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Author Topic: Most VPs in 4 turns (again)  (Read 33067 times)

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Most VPs in 4 turns (again)
« on: June 29, 2012, 11:36:15 pm »
+2

So, I asked this puzzle once before, but that was a year ago, there's two more sets since then, and we might be able to think of more clever solutions now. It's a tricky puzzle, but it's very easy to understand: In a solitaire game, score as many points as possible in four turns. Possession/Outpost turns count. We got marks in the quiz for each point above 11 we scored, and an extra mark for getting 13+ without Bank. Naturally, that hints at one possible solution.

The quiz setter got a score of 15. I think more is possible, but I haven't managed it.

For now I'll leave this as an open challenge: See if you can score 15 points in 4 turns, or even more. See how many ways you can do it, too!
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Most VPs in 4 turns (again)
« Reply #1 on: June 30, 2012, 12:28:01 am »
0

As far as using new expansions goes, here's a way to get 13 (edit: fixed) with only Hinterlands.


On T1, spend CCCCE on a Nomad's Camp. T2, draw NC with CCEE--buy 2 Fool's Gold.

T3, draw the remaining C from your deck, shuffle, then draw CCFF. Buy a Province.
T4, draw NCCCC (that's all the rest of your coppers), buy 2 Tunnels.

+10 VP, for 13 total including starting Estates.
« Last Edit: June 30, 2012, 12:45:16 am by blueblimp »
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Re: Most VPs in 4 turns (again)
« Reply #2 on: June 30, 2012, 12:36:33 am »
0

13, actually, as you didn't trash your starting estates or anything.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Most VPs in 4 turns (again)
« Reply #3 on: June 30, 2012, 12:42:48 am »
0

13, actually, as you didn't trash your starting estates or anything.

Thanks, didn't realize the starting points counted.

Here is a solution doing 15 total VP.


Open Council Room / Fool's Gold.

Turn 3, draw Council Room, 3 Estates, and Copper. Play Council Room to draw 4x Copper, and buy 2x FG.
Turn 4, draw remaining 2x Copper and Fool's Gold, shuffle, draw Council Room and Fool's Gold. Play CR to draw another Fool's Gold and 3x Copper, for FFFCCCCC, giving $14 and 2 buys. Buy a Colony and a Tunnel.

That's +12 VP, for 15 total.
« Last Edit: June 30, 2012, 12:44:58 am by blueblimp »
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Re: Most VPs in 4 turns (again)
« Reply #4 on: June 30, 2012, 07:54:44 pm »
+2

I got one with 14


Turn 1:Haggler
Turn 2:Cellar
Turn 3:Draw Cellar Estate Estate Estate Copper
Cellar everything draw Haggler Copper Copper Copper buy Cache (haggle whatever)
3 card left in deck
Turn 4 draw Copper Copper Copper (reshuffle) Haggler Cache
Buy Province haggle Border Village gaining a duchy

Feel like I should be able to do better

Edit:Actually I got it on turn 3 haggle an ironworks. Turn 4 draw copper copper copper Haggler ironworks. Ironworks an island for +1 action and +1 card drawing the cache. Buy province/bv/duchy. 14 VPs
guess you do have to go for the colony route
« Last Edit: June 30, 2012, 08:08:10 pm by Chuckleslovakian »
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Re: Most VPs in 4 turns (again)
« Reply #5 on: July 01, 2012, 01:40:35 am »
0

15.
Open: CR Fool's Gold
Turn 3: EEE FG CR. Play CR, draw 4 C. (in deck: 3 C). Buy FGx2. Turn 4: CCC CR FG play CR draw FG, FG, CC. $14. Colony/Tunnel. 15VP.
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Re: Most VPs in 4 turns (again)
« Reply #6 on: July 01, 2012, 10:17:00 am »
+1

People have gotten some good solutions, CR/FG was the one I thought of to get to 15. Here are some other ways:

1: Council Room
2: Crossroads
3: Crossroads (3 estates), CR, draw deck, buy Bank
4: CR, draw 7 coppers+Bank, buy Colony+Tunnel/Island/etc.


1: Chancellor
2: Ironworks
3: Ironworks a Watchtower, Chancellor (discard), buy Throne Room
4: Draw TR/IW/W/C/C. TR-Ironworks for Coppersmith (reveal Watchtower, on deck), Island (not on deck). Play Coppersmith. Play Watchtower, drawing 4 more copper (total 6 worth $2 each). Buy Colony


The second solution there I feel can be improved, but can't work out how to do it.

Another somewhat amusing, but surprisingly competitive solution I found is:

1: Tribute
2: Estate
3: Draw TCCEE, play Tribute, discard CE, draw CC, buy Farmland, Trash Estate, gain Island
4: Draw TFCCC, play Tribute, discard IC, draw CC, buy Farmland, trash Farmland, gain Province. Total: Province+Farmland+Island+3 Estates = 13


Still, I'm convinced there might well be a way to hit 16 points or even more. Maybe these will province inspiration?
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Most VPs in 4 turns (again)
« Reply #7 on: July 01, 2012, 11:09:37 am »
+1

Maybe these will province inspiration?
Intentional, or Freudian slip?
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Re: Most VPs in 4 turns (again)
« Reply #8 on: July 01, 2012, 11:34:06 am »
0

Another somewhat amusing, but surprisingly competitive solution I found is:

1: Tribute
2: Estate
3: Draw TCCEE, play Tribute, discard CE, draw CC, buy Farmland, Trash Estate, gain Island
4: Draw TFCCC, play Tribute, discard IC, draw CC, buy Farmland, trash Farmland, gain Province. Total: Province+Farmland+Island+3 Estates = 13


I think there's a little bug in this (that is fixable).


Let's say after the first reshuffle that your deck ordering is:
  TCCEE CE CC CCE
Then won't you draw CCE** during turn 3's clean-up phase, which makes TFCCC impossible? But if you draw TFCCE, that should still be fine, since discarding IC and drawing CC gives you +$4.
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Re: Most VPs in 4 turns (again)
« Reply #9 on: July 01, 2012, 01:47:43 pm »
0

I can get 12 from
Open Develop Potion
Develop Potion into Duchy Tunnel Buy Tunnel
Buy Tunnel


Edit: Actually, slightly better is
13 from
C C C C E Open Nomad Camp
NC C C C E Buy Develop Estate
E *reshuffle* NC D C C, Develop NC to Duchy Tunnel, Buy Estate (as can only have two coppers)
C C C C C Buy Duchy
« Last Edit: July 01, 2012, 01:58:24 pm by Adrienaline »
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Re: Most VPs in 4 turns (again)
« Reply #10 on: July 01, 2012, 03:14:01 pm »
0

I can get 12 from
Open Develop Potion
Develop Potion into Duchy Tunnel Buy Tunnel
Buy Tunnel


Edit: Actually, slightly better is
13 from
C C C C E Open Nomad Camp
NC C C C E Buy Develop Estate
E *reshuffle* NC D C C, Develop NC to Duchy Tunnel, Buy Estate (as can only have two coppers)
C C C C C Buy Duchy


Bug in second solution: the Develop top-decking Duchy and Tunnel means you can't draw CCCCC next turn. First solution looks fine.
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Re: Most VPs in 4 turns (again)
« Reply #11 on: July 01, 2012, 03:34:26 pm »
0

Another method for 13:

Open Tunnel/Cellar.

T3: Draw LEECT. Play Cellar, discarding everything, revealing Tunnel to gain a Gold, and draw CCCC. Buy a Baron.
T4: Draw CCE, reshuffle, draw GB. Play Baron, discarding an Estate, then buy a Farmland, remodeling Gold to a Province.

