Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Wharves and young witches  (Read 1104 times)

0 Members and 1 Guest are viewing this topic.

methods of rationality

  • Bishop
  • ****
  • Offline Offline
  • Posts: 102
  • Respect: +13
    • View Profile
Wharves and young witches
« on: July 01, 2012, 06:32:11 pm »
0

game with wharf, and young witch, oasis was the bane. I started 5 - 2 and bought young witch on turn 3 but only managed to hit once. (There was moat as well) Other than that, I was doing bm wharf as I didn't see much engine potential. Where did I go wrong?
http://dominion.isotropic.org/gamelog/201207/01/game-20120701-123303-cb5d0c1d.html
Logged

thirtyseven

  • Duke
  • *****
  • Offline Offline
  • Posts: 362
  • Respect: +475
    • View Profile
Re: Wharves and young witches
« Reply #1 on: July 02, 2012, 01:25:56 pm »
0

I would go Governor/Wharf. Since Wharf takes care of hand size, you can use Governor to gain Golds every time except in the late game where you're remodeling the Golds into Provinces. Always prefer these Power $5s over Golds. I would have totally ignored Young Witch... with your opponent's Nomad Camp in play on Turn 4 he was able to buy 2 protection cards, so your YW didn't slow him down at all. I think even if you got a couple more curses in, it wouldn't have affected things much. If he goes for YW, pick up Oases on $3 and $4 instead of Silvers (gets in the way of Governors while not even protecting you) or Moats (terminal collision).
Logged
I'm only a mid-level player, so I may be wrong...
Pages: [1]
 

Page created in 0.037 seconds with 20 queries.