Jorbles beats andwilk 3-1
Game 1http://dominion.isotropic.org/gamelog/201207/25/game-20120725-173747-9a08b417.htmlandwilk wins!
Estates, Highways, and Horns of Plenty are all gone.
cards in supply: Apprentice, Black Market♦, Bureaucrat, Highway, Horn of Plenty, Horse Traders, Salvager, Spice Merchant, Stables, Thief, and Young Witch
Default card selection was used. The point tracker will be available.
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#1 andwilk: 31 points (4 Provinces, 5 Estates, a Duchy, and a Curse); 22 turns
opening: Young Witch / Silver
[17 cards] 3 Apprentices, 2 Silvers, 1 Gold, 5 Estates, 1 Duchy, 4 Provinces, 1 Curse
#2 Jorbles: 27 points (3 Provinces, 8 Estates, 2 Duchies, and 5 Curses); 21 turns
opening: nothing / Highway
[42 cards] 7 Highways, 2 Apprentices, 2 Horns of Plenty, 2 Salvagers, 1 Black Market, 1 Spice Merchant, 1 Young Witch, 6 Coppers, 2 Silvers, 8 Estates, 2 Duchies, 3 Provinces, 5 Curses
Game 2http://dominion.isotropic.org/gamelog/201207/25/game-20120725-174218-8883c1d2.htmlJorbles wins!
All Provinces are gone.
cards in supply: Contraband, Coppersmith, Explorer, Farmland, Highway, Ironworks, Jack of All Trades, Masquerade, Stash, and Tribute
Default card selection was used. The point tracker will be available.
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#1 Jorbles: 36 points (4 Provinces, 2 Duchies, 2 Farmlands, and 2 Estates); 15 turns
opening: Masquerade / Jack of All Trades
[24 cards] 2 Farmlands, 1 Jack of All Trades, 1 Masquerade, 1 Stash, 3 Coppers, 6 Silvers, 2 Golds, 2 Estates, 2 Duchies, 4 Provinces
#2 andwilk: 33 points (4 Provinces and 3 Duchies); 14 turns
opening: nothing / Jack of All Trades
[27 cards] 1 Jack of All Trades, 9 Coppers, 8 Silvers, 2 Golds, 3 Duchies, 4 Provinces
Game 3http://dominion.isotropic.org/gamelog/201207/25/game-20120725-174931-2aaa30e2.htmlJorbles wins!
All but one player has resigned.
cards in supply: Conspirator, Familiar, Forge, Hamlet♦, Loan, Pawn, Potion, Saboteur, Scheme, Spy, Tactician, and Young Witch
Default card selection was used. The point tracker will be available.
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#1 Jorbles: 0 points (nothing); 14 turns
opening: Young Witch / Scheme
[18 cards] 9 Conspirators, 2 Hamlets, 2 Tacticians, 1 Forge, 1 Scheme, 3 Coppers
#2 andwilk: resigned (1st); 15 turns
opening: Silver / Potion
[28 cards] 3 Familiars, 3 Hamlets, 1 Pawn, 1 Scheme, 1 Tactician, 7 Coppers, 4 Silvers, 1 Potion, 3 Estates, 4 Curses
Game 4http://dominion.isotropic.org/gamelog/201207/25/game-20120725-175816-69375654.htmlJorbles wins!
All Provinces are gone.
cards in supply: Cartographer, Cellar, Governor, Lighthouse, Pearl Diver, Spy, Venture, Warehouse, Wishing Well, and Woodcutter
Default card selection was used. The point tracker will be available.
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#1 Jorbles: 36 points (4 Provinces, 3 Duchies, and 3 Estates); 13 turns
opening: Silver / Warehouse
[33 cards] 5 Governors, 2 Spies, 2 Warehouses, 1 Woodcutter, 7 Coppers, 5 Silvers, 1 Gold, 3 Estates, 3 Duchies, 4 Provinces
#2 andwilk: 31 points (4 Provinces, 4 Estates, and a Duchy); 13 turns
opening: Silver / Woodcutter
[32 cards] 5 Governors, 1 Cellar, 1 Pearl Diver, 1 Spy, 1 Warehouse, 1 Woodcutter, 7 Coppers, 5 Silvers, 1 Gold, 4 Estates, 1 Duchy, 4 Provinces
...
Game 1 was probably the most interesting. Still not sure how to play that one.
Game 2 was a boring Jack game that I tried to spice up with a Masquerade.
Game 3 was also pretty interesting DoubleTactician with Conspirator, Forge, Scheme in which we open going for Familiar and Young Witch with a Hamlet bane. Young Witch is faster and wins it.
Game 4 was a fairly straightforward Governor game. Some Spy buying for defensive trashing purposes.