Here is the ballot for Challenge #3!--
Voting Rules:Each person may cast votes as follows: For each Challenge, you may fill your ballot out in one of two ways:
(1) Award 3 points to one entry. Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries. Award 1 point to any number of other entries.
Submit your votes via PM to me by
Monday, July 16, 2012, 10am EDT in the following format:
Challenge 1
3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo
Challenge 2
2 CardName
2 AnotherCardName
1 StillAnotherCardName
Please use the above format! One card per line, with the number of votes given before it, and no extra punctuation or anything. This will make it easy for me to copy-and-paste your votes into the format my vote-counting script needs it to be in.
Do not submit votes for your own cards. (If you do, my script will catch you anyway.)
By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge. This is to incentivize contestants to submit votes. (My script does this automatically, so don't worry that I'll forget to do this.)
Note that the supplied card names are for discussion/identification only -- they are not the card names that were submitted to me. The proper card names will be revealed when the results are announced. Whenever card text says "[This Card]" it means the submitted text says the card's own name there.
Inclusion on the ballot means that the card was deemed eligible for the contest. You therefore do not need to consider eligibility when voting. In some cases, this may mean a pretty loose interpretation of the eligibility requirements. I tried to be fair but also forgiving when a submission came in that twisted the rules in a way I hadn't foreseen.
As a voter, you may use whatever criteria you wish in determining what your votes will be. Be as forgiving or particular as you like concerning conformance to standard Dominion terminology. For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.
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Challenge #3 - BallotGadwall$6 - Victory
4 VP
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When you gain this, trash a card from your hand. If you trashed a Curse this way, gain a Gold.
Loon$4 - Victory
Worth 1 VP per territory token on [This Card]'s supply pile.
--
Whenever a player buys a Province, put a territory token on [This Card]'s supply pile.
Whenever a player buys a [This Card], remove a territory token from [This Card]'s supply pile.
Grebe$9* - Victory
Worth 1 VP per [This Card] token you have.
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This costs $1 less per [This Card] token you have (but not less than $0).
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When you gain this, gain a [This Card] token.
Flamingo$2 - Victory
Worth 2 VP if you have more Estates than [This Card]s.
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When you buy this, +$1, +1 Buy.
Petrel$5 - Victory
Worth 1 VP for each card you have 5 or more copies of.
Shearwater$4 - Victory
2 VP
--
When you buy this, place a card that is in play on top of your deck.
Guillemot$4 - Victory
Worth 1 VP for every 2 Estates in your deck (round down).
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When you gain this, trash a Treasure from the play area. If you trash a Treasure, gain an Estate.
Cormorant$6 - Victory
1 VP
--
When you buy this, gain 3 VP tokens.
Pipit$4 - Victory
Worth 1 VP for each Masterpiece card in your deck.
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Setup: Add an extra Kingdom card pile to the Supply. Cards from that pile cost $1 more and are Masterpiece cards.
Gannet$6* - Victory
When the game ends, if the Province or Colony supply pile is empty (if it was available), then this is worth 4 VP. Otherwise, this is worth 2 VP.
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During your Buy phase, if two supply piles are empty, then this costs $3.
Tanager$6 - Victory
2 VP
--
The turn you buy this, only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.
Egret$3* - Victory
2 VP
--
When you buy [This Card], pay any amount greater than or equal to its cost. Then, gain a victory card costing at most $2 less than that amount.
Heron$8 - Victory
1 VP
--
During your buy phase, this card costs $2 less per action in play, but not less than $0.
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When you buy this, you may set it aside. If you do, return it to your deck at the end of the game.
Bittern$4 - Victory
This card is worth 1 VP for each [This Card] left in the supply at the end of the game.
Ibis$3 - Victory
1 VP
Worth another 1 VP for every 3 tokens on your [This Card] mat.
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Setup: Each player has his own [This Card] mat. At the start of a player's Clean-up, he gains a token on his [This Card] mat for each unused Buy.
