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Author Topic: IsoDom 5: Round 4 Results Thread (Vacation Edition)  (Read 19209 times)

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Robz888

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #26 on: July 17, 2012, 09:09:51 pm »
0

Kenuru (3) : Robz888 (1)

Game 1: Robz888
(http://dominion.isotropic.org/gamelog/201207/17/game-20120717-170602-1a7c3b33.html)
Game 2: Kenuru
(http://dominion.isotropic.org/gamelog/201207/17/game-20120717-171537-82be3d27.html)
Game 3: Kenuru
(http://dominion.isotropic.org/gamelog/201207/17/game-20120717-172315-e8c64987.html)
Game 4: Kenuru
(http://dominion.isotropic.org/gamelog/201207/17/game-20120717-173310-a89458a8.html)

Yeah, I was utterly, embarrassingly, never-want-to-play-Dominion-again, crushed. (Of course I'll play again, but man it was bad.)

Game 3 and 4 were Mountebank games where I had first turn advantage and still lost. I think I was outplayed in Game 3--he got more Menageries. But Game 4... Oh, I was furious. I played Mountebank first, and I had 2 of them first, and after giving him a single Curse, he revealed that Curse the next, like, 4 times I played Mountebank. We ended up splitting them 8-2 and I was destroyed.
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Jorbles

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #28 on: July 18, 2012, 11:11:29 am »
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Wow, robz I feel for you. Game 4 has some scary bad luck. Your second Mountebank doesn't hit until turn 19.
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clb

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #29 on: July 20, 2012, 12:37:01 am »
0

Overall: clb 3, Farb 1
These were all fun games. Thanks, very much for playing, Farb. I made a few guesses at your motivations, please correct me if I am wrong!

clb 31 – Farb 22
http://dominion.isotropic.org/gamelog/201207/19/game-20120719-204552-78277357.html
This board really wanted me to channel my inner Marin, but I balked, not sure I could pull it off. It was sooo tantalizing, though! We end up in a 5-5 fool’s gold split, and his engine-y parts seem to fire better, but I think that the herbalist (+ buy) saved my bacon here.

clb 33 – Farb 43
http://dominion.isotropic.org/gamelog/201207/19/game-20120719-210120-06a6a596.html
I think that I primarily lost this one on money management. He was able to buy 3 provinces and 2 border villages (for extra action snags on a beautiful vineyards board) where I seemed to never be able to get two actions with any of my plus buys. I seem to do this; I either over-value the money and spend too much time getting it, or I don’t consider it enough, thinking I can get by without.

clb 45 – Farb 27
http://dominion.isotropic.org/gamelog/201207/19/game-20120719-210928-d93fc585.html
This game (despite my previous assertion), I think I got the right amount of money. I think. I definitely started greening a little harder than I normally would because he followed me so closely to the provinces. I figured if he was building an engine-type thing (I don’t think that was advisable on this board (no + actions and lots of terminals and strong (embassy and fortune teller) support)) and if he was willing to buy a province, then he must think that he was ready to go, so I hit the Duchies with 6s and 7s. Turns out, I had more time than I thought, but I was still able to grab most of the provinces. I guess that just highlights the power of the embassy.

clb 83 – Farb 49
http://dominion.isotropic.org/gamelog/201207/19/game-20120719-211740-7672f8df.html
I vacillated between masquerade and ambassador on this board, but figured that since I wanted the $5 card (governor), like, yesterday, they I should go Masq. Seems to have worked out okay. I don’t really feel comfortable with a trade route open here (or purchase?). There is better trashing and, IMO, better + buy in Pawn. This was definitely a fun game, but the 8-2 governor split pretty much decided the game. My suspicion is that Farb isn’t too familiar with the governor – he seemed to be digging in for a longer game.

Overall, plenty of fun and a variety of boards, so that was refreshing.
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Kirian

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #31 on: July 20, 2012, 04:30:01 pm »
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A quick note:  I've stopped entering matches into the bracket, so that I don't have to deal with dropouts breaking the Challonge system.  In case people wonder why they're not seeing their matches show up.

