I've been trying Masquerade/Ambassador against double Ambassador and Ambassador/Silver openings lately, and have had some success with it. I'm not totally convinced though and wanted the community to weigh in on it. Here's the examples I have so far. It's worked, but the games are complex and I was hoping some more analysis might help.
Game #1:
Ambassador, Courtyard, Explorer, Haven, Masquerade, Monument, Pawn, Philosopher's Stone, Potion, Smugglers, and Workshop
Default card selection was used. The point tracker will be available.
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#1 Jorbles: 36 points (5 Provinces and 2 Duchies); 21 turns
opening: Masquerade / Ambassador
[28 cards] 2 Havens, 1 Ambassador, 1 Masquerade, 1 Philosopher's Stone, 7 Coppers, 6 Silvers, 3 Golds, 2 Duchies, 5 Provinces
#2 nikdo: 25 points (3 Provinces, 2 Duchies, and an Estate); 21 turns
opening: Silver / Ambassador
[23 cards] 3 Ambassadors, 1 Explorer, 3 Coppers, 3 Silvers, 1 Potion, 6 Golds, 1 Estate, 2 Duchies, 3 Provinces
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-080015-a95af4b1.htmlIt worked out here, though looking at our decks I think it might be because my deck handled terminal collision a little better. It seemed like a good idea because it was a big moneyish board, but he clearly ended up with more treasure in his deck. (Sidenote: I picked up that Potion in case it really looked like I was losing the Ambassador/Masq pingpong really heavily because then P. Stones would be strong. I managed to keep my deck size down so I just shoved it in his deck when I got the chance.)
Game #2
Ambassador, Border Village, City, Laboratory, Market, Masquerade, Peddler, Treasure Map, Venture, and Warehouse
Default card selection was used. The point tracker will be available.
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#1 Jorbles: 32 points (5 Provinces and 2 Estates); 15 turns
opening: Masquerade / Ambassador
[29 cards] 10 Peddlers, 3 Markets, 3 Warehouses, 1 Border Village, 1 Masquerade, 1 Copper, 2 Silvers, 1 Gold, 2 Estates, 5 Provinces
#2 fisher: 19 points (3 Provinces and an Estate); 15 turns
opening: Treasure Map / Ambassador
[26 cards] 2 Ambassadors, 2 Treasure Maps, 2 Warehouses, 9 Coppers, 3 Silvers, 4 Golds, 1 Estate, 3 Provinces
http://councilroom.com/game?game_id=game-20120627-175418-aa80687b.htmlThis game was a little more complex, he went for a Treasure Map/Warehouse strategy that I think was really hurt by his Ambassador opening. I used my Masquerade/Ambassador to set up a Peddler spamming engine. Masquerade let's you trash, while giving you a shot at getting a key $5 (those Markets were huge on this board). He struggled to get to $4 after his opening, but did get his TMs to line up eventually.
Anyhow, though I've had success with it, I am not totally convinced that Masquerade/Ambassador is any better than Double Ambassador, and may even be worse. What's the community think?