End with Province, Farmland, Tunnel, 3x Estate, for 13 points.


And a very trivial 13:

Open Coppersmith/Tunnel.
T3: Draw Coppersmith CCCC, buy a Province.
T4: Draw CCCEE, buy a Tunnel.

For Province, 2x Tunnel, 3x Estate, which is 13 points.
« Last Edit: July 01, 2012, 03:38:54 pm by blueblimp »
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Re: Most VPs in 4 turns (again)
« Reply #12 on: July 03, 2012, 11:37:51 pm »
0

this is just twelve but like it.

turn one. five coppers. buy duchy + gain duchess
turn two. buy xroads
turn 3. hand: copper copper copper copper duchess. duchess discards a copper. buy duchy. gain duchess.
turn 4. hand: xroads estate estate estate duchy. play xroads. draw two coppers, reshuffle, draw two duchesses. buy duchy.
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Re: Most VPs in 4 turns (again)
« Reply #13 on: July 04, 2012, 05:22:02 am »
0

12, card that nobody used yet (Feast):


Turn 1: Feast
Turn 2: Tunnel
Turn 3: Feast CCEE -> Gain Duchy, buy Estate
Turn 4: CCCCC -> Buy Duchy
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Re: Most VPs in 4 turns (again)
« Reply #14 on: July 04, 2012, 05:29:27 am »
+4


15

Turn 1: Ironworks
Turn 2: Chancellor
Turn 3: Ironworks, gain an Island, play Chancellor (choose to reshuffle), four coppers, buy a Border Village, gaining a Remodel.
Turn 4: Draw Ironworks, Border Village, Remodel, copper, copper. Play Ironworks, gaining an Island, drawing a copper. Remodel Border Village into a Province. Buy Tunnel.
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Re: Most VPs in 4 turns (again)
« Reply #16 on: July 05, 2012, 05:26:54 pm »
0

Trying out thing with Smugglers.
Most I can get is 13, in two ways:

Turn 1: Smuglers
Turn 2: Feast
Turn 3: Feast -> Duchy, CCC -> Tunnel
Turn 4: Smugly -> Duchy CCC -> Tunnel

Also
Turn 1: Smuglers
Turn 2: Throneroom
Turn 3: CCCCC -> Duchy
Turn 4: TR + Smuglers -> 2x Duchy, CC -> Estate

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Re: Most VPs in 4 turns (again)
« Reply #17 on: July 06, 2012, 04:09:40 am »
+6

16   :)

Open Envoy/Tunnel, shuffle EeeecTcccccc
3: play Envoy, discard Tunnel, gain Gold, buy Duchy
4: play Envoy, buy Farmland, remodel Gold to Province


Still some room for improvement... One additional money to spend on either t3 or t4.
Haven't figured out (yet ?) how to use that for an additional point though.


And a new solution for 15
Open Ironworks/Chancelor
3: Ironwork a Salvager, buy a Peddler
4: Ironwork an Island, salvage Peddler, buy Colony

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Re: Most VPs in 4 turns (again)
« Reply #18 on: July 08, 2012, 04:37:21 am »
+31

17 8)

Open Haggler/Crossroads
Turn 3: Draw Haggler and 4 Coppers and play them all. Buy Border Village, gaining Embassy and Salvager.
Turn 4: Draw Crossroads, 3 Estates and Copper. Play Crossroads, drawing 2 Coppers (reshuffle) and Embassy. Play Embassy, drawing Salvager, Border Village, Haggler and 2 Coppers and discarding 3 Estates. Play Salvager, trashing Border Village. Play Haggler and 5 Coppers. Buy Colony, gaining Border Village, gaining Duchy; and Estate, gaining Copper.


I suspect going above 15 is impossible without Hinterlands cards, and I can't really see any room for improving my solution with all the current cards.
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Re: Most VPs in 4 turns (again)
« Reply #19 on: July 08, 2012, 07:12:49 am »
+45

Actually, I can get a score of 18.

Open Library/Hamlet
Turn 3: Draw Library, Hamlet, 2 Estates and Copper. Play Hamlet, drawing Copper and discarding 2 Estates for +1 Action and +1 Buy. Play Library, drawing 5 Copper. Play 7 Copper and buy Develop and Peddler.
Turn 4: Draw Estate, (reshuffle), Estate, Hamlet, Develop and Library. Play Hamlet, drawing Peddler and discarding 2 Estates for +1 Action and +1 Buy. Play Develop, trashing Peddler and gaining Platinum and Bank on top of deck. Play Library, drawing Platinum, Bank and 5 Coppers. Play 5 Coppers and Bank (worth $6). Buy Duchy and Farmland, trashing Platinum and gaining Colony.
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Re: Most VPs in 4 turns (again)
« Reply #20 on: July 08, 2012, 03:48:16 pm »
+3

Those are both just beautiful, especially the way you use totally different cards to achieve them.
« Last Edit: July 11, 2012, 02:39:38 am by Eevee »
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Re: Most VPs in 4 turns (again)
« Reply #21 on: July 09, 2012, 12:57:04 pm »
0

I believe you both have and deserve the highest post to respect ratio of anyone on F:DS. Quick, make a new account so you never have to post again!

But seriously, I'm very impressed, and agree with Eevee, those are impressive methods.
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Re: Most VPs in 4 turns (again)
« Reply #22 on: July 10, 2012, 11:46:29 am »
+24

So I'm a bit late, but I've managed to get 19 using a similar method to Celestial Chameleon's second above; still, I can't shake the feeling that the buys on T3 could be used to get something even better going with Tunnel/Hamlet or Crossroads or Border Village or Remake or something.

1: $4 -> Nomad camp
2: $3 + Nomad camp -> Watchtower, Hamlet (draw e, shuffle, draw all actions and c)
3: Play Hamlet, discarding e and c, drawing c; play Nomad Camp, then Watchtower, drawing 5 c; buy Peddler, Develop, Tunnel (ee left on deck) - draw ee, shuffle, Hamlet, Peddler, Develop
4: Play Hamlet, discarding e and e, drawing Watchtower; Develop Peddler into Plat+Bank; play Watchtower, drawing Bank+Plat+4c, play 4c+Bank and buy Tunnel and Farmland, trashing Plat for Colony
« Last Edit: July 10, 2012, 12:53:00 pm by Kelume »
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Re: Most VPs in 4 turns (again)
« Reply #23 on: July 11, 2012, 07:13:06 am »
+13

Looking at ways to improve Kelume's solution, I haven't been able to beat 19, but I have been able to buy both Colony and Province on Turn 4:

Turn 1: Draw 4 Coppers and Estate. Play 4 Coppers and buy Nomad Camp, putting it on top of deck.
Turn 2: Draw Nomad Camp, 3 Coppers and Estate. Play Nomad Camp and 3 Coppers, and buy Watchtower and Hamlet.
Turn 3: Draw Estate, (reshuffle), Copper, Hamlet, Nomad Camp and Watchtower. Play Hamlet, drawing Copper and discarding Estate and Copper for +1 Action and +1 Buy. Play Nomad Camp then Watchtower, drawing 5 Coppers. Play 6 Copper, buying Crossroads, Copper and Border Village, gaining Develop.
Turn 4: Draw Estate, Estate, (reshuffle), Crossroads, Hamlet and Watchtower. Play Crossroads, drawing Develop and Border Village. Play Hamlet, drawing Nomad Camp and discarding 2 Estates for +1 Action and +1 Buy. Play Nomad Camp. Play Develop, trashing Border Village and gaining Council Room and Bank on top of deck. Play Watchtower, drawing Council Room, Bank and 4 Coppers. Play Council Room, drawing 4 Copper. Play 8 Copper and Bank (worth $9). Buy Colony and Province.


