VP cheap!). This tension actually does occur more often then you expect, especially when at least one player is playing for it!

So, I'm kinda jumping into this conversation without reading much.

But I've kinda wondered why Canal isn't just worth 5 - the number of empty piles?  Like if there is a design reason it shouldn't be I'm open to hearing it, but my gut feels like that's the best implementation for what it does.

Yeah, I'd like that too. You could also reduce the cost of the card by the number of empty piles.

The design reason is that those suggestions remove interesting strategic tension from the play of the card. Getting (or playing for) "VP cheap" is why Canal is more interesting as it's currently worded.
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Drab Emordnilap

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Re: The Contest Set Card List
« Reply #216 on: October 09, 2012, 07:09:09 pm »
0

Most Colony games play like Province games, and Canal should not play differently when Colonies are available.

Why not? Plenty of other cards play differently when Colonies are available. Personally, I think it's odd for a card from one expansion to refer to a card from another expansion by name.
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Polk5440

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Re: The Contest Set Card List
« Reply #217 on: October 09, 2012, 07:26:41 pm »
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Why not? Plenty of other cards play differently when Colonies are available.

Because that was the intent behind the card. If you have a reason why it would be more interesting to only mention Provinces, I am open to hearing it, but I think it would make the set of games where Canal is interesting or relevant too small.

Quote
Personally, I think it's odd for a card from one expansion to refer to a card from another expansion by name.

But it's not required to play the card, unlike the Potion cost cards, so it remains expansion independent. 
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popsofctown

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Re: The Contest Set Card List
« Reply #218 on: October 09, 2012, 07:44:30 pm »
0

The design reason is that those suggestions remove interesting strategic tension from the play of the card. Getting (or playing for) "VP cheap" is why Canal is more interesting as it's currently worded.
I don't follow. The VP would still be cheap.
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Re: The Contest Set Card List
« Reply #219 on: October 10, 2012, 12:59:27 am »
0

Most Colony games play like Province games, and Canal should not play differently when Colonies are available.

Why not? Plenty of other cards play differently when Colonies are available. Personally, I think it's odd for a card from one expansion to refer to a card from another expansion by name.

It could refer to "Victory card pile costing $8 or more".

(Exercise for the reader: if there were a Duration cost-alterer that was still in play when the game ended, would it screw with the scoring of this version of Canal? Why or why not?)
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Re: The Contest Set Card List
« Reply #220 on: October 10, 2012, 02:52:56 am »
+1

Most Colony games play like Province games, and Canal should not play differently when Colonies are available.

Why not? Plenty of other cards play differently when Colonies are available. Personally, I think it's odd for a card from one expansion to refer to a card from another expansion by name.

It could refer to "Victory card pile costing $8 or more".

(Exercise for the reader: if there were a Duration cost-alterer that was still in play when the game ended, would it screw with the scoring of this version of Canal? Why or why not?)

It shouldn't, because durations should not remain in play when the game ends.
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Re: The Contest Set Card List
« Reply #221 on: October 10, 2012, 10:11:42 am »
+1

I think it would be simpler for Canal to only refer to the Province pile, even in a Colony game.  In a Colony game, those extra 2 points aren't as powerful anyhow.  And it could potentially give more incentive to end a Colony game on Provinces, which is nice every once in a while.  And what if Donald is about to release another game ending card along the lines of Province and Colony in the upcoming Guilds or as a promotional card?
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Re: The Contest Set Card List
« Reply #222 on: October 10, 2012, 10:43:27 am »
0

Either way, the phrase "when the game ends" seems rather ambiguous to me.  Is there some precedent for it?  Some may argue that the game hasn't ended until the VP have been tallied and a winner has been declared.  After all, if the game has ended, what does it mean to say this Province is mine?  Obviously anyone arguing this would be laughed away, but still, there should a more well-defined moment when the value switches.
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Re: The Contest Set Card List
« Reply #223 on: October 10, 2012, 12:01:05 pm »
0

