Boy I picked a bad time to resurrect this project. Also, the extension did not load the log properly, but it's game 13430092.
Kingdom: Hamlet, Black Market, Oasis, Scheme, Workshop, Salvager, Villa, Archive, Governor, Peddler; Ferry, Colony
I went for: Governor, Peddler/TfB, Black Market
This was a bot game (about half my games are less-than-super-serious bot games with BM, Colony, and >1 Landmark all required) but an interesting board. I got BlMa, Ferried the Governors, and did fun engine things with Peddler, Hamlet, and 4s. Nothing life-changing came out of the BM. I spaced out more than I should have on greening, but was able to save the win with a decent megaturn at the end.
-This board was too fast for Black Market, wasn't it?
-Is Peddler a good counter (by remodeling to Plat) to Governor here/in general? If so, does that change how hard you go for Governor or what modes you use when?
-All the Governor options seemed good at various points- I don't often take the Gold but it seemed like a decent attack towards the end when I was playing catchup. What do you use here? Should I have started remodeling Gold/Plat into Province/Colony before the last turn?
-Ferry on Governor was a good move, right? But I probably should've gotten a Workshop? I usually ignore Ferry, and Workshop too for that matter.
-I also skipped Scheme, Oasis, and Archive. Were those worth a buy at some point? (probably at least a Scheme instead of that BM, right?)
-I think Rattington always goes for Provinces in Colony games, and I frequently struggle to catch up with his pace. Is Province a more frequently viable route than I'm realizing, or am I just having too much fun playing with engines?