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Author Topic: Mini-Set Design Contest, Challenges #1 and #2!  (Read 63539 times)

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Qvist

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Re: Mini-Set Design Contest, Part 1!
« Reply #75 on: July 02, 2012, 02:09:22 pm »
0

Same here. I wanted to post it too, but the forums were down the whole day. I will send you mine now and hope you will accept them too.

rinkworks

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Re: Mini-Set Design Contest, Part 1!
« Reply #76 on: July 02, 2012, 02:12:54 pm »
+3

Sure, since the forum was down, might as well allow a little more time.  Let's say by 5pm EDT today, which is another 2+ hours.
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Thisisnotasmile

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Re: Mini-Set Design Contest, Part 1!
« Reply #77 on: July 02, 2012, 02:41:55 pm »
+1

But that means I have to wait 2+ more hours to see the entries :'(
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rinkworks

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Re: Mini-Set Design Contest, Part 1!
« Reply #78 on: July 02, 2012, 05:07:04 pm »
+6

Here is the ballot for Challenges #1 and #2!

--

Voting Rules:

Each person may cast votes as follows:  For each Challenge, you may fill your ballot out in one of two ways:

(1) Award 3 points to one entry.  Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries.  Award 1 point to any number of other entries.

Submit your votes via PM to me by Monday, July 9, 2012, 8am EDT in the following format:

Quote
Challenge 1

3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo

Challenge 2

2 CardName
2 AnotherCardName
1 StillAnotherCardName

Do not submit votes for your own cards.

By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge.  This is to incentivize contestants to submit votes.

Note that the supplied card names are for discussion/identification only -- they are not the card names that were submitted to me.  The proper card names will be revealed when the results are announced.  Whenever card text says "[This Card]" it means the submitted text says the card's own name there.

Inclusion on the ballot means that the card was deemed eligible for the contest.  You therefore do not need to consider eligibility when voting.  In some cases, this may mean a pretty loose interpretation of the eligibility requirements.  I tried to be fair but also forgiving when a submission came in that twisted the rules in a way I hadn't foreseen.  In at least one case, different submissions interpreted the eligibility requirements in contradictory ways.

As a voter, you may use whatever criteria you wish in determining what your votes will be.  Be as forgiving or particular as you like concerning conformance to standard Dominion terminology.   For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.

--

Challenge #1 - Ballot


Sirius
$2 Action
+1 Card
+1 Action
If this is in your hand during your Buy phase, +$1, +1 Buy.


Canopus
$4 - Action
+1 Card
+1 Action
+$1
You may trash a card from your hand.


Arcturus
$0 - Action-Reaction
+1 Card
+1 Action
+$1
At the end of your turn, return this card to the supply.
--
When another player plays [This Card], you may set this aside from your hand.  If you do, gain a copy of [This Card], and return this to your hand at the start of your next turn.


Vega
$4 - Action
+1 Action
+$1
You may trash a card. If you do, +1 Card.


Rigel
$5 - Action
+1 Card
+1 Action
+$1
Gain a copper in hand.


Procyon
$5 - Action
+1 Card
+1 Action
+$1
You may discard a Treasure card.  If you do +Buy for each $ the card generates.


Betelgeuse
$2 - Action
Look at the top 4 cards of your deck.  Reveal and discard up to 3 of them.  Put the rest back in any order.
If you revealed an Action card, +1 Card.
If you revealed a Treasure card, +1 Action.
If you revealed a Victory card, +$1.


Achernar
$3 - Action
Reveal your hand.
If you reveal a Victory card, +1 Action.
If you reveal an Action card, +$1.
If you reveal a Curse, +1 VP.
If you reveal a Treasure card, +1 Card.


Hadar
$5 - Action
+1 Card
+1 Action
+$1
You may gain a card costing up to $4 that is not a [This Card] or a Victory card.


Capella
$3 - Action
+1 Action
+1 Buy
If there are 1 or fewer empty piles in the supply, +1 Card. If there are no empty piles in the supply, +$1.


Altair
$3 - Action
+1 Card
+$1
--
If you have no actions left during your action phase, you may reveal and discard this. If you do, +1 Action.