As long as I have one played match unentered, I should be good come Monday.
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Fabian

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Jfrisch

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #33 on: July 21, 2012, 02:15:45 am »
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I'd like to reiterate apologies to Fabian. I didn't want the games to be un-fun. And honestly, set-wise/playwise they were pretty interesting. Thanks for putting up with the B.S. with my internet.
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greatexpectations

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #34 on: July 21, 2012, 10:22:43 pm »
0

greatexpectations over [MAD] Mergus 3-0

Game 1 - [MAD] Mergus 37 - 41 greatexpectations - ghost ship engine over chapel/BM
Game 2 - [MAD] Mergus 22 - 47 greatexpectations - ambassador slog with engines into vineyards
Game 3 - [MAD] Mergus 38 - 42 greatexpectations - mountebank into trade route/venture

my tournament results:
Round 1 3-2-0
Round 2 1-2-2
Round 3 1-3-0
Round 4 3-0-0
« Last Edit: July 23, 2012, 01:42:18 pm by greatexpectations »
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Young Nick

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #35 on: July 22, 2012, 11:22:21 am »
0

Young Nick defeats Perd Hapley in 4 games (3-1). Games were played with the Isotropic Point Counter and identical starting hands.

Game 1: YN 33 - 24 PH. Key cards: Governor. This was a pretty straightforward game where my first-turn advantage helped me out greatly. I won the split 6-4. We each picked up a Haven, I picked up a Nomad Camp and he got one Tactician. Everything else was Governor-related. My turn-9 double-Governor purchase was mightily helpful.

Game 2: PH 22 - 25 YN. Key cards: Witch, Fool's Gold. We both opened Witch/FG and played a relatively easy game. He picked up a Caravan, I picked up two Nobles and a second Witch. I'm pretty sure it was the second Witch that won me the game. He bought a very early Province while I spent my $8-hand on the aforementioned second Witch.

Game 3: PH 18 - 15 YN. Key cards: Goons, Mountebank, Fishing Village, Hamlet, Remake. Another 5/2 where we both opened Mountebank/Hamlet. I was tempted to go for Trading Post/Hamlet, but couldn't bring myself to do it. We both pick up a second Mountebank on turn 3 and from there transition into a pseudo-engine powered by FV and Goons while Remaking all of the Mountebank-induced Coppers and Curses into nothing. Perd aggressively starts to run piles (attacking FV and Hamlets, as Curses had already ran) before realizing that I am closer than he had initially expected. We then Duchy dance and Estate dance while there is exactly one Hamlet and one FV. Eventually he ends it on piles when I could have done the same for the win on the very next turn. I doubt that we played this one optimally, but it was definitely the most interesting game of the series.

Game 4: YN 49 - 43 PH. Key cards: Governor, Goons, Tunnel. This was another Governor-centric game, but it was much more complex than game 1. I opened Militia/Silver while Perd went Baron/Tunnel. I wasn't convinced this was the right play, but he loaded up on Tunnels to counter my constant Militia-ing (and later Goons-ing). From our divergent openings, we both went for Governors with a splash of Goons. He loaded up on Tunnels, I preferred Wishing Wells. We both probably would have benefited from drawing big with Governor and then dumping all of our Silver and Copper to a Mint, but it never came up. Ultimately, my first-turn advantage helped again and won by only 6 despite a favorable 6-2 Province split. The only reason it was closer was because of his 7-1 Tunnel split and a lone Fairgrounds.

Questions, comments, and analysis are always welcome. As usual, Perd Hapley was a great opponent, and is easily one of my favorite guys to play against. Don't forget, at 7PM Central, The Word with Perd will be airing live!
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Rhombus

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #36 on: July 22, 2012, 03:04:27 pm »
0

Rhombus vs. BadAssMutha - Rhombus wins, 3-1

Rhombus wins, 32-27
http://dominion.isotropic.org/gamelog/201207/22/game-20120722-111704-d9494d59.html

We both open Masquerade / Silver.  I'm not sure I like BA's purchase of a Throne Room on turn 3, but he connects it on turn 6.  I prefer Stash where he buys Laboratory.  BA breaks PPR leading to my win.

BadAssMutha wins, 37-31
http://dominion.isotropic.org/gamelog/201207/22/game-20120722-112431-2e56558d.html

BA opens Ambassador / Mining Village to my Ambassador / Ambassador.  He starts picking up Treasuries where I don't seem to be able to hit 5 until turn 9, so I decide that labs will be better.  Fairly boring game.