Mountain Pass:


Salesman:

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Re: The Contest Set Card List
« Reply #224 on: October 10, 2012, 12:44:15 pm »
0

The second Salesman looks more like he would sell something. The other just looks like a guy.
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Re: The Contest Set Card List
« Reply #225 on: October 10, 2012, 01:15:16 pm »
+9

Salesman:


This one should be the art for both cards. "Hey, you see that mountain pass right over there, the one behind me? Looks nice, eh? Clouds and shit. What, you say you've never owned a mountain pass before? Well, have I got a deal for you..."
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Re: The Contest Set Card List
« Reply #226 on: October 10, 2012, 01:18:07 pm »
+1

Either way, the phrase "when the game ends" seems rather ambiguous to me.  Is there some precedent for it?

Island and Native Village: "return [the set-aside cards] to your deck at the end of the game".

(That said, as discussed elsewhere, that instruction on those cards is redundant, since set-aside cards are automatically returned to your deck at the end of the game anyway by the general rules.)

Quote
Some may argue that the game hasn't ended until the VP have been tallied and a winner has been declared.

The rules are actually quite specific on this point: "The game ends at the end of any player’s turn when...." Score calculation explicitly takes place after the end of the game.

(See <a href="http://forum.dominionstrategy.com/index.php?topic=3521.msg115767#msg115767">here</a> for another potential end-of-game timing issue with respect to this set.)
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eHalcyon

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Re: The Contest Set Card List
« Reply #227 on: October 10, 2012, 01:39:15 pm »
0

Is Salesman appropriately medieval?  It sounds modern to me, but I'm not sure.
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Re: The Contest Set Card List
« Reply #228 on: October 10, 2012, 01:51:07 pm »
+1

Is Salesman appropriately medieval?  It sounds modern to me, but I'm not sure.

Maybe Vendor? I think that since other Workshop-like gainers sound like you are building something (Armory, Workshop, Ironworks), this should have a similar name. I can donate Manufactory, from one of my cards that didn't win.
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dnkywin

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Re: The Contest Set Card List
« Reply #229 on: October 10, 2012, 05:09:52 pm »
0

I think either is fine; the original name was just a filler. Ideally a name should stick to the "making stuff" (workshop,ironworks,armory) theme and the cost reduction theme (bridge, highway, although princess doesn't really fit). I think something along the lines of factory (or manufactory) would probably be best.
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SirPeebles

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Re: The Contest Set Card List
« Reply #230 on: October 10, 2012, 08:45:48 pm »
0

Mountain Pass:





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Re: The Contest Set Card List
« Reply #231 on: October 10, 2012, 09:01:02 pm »
0

I like sirpeebles first mountain pass.  It looks artificial, like a bridge or highway is articificial, something lacking from other images.
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Re: The Contest Set Card List
« Reply #232 on: October 11, 2012, 10:52:45 am »
0

Mountain Pass:

pics

While I think these look gorgeous, they should be drawings though. :-\

Unless they're like, ultra-realistic.
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Re: The Contest Set Card List
« Reply #233 on: October 16, 2012, 03:46:02 pm »
0

Someone designed an image for Archivist already.  I thought it was in the Archivist thread, but apparently not.  Anybody remember where that was?  If so, that's one less image that still needs to be made for the set.
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NoMoreFun

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Re: The Contest Set Card List
« Reply #234 on: October 16, 2012, 11:43:08 pm »
0

Where are the winners for challenges 17 and 18 in the first post?

I couldn't find many images for "Barge". The closest I could find was this:

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Re: The Contest Set Card List
« Reply #235 on: October 21, 2012, 09:11:00 am »
0

One thing this set is definitely low on is Attack cards. We currently have 2 out of 22 cards. I sort of wish there was a non-cursing Attack challenge before it were over.
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Re: The Contest Set Card List
« Reply #236 on: October 21, 2012, 10:24:34 am »
0

One thing this set is definitely low on is Attack cards. We currently have 2 out of 22 cards. I sort of wish there was a non-cursing Attack challenge before it were over.

