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Author Topic: Combos/Counters Article list  (Read 53834 times)

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R-man77

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Re: Combos/Counters Article list
« Reply #50 on: June 09, 2020, 01:39:22 am »
0

Am I the only person who thinks that lurker/hunting grounds is easily the most broken combo in all of Dominion?
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Awaclus

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Re: Combos/Counters Article list
« Reply #51 on: June 09, 2020, 01:59:51 am »
0

Am I the only person who thinks that lurker/hunting grounds is easily the most broken combo in all of Dominion?

It's not that broken, because it enables the Lurker+gaining free Hunting Grounds from the trash combo for your opponent and if it's an engine board, that probably beats the Duchy rush.
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heron

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Re: Combos/Counters Article list
« Reply #52 on: June 09, 2020, 02:53:54 am »
+2

Am I the only person who thinks that lurker/hunting grounds is easily the most broken combo in all of Dominion?

It's not that broken, because it enables the Lurker+gaining free Hunting Grounds from the trash combo for your opponent and if it's an engine board, that probably beats the Duchy rush.

Actually R-man is right, lurker-hg is quite tough to beat. Idk about most broken combo, but it's pretty high on the list.
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Awaclus

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Re: Combos/Counters Article list
« Reply #53 on: June 09, 2020, 03:21:27 am »
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Am I the only person who thinks that lurker/hunting grounds is easily the most broken combo in all of Dominion?

It's not that broken, because it enables the Lurker+gaining free Hunting Grounds from the trash combo for your opponent and if it's an engine board, that probably beats the Duchy rush.

Actually R-man is right, lurker-hg is quite tough to beat. Idk about most broken combo, but it's pretty high on the list.

Lurker+free HG from the trash is even tougher to beat.
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RTT

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Re: Combos/Counters Article list
« Reply #54 on: June 09, 2020, 03:54:40 am »
+6

i somehow beat the player who got free Hunting Grounds with their Lurkers every time by just gaining free duchies. But that might be just me.
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Chris is me

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Re: Combos/Counters Article list
« Reply #55 on: June 09, 2020, 09:01:24 am »
+1

Am I the only person who thinks that lurker/hunting grounds is easily the most broken combo in all of Dominion?

It's not that broken, because it enables the Lurker+gaining free Hunting Grounds from the trash combo for your opponent and if it's an engine board, that probably beats the Duchy rush.

Actually R-man is right, lurker-hg is quite tough to beat. Idk about most broken combo, but it's pretty high on the list.

Lurker+free HG from the trash is even tougher to beat.

Serious question: How many of your engine games score 30 points in 9 turns?
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Awaclus

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Re: Combos/Counters Article list
« Reply #56 on: June 09, 2020, 10:27:37 am »
0

Am I the only person who thinks that lurker/hunting grounds is easily the most broken combo in all of Dominion?

It's not that broken, because it enables the Lurker+gaining free Hunting Grounds from the trash combo for your opponent and if it's an engine board, that probably beats the Duchy rush.

Actually R-man is right, lurker-hg is quite tough to beat. Idk about most broken combo, but it's pretty high on the list.

Lurker+free HG from the trash is even tougher to beat.

Serious question: How many of your engine games score 30 points in 9 turns?

Many of them buy at least one Hunting Grounds in 9 turns, which makes the Duchy rush a lot slower than 9 turns.
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RTT

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Re: Combos/Counters Article list
« Reply #57 on: June 09, 2020, 10:55:29 am »
+2

you need to buy 3 HG to really slow the rush down.
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Titandrake

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Re: Combos/Counters Article list
« Reply #58 on: June 09, 2020, 02:54:45 pm »
+3

you need to buy 3 HG to really slow the rush down.

The Lurker/HG player can also pivot to 3-pile on Estates/Lurker/HG instead of Duchy/Lurker/HG if they recognize they're going to run out of time, so it only slows down when the 3 pile happens. You still need to score enough in time as well.

There was a Lurker/Fortress/Advance/Hunting Grounds board I watched once, with engine vs pure Lurker/HG rush, and the Lurker/Fortress/HG engine got the win, but was only about 1 turn ahead. I am not optimistic about many combos outdoing what you could do there.
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Re: Combos/Counters Article list
« Reply #59 on: June 09, 2020, 05:28:13 pm »
0

Am I the only person who thinks that lurker/hunting grounds is easily the most broken combo in all of Dominion?

It's not that broken, because it enables the Lurker+gaining free Hunting Grounds from the trash combo for your opponent and if it's an engine board, that probably beats the Duchy rush.

Actually R-man is right, lurker-hg is quite tough to beat. Idk about most broken combo, but it's pretty high on the list.

Lurker+free HG from the trash is even tougher to beat.

Serious question: How many of your engine games score 30 points in 9 turns?

Many of them buy at least one Hunting Grounds in 9 turns, which makes the Duchy rush a lot slower than 9 turns.

I uh really don't think you have as complete of a grasp of the combo as you think you do, if you feel like buying a single Hunting Grounds stops it from working.
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Awaclus

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Re: Combos/Counters Article list
« Reply #60 on: June 09, 2020, 08:41:26 pm »
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¯\_(ツ)_/¯ I can beat the rat in 9 turns with the combo but I always got rekt when I tried playing it on ladder, i.e. mostly against people who were lower rated than I was at the time.
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