Rhombus wins, 22-13
http://dominion.isotropic.org/gamelog/201207/22/game-20120722-113643-22f8fe74.html

I open - / Ghost Ship where BA opens - / Potion, which I think is a big mistake.  The actions will be nice, but it'll just be too slow.  My plan is to get actions from Border Villages, even though I'll still be a bit heavy on terminals (which I think is ok if you're in a strong position on a Ghost Ship board).  I hit 2 of his coppers with my Swindler before my own Swindler gets Swindled away.  I don't think Jester is great here either.  Game ends on piles - Estates, Border Villages, and Ghost Ships.

Rhombus wins, BadAssMutha resigns
http://dominion.isotropic.org/gamelog/201207/22/game-20120722-115248-5fd6aee3.html

I open Steward / Warehouse to his Steward / Scout.  Not sure exactly what he was trying to do here - why would you want to pick up Great Halls with your Scout?  I build a weak little engine and get close to piling at the end, instead picking up a few points just in case his Saboteur hits any of my points.  BA resigns and says good set.

Good games BA - look forward to playing with you again soon!
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Marin

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #37 on: July 22, 2012, 05:23:27 pm »
+4

I won against Lekkit 3-2 (the beginner always won... It's really the only thing that I dislike in dominion : the first player have a too big advantage...)
Here are the logs :

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-131511-de728e9f.html  Marin  1 - 0  Lekkit

A fishing village wharf game, even if the game got a lot of engine possibility (city, festival , margrave , even scrying pool ...) none of them was good enough to beat fishing/wharf.
I got 6 Wharfs, so I won the game...

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-132230-3f0ad7d7.html   Marin 1 - 1 Lekkit

I tried to make engine with Mining and Smithy (I skiped almost always silver and I didn't buy gold in all the game)  but without buy and the fact that he got 2 milicia soon make that hard to built... and finally he got it.

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-132927-a5c9aeb2.html   Marin 2 - 1 Lekkit

The first time that we got 6, I bought a horn and he have take a gold which was a huge mistake and I think it gave me the game...

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-133756-4fbcf3f2.html   Marin 2 - 2 Lekkit

Worker village and peddler was here ...  (and moreover salvager and apprentice was here to trash them...) but I don't know why, I didnt see peddler at the beginning,
 (I didn't understood why he opened Worker village and I was thinking that he want buy for gardens :p ) so he take mass Worker with some haven to have 4 actions in one turn.
He succeed to get 7 peddlers which was impossible to overcome (I tried mass rabble but apprentice and salvager with peddler are a bit too strong. ^^)

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-134533-57014d96.html   Marin 3 - 2 Lekkit

I opened develop, he didn't, and yes develop can be a must-buy without a cost-7 card! I really think develop is underrated, it's so nice to open with!
If you got it with estate, you got silver on top (so finally you have the same result that the one who open silver. But you got a develop and he got one more estate!)
If you got it with moneylander (in this game), you take village/witch on top and that is crazy!
And moreover, it was the only way to trash estates and curses.
I really don't understand how develop can be behind chancellor!

Finally I want say that it was funny games and that I have really appreciate to play with Lekkit!

P.S.:In fact I prefer lose because you don't need to put comment! :p
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Wizard of Woz

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #38 on: July 22, 2012, 10:04:23 pm »
0

Smithe 0 - 3 Wizard of Woz

Game 1 Smithe 40 - Woz 60

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-183218-7e08bf9c.html

Montebank, Torturer with a Village.  With Vault and Venture on the board, was tempted to just go BM, but went with the attacks and some villages.  Smithe went with a similar strategy.

Game 2 Smithe 42 Woz 47

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-184624-4c5d260f.html

Close one with me edging out on Grand Markets.  I feel like we both greened too early, and we had trouble ending the game.  Smithe purchased the PP on turn 20, with a lead, and I finally got the final one on turn 23. 

Game 3
http://dominion.isotropic.org/gamelog/201207/22/game-20120722-185354-5caa7a24.html

Smithe 22 - Woz 39

I start Moneylender/Warehouse and grab a Minion on turn 3.  Smith went for a Bridge strategy, supported by Fishing Villages.  Without the draw he wasn't able to get going, and my Minions just rolled. 
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RisingJaguar

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #39 on: July 23, 2012, 01:03:18 am »
0

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-134533-57014d96.html   Marin 3 - 2 Lekkit

I opened develop, he didn't, and yes develop can be a must-buy without a cost-7 card! I really think develop is underrated, it's so nice to open with!
If you got it with estate, you got silver on top (so finally you have the same result that the one who open silver. But you got a develop and he got one more estate!)
If you got it with moneylander (in this game), you take village/witch on top and that is crazy!
And moreover, it was the only way to trash estates and curses.
I really don't understand how develop can be behind chancellor!
I honestly do not look at many of these games, but I just happen to stumble upon this.  This game is a definite must-see at how to build an engine.  Essentially taking a lot of mediocre pieces to help facilitate and cycle witch.