I hadn't realized that the cards from challenges 17 and 18 haven't been added yet. That makes it only 2 out of 27 cards are Attack. This is pretty low compared to other sets:

Dominion = 5/25
Intrigue = 4/25
Seaside = 5/26
Alchemy = 2/12
Prosperity = 3/25
Cornucopia = 3/13
Hinterlands = 3/26
Dark Ages = 6/35
Promo = 0/5
Total = 31/192 = 16.1%

If our set has 2/28, this is 7.1%, and if we get another attack in the Second Chance contest, it will be 3/28 = 10.7%. I guess this is about in line with Hinterlands and Prosperity, but it really would have been nice to have at least one more Attack.
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NoMoreFun

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Re: The Contest Set Card List
« Reply #237 on: October 21, 2012, 12:28:28 pm »
0

The 4 types of attacks are junk giving, hand altering, top deck manipulation and trashing. Garrison seems to fill both the deck and hand niches, while Amulet gives opponents their trashing fix (Prosperity similarly can get away with not having a trashing attack because it has Bishop). I think the set's fine for attacks.

There could be some options for attacks within the current cards. Academy looks like the card that's most likely to change, and maybe it could be changed to a mostly helpful "attack" (eg Each other player discards down to 4 cards in hand then draws a card). Crystal Ball's spy effect could also become an attack (making it the first Treasure/Attack) but that card's powerful and AP heavy enough as is. Panacea could potentially have an attack option added to it, since it's such a varied card anyway. Farmers' Market could do with a fortune teller style attack for symmetry (each player searches for an action or treasure; you draw the good card and discard the rest, they discard the good card and put back the rest), but I don't know if it adds anything much.
« Last Edit: October 21, 2012, 12:32:46 pm by NoMoreFun »
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hsiale

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Re: The Contest Set Card List
« Reply #238 on: October 22, 2012, 06:23:44 pm »
0

Where are the winners for challenges 17 and 18 in the first post?

I couldn't find many images for "Barge". The closest I could find was this:


Doesn't look very good. Maybe a good idea could be using image that Canal currently has for Barge and one of those for Canal:


Canal Scene by William Meritt Chase

View on Enkhuizen by Cornelis Smelter
« Last Edit: October 22, 2012, 06:27:08 pm by hsiale »
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yuma

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Re: The Contest Set Card List
« Reply #239 on: October 24, 2012, 09:29:08 pm »
+2

Possible images for Recruiter:



I am not a photoshop expert, so if someone else could make the card I would appreciate it
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Polk5440

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Re: The Contest Set Card List
« Reply #240 on: October 27, 2012, 11:04:26 am »
0

rinkworks, I'd be willing to go with this change on Canal if you want to make the change to the first post and someone wants to change the card.

Quote
Canal
$6* - Victory

If the Province or Colony supply pile is empty (if it was available), then this is worth 4 VP. Otherwise, this is worth 2 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3 less (but not less than $0).

There don't seem to be any problems from having the below line ability be a cost reduction or eliminating the "when the game ends" language.

I am still unsure about the "if it was available" part since it introduces some confusion in non-Colony games. The other option mentioned was to change the Province and Colony reference to "Victory card that costs at least $8" to get around referencing a card from another expansion. I am not sure this is really necessary since we have Potion cards in the set which use a card from another expansion, but it could work. I assume at the end of the game all costs revert back to face value? But I'm not sure about that. I definitely do not want to simply remove Colony.
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Re: The Contest Set Card List
« Reply #241 on: October 29, 2012, 08:19:17 am »
0

So, is this mini-set complete? Is there anything else that needs to be settled, such as the name of the expansion? Maybe we should have a contest for that too!
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Re: The Contest Set Card List
« Reply #242 on: October 29, 2012, 09:28:13 am »
0

Yeah we need to settle for a name! And images for all the cards, probably.