Incidentally, this also takes the record for this challenge, with $19 in play by the end of Turn 4.
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Re: Most VPs in 4 turns (again)
« Reply #24 on: July 11, 2012, 11:57:53 am »
+35

Some increasingly convoluted steps to get 21, a new best for me:

1: $4 -> Nomad camp
2: $3 + Nomad camp -> Watchtower, Hamlet (draw e, shuffle, draw all actions and c)
3: Play Hamlet, discarding e and c, drawing c; play Nomad Camp, then Watchtower, drawing 5 c; buy Crossroads, Tunnel, Develop (ee left on deck) - draw ee, shuffle, e, tunnel, Crossroads
4: Play Crossroads, drawing Hamlet, Develop, Nomad Camp, and Watchtower; play Develop, trashing Nomad Camp, topdecking Vault and Develop; play Hamlet, drawing Vault, discarding tunnel and e, topdecking Gold; play Vault, drawing Gold and Develop, discarding e and e for $2; Develop Gold into Bank+Horn of Plenty; play Watchtower, drawing Bank+HoP+4c, play 4c+Bank($5); play HoP, gaining Province; buy Colony


Phew, that's enough thinking for today. 8P
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Re: Most VPs in 4 turns (again)
« Reply #25 on: July 11, 2012, 03:07:32 pm »
0

You guys are awesome, huge props again.
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Re: Most VPs in 4 turns (again)
« Reply #26 on: July 11, 2012, 09:53:46 pm »
0

simply outstanding.
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Re: Most VPs in 4 turns (again)
« Reply #27 on: July 12, 2012, 03:23:36 am »
0

Wow. Just wow.
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Re: Most VPs in 4 turns (again)
« Reply #28 on: July 13, 2012, 08:52:43 am »
0

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Re: Most VPs in 4 turns (again)
« Reply #29 on: July 16, 2012, 01:37:47 pm »
+22

Another 21, but this time gaining two Colonies:

Kingdom: Crossroads, Hamlet, Black Market, Watchtower, Nomad Camp, Remake, Governor, Horn of Plenty, Border Village and Bank. Black Market deck contains Develop.

Turn 1: Draw 4 Coppers and Estate. Play 4 Coppers and buy Nomad Camp, putting it on top of deck.
Turn 2: Draw Nomad Camp, 3 Coppers and Estate. Play Nomad Camp and 3 Coppers, and buy Watchtower and Hamlet.
Turn 3: Draw Estate, (reshuffle), Copper, Hamlet, Nomad Camp and Watchtower. Play Hamlet, drawing Copper and discarding Estate and Copper for +1 Action and +1 Buy. Play Nomad Camp then Watchtower, drawing 5 Coppers. Play 6 Copper, buying Crossroads and Border Village, gaining Governor.
Turn 4: Draw Estate, Estate, (reshuffle), Estate, Crossroads and Watchtower. Play Crossroads, drawing Governor, Nomad Camp and Hamlet. Play Governor, trashing Nomad Camp, gaining Border Village*, gaining Remake*. Play Hamlet, drawing Remake and discarding Estate for +1 Action. Play Remake, trashing 2 Estates and gaining Black Market* and Watchtower*. Play Watchtower, drawing Watchtower, Black Market, 2 Border Villages and 2 Coppers. Play Black Market, playing 2 Coppers, buying Develop*. Play Border Village, drawing Develop. Play Develop, trashing Border Village, gaining Horn of Plenty and Bank on top of deck. Play Watchtower, drawing Bank, Horn of Plenty and 4 Coppers. Play 4 Coppers and Bank (worth $7). Play Horn of Plenty, gaining Colony. Buy Colony.

*Revealing Watchtower and putting it on top of deck.
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Re: Most VPs in 4 turns (again)
« Reply #30 on: July 16, 2012, 03:16:35 pm »
+2

theory, we need a new front page challenge, gain two Colonies in 4 turns. See if anyone can work out to replicate that. I'm mostly amazed that you managed to use every single kingdom card as well. And ended up with Fairgrounds almost worth 6 VPs in 4 turns (you could have course have gained a Fairgrounds/Province instead of a Colony, if you did want 6 VP Fairgrounds for some reason)
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Re: Most VPs in 4 turns (again)
« Reply #31 on: July 16, 2012, 03:39:52 pm »
+2

Another 21, but this time gaining two Colonies:

Kingdom: Crossroads, Hamlet, Black Market, Watchtower, Nomad Camp, Remake, Governor, Horn of Plenty, Border Village and Bank. Black Market deck contains Develop.

Turn 1: Draw 4 Coppers and Estate. Play 4 Coppers and buy Nomad Camp, putting it on top of deck.
Turn 2: Draw Nomad Camp, 3 Coppers and Estate. Play Nomad Camp and 3 Coppers, and buy Watchtower and Hamlet.
Turn 3: Draw Estate, (reshuffle), Copper, Hamlet, Nomad Camp and Watchtower. Play Hamlet, drawing Copper and discarding Estate and Copper for +1 Action and +1 Buy. Play Nomad Camp then Watchtower, drawing 5 Coppers. Play 6 Copper, buying Crossroads and Border Village, gaining Governor.
Turn 4: Draw Estate, Estate, (reshuffle), Estate, Crossroads and Watchtower. Play Crossroads, drawing Governor, Nomad Camp and Hamlet. Play Governor, trashing Nomad Camp, gaining Border Village*, gaining Remake*. Play Hamlet, drawing Remake and discarding Estate for +1 Action. Play Remake, trashing 2 Estates and gaining Black Market* and Watchtower*. Play Watchtower, drawing Watchtower, Black Market, 2 Border Villages and 2 Coppers. Play Black Market, playing 2 Coppers, buying Develop*. Play Border Village, drawing Develop. Play Develop, trashing Border Village, gaining Horn of Plenty and Bank on top of deck. Play Watchtower, drawing Bank, Horn of Plenty and 4 Coppers. Play 4 Coppers and Bank (worth $7). Play Horn of Plenty, gaining Colony. Buy Colony.

*Revealing Watchtower and putting it on top of deck.


Suboptimal solution, you have 1 copper left over.
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Celestial Chameleon

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Re: Most VPs in 4 turns (again)
« Reply #32 on: July 17, 2012, 07:18:47 am »
+8

theory, we need a new front page challenge, gain two Colonies in 4 turns. See if anyone can work out to replicate that. I'm mostly amazed that you managed to use every single kingdom card as well.

I could have got an 11th card in the Kingdom, but it turned out I didn't need it. The only reason I needed to gain every card in the Kingdom (and one from the Black Market deck) was to get up to 11 different cards in play for the Horn of Plenty to gain Colony.

And ended up with Fairgrounds almost worth 6 VPs in 4 turns (you could have course have gained a Fairgrounds/Province instead of a Colony, if you did want 6 VP Fairgrounds for some reason)

I only have 12 different cards in the deck after Turn 4, since I trashed my only Nomad Camp and Horn of Plenty to get Border Village and Colony.

Suboptimal solution, you have 1 copper left over.



If you look carefully at Turn 4 I also have one spare coin as well. Unfortunately, my solution has no +Buy on Turn 4, so even if I could somehow draw the last Copper, I couldn't buy a Tunnel or something anyway.
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Re: Most VPs in 4 turns (again)
« Reply #33 on: July 17, 2012, 09:53:37 am »
0

If you look carefully at Turn 4 I also have one spare coin as well. Unfortunately, my solution has no +Buy on Turn 4, so even if I could somehow draw the last Copper, I couldn't buy a Tunnel or something anyway.