Spoonbill$4 - Victory
Worth 1 VP for every two differently named cards in the trash, rounding down.
Osprey$5 - Victory
Worth 1 VP per [This Card] in your deck.
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Can only be bought if you have at least 1 Action Card in play.
Harrier$4* - Victory
2 VP
During your Buy phase, this costs whatever you want, as long as it costs at least $4.
--
When you buy this, gain a card costing less than this.
--
(Rules clarification: [This Card]'s cost can change in the middle of the Buy phase. E.g., with $11 and 2 buys, buy [This Card] for $5 and for $6. When cost reduction like Bridge is out, [This Card] must still cost at least $4.)Kestrel$6 - Victory
8 VP
--
When you gain this, trash all treasures you have in play and gain a Curse. If you do not gain a Curse, place [This Card] on top of your deck.
Plover$5 - Victory
This card is worth 1 VP for every 5*P cards in the trash (round down).
(P = number of players)
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When you gain this, trash up to 4 cards from your hand.
Oystercatcher$6 - Victory
Worth 10 VP, minus 2 VP for every 5 non-Victory cards in your deck (rounded down).
--
When you buy this, you may trash a card from your hand.
Yellowlegs$7 - Victory
2 VP
--
When you gain this, gain a card costing less than this.
Sandpiper$2* - Victory
When you gain this card, place a VP token on this card's supply pile.
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For each VP token on the pile, the cost of this card increases by 1.
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At the end of the game, this card is worth victory points equal to the number of VP tokens on the pile.
Tern$3 - Victory
2 VP
--
If you gain this during your action phase:
+1 Card
+1 Action
+$1
Puffin$9 - Victory
4 VP
--
When you gain this, gain a Duchy and an Estate.
Macaw$6 - Victory
2 VP
--
When you gain this, you may trash a card from your hand. If you do, gain 2 Silvers; if you don't, gain 1 Silver. Put the gained Silver(s) on top of your deck.
Hummingbird$6 - Victory
2 VP
--
When you gain this: +1 VP. You may trash a card from your hand. If you do, get +VP equal to half its cost in coins, rounded down.
Kingfisher$4 - Victory
Worth 1 VP for every 2 cards in the supply pile with the [This Card] token on it (rounded down).
--
When you gain this, you may move the [This Card] token to a Kingdom supply pile of your choice.
--
Setup: Place the [This Card] token on the [This Card] supply pile.
Pelican$6* - Victory
4 VP
--
When you buy this card, you may pay an additional $3 ($6). If you do, gain another (2) [This Card].
Waxwing$6 - Victory
Worth 1 VP for every Province in the supply at the end of the game.
Woodpecker$4 - Victory
Worth 5 VP minus 1 for every three treasures in your deck (round up), but not less than 0.
--
When you buy this, you may trash a treasure card from play and from your hand.
Flycatcher$4 - Victory
Worth 1 VP for every three [This Card] tokens you have.
--
In games using this, you may gain a [This Card] token at the end of any turn in which you shuffled your deck.
Bluebird$10 - Victory
Worth 1 VP for every differently costed card in your deck.
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Rules: In games using this, add Platinum to the Basic cards in the Supply.
Vireo$6 - Victory
3 VP
--
When you gain this, gain a Victory card costing less than this.
Bunting$6 - Victory
Worth 1 VP for each special card in your deck.
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Setup: Before the first turn each player selects a special card from among the kingdom cards and these are announced simultaneously.
Lark$4 - Victory
2 VP
--
When you gain this card, you may gain a copy of a card costing $4 or less that does not have the name [This Card].
Nuthatch$4 - Victory
2 VP
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When you gain this, you may gain a Curse. If you do, gain a card costing up to $6 that is not a Victory card.
Warbler$5 - Victory
Worth 1 VP for each set of Copper, Silver, and Gold in your deck.