There's lots of variety in this set, how about we call it Cor­nu­co­pi­a?  :D
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NoMoreFun

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Re: The Contest Set Card List
« Reply #243 on: October 29, 2012, 03:47:08 pm »
0

Dominion: Democracy, since all the cards were voted on?
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Re: The Contest Set Card List
« Reply #244 on: October 29, 2012, 04:04:58 pm »
0

I tried to find a theme. It's really hard. How about a mixture of Cornucopia and Prosperity, like "Dominion: Progress" (that also fits because it uses themes of all expansions).
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yuma

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Re: The Contest Set Card List
« Reply #245 on: October 29, 2012, 11:05:30 pm »
+2

I like

Dominion: Enlightenment or Dominion: Renaissance as there are quite a few cards that deal with religion, science or the arts (Museum, canals, retort, Panacea, Academy, Harbringer, Aqua Vitae, Missionary, Astrolabe, Archivist).

My vote is Dominion: Renaissance
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Re: The Contest Set Card List
« Reply #246 on: October 30, 2012, 08:52:02 am »
0

Dominion: Renaissance sounds nice. I'd vote for that.

I wonder if we could somehow get this set on Iso or something online to playtest these cards?
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Re: The Contest Set Card List
« Reply #247 on: October 30, 2012, 09:12:51 am »
0

Salesman:


This one should be the art for both cards. "Hey, you see that mountain pass right over there, the one behind me? Looks nice, eh? Clouds and shit. What, you say you've never owned a mountain pass before? Well, have I got a deal for you..."

I hear Shelbyville has got a Mountain....
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Re: The Contest Set Card List
« Reply #248 on: October 30, 2012, 09:57:08 am »
0

Dominion: Renaissance sounds nice. I'd vote for that.

I wonder if we could somehow get this set on Iso or something online to playtest these cards?

I highly doubt Iso would be an option... Dominion.Net might be, though.
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Re: The Contest Set Card List
« Reply #249 on: October 31, 2012, 04:23:51 pm »
+1

How about dominion: Community
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Re: The Contest Set Card List
« Reply #250 on: November 01, 2012, 01:05:01 am »
+1

"I can't count the reasons I should stay..."
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yuma

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Re: The Contest Set Card List
« Reply #251 on: November 01, 2012, 08:12:05 pm »
+2

How about dominion: Community

"I can't count the reasons I should stay..."

Only if the token at the bottom of the cards is this:

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eHalcyon

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Re: The Contest Set Card List
« Reply #252 on: November 02, 2012, 12:55:58 am »
+2

How about dominion: Community

"I can't count the reasons I should stay..."

Only if the token at the bottom of the cards is this:



I approve.  It is a symbol for the crossroads of ideas, which is very representative of our community effort to bring out the best card ideas. :)
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Re: The Contest Set Card List
« Reply #253 on: November 05, 2012, 02:38:48 am »
0

How about dominion: Community

"I can't count the reasons I should stay..."

Only if the token at the bottom of the cards is this:



"Out of many asses."  That might work, but the symbol being too... appropriate... makes it inappropriate for the cards.
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Archetype

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Re: The Contest Set Card List
« Reply #254 on: November 18, 2012, 07:48:27 pm »
0

So. This is dead.
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eHalcyon

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Re: The Contest Set Card List
« Reply #255 on: November 18, 2012, 11:33:34 pm »
0

I haven't had time to go back and mock up the other cards.
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Re: The Contest Set Card List
« Reply #256 on: November 19, 2012, 08:35:06 am »
0

rinkworks hasn't posted since Oct. 24. I wonder where he has gotten to?
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Re: The Contest Set Card List
« Reply #257 on: November 19, 2012, 01:33:20 pm »
0

rinkworks hasn't posted since Oct. 24. I wonder where he has gotten to?