1 spare coin was what I had in mind. (And only now I see that "spare copper" it ain't really a spare, cause it is worth $2 because of the Bank).
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Re: Most VPs in 4 turns (again)
« Reply #34 on: August 16, 2012, 10:11:58 am »
+24

And with the Dark Age spoilers, I can now get 26:

Kingdom: Hamlet, Develop, Watchtower, Nomad Camp, Procession, Haggler, Library, Border Village, Bank, Peddler

Turn 1: Draw 4 Coppers and Hovel
Play 4 Coppers, buy Nomad Camp.

Turn 2: Draw Nomad Camp, 3 Coppers and Overgrown Estate
Play Nomad Camp and 3 Coppers, buy Watchtower and Hamlet.

Turn 3: Draw Necropolis, (reshuffle), Nomad Camp, Hamlet, Watchtower and Hovel
Play Necropolis and Nomad Camp
Play Hamlet, draw Copper, discard Hovel and Copper
Play Watchtower, draw 6 Coppers
Buy 2 Processions and Peddler

Turn 4: Draw Overgrown Estate, (reshuffle), Procession, Procession, Hamlet and Watchtower
Play Procession, play Procession twice:
- Play Hamlet twice:
  - Draw Hovel, discard Overgrown Estate for +1 Action
  - Draw Nomad Camp, discard Hovel for +1 Action
  - Trash Hamlet, gain Develop, reveal Watchtower, put Develop on deck
- Play Nomad Camp twice, trash Nomad Camp, gain Library, reveal Watchtower, put Library on deck
- Trash Procession, gain Haggler, reveal Watchtower, put Haggler on deck
Play Watchtower, draw Haggler, Library, Develop, Peddler and 2 Coppers
Play Haggler
Play Develop, trash Peddler, gain Bank and Platinum on top of deck
Play Library, draw Bank, Platinum and 3 Coppers
Play 5 Coppers, Platinum and Bank (worth $7)
Buy 2 Colonies, gain 2 Border Villages, gain 2 Duchies
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Re: Most VPs in 4 turns (again)
« Reply #35 on: August 16, 2012, 11:08:52 am »
+4

Oh, a CC-post. Time for an upvote.

On a more serious note. How does your mind work? I can't even get close to those kind of results. Sure, I'm not really a P&C-person, but still. Great work!
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Re: Most VPs in 4 turns (again)
« Reply #36 on: August 17, 2012, 06:20:44 am »
0

CC, I am numbed by your incredible solutions. Way to go!
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Re: Most VPs in 4 turns (again)
« Reply #37 on: August 19, 2012, 03:49:08 am »
+10

And with the Dark Age spoilers, I can now get 26:

Nice ideas!  Procession is going to be awesome for puzzles. 

I can improve this to 29.  I'm quite confident that more is possible.


Kingdom: Hamlet, Squire, Watchtower, Nomad Camp, Scout, Remake, Procession, Band of Misfits, Goons, Peddler
(Edit:  It's pointed out to me that Catacombs can replace Band of Misfits.  Also, Peddler only gets us 1 extra point.)

Turn 1: Draw 4 Coppers and Hovel
Play 4 Coppers, buy Nomad Camp.

Turn 2: Draw Nomad Camp, 3 Coppers and Overgrown Estate
Play Nomad Camp and 3 Coppers, buy Watchtower and Hamlet.

Turn 3: Draw Necropolis, (reshuffle), Nomad Camp, Hamlet, Watchtower and Hovel
Play Necropolis and Nomad Camp
Play Hamlet, draw Overgrown Estate, discard Hovel and Overgrown Estate.
Play Watchtower, draw 6 Coppers
Buy 2 Processions and Peddler

Turn 4: Draw Copper, (reshuffle), Procession, Procession, Hamlet and Watchtower
Play Procession, play Procession twice:
- Play Hamlet twice:
  - Draw Copper.
  - Draw Necropolis, discard 2 Coppers.
  - Trash Hamlet, gain Watchtower, reveal Watchtower, put it on deck
- Play Necropolis twice, trash it, gain Squire, reveal Watchtower, trash it, gain Goons, put it on deck.
- Trash Procession, gain Band of Misfits, reveal Watchtower, put it on deck
(We should now have 7 actions, 2 buys.)
Play Watchtower, draw Band of Misfits, Goons, Watchtower, Overgrown Estate, Hovel, and Peddler
Play Peddler, drawing Nomad Camp.
Play Nomad Camp. 
Play Goons.
Play Band of Misfits as Remake, on Overgrown Estate and Hovel, drawing Copper, turning both into Squires, revealing Watchtower to trash them, gaining 2 Goons, topdecking both. 
Play Watchtower, drawing 2 Goons, 3 Coppers.
Play Goons. 
Play Goons.
Play 4 Coppers.

We now have $13, 6 buys, and 3 Goonses out.
Buy Colony, Estate, and 4 Coppers.
This gives us 29 points.
« Last Edit: August 19, 2012, 05:35:41 am by wuthefwasthat »
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Re: Most VPs in 4 turns (again)
« Reply #38 on: August 19, 2012, 09:02:39 am »
+7

Further optimisation brings that to 30 VP:

Kingdom: Hamlet, Squire, Tunnel, Watchtower, Nomad Camp, Procession, Remake, Catacombs, Border Village, Goons

Turn 1: Draw 4 Coppers and Hovel
Play 4 Coppers, buy Nomad Camp.

Turn 2: Draw Nomad Camp, 3 Coppers and Overgrown Estate
Play Nomad Camp and 3 Coppers, buy Watchtower and Hamlet.

Turn 3: Draw Necropolis, (reshuffle), Nomad Camp, Hamlet, Watchtower and Hovel
Play Necropolis and Nomad Camp
Play Hamlet, draw Overgrown Estate, discard Hovel and Overgrown Estate
Play Watchtower, draw 6 Coppers
Buy 2 Processions

Turn 4: Draw Copper, (reshuffle), Procession, Procession, Hamlet and Watchtower
Play Procession, play Procession twice:
- Play Hamlet twice:
  - Draw Hovel, discard Copper for +1 Action
  - Draw Nomad Camp, discard Hovel for +1 Action
  - Trash Hamlet, gain Watchtower, reveal Watchtower, put Watchtower on deck
- Play Nomad Camp twice, trash Nomad Camp, gain Catacombs, reveal Watchtower, put Catacombs on deck
- Trash Procession, gain Catacombs, reveal Watchtower, trash Catacombs, gain Remake on deck
Play Watchtower, draw Remake, Catacombs, Watchtower, Necropolis, Overgrown Estate and Copper
Play Necropolis
Play Remake:
- Trash Catacombs, gain Border Village and 2 Squires
  - Reveal Watchtower, trash both Squires, gain 2 Goons, put Border Village and both Goons on deck
- Trash Overgrown Estate, draw Goons, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
Play Goons
Play Watchtower, draw 2 Goons, Border Village and 2 Coppers
Play Border Village, draw Copper
Play 2 Goons
Play 4 Coppers
Have $14 and 6 Buys
Buy Colony, Tunnel and 4 Coppers, get 18VP from Goons
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Re: Most VPs in 4 turns (again)
« Reply #39 on: August 19, 2012, 12:07:52 pm »
+8

Or even up to 31 VP:

Kingdom: Hamlet, Squire, Watchtower, Nomad Camp, Procession, Remake, Catacombs, Border Village, Goons, Peddler

Turn 1: Draw 4 Coppers and Hovel
Play 4 Coppers, buy Nomad Camp.