Aldebaran
$5 - Action-Reaction
+1 Card
+1 Action
+$1
You may set aside an action card from your hand face down on your [This Card] mat; or take a card from your [This Card] mat and place it in your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game.
When another player plays an attack card, you may reveal this card. If you do, set aside an action card from your hand face down on your [This Card] mat.


Spica
$4 - Action
+1 Card
+1 Action
Each other player may discard a Treasure card from his or her hand. If nobody does, +1 Buy and +$1.


Antares
$3 - Action
+1 Buy
Reveal your hand.  If you reveal
any victory cards, +1 Card
any action cards, +1 Action
any treasure cards, +$1


Pollux
$6 - Action-Attack
Upon playing this card, you may reveal and discard a Province from your hand.  If you do, each other player must discard a Treasure or reveal a hand with no Treasure.
+1 Card
+1 Action
+$1


Fomalhaut
$4 - Action
+1 Card
+1 Action
Each other player may trash a treasure card from their hand. If no player trashes a card, +$1.
You may trash a card from your hand.


Deneb
Action - $4
When there is at least one [This Card] card in the supply:
+1 Card
+1 Action
+$1
When there are no more [This Card] cards in the supply:
+1 Action
+1 VP


Mimosa
$5 - Action
Take a card from your discard pile and place it on the bottom of your deck.
+1 Card
+1 Action
+$1


Regulus
$5 - Action
+1 Card
+1 Action
+$1
Gain a card costing $4 or less.
--
While this is in play, Treasure cards cost $1 more.


Acrux
$4 - Action
+1 Card
+1 Action
+$1
The player to your right draws 1 card.
--
When you buy this card, the player to your left gains it in his hand.


Adara
$2 - Action
+1 Action
+1 Card
+$1
--
When you buy this, gain another [This Card].
While this is in play, you may not buy cards costing more than $6.


Shaula
$5 - Action
+1 Action
Reveal the top three cards of your deck. You may put one into your hand. You may trash one; if you do, +$1. Discard the remainder.


Gacrux
$4 - Action
+1 Card
+1 Action
+$1
Trash a card from your hand.


Bellatrix
$1 - Action
+1 Action
+1 Card
+$1
--               
When you buy this card, +1 Buy.
If you played this card on your turn, during clean up, return it to the supply.


Miaplacidus
$5 - Action
+1 Card
+1 Action
+$1
When you play this, if you have gained no cards this turn, you may gain a card costing up to 1 coin for each action card you have in play, counting this. If its a victory card, trash this.


Alioth
$2 - Action
+1 Card
+1 Action
You may gain a Copper, putting it into your hand.


Mirfak
$6 Action-Attack
+1 Card
+1 Action
+$1
Each other player may reveal a Gold from their hand.  If no one does, gain a Gold, placing it on your deck, and each other player gains a copper, placing it on their deck.


Wezen
$3 - Action
Reveal your hand. If you revealed any...
Action cards, +1 Action
Treasure cards, +$1
Victory cards, +1 Card


Sargas
$5 - Action
+1 Card
+1 Action
+$1
Gain a card costing no more than $1 for every action you have played this turn (counting this).  If that card costs more than this, then trash this.


Alhena
$5 - Action
+1 Action
+$1
Discard 2 cards, if you do look through your discard pile and draw a card from it.


Peacock
$6 - Treasure
Worth $1
+1 Buy
--
Immediately begin a new action phase.
+1 Card
+1 Action
--
(Rules clarifications:  This card interrupts your buy phase; you begin a new action phase before purchasing anything. This new action phase does not have an inherent action, nor do any remaining actions from the previous action phase carry over to the new action phase. After completing this action phase, the player re-enters their buy phase.)


Castor
$5 - Action
+1 Card
+1 Action
+$1
At the start of your clean-up phase, you may trash any number of action cards you have in play, including this. Then you may gain a card costing up to $1 per the number of trashed cards other than this, plus $2 if you trashed this.


Polaris
$4 - Action
+1 card
+1 action
+$1
You may trash a treasure card from your hand.
If you don't, trash this card.


Murzim
$4* - Action
+1 Card
+1 Action
+$1
--
This costs $1 more per Action card you have in play.