It's quite possible that this whole contest wore him out. It's also possible that he's just losing interest in Dominion. WanderingWinder hasn't logged into the forums since early October.
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Re: The Contest Set Card List
« Reply #258 on: November 19, 2012, 02:40:53 pm »
0

rinkworks hasn't posted since Oct. 24. I wonder where he has gotten to?

It's quite possible that this whole contest wore him out. It's also possible that he's just losing interest in Dominion. WanderingWinder hasn't logged into the forums since early October.

I think rinkwork's cares enough about us that he would let us know if he was leaving. :)
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Re: The Contest Set Card List
« Reply #259 on: November 19, 2012, 02:53:39 pm »
+3

rinkworks hasn't posted since Oct. 24. I wonder where he has gotten to?

It's quite possible that this whole contest wore him out. It's also possible that he's just losing interest in Dominion. WanderingWinder hasn't logged into the forums since early October.

I think rinkwork's cares enough about us that he would let us know if he was leaving. :)

Eh, that's not really the way to think about it. It's not like someone decides, "Welp, that's enough of this hobby. Better let everyone know I'm done!" It's a gradual thing. It's easy to say to yourself, "I'll post something tomorrow. I'm not really feeling up to it today." But then you don't really feel like it tomorrow either. Eventually you just forget about it entirely. If he doesn't post again, I wouldn't take it personally.
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rinkworks

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Re: The Contest Set Card List
« Reply #260 on: November 27, 2012, 02:21:43 pm »
+11

Still around.  The contest did wear me out, but I'm not gone.  Just needed a little while to recharge.
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Blueswan

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Re: The Contest Set Card List
« Reply #261 on: April 28, 2013, 03:08:05 am »
0

Too bad this never got finished up. Looks really cool.
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Re: The Contest Set Card List
« Reply #262 on: April 28, 2013, 10:05:19 am »
+1

Too bad this never got finished up. Looks really cool.

I think all the card text is finished; we just need art and renders, and then playtesting?
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KTrazz

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Re: The Contest Set Card List
« Reply #263 on: May 30, 2013, 01:53:25 pm »
0

Hello all. I just registered to ask this question. Can someone who's still paying attention to this post please explain to me how Missionary is not extremely under-priced? Ex.: I draw Gold, Gold, Missionary, Copper, Missionary. I choose to skip my Action phase and buy a $7 Forge. I reveal and discard both Missionaries and instead gain two Provinces. Am I reading this incorrectly?

Thanks for the awesome fan cards. There are plenty that I would print as-is and plenty that could use some moderate to heavy modification.
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jonts26

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Re: The Contest Set Card List
« Reply #264 on: May 30, 2013, 01:59:31 pm »
0

Hello all. I just registered to ask this question. Can someone who's still paying attention to this post please explain to me how Missionary is not extremely under-priced? Ex.: I draw Gold, Gold, Missionary, Copper, Missionary. I choose to skip my Action phase and buy a $7 Forge. I reveal and discard both Missionaries and instead gain two Provinces. Am I reading this incorrectly?

Thanks for the awesome fan cards. There are plenty that I would print as-is and plenty that could use some moderate to heavy modification.

The text on missionary seems a little ambiguous. But I think that you could only activate one missionary to get a province. Though you could then activate the second missionary to get a Platinum.

The order is, buy the Forge. Both missionaries give you the option of activating them, so you pick one and do what it says. Gain a province instead of a Forge. Then you can choose to activate the second one, but now you're gaining a province, so if you do, you'd have to gain something $1 more than a province. This isn't particularly strong since if the missionary is basically just a copper.
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eHalcyon

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Re: The Contest Set Card List
« Reply #265 on: May 30, 2013, 02:39:30 pm »
0

Hello all. I just registered to ask this question. Can someone who's still paying attention to this post please explain to me how Missionary is not extremely under-priced? Ex.: I draw Gold, Gold, Missionary, Copper, Missionary. I choose to skip my Action phase and buy a $7 Forge. I reveal and discard both Missionaries and instead gain two Provinces. Am I reading this incorrectly?