Turn 2: Draw Nomad Camp, 3 Coppers and Overgrown Estate
Play Nomad Camp and 3 Coppers, buy Watchtower and Hamlet.

Turn 3: Draw Necropolis, (reshuffle), Nomad Camp, Hamlet, Watchtower and Hovel
Play Necropolis and Nomad Camp
Play Hamlet, draw Overgrown Estate, discard Hovel and Overgrown Estate
Play Watchtower, draw 6 Coppers
Buy 2 Processions and Peddler

Turn 4: Draw Copper, (reshuffle), Procession, Procession, Hamlet and Watchtower
Play Procession, play Procession twice:
- Play Hamlet twice:
  - Draw Hovel, discard Copper for +1 Action
  - Draw Nomad Camp, discard Hovel for +1 Action
  - Trash Hamlet, gain Watchtower, reveal Watchtower, put Watchtower on deck
- Play Nomad Camp twice, trash Nomad Camp, gain Catacombs, reveal Watchtower, put Catacombs on deck
- Trash Procession, gain Catacombs, reveal Watchtower, trash Catacombs, gain Remake on deck
Play Watchtower, draw Remake, Catacombs, Watchtower, Necropolis, Overgrown Estate and Peddler
Play Necropolis
Play Remake:
- Trash Catacombs, gain Border Village and 2 Squires
  - Reveal Watchtower, trash both Squires, gain 2 Goons, put Border Village and both Goons on deck
- Trash Overgrown Estate, draw Border Village, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
Play Border Village, draw Goons
Play Peddler, draw Goons
Play 2 Goons
Play Watchtower, draw Goons and 5 Coppers
Play Goons
Play 5 Coppers
Have $16 and 6 Buys
Buy Colony, Duchy and 4 Coppers, get 18VP from Goons
« Last Edit: August 19, 2012, 12:10:37 pm by Celestial Chameleon »
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Re: Most VPs in 4 turns (again)
« Reply #40 on: August 19, 2012, 02:36:40 pm »
+24

And using an absurdly convulted method, I can get 41:

Kingdom: Hamlet, Squire, Watchtower, Fortress, Nomad Camp, Procession, Remake, Catacombs, Goons, Peddler

Turn 1: Draw 4 Coppers and Hovel
Play 4 Coppers, buy Nomad Camp.

Turn 2: Draw Nomad Camp, 3 Coppers and Overgrown Estate
Play Nomad Camp and 3 Coppers, buy Watchtower and Hamlet.

Turn 3: Draw Necropolis, (reshuffle), Nomad Camp, Hamlet, Watchtower and Hovel
Play Necropolis and Nomad Camp
Play Hamlet, draw Copper, discard Hovel and Copper
Play Watchtower, draw 6 Coppers
Buy 2 Processions and Peddler

Turn 4: Draw Overgrown Estate, (reshuffle), Procession, Procession, Nomad Camp and Watchtower
Play Procession, play Procession twice:
- Play Nomad Camp twice, trash Nomad Camp, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Fortress, reveal Watchtower, trash Fortress, put in hand
- Play Fortress twice, draw Peddler and Hamlet, trash Fortress, put Fortress in hand, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
- Trash Procession, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Remake, reveal Watchtower, put Remake on deck
Play Hamlet, draw Remake
Play Remake:
- Trash Fortress, put Fortress in hand, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
- Trash Fortress, put Fortress in hand, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Procession, reveal Watchtower, put Procession on deck
Play Peddler, draw Procession
Play Procession, play Fortress twice, draw 2 Goons, trash Fortress, put Fortress in hand, gain Catacombs
- Reveal Watchtower, trash Catacombs, gain Remake, reveal Watchtower, put Remake on deck
Play Fortress, draw Remake
Play Remake:
- Trash Overgrown Estate, draw Hovel, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
- Trash Hovel, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
Play 2 Goons
Play Watchtower, draw 2 Goons, Necropolis and 3 Coppers
Play Necropolis
Play 2 Goons
Play 3 Coppers
Have $16 and 7 Buys
Buy Colony, Duchy and 6 Coppers, get 28VP from Goons
« Last Edit: August 19, 2012, 03:01:03 pm by Celestial Chameleon »
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Re: Most VPs in 4 turns (again)
« Reply #41 on: August 19, 2012, 02:43:20 pm »
0

I +1'ed the hell out your 45 point solution, but you either have an error or a typo. At the start of turn 4 you go Procession -> Procession -> Nomad Camp despite Nomad Camp not being in your initial hand.
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Re: Most VPs in 4 turns (again)
« Reply #42 on: August 19, 2012, 03:02:13 pm »
+27

I +1'ed the hell out your 45 point solution, but you either have an error or a typo. At the start of turn 4 you go Procession -> Procession -> Nomad Camp despite Nomad Camp not being in your initial hand.

I've fixed this, but it has reduced the score to only (!) 41 points.

Edit: While trying to get back up to 45 points, I instead reached 58 points:

Kingdom: Hamlet, Squire, Watchtower, Fortress, Nomad Camp, Procession, Remake, Catacombs, Goons, Peddler

Turn 1: Draw 4 Coppers and Hovel
Play 4 Coppers, buy Nomad Camp.

Turn 2: Draw Nomad Camp, 3 Coppers and Overgrown Estate
Play Nomad Camp and 3 Coppers, buy Watchtower and Hamlet.

Turn 3: Draw Necropolis, (reshuffle), Nomad Camp, Hamlet, Watchtower and Hovel
Play Necropolis and Nomad Camp
Play Hamlet, draw Overgrown Estate, discard Hovel and Overgrown Estate
Play Watchtower, draw 6 Coppers
Buy 2 Processions and Peddler

Turn 4: Draw Copper, (reshuffle), Procession, Procession, Nomad Camp and Watchtower
Play Procession, play Procession twice:
- Play Nomad Camp twice, trash Nomad Camp, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Fortress, reveal Watchtower, trash Fortress, put in hand
- Play Fortress twice, draw Peddler and Hamlet, trash Fortress, put Fortress in hand, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Procession, reveal Watchtower, put Procession on deck
- Trash Procession, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Procession, reveal Watchtower, put Procession on deck
Play Hamlet, draw Procession, discard Copper for +1 Buy
Play Peddler, draw Procession
Play Procession, play Procession twice:
- Play Fortress twice, draw Necropolis and Hovel, trash Fortress, put Fortress in hand, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Remake, reveal Watchtower, put Remake on deck
- Play Fortress twice, draw Remake and Overgrown Estate, trash Fortress, put Fortress in hand, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
- Trash Procession, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
Play Remake:
- Trash Fortress, put Fortress in hand, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
- Trash Fortress, put Fortress in hand, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Remake, reveal Watchtower, put Remake on deck
Play Fortress, draw Remake
Play Remake:
- Trash Overgrown Estate, draw Goons, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
- Trash Hovel, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
Play Goons
Play Necropolis
Play Watchtower, draw 4 Goons and 2 Coppers
Play 4 Goons
Play 2 Coppers
Have $17 and 9 Buys
Buy Colony, Duchy and 6 Coppers, get 45VP from Goons
« Last Edit: August 19, 2012, 03:12:26 pm by Celestial Chameleon »
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Re: Most VPs in 4 turns (again)
« Reply #43 on: August 19, 2012, 03:36:44 pm »
+1

And using an absurdly convulted method, I can get 41:


CC calls a method convoluted? Dude, that **** must be INSANE

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Re: Most VPs in 4 turns (again)
« Reply #44 on: August 20, 2012, 06:23:09 am »
+25

I've now reached 76 points. Improving on this will be much more difficult though, because this solution empties the Catacombs pile, stopping further Procession/Remake/Fortress tricks.

