Heavy Saboteuring / Swindling can have a big effect on these cards too, especially with more players when you can be Sabotaged or Swindled 3 times in 1 round.
Minions are only good if you have a bunch of them.
If you play a 4p game and every player has 2 or 3, it's better to have Silvers instead.
Pirate Ships work less good with Chapel-games in which the main source of money comes from Action Cards, not Treasure.
City is less good in fast games, Gardens rushes maybe, but some Chapel examples too.
Tournament is is hard to compete with in groups, because if 3 players are rushing Tournaments and Provinces and you're not, you will likely lose, but I imagine in some fast Chapel-games it can be better to just one Tournament and a Province asap.