Thanks for the awesome fan cards. There are plenty that I would print as-is and plenty that could use some moderate to heavy modification.

The text on missionary seems a little ambiguous. But I think that you could only activate one missionary to get a province. Though you could then activate the second missionary to get a Platinum.

The order is, buy the Forge. Both missionaries give you the option of activating them, so you pick one and do what it says. Gain a province instead of a Forge. Then you can choose to activate the second one, but now you're gaining a province, so if you do, you'd have to gain something $1 more than a province. This isn't particularly strong since if the missionary is basically just a copper.

I think jonts' interpretation is correct.

I don't think it's ambiguous, though I see where the misinterpretation could occur.  Having multiple Missionaries in hand would not enable you to replace a single gain with two gains.
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Re: The Contest Set Card List
« Reply #266 on: May 30, 2013, 03:04:47 pm »
+2

Reminds me how badly I want there to be another one of these contests.
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heatthespurs

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Re: The Contest Set Card List
« Reply #267 on: May 31, 2013, 01:12:44 am »
0

Reminds me how badly I want there to be another one of these contests.

Maybe a 2013 contest? Afterall dominion had new expansion from time to time...
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Re: The Contest Set Card List
« Reply #268 on: May 31, 2013, 01:55:14 am »
0

Thanks for the replies. I'm going to have to re-read DXV's when/would-gain explanations.
« Last Edit: June 03, 2013, 02:23:23 pm by KTrazz »
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Re: The Contest Set Card List
« Reply #269 on: June 06, 2013, 08:13:50 am »
0

Hello all. I just registered to ask this question. Can someone who's still paying attention to this post please explain to me how Missionary is not extremely under-priced? Ex.: I draw Gold, Gold, Missionary, Copper, Missionary. I choose to skip my Action phase and buy a $7 Forge. I reveal and discard both Missionaries and instead gain two Provinces. Am I reading this incorrectly?

Thanks for the awesome fan cards. There are plenty that I would print as-is and plenty that could use some moderate to heavy modification.

The text on missionary seems a little ambiguous. But I think that you could only activate one missionary to get a province. Though you could then activate the second missionary to get a Platinum.

The order is, buy the Forge. Both missionaries give you the option of activating them, so you pick one and do what it says. Gain a province instead of a Forge. Then you can choose to activate the second one, but now you're gaining a province, so if you do, you'd have to gain something $1 more than a province. This isn't particularly strong since if the missionary is basically just a copper.

This is correct. I had a bit of trouble with the exact text, trying to make it unambiguous, but I guess it's just one of those cards that people may have trouble with.
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eHalcyon

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Re: The Contest Set Card List
« Reply #270 on: June 13, 2013, 12:28:12 pm »
+2

Soothsayer here now needs a new name.
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eHalcyon

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Re: The Contest Set Card List
« Reply #271 on: July 26, 2013, 09:37:33 pm »
+5

Blast from the past.



Image: Mountain Village Gunib in Daghestan View from the East - Ivan Aivazovsky





Image: School for Peasants Children in Verkiai - Vasily Sadovnikov

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Polk5440

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Re: The Contest Set Card List
« Reply #272 on: July 26, 2013, 11:23:38 pm »
0

^ Very nice.

I like the fan cards that won this contest very much. Even the ones I initially did not like have grown on me in the last year. My quibbles about the strength and game-breakingness of a couple of these cards have been silenced by Rebuild, the most powerful card in Dominion. It probably takes to school the strongest cards here.
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ta56636

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Re: The Contest Set Card List
« Reply #273 on: September 01, 2013, 04:42:07 pm »
0

Really interesting coming to these well after the event.