Kingdom: Hamlet, Squire, Watchtower, Fortress, Nomad Camp, Procession, Remake, Catacombs, Goons, Peddler

Turn 1: Draw 4 Coppers and Hovel
Play 4 Coppers, buy Nomad Camp.

Turn 2: Draw Nomad Camp, 3 Coppers and Overgrown Estate
Play Nomad Camp and 3 Coppers, buy Watchtower and Hamlet.

Turn 3: Draw Necropolis, (reshuffle), Nomad Camp, Hamlet, Watchtower and Hovel
Play Necropolis and Nomad Camp
Play Hamlet, draw Overgrown Estate, discard Hovel and Overgrown Estate
Play Watchtower, draw 6 Coppers
Buy 2 Processions and Peddler

Turn 4: Draw Copper, (reshuffle), Procession, Procession, Nomad Camp and Watchtower
Play Procession, play Procession twice:
- Play Nomad Camp twice, trash Nomad Camp, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Fortress, reveal Watchtower, trash Fortress, put Fortress in hand
- Play Fortress twice, draw Peddler and Hamlet, trash Fortress, put Fortress in hand, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Procession, reveal Watchtower, put Procession on deck
- Trash Procession, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Procession, reveal Watchtower, put Procession on deck
Play Hamlet, draw Procession, discard Copper for +1 Buy
Play Peddler, draw Procession
Play Procession, play Procession twice:
- Play Fortress twice, draw Necropolis and Hovel, trash Fortress, put Fortress in hand, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Procession, reveal Watchtower, put Procession on deck
- Play Fortress twice, draw Procession and Overgrown Estate, trash Fortress, put Fortress in hand, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Procession, reveal Watchtower, put Procession on deck
- Trash Procession, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Remake, reveal Watchtower, put Remake on deck
Play Procession, play Fortress twice, draw Remake and Procession, trash Fortress, put Fortress on deck, gain Catacombs
- Reveal Watchtower, trash Catacombs, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
Play Procession, play Remake twice:
- Trash Fortress, put Fortress in hand, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
- Trash Fortress, put Fortress in hand, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
- Trash Hovel, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
- Trash Overgrown Estate, draw Goons, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
- Trash Remake, gain Catacombs
  - Reveal Watchtower, trash Catacombs, gain Squire, reveal Watchtower, trash Squire, gain Goons on deck
Play Fortress, draw Goons
Play Necropolis
Play 2 Goons
Play Watchtower, draw 4 Goons and 2 Coppers
Play 4 Goons
Play 2 Coppers
Have $19 and 10 Buys
Buy Colony, Province and 8 Peddlers, get 60VP from Goons
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Re: Most VPs in 4 turns (again)
« Reply #45 on: August 20, 2012, 07:07:03 am »
0

First +1, then read the solution.

If I read the solution right and you replace Squire and Goons with Bridge and Remake with another Procession and some other minor optimization, you can now easily get enough Bridges into play for getting now all Provinces in 4 turns. If I have time, I try it, but I think CC is faster than me.

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Re: Most VPs in 4 turns (again)
« Reply #46 on: August 21, 2012, 02:29:20 am »
+38

Improved to over 300 points.  The basic idea is to replace Squire with Band of Misfits, and Remake with Develop.  Crucial is the fact that playing Procession on Band of Misfits gets you a 6 cost (checked the rules)

The solution explodes, to the point where optimizing becomes more or less impossible.  Here's my solution which obtains 308, which is optimized for being easy to understand and verify, rather than being good.  I'm sure there are many avenues for further improvement (playing Procession on Watchtower is probably dumb, for example), but it probably stops being interesting at some point to do so...  the point is that 4th turn goes off!


Kingdom: Hamlet, Watchtower, Develop, Fortress, Nomad Camp, Procession, Catacombs, Band of Misfits, Goons, Peddler

Turn 1: Draw 4 Coppers and Hovel
Play 4 Coppers, buy Nomad Camp.

Turn 2: Draw Nomad Camp, 3 Coppers and Overgrown Estate
Play Nomad Camp and 3 Coppers, buy Watchtower and Hamlet.

Turn 3: Draw Necropolis, (reshuffle), Nomad Camp, Hamlet, Watchtower and Hovel
Play Necropolis and Nomad Camp
Play Hamlet, draw Overgrown Estate, discard Hovel and Overgrown Estate
Play Watchtower, draw 6 Coppers
Buy 2 Processions and Peddler

Turn 4: Draw Copper, (reshuffle), Procession, Procession, Nomad Camp and Watchtower
Play Procession on Procession:
- Play Nomad Camp twice.  Trash Nomad Camp, gain Catacombs, trashing to gain Fortress, trashing and putting it in hand.
- Play Fortress twice, drawing Peddler and Hamlet. Trash Fortress, put Fortress in hand, gain Catacombs, trashing to gain Procession on deck.
- Trash Procession, gain Catacombs, trashing to gain Develop on deck.
Play Hamlet, draw Procession, discard Copper for +1 Buy
Play Peddler, draw Develop
Play Procession on Develop:
- 1st Develop trashes Fortress, putting it in hand. Gain Band of Misfits and Develop on deck
- 2nd Develop trashes Fortress, putting it in hand. Gain Band of Misfits and Watchtower on deck
- Trash Develop, gain Procession on deck
Play Watchtower, drawing Procession, 2 Band of Misfits, Develop, Watchtower

Now consider the following sequence, which starts and ends with a hand of Procession, Band of Misfits, Band of Misfits, Develop, Fortress, Watchtower:

Play Procession on Band of Misfits, playing as Procession
- 1st Procession plays Band of Misfits, playing as Procession
-- 1st Procession plays Develop
--- 1st Develop trashes Fortress, putting it in hand. Gain Watchtower and Duchy on deck.   
--- 2nd Develop trashes Fortress, putting it in hand. Gain Duchy and Develop on deck.
--- Trash Develop, gain Procession on deck
-- 2nd Procession plays Fortress, drawing Procession and Develop.  Trash Fortress, putting it in hand.  Gain Catacombs, trashing to gain Hamlet on deck.
-- Trash the Band of Misfits, gain Goons on deck
- 2nd Procession plays Procession
-- 1st Procession plays Develop
--- 1st Develop trashes Fortress, putting it in hand. Gain Band of Misfits and Develop on deck.   
--- 2nd Develop trashes Fortress, putting it in hand. Gain Band of Misfits and Watchtower on deck.
--- Trash the Develop, gain Procession on deck
-- 2nd Procession plays Watchtower, drawing Procession, 2 Band of Misfits, Develop, Watchtower.  Trash Watchtower, gain Nomad Camp on deck.
-- Trash Procession, gain Catacombs, trashing to gain Nomad Camp on deck
- Trash Band of Misfits, gain Goons on deck

This sequence puts Watchtower, Duchy, Duchy, Hamlet, Goons, Nomad Camp, Nomad Camp, Goons on the deck (last on top), and does not disturb it otherwise.  It nets 3 actions (and 0 buys).  It also removes 2 Watchtowers, 2 Duchies, 2 Develops, 2 Processions, 2 Catacombs, 2 Nomad Camps, 2 Goons, 2 Band of Misfits, and 1 Hamlet from supply.