Alphard
$4 - Action
Look at the top card of your deck and discard it or put it back.
+1 Card
+1 Action
+$1


Hamal
$5 - Action
Look at the top 2 cards of your deck. Put one into your hand, discard the other card.
+1 Action
+$1


--

Challenge #2 entrants in the next post.
« Last Edit: July 03, 2012, 10:18:50 am by rinkworks »
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rinkworks

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Re: Mini-Set Design Contest, Part 1!
« Reply #79 on: July 02, 2012, 05:09:34 pm »
+1

Challenge #2 - Ballot


Ganymede
$4 - Action-Duration
+2 Cards
If another player reshuffles his deck before the start of your next turn, he gains a Curse on top of his deck.
--
(Rules clarification: This is a typical duration card in that it gets cleaned up at the end of the player's next turn.)


Titan
$5 - Action
+$2
Each other player may gain a curse, if they do not they gain two coppers.


Callisto
$5 - Action
+1 Action
Reveal the top 5 cards of your deck.  Return all revealed Curses to the supply; discard the other revealed cards.  If at least one Curse was revealed, each other player gains a Curse card, placing it in their hand.  If no Curses were revealed, +1 Card.


Io
$4 - Action-Attack
+2 Cards
Each other player gains a Curse and draws a card.


Europa
$4 - Action-Attack
The player to your left may choose to have each of your opponents gain a curse.  If no curses were gained this way, +4 Cards.
Otherwise, +1 Action.


Triton
$5 - Action-Attack
+1 Card
+1 Buy
+$1
Every player (including you) gains a curse.
Reveal your hand. Until the end of your turn, cards cost $1 less for every curse you revealed.


Titania
$5 - Action
+$3
Put two cards from the your hand on top of your deck.
Each other player gains a curse.


Rhea
$4 - Action-Attack
Choose 1: trash any number of cards from your hand and gain a Curse, putting it in your hand; or trash up to one Curse from your hand, and each other player gains a Curse card, putting it in his hand.


Oberon
$5 - Action
+1 Card
+1 Action
+$1
Discard a card. Each other player draws a card and then gains a curse.


Iapetus
$4 - Action-Reaction
Gain a card costing up to $4.
--
When another player would gain a non-victory card from a pile without a [This Card] Token on it, you may reveal this card from your hand. If you do, he gains a curse instead and a [This Card] Token is placed on the pile.


Charon
$4 - Action
+$2
Trash this card. Place a [This Card] token on The supply pile of an action card. When a player plays a copy of that card, each other player gains a curse.


Umbriel
$4 - Action-Attack
+$2
You may choose to have each other player gain a Curse. If you do, gain a [This Card] token. If you have 2 or more [This Card] tokens, lose 2 [This Card] tokens and trash this card.


Ariel
$6 - Action-Attack-Duration
Choose one: +$2 or +1 VP
Each other player may discard two treasure cards.  If he doesn't, he gains a Curse.
--
At the start of your next turn, you may discard up to 3 cards from your hand.  Each other player must discard the same number of cards.


Dione
$4 - Action-Attack
+2 Cards
Choose a card from your hand and put it on the bottom of the [This Card] deck. Reveal the top card of the [This Card] deck and return it to the supply. Each other player gains a copy of the revealed card.
--
Setup: Shuffle a [This Card] deck containing 1 copper, 1 estate, 1 silver and 1 curse. (From the supply).


Tethys
$4 - Attack
+2 Actions
Each other player gains a curse.
If another player reveals a curse from hand: +2 Actions, discard down to three cards in hand.


Enceladus
$2 - Action-Attack
Each other player gains a Curse card.
--
When you gain this card: gain a Curse card.


Miranda
$3 - Action-Attack
+$1
Each other player gains a Curse.
--
When you gain this card, gain a Curse.


Proteus
$4 - Action-Attack
+2 Cards
Each other player puts a Curse from the Supply on his [This Card] mat.
--
In games using this, at the start of your Buy phase you may discard a Treasure from your hand. If you don't, gain all the cards on your [This Card] mat.


Mimas
$4 - Action-Attack
Each other player reveals a treasure card from his hand or reveals a hand without treasures. For each player who revealed a treasure card, you choose one: he gains a curse, or he trashes the revealed treasure card and you gain it.