(And seeing the ones that are so similar to official cards that came out after they were created - I'm looking at you Gatherer/Journeyman)

Two I like the look of most: Pawn Shop and Harbinger.

I read that Pawn Shop got some good testing.  With Harbinger:

eHalcyon: Do you think it is now too similar to Advisor?

Also - The only thing I don't like about it is that it is the player to the left who does the separating (which I think is the fun part of the card) rather than the person using it.  What do you think of the player seperating and the player to the left (or possible right would be better) choosing.  It would make it less powerful - (e.g.) 3 Coppers and 2 Estates, but marginally more powerful, in that the player choosing wouldn't know what you've got left in your hand.  Although to be honest it probably is better as you had it.
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eHalcyon

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Re: The Contest Set Card List
« Reply #274 on: September 01, 2013, 07:39:57 pm »
+1

eHalcyon: Do you think it is now too similar to Advisor?

Also - The only thing I don't like about it is that it is the player to the left who does the separating (which I think is the fun part of the card) rather than the person using it.  What do you think of the player seperating and the player to the left (or possible right would be better) choosing.  It would make it less powerful - (e.g.) 3 Coppers and 2 Estates, but marginally more powerful, in that the player choosing wouldn't know what you've got left in your hand.  Although to be honest it probably is better as you had it.

I do not think it is too similar to Advisor.  But here is the secret history of Harbinger.

It began as a submission to an earlier challenge from this contest, for a non-attack interaction card.  My submission came in tied for second:

#2 (tie) - Artificer by eHalcyon with 13 points (Clementine)
$5 - Action
+5 Cards
+1 Action
Reveal your hand.  The player to your left chooses a card to discard from your hand, then the player to your right does the same.

I like Artificer much more than Harbinger.  It turns out that Advisor is like a smaller version of Artificer.  Hard to say which one is better.  I don't think Artificer is too similar to Advisor either though -- it's fine for there to be bigger versions of other cards.

Anyway, then there came the non-terminal draw contest.  I did not want to resubmit Artificer without changes, although perhaps I should have.  I came up with Harbinger.  I debated between the submitted version and a version where the roles were flipped (player separates, opponent chooses pile).  I no longer remember why I went with the choice that I did.

As it turns out, Harbinger is extremely close to a MtG card.  Almost exactly the same, actually.  I do not play Magic, but I had in fact seen that card before.  I did not remember it when I made Harbinger, though it was probably floating about in my subconscious.  After I learned of this similarity (before voting closed, actually), I suggested removing it from the running in a PM to the contest organizer.  He decided to leave it in.  It ended up tying for first.  I continued to suggest dropping it, especially as I won a few other challenges, but it just never happened.

It is probably too strong as it is, and flipping the roles would help a little.  I'd also feel better about it because it would be different from Fact or Fiction.

I don't think either version would be too similar to Advisor.  The neat part is the separating of piles, which is not at all part of Advisor.
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LastFootnote

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Re: The Contest Set Card List
« Reply #275 on: September 01, 2013, 08:11:52 pm »
+2

Completely unasked for, here is my opinion about the Harbinger situation.

Although I haven't playtested it, I love the concept of the card. I don't care that it's practically identical to Fact or Fiction. It's a concept that potentially makes a good Dominion card and it just so happens that it works best with 5 cards in both games. You can't really change that number without making the card significantly worse.

Although it's less obvious, I believe you also can't switch who does the partitioning without ruining the card. The problem is that as the player of the card, you have knowledge of your hand and you want to separate the revealed cards into piles such that the pile that looks weaker is the one you actually want for your current hand. In short, you're incentivized to trick your opponent. If that's not a recipe for AP, I don't know what is.

When your opponent separates the cards, whether he knows what's in your hand or not, he's just trying to separate the cards into piles of similar power, which I'm assuming is what the card is meant to do.
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ta56636

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