There's a lot of great decisions here that I notice, and I'm sure there are plenty more I can't see.  While I'm not convinced that develop is a good or decent opener, I'm convinced it was the right decision here!  The opener allows to either have option A, trash two cards while getting a benefit still or option B, top deck village/witch.  There's also engine parts at each price (especially $2 and $3 so no need to flood decks with silvers and to avoid turns that pick-up useless parts).  It just allows for a lot of flexibility. 
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clb

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #40 on: July 23, 2012, 01:21:28 am »
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This game is a definite must-see at how to build an engine.  Essentially taking a lot of mediocre pieces to help facilitate and cycle witch.

I think it is pretty impressive that Lekkit plays a witch in turn 6, Marin buys his first witch in turn 7, Lekkit buys his second witch in his turn 7, but Marin still wins the curse split 2-8 (0-8 with develops). You don't have to have a ton of big draws to pick up your whole deck (witch and warehouse are the biggest drawers here!). Once moneylender and develop ate the coppers/estates, there was nothing to stop him from playing both witches every turn. And, as Marin mentioned, we tend to malign, or at least not value highly, moneylender and develop as trashers.
Thanks for pointing this game out, Rising Jaguar. And thanks for playing it, Marin and Lekkit.
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HiveMindEmulator

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #41 on: July 23, 2012, 02:47:48 am »
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There's also engine parts at each price
This to me is the main trigger for Develop. If you can get something good at any price, then you just want Develop to grab more cards. If there are villages at different prices, it's even better, but if not, you just have to be proactive about collecting villages so you don't run into a shortage. Develop is still easily bottom 10 $3 cards because this situation of having good stuff at every price doesn't come up that often, but when it does, not only is Develop really strong, but it's so much fun!
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Lekkit

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #42 on: July 23, 2012, 03:34:24 am »
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I think all of the games were fun to play. The first was a pure FV/Wharf game, which in itself isn't much more fun to play than straight BM, but it's some variation at least.

The second game we took different approches, which is always fun. I think this shows Marin's play-style very well. I go for pretty straight Militia and money, while Marin makes a pretty slick engine. I've lost to that many times before. Most of the time when there's Fairgrounds or other alternative vps that can take a 3 Province lead without really loosing any tempo.

Third game Marin's HoP pays off more than my Gold. All in all, this was a mirror match that Marin played a lot better.

Fourth game I won only thanks to Marin not noticing Peddlers. I miscounted on my turn 15, as I coul've trashed a Colony and ended the game. With my last Haven I manage to draw into the last Copper I need fo the last Worker's Village.

Fifth game was sick. This again proves Marin's capabilities of building sick engines where there's almost no engine possibility to be seen. Allright, there was some, but I thought early Witches would stop them. I was wrong. Oh, so wrong. Beautifully played by Marin.

All in all, I really enjoyed the games. I tend to enjoy games against great engine players as I'm pretty bad at building engines myself.
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RisingJaguar

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #43 on: July 23, 2012, 11:18:27 am »
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There's also engine parts at each price
This to me is the main trigger for Develop. If you can get something good at any price, then you just want Develop to grab more cards. If there are villages at different prices, it's even better, but if not, you just have to be proactive about collecting villages so you don't run into a shortage. Develop is still easily bottom 10 $3 cards because this situation of having good stuff at every price doesn't come up that often, but when it does, not only is Develop really strong, but it's so much fun!
THe fun part is that he uses develop exclusively as an estate/copper/curse trasher (except one moneylender trash).  The thing is, he doesn't need a lot of engine pieces, just enough to be purchasing something useful every turn and to be playing his witch every turn. 

But yes, this is a main selling point for develop, so it allows you to just develop any card really.  Also, the lower price cards $2/$3 allows you to purchase engine parts even when your early economy will likely stall. 
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Jorbles

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #44 on: July 23, 2012, 12:58:59 pm »
0

Just a head's up to whomever my 4th round opponent will be, I am leaving for vacation this Thursday, July 12th so my availability for this week is shorter than usual.  The best for me would be to play Monday or Wednesday evening after 5pm EDT but I will try to accommodate an alternate time if that does not work.  Sorry for the inconvenience.