Dysnomia
$3 - Action-Attack
+$1
Name a card other than Copper or Estate. Each other player reveals his hand. If he reveals the card you named, he gains a Curse. If no other player gains a Curse this way, you do.


Nereid
$5 - Action-Attack
+$2
Discard any number of Curses, +1$ per Curse discarded.
If there's at least 1 Curse left per player in the Curse pile, all other players gain a Curse.


Hyperion
$3 - Action/Attack
+$2
You may trash a card from your hand costing at least $3. If you don't, trash this. Each other player gains a Curse.


Phoebe
$4 - Action-Duration-Attack
+$2
Each other player gains a curse.
--
At the start of your next turn, choose one: Gain a curse, or discard 2 cards


Larissa
$4 - Action
+1 Card
+1 Action
Name a type of card. Each other player reveals the top card of their deck. If it's the named type, they gain a curse, and discard the revealed card. If it isn't the named type, they put it back on top.


Janus
$5 - Action-Attack
+1 Card
Choose 1 - All other players gain a curse OR you may play curse cards as if they were silvers for the rest of this turn.


Galatea
$4 - Action-Attack
+$2
You may trash 1 Treasure card from your hand. Gain a [This Card] token. If you now have an even number of [This Card] tokens, every other player gains a Curse.


Himalia
$3 Action-Attack
+2 Cards
Each other player may reveal an Estate or Curse from their hand.  If he doesn't, he gains a Curse and an Estate.


Namaka
$4 - Action-Attack
Trash up to four cards from your hand. If the combined value of the trashed cards exceeds $5, +$3 and each other player gains a curse on top of their deck.


Amalthea
$5 - Treasure-Reaction
Worth $1
+1 Buy
--
When you buy a card costing up to $2, you may discard this from your hand. If you do, each other player gains a Curse card.


Puck
$5 - Action
+$2
+3 Cards
Discard 3 cards.  If you discarded 3 differently named cards, every other player gains a curse.


Despina
$4 - Treasure
Worth $0
Trash a treasure card from your hand. If you do, each other player gains a curse to their hand.


Portia
$6 - Action-Duration
+$3
While this is in play, any time you would buy costing $4 or more, you may instead force every other player to gain a curse.
If, at the start of any of your turns, there are no curses in the supply, you may return any number of curses from your hand to the supply.
--
This card remains in play.
--
(Rules clarifications:  This is an action-duration, but it is not cleaned up at the end of any turn. The +$3 bonus takes place only on the turn the card is played, not every turn. If the player chooses to give a curse instead, the card is not gained but is returned to the supply and the player forfeits that buy and any treasure or virtual money that would have been used to purchase it.)


Epimetheus
$5 - Action-Attack
+2 Cards
Put one card from your hand on top of your deck.
Each opponent chooses one: they gain a curse card and put it in their hand, or put a curse from their hand on top on their deck.
If one choice is impossible, they must take the other one. If both choices are impossible, they reveal their hand.


Hydra
$7 - Action-Attack-Duration
Now and at the start of your next turn: Each other player takes a curse or reveals a hand with no curse cards.


Thebe
$3 - Action-Attack
+1 Action
You may gain a Curse card.
If you gained a Curse card this turn, each other player gains a Curse card.


Juliet
$4 - Action-Attack
+2 Actions
Each other player gains a Curse.


Nix
$3 - Action-Attack
+1 Action
Reveal and discard up to four cards from your hand.
+1 Card for each Victory and Treasure card you discard.
+$2 for each Curse you discard.
If you discard at least one Action, each other player gains a Curse.


Elara
$5 - Action-Attack
+2 Cards
Reveal a card from your hand.
Each other player chooses one:
he discards a copy of that card;
or he reveals a hand with no copy of that card and discards one card;
or he gains a Curse card, putting it in his hand.
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Thisisnotasmile

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Re: Mini-Set Design Contest, Part 1!
« Reply #80 on: July 02, 2012, 05:13:29 pm »
0

Not finished reading yet, but I think Hadar needs editting.
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Ozle

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Re: Mini-Set Design Contest, Part 1!
« Reply #81 on: July 02, 2012, 05:38:18 pm »
0

*cough*
Nothing here,

just letting you know ill be submitting by PM shortly...
« Last Edit: July 02, 2012, 05:44:10 pm by Ozle »
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Robz888