We play this sequence three times, except that on the third time, we replace the drawn Develop with a Watchtower.  Then:

Play Procession on Band of Misfits, playing as Procession
- 1st Procession plays Band of Misfits, playing as Procession
-- 1st Procession plays Fortress, drawing Goons and Nomad Camp.  Trash it, putting it in hand.  Gain Band of Misfits on top.
-- 2nd Procession plays Fortress, drawing Band of Misfits and Nomad Camp.  Trash it, putting it in hand.  Gain Band of Misfits on top.
-- Trash Band of Misfits, gain Goons on top.
- 2nd Procession plays Band of Misfits, playing as Procession
-- 1st Procession plays Fortress, drawing Band of Misfits and Goons.  Trash it, putting it in hand.  Gain a Catacombs, trashing and gaining Nomad Camp on top.
-- 2nd Procession plays Band of Misfits, playing as Procession
--- 1st Procession plays Fortress, drawing Nomad Camp and Goons.  Trash it, putting it in hand.  Gain a Catacombs, trashing and gaining Nomad Camp on top.
--- 2nd Procession plays Fortress, drawing Nomad Camp and Hamlet.  Trash it, putting it in hand.  There is nothing to gain.
--- Trash the Band of Misfits, gaining Goons on top.
-- Trash the Band of Misfits, gaining Goons on top.
- Trash the Band of Misfits, gaining Goons on top.

At this point we have 30 actions, more then enough to:

Play Fortress, drawing Goons.
Play 4 Goons and 3 Nomad Camps.
Play Watchtower, drawing 2 Goons, Nomad Camp, Hamlet, Duchy.
Play Hamlet, drawing Duchy, discarding 2 Duchies for +1 action, +1 buy.
Play 2 Goons, and Nomad Camp.
Play Watchtower, drawing Watchtower, 2 Goons, 2 Nomad Camps, and Hamlet.
Play Hamlet, drawing Duchy, discarding it for +1 buy.
Play 2 Goons, 2 Nomad Camps. 
Play Watchtower, drawing Duchy, Watchtower, 2 Goons, 2 Nomad Camps.
Play 2 Goons, 2 Nomad Camps. 
Play Watchtower, drawing 2 Duchies, Hamlet, Watchtower, and a Copper.
Play Hamlet, drawing Copper, discarding 2 Duchies for +1 action, +1 buy.
Play Watchtower, drawing 3 Copper.
Play 5 Coppers.

We have 10 Goons out, 25 buys, and $45. 
Thus we can buy 4 Colonies and 21 Copper, gaining 250 VP from Goons.  With 6 Duchies, this gives us 308 Victory points.  And the game ends on piles, with Goons, Catacombs, Band of Misfits, and Procession out.


Edit:  There are some minor issues.  Pointed out and fixed by CC in a later post.
« Last Edit: August 22, 2012, 02:18:17 am by wuthefwasthat »
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O

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Re: Most VPs in 4 turns (again)
« Reply #47 on: August 21, 2012, 02:59:54 am »
+6

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Dsell

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Re: Most VPs in 4 turns (again)
« Reply #48 on: August 21, 2012, 03:02:46 am »
+4

Dominion has been solved.  Pack it in folks, game over.
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Re: Most VPs in 4 turns (again)
« Reply #49 on: August 21, 2012, 08:15:39 am »
+4

Impressive, but there are a few flaws:
- You gain 11 Catacombs
- You play Band of Misfits as Procession when the Procession pile is empty on 4 occasions, but Band of Misfits can only copy cards in the Supply - the rulebook states it can't copy empty Supply piles.
- You have $46, not $45 (you probably missed $1 from Peddler)
- When you play your first 4 Goons, you should play 4 Nomad Camps, not 3, with them for final part of your solution to work. You should them not draw a Hamlet or Nomad Camp from Watchtower (since they were already in your hand), and not play a Nomad Camp with the next 2 Goons (since you should have already played it). From the following Watchtower, you should also not draw a Watchtower, since you should have one extra Watchtower in your hand anyway.

It seems to me that most of these should be fixable (although fixing them may lower the score slightly), but I haven't had time to try to fix it yet.
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Re: Most VPs in 4 turns (again)
« Reply #50 on: August 21, 2012, 11:28:52 am »
+33

The simplest way I could find to fix the problems in wuthefwasthat's solution reduces the score to only 285 points:

Kingdom: Hamlet (Hm), Watchtower (Wt), Develop (Dv), Fortress (Ft), Nomad Camp (Nc), Procession (Pr), Catacombs (Ct), Band of Misfits (Bd), Goons (Gn), Peddler (Pd)
Base Cards: Copper (C), Duchy (D), Hovel (H), Necropolis (N), Overgrown Estate (O)

Turn 1: Draw CCCCH
Play 4C
Buy Nc1

Turn 2: Draw NcCCCO
Play Nc and 3C
Buy Wt1, Hm1

Turn 3: Draw N,NcHmWtH
Play N and Nc
Play Hm, draw O, discard HO
Play Wt, draw 6C
Play 6C
Buy Pr1,Pr2,Pd1

Turn 4: Draw C,PrPrNcWt
Play Pr1-Pr2:
- Play Nc1 twice, Nc1-->Ct1, reveal Wt, trash Ct1, gain Ft1, trash Ft1, put Ft1 in hand
- Play Ft1 twice, draw Pd1,Hm1, Ft1-->Ct2, put Ft1 in hand, reveal Wt, trash Ct2, gain Pr3 on deck
- Pr2-->Ct3, reveal Wt, trash Ct3, gain Dv1 on deck
Play Hm1, draw Dv1, discard C for +1 Buy
Play Pd1, draw Pr3
Play Pr3-Dv1:
- Ft1-->Dv2,Bd1 on deck, put Ft1 in hand
- Ft2-->Wt2,Bd2 on deck, put Ft1 in hand
- Dv1-->Pr4, reveal Wt, put Pr4 on deck
Play Wt1, draw Pr4,Wt2,Bd1,Bd2,Dv2

Play Pr4-Bd1(Pr):
- Play Bd2(Pr) twice:
  - Play Dv2 twice:
    - Ft1-->Wt3,D on deck, put Ft1 in hand
    - Ft1-->Dv3,D on deck, put Ft1 in hand
    - Dv2-->Pr5, reveal Wt, put Pr5 on deck
  - Play Ft1 twice, draw Pr5,Dv3, Ft1-->Ct4, put Ft1 in hand, reveal Wt, trash Ct4, gain Hm2 on deck
  - Bd2-->Gn1, reveal Wt, put Gn1 on deck
- Play Pr5 twice:
  - Play Dv3 twice:
    - Ft1-->Dv3,Bd3 on deck, put Ft1 in hand
    - Ft1-->Wt4,Bd4 on deck, put Ft1 in hand
    - Dv3-->Pr6, reveal Wt, put Pr6 on deck
  - Play Wt2 twice, draw Pr6,Wt4,Bd3,Bd4,Dv3, Wt2-->Nc2, reveal Wt, gain Nc2 on deck
  - Pr5-->Ct5, reveal Wt, trash Ct5, gain Hm3 on deck
- Bd1-->Gn2, reveal Wt, put Gn2 on deck