I'm pretty sure andwilk PMed this to Kirian, but in case anyone else was wondering we'll be playing on Wednesday evening (8:30 EDT/5:30 PDT), and I'll make sure we post the results ASAP after we play.
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ycz6

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #45 on: July 23, 2012, 09:46:49 pm »
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dghunter and I played 4 of our games and ended up 2-2. We'll try to get the next one in by Wednesday at the latest.
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PerdHapley

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #46 on: July 24, 2012, 02:51:12 am »
+1

A little late to follow up here, but I wanted to thank Young Nick again for a really, really fun set of games, and an equally great accompanying chat. A class act, that guy. I haven't been playing much Dominion at all lately (practically none outside of this tournament, in fact) but sets like this one remind me how much I love the game, even if I'm definitely pretty rusty at this point. Come the end of summer, I'm sure I'll be an addict again. Young Nick pretty much nailed all the commentary, but a few quick things -
Not getting a second Witch in game 2 was a particularly bad mistake on my part, one that's pretty weird for me considering I would advocate ALWAYS getting a 2nd Witch in that scenario, and I'm not really clear on why I didn't. But I'll go ahead and defend my Baron/Tunnel open in Game 4, with the justification that it was a direct reaction to YN opening Militia as player one on a board where getting to $5 and $6 as often as possible was absolutely imperative. In situations like this one, where the best cards (Governor/Goons) heavily favor whoever gets there first, I'd usually rather try something different than just mirror and start at a significant disadvantage. Baron is potentially a decent counter to Militia in the early game (not really shown here) and Tunnel is obviously ideal against it. I didn't play the game perfectly (too many Tunnels, not enough Goons!!) but I think it's worth noting that I could've ended it with the win on my last turn had I gotten the chance.
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Kirian

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #47 on: July 24, 2012, 03:00:07 pm »
0

A quick note:  I will close submissions for this round Wednesday near 10 PM EDT, due to the mixup in Bracket B which was, alas, my fault.  The last round will continue through Monday 06 August.

My apologies for all the delays; lots of overlapping summer vacations and, of course, plenty of dropouts...
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ycz6

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #48 on: July 24, 2012, 09:32:35 pm »
0

ycz6 3-2 dghunter79

Good series! Pretty much equal parts cursing, alt VP, and wack(y) engines.

dghunter 34-30 ycz
http://councilroom.com/game?game_id=game-20120722-135126-1a29c311.html

A close Duchess/Gardens/curser game. I pick up a Witch, while he goes straight for IGGs. He ends the game for the win with first-player advantage.

ycz 64-46 dghunter
http://councilroom.com/game?game_id=game-20120722-141159-3fdf9628.html

Crazy board with Vault as the star. We both go for Tactician/Vault/Library, though he focuses more on the Double Tact/Vault combo, while my misclicked fourth Tactician pushes me towards the unlikely-seeming engine. Smugglers, Shanty Town, and Nobles in supporting roles.

ycz 5-23 dghunter
http://councilroom.com/game?game_id=game-20120722-141818-b7bb89cb.html

University/Wharf/Market with Sea Hag around. Turn 3 Hagception makes me sad, then he outplays me for the rest of the game anyway.

ycz 39-18 dghunter
http://councilroom.com/game?game_id=game-20120722-142718-dd49af77.html

Governor game with Hamlet/Peddler in the mix and Throne Room to support. He goes heavy on the Highways, but can't get enough buys for a real megaturn.

dghunter 53-59 ycz
http://dominion.isotropic.org/gamelog/201207/24/game-20120724-181348-cb75d7a2.html

Jack/Duke. He opens with Shanty Town and picks up a Margrave, while I go straight DoubleJack + Council Room. I win the Duchy split and ride that to a relatively smooth victory.
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Jorbles

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #49 on: July 25, 2012, 09:04:33 pm »
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Jorbles beats andwilk 3-1

Game 1
http://dominion.isotropic.org/gamelog/201207/25/game-20120725-173747-9a08b417.html
andwilk wins!
Estates, Highways, and Horns of Plenty are all gone.

cards in supply: Apprentice, Black Market♦, Bureaucrat, Highway, Horn of Plenty, Horse Traders, Salvager, Spice Merchant, Stables, Thief, and Young Witch
Default card selection was used.  The point tracker will be available.
----------------------