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Re: Mini-Set Design Contest, Part 1!
« Reply #82 on: July 02, 2012, 05:42:45 pm »
+1

You are supposed to submit your votes by PM, I believe.
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Archetype

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Re: Mini-Set Design Contest, Part 1!
« Reply #83 on: July 02, 2012, 05:48:46 pm »
0

Does anyone else here think Juliet's a little too good for 4? Even 5?
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jamuspsi

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Re: Mini-Set Design Contest, Part 1!
« Reply #84 on: July 02, 2012, 05:56:02 pm »
0

There's a lot of good ideas here!  Crossing my fingers for my submissions, but I was definitely able to find others to vote for.
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shark_bait

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Re: Mini-Set Design Contest, Part 1!
« Reply #85 on: July 02, 2012, 06:04:03 pm »
0

Does anyone else here think Juliet's a little too good for 4? Even 5?

It's a tough one to price.  At $5, compare it to Witch.  The general scheme of dominion pricing is that +Cards > +Actions.  So at 5$, I would almost always purchase Witch over this card.  At 4, you compare to sea hag where you yourself get no benefit for cursing your opponent.  This card gives you a whopping +2 actions.  That's just my opinion, feel free to take it for what it's worth.
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Re: Mini-Set Design Contest, Part 1!
« Reply #86 on: July 02, 2012, 06:08:01 pm »
0

Point Taken, but with +2 Actions it becomes a lot easier to chain
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chester

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Re: Mini-Set Design Contest, Part 1!
« Reply #87 on: July 02, 2012, 06:08:32 pm »
0

Holy smokes.  Thanks for putting in the work on this - that's a ton of cards to sort through.
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Re: Mini-Set Design Contest, Part 1!
« Reply #88 on: July 02, 2012, 06:09:43 pm »
0

I think the peddler cards could've done a lot better. But the cursers, they're pretty well designed!
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Titandrake

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Re: Mini-Set Design Contest, Part 1!
« Reply #89 on: July 02, 2012, 06:16:22 pm »
0

AHHHHHH

too many cards to judge

AHHHHHH
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Re: Mini-Set Design Contest, Part 1!
« Reply #90 on: July 02, 2012, 06:20:38 pm »
0

Man, I hope we get enough submissions for this thing.

Oh look rinkworks posted something..
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Re: Mini-Set Design Contest, Part 1!
« Reply #91 on: July 02, 2012, 07:11:54 pm »
0

Wow, that's a lot of cards. I count 36 peddlers and 38 cursers. Any chance we could do a second round of voting? Take, say, the top ten from each category?
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Re: Mini-Set Design Contest, Part 1!
« Reply #92 on: July 02, 2012, 07:27:39 pm »
0

To start off discussion, here's a list of peddler cards I think are too strong or too weak to get an approval point.

Canopus,
Vega,
Procyon(weak),
Archernar(weak),
Hadar,
Capella(weak), 
Altair(weak),
Antares,
Formalhaut(weak),
Deneb,
Regulus,
Adara(altVP-strong,Provweak),
Shaula,
Mirfak,
Wezen(weak),
Alhena(weak),
Murzim,
Alphard,       
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Re: Mini-Set Design Contest, Part 1!
« Reply #93 on: July 02, 2012, 07:43:35 pm »
0

To start off discussion, here's a list of peddler cards I think are too strong or too weak to get an approval point.

Canopus,
Vega,
Procyon(weak),
Archernar(weak),
Hadar,
Capella(weak), 
Altair(weak),
Antares,
Formalhaut(weak),
Deneb,
Regulus,
Adara(altVP-strong,Provweak),
Shaula,
Mirfak,
Wezen(weak),
Alhena(weak),
Murzim,
Alphard,     

Of the cards on your list, I gave approval votes to Regulus and Wezen. I agree that Regulus is a bit strong, but I think Wezen is perfect at $3.