Play Pr6-Bd3(Pr):
- Play Bd4(Pr) twice:
  - Play Dv3 twice:
    - Ft1-->Wt5,D on deck, put Ft1 in hand
    - Ft1-->Dv4,D on deck, put Ft1 in hand
    - Dv3-->Pr7, reveal Wt, put Pr7 on deck
  - Play Ft1 twice, draw Pr7,Dv4, Ft1-->Ct6, put Ft1 in hand, reveal Wt, trash Ct6, gain Nc3 on deck
  - Bd4-->Gn3, reveal Wt, put Gn3 on deck
- Play Pr7 twice:
  - Play Dv4 twice:
    - Ft1-->Dv5,Bd5 on deck, put Ft1 in hand
    - Ft1-->Wt6,Bd6 on deck, put Ft1 in hand
    - Dv4-->Pr8, reveal Wt, put Pr8 on deck
  - Play Wt4 twice, draw Pr8,Wt6,Bd5,Bd6,Dv5, Wt4-->Nc4, reveal Wt, gain Nc4 on deck
  - Pr5-->Ct7, reveal Wt, trash Ct7, gain Hm4 on deck
- Bd3-->Gn4, reveal Wt, put Gn4 on deck

Play Pr8-Bd5(Pr):
- Play Bd6(Pr) twice:
  - Play Dv5 twice:
    - Ft1-->Wt7,D on deck, put Ft1 in hand
    - Ft1-->Dv6,D on deck, put Ft1 in hand
    - Dv5-->Pr9, reveal Wt, put Pr9 on deck
  - Play Ft1 twice, draw Pr9,Dv6, Ft1-->Ct8, put Ft1 in hand, reveal Wt, trash Ct8, gain Nc5 on deck
  - Bd6-->Gn5, reveal Wt, put Gn5 on deck
- Play Pr9 twice:
  - Play Dv6 twice:
    - Ft1-->Dv7,Bd7 on deck, put Ft1 in hand
    - Ft1-->Wt8,Bd8 on deck, put Ft1 in hand
    - Dv6-->Nc6, reveal Wt, put Nc6 on deck
  - Play Wt6 twice, draw Nc6,Wt8,Bd7,Bd8,Dv7, Wt6-->Nc7, reveal Wt, gain Nc7 on deck
  - Pr9-->Ct9, reveal Wt, put Ct9 on deck
- Bd5-->Gn6, reveal Wt, put Gn6 on deck

Play Dv7, Nc6-->Wt9,Bd9 on deck
Play Wt8, draw Wt9,Bd9,Gn6
Play Gn6

Play Bd7(Pr)-Bd8(Pr):
- Play Bd9(Pr) twice:
  - Play Ft1 twice, draw Ct10,Nc7 Ft1-->Bd10, put Ft1 in hand, reveal Wt, put Bd10 on deck
  - Play Wt9 twice, draw Bd10,Gn5,Nc5,D,Wt7, Wt9-->Nc7, reveal Wt, put Nc8 on deck
  - Bd9-->Gn7, reveal Wt, put Gn7 on deck
- Play Bd10(Pr) twice:
  - Play Ft1 twice, draw Gn7,Nc8, Ft1-->Ct10, put Ft1 in hand, reveal Wt, trash Ct10, gain Pr10 on deck
  - Play Ft1 twice, draw Pr10,D, Ft1-->nothing, put Ft1 in hand
  - Bd10-->Gn8, reveal Wt, put Gn8 on deck
- Bd8-->Gn9, reveal Wt, put Gn9 on deck

Hand: Pr10,D,Gn7,Ct9,Gn5,Nc5,D,Wt7,Nc7,Nc8,Ft1

Play Pr10-Ct9, draw Gn9,Gn8,Gn4,Hm4,Nc4,Gn3, Ct9-->Gn10, gain Nc7, reveal Wt, put Nc7 on deck
Play Hm4, draw Gn10, discard D for +1 Buy
Play Ft, draw Nc7
Play Gn3,Gn4,Gn5,Gn7,Gn8,Gn9,Gn10
Play Nc4,Nc5,Nc7,Nc8
Play Wt7, draw Nc3,D,D,Wt5,Gn2,Hm3
Play Hm3, draw Nc2, discard 2D
Play Gn2
Play Nc2,Nc3
Play Wt5, draw Gn1,Hm2,D,D,Wt3,C
Play Hm2, draw C, discard 2D
Play Gn1
Play Wt3, draw 4C
Play 6C

Have played: 10 Goons, 8 Nomad Camps, 4 Hamlets, 1 Peddler, 6 Coppers ($43, 23 Buys)
Buy 3 Colonies, a Province, an Estate, 9 Peddlers and 9 Coppers, get 230 VP

Have 285VP (3 Colonies, 1 Province, 6 Duchies, 1 Estate, 230 VP chips)
Game ends on piles: Processions, Catacombs, Bands of Misfits, Goons, Peddlers
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Young Nick

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Re: Most VPs in 4 turns (again)
« Reply #51 on: August 21, 2012, 01:25:01 pm »
+7

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Forge!!!

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Re: Most VPs in 4 turns (again)
« Reply #52 on: August 21, 2012, 11:49:42 pm »
0

Your name is so perfect for this.
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Jfrisch

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Re: Most VPs in 4 turns (again)
« Reply #53 on: August 22, 2012, 12:09:51 pm »
+2

Quote from: Wandering Winder
How about we make a variant where instead of shuffling your deck, you stack it? CC CC and wutthefwasthat instantly becomes the best player players in the world universe
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NoMoreFun

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Re: Most VPs in 4 turns (again)
« Reply #54 on: February 09, 2013, 09:21:58 pm »
0

What's the probability of being able to do CC's solution? The factors are

-A 4/3 opening with a shelter last
-One of top 4 cards of the next shuffle being Hamlet, and the other 4 of the top 5 being Nomad Camp, Watchtower and the 2 shelters that were reshuffled
-The top 4 cards of the next shuffle being 2x Procession, Nomad Camp and Watchtower, then the next 2 being Peddler and Hamlet in either order.

The probabilty seems pretty high for something so mind blowing. Has anyone tried replicating this in Goko (if all the cards are there; I've never used it).
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liopoil

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Re: Most VPs in 4 turns (again)
« Reply #55 on: February 09, 2013, 10:19:47 pm »
+1

4/3 opening: 5/12
Shelter last in 4/3 opening: 3/5
Top six cards after shuffle are the three shelters, watchtower, hamlet, Nomad camp: 1/728
hamlet is one of the top 5: 4/5
Cards 2-5 after shuffle are 2 procession, nomad camp, watchtower: 1/1820
Cards 6-7 are Peddler and hamlet: 1/66
Chance of pulling off CC's incredible solution:  0.00000022870902%

I think I did it right.... anyway, I'd be surprised if anyone has done it :P
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NoMoreFun

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Re: Most VPs in 4 turns (again)
« Reply #56 on: February 09, 2013, 10:35:25 pm »
0

4/3 opening: 5/12
Shelter last in 4/3 opening: 3/5
Top six cards after shuffle are the three shelters, watchtower, hamlet, Nomad camp: 1/728
hamlet is one of the top 5: 4/5
Cards 2-5 after shuffle are 2 procession, nomad camp, watchtower: 1/1820
Cards 6-7 are Peddler and hamlet: 1/66
Chance of pulling off CC's incredible solution:  0.00000022870902%

I think I did it right.... anyway, I'd be surprised if anyone has done it :P

It's the top 5 cards after the first shuffle that matter (the third shelter is a residual), and Cards 1-4 and 5-6 of the second shuffle, but otherwise that seems right. The probabilities will be slightly higher because there's one fewer card in each shuffle, and one less "key" card in the first.

It is a very low probability indeed though; I forgot how unlikely specific shuffles of card decks were. I had hope because there were only 2 reshuffles, but there you go.
« Last Edit: February 09, 2013, 10:41:29 pm by NoMoreFun »
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