#1 andwilk: 31 points (4 Provinces, 5 Estates, a Duchy, and a Curse); 22 turns
         opening: Young Witch / Silver
         [17 cards] 3 Apprentices, 2 Silvers, 1 Gold, 5 Estates, 1 Duchy, 4 Provinces, 1 Curse

#2 Jorbles: 27 points (3 Provinces, 8 Estates, 2 Duchies, and 5 Curses); 21 turns
         opening: nothing / Highway
         [42 cards] 7 Highways, 2 Apprentices, 2 Horns of Plenty, 2 Salvagers, 1 Black Market, 1 Spice Merchant, 1 Young Witch, 6 Coppers, 2 Silvers, 8 Estates, 2 Duchies, 3 Provinces, 5 Curses

Game 2

http://dominion.isotropic.org/gamelog/201207/25/game-20120725-174218-8883c1d2.html
Jorbles wins!
All Provinces are gone.

cards in supply: Contraband, Coppersmith, Explorer, Farmland, Highway, Ironworks, Jack of All Trades, Masquerade, Stash, and Tribute
Default card selection was used.  The point tracker will be available.
----------------------

#1 Jorbles: 36 points (4 Provinces, 2 Duchies, 2 Farmlands, and 2 Estates); 15 turns
         opening: Masquerade / Jack of All Trades
         [24 cards] 2 Farmlands, 1 Jack of All Trades, 1 Masquerade, 1 Stash, 3 Coppers, 6 Silvers, 2 Golds, 2 Estates, 2 Duchies, 4 Provinces

#2 andwilk: 33 points (4 Provinces and 3 Duchies); 14 turns
         opening: nothing / Jack of All Trades
         [27 cards] 1 Jack of All Trades, 9 Coppers, 8 Silvers, 2 Golds, 3 Duchies, 4 Provinces

Game 3
http://dominion.isotropic.org/gamelog/201207/25/game-20120725-174931-2aaa30e2.html
Jorbles wins!
All but one player has resigned.

cards in supply: Conspirator, Familiar, Forge, Hamlet♦, Loan, Pawn, Potion, Saboteur, Scheme, Spy, Tactician, and Young Witch
Default card selection was used.  The point tracker will be available.
----------------------

#1 Jorbles: 0 points (nothing); 14 turns
         opening: Young Witch / Scheme
         [18 cards] 9 Conspirators, 2 Hamlets, 2 Tacticians, 1 Forge, 1 Scheme, 3 Coppers

#2 andwilk: resigned (1st); 15 turns
         opening: Silver / Potion
         [28 cards] 3 Familiars, 3 Hamlets, 1 Pawn, 1 Scheme, 1 Tactician, 7 Coppers, 4 Silvers, 1 Potion, 3 Estates, 4 Curses

Game 4
http://dominion.isotropic.org/gamelog/201207/25/game-20120725-175816-69375654.html
Jorbles wins!
All Provinces are gone.

cards in supply: Cartographer, Cellar, Governor, Lighthouse, Pearl Diver, Spy, Venture, Warehouse, Wishing Well, and Woodcutter
Default card selection was used.  The point tracker will be available.
----------------------

#1 Jorbles: 36 points (4 Provinces, 3 Duchies, and 3 Estates); 13 turns
         opening: Silver / Warehouse
         [33 cards] 5 Governors, 2 Spies, 2 Warehouses, 1 Woodcutter, 7 Coppers, 5 Silvers, 1 Gold, 3 Estates, 3 Duchies, 4 Provinces

#2 andwilk: 31 points (4 Provinces, 4 Estates, and a Duchy); 13 turns
         opening: Silver / Woodcutter
         [32 cards] 5 Governors, 1 Cellar, 1 Pearl Diver, 1 Spy, 1 Warehouse, 1 Woodcutter, 7 Coppers, 5 Silvers, 1 Gold, 4 Estates, 1 Duchy, 4 Provinces

...

Game 1 was probably the most interesting. Still not sure how to play that one.
Game 2 was a boring Jack game that I tried to spice up with a Masquerade.
Game 3 was also pretty interesting DoubleTactician with Conspirator, Forge, Scheme in which we open going for Familiar and Young Witch with a Hamlet bane. Young Witch is faster and wins it.
Game 4 was a fairly straightforward Governor game. Some Spy buying for defensive trashing purposes.
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