Also, what makes you think Murzim is too strong? $4 is a balanced cost for a vanilla +1 Card/+1 Action/+$1. The cost-increase makes it too weak, in my opinion.
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Re: Mini-Set Design Contest, Part 1!
« Reply #94 on: July 02, 2012, 07:48:32 pm »
0

Wait, you think Altair is too weak? It looks pretty balanced to me.
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Re: Mini-Set Design Contest, Part 1!
« Reply #95 on: July 02, 2012, 07:55:49 pm »
0

I also think Regulus/Hadar is too strong. Imagine playing this card with caravan, or conspirator, or alt vp (not Hadar, here), or pretty much any cheap cantrip. Heck, even using to fill your deck with silver would be strong. Unlike other card gainers, like ironworks, this card improves your current hand in addition to improving your deck, and there's no disadvantage to spamming it.
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popsofctown

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Re: Mini-Set Design Contest, Part 1!
« Reply #96 on: July 02, 2012, 08:02:09 pm »
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Wait, you think Altair is too weak? It looks pretty balanced to me.

Because I was looking at it wrong.  The discard ability is really "You may play this as a nerfed Native Village, even if you draw it dead".  It's like a mini Nobles.  This makes me think this exercise was a good idea! Has me re-examine things.

I expect Wezen to fizzle too much to be worth it.  As you say, 4$ is about on the nose for +1 action +1 card +1$.  3$ is a roughly equivalent price point though, and I see this fizzling from less that +1 card +1 action +1$ at least like 15% of the time, which is enough to make you just want a Silver.  It also dead draws into actions.
It's not that you'd never ever buy the card, I think a strong indication for cantrip moneymakers like Scrying Pool or Vineyards is of course going to encourage it.  It just relies heavily enough on co-ercing you into wanting it that I don't think it is worth having.  I think it creates lots of 9 card boards.

By "too strong" I mean that the first copy of Morzim seems like an overly simplified opening decision.  If there's a powerful terminal Silver, I'm going to open that with a Peddler every time.  Peddler is almost strictly better than Silver, it replaces its action and in place of 1 of the $'s gives you a card instead, which starts at a worth around 1$ and just increases from there as the game goes on.  In more games than not, it will simplify the process of choosing an opening buy.

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iangoth

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Re: Mini-Set Design Contest, Part 1!
« Reply #97 on: July 02, 2012, 08:26:11 pm »
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To start off discussion, here's a list of peddler cards I think are too strong or too weak to get an approval point.

Canopus,
Vega,
Procyon(weak),
Archernar(weak),
Hadar,
Capella(weak), 
Altair(weak),
Antares,
Formalhaut(weak),
Deneb,
Regulus,
Adara(altVP-strong,Provweak),
Shaula,
Mirfak,
Wezen(weak),
Alhena(weak),
Murzim,
Alphard,     

Of the cards on your list, I gave approval votes to Regulus and Wezen. I agree that Regulus is a bit strong, but I think Wezen is perfect at $3.

Also, what makes you think Murzim is too strong? $4 is a balanced cost for a vanilla +1 Card/+1 Action/+$1. The cost-increase makes it too weak, in my opinion.

The Wezen-style cards strike me as weak without an engine (Like pops said, it'd fizzle too often) but potentially strong with one. It's a little like conspirator in that regard, but the payoff is lower, so it's more likely to be a support card than the star of the show.

Murzim strikes me as a good opener, then too weak otherwise on most boards, but with remodelers it could be quite strong, since murzims could easily be converted to provinces or even colonies. I would guess it'd be too strong in those situations.

Edit: Don't know what I was thinking about Murzim. Remodeling it shouldn't be too strong.
« Last Edit: July 03, 2012, 12:26:48 am by iangoth »
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Jack Rudd

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Re: Mini-Set Design Contest, Part 1!
« Reply #98 on: July 02, 2012, 09:47:41 pm »
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What?  Page 3 and no Arrow's Impossibility Theorem?

f.ds, i am disappoint
OK, here's a mention of Arrow's Impossibility Theorem: there are voting systems to which it does not apply, and Approval Voting is one of them.

My personal choice would be Range Voting: each voter assigns each card a score between 0 and 9 inclusive, and the card with the highest total score wins.
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zahlman

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Re: Mini-Set Design Contest, Part 1!
« Reply #99 on: July 02, 2012, 10:21:46 pm »
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I don't see how Altair meets the requirements? You can't discard and play the same copy of the card... Also, it seems like Elara is strictly worse than Witch?
« Last Edit: July 02, 2012, 10:24:11 pm by zahlman »
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