Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: 3-player games  (Read 1357 times)

0 Members and 1 Guest are viewing this topic.

ednever

  • Minion
  • *****
  • Offline Offline
  • Posts: 650
  • Respect: +722
    • View Profile
3-player games
« on: June 21, 2012, 11:51:49 pm »
+1

Hi Community,

I play a lot of 2-player Dominion. This weekend I'm entering a 3-player tournament. I started playing some 3-p games this week (thinking "how different can it be?".

Answer: A lot different.

Things that work easily in 2-p fall apart in 3p.

I saw a nice board for a Venture=HoP engine. Got destroyed.
Ambassador boards - I either sneak through or get demolished - when the same startegy would win me 2p for sure (no one else goes ambassador...)

Lots of examples like this. And when I play 2p it's against people levels 20-50. In 3p it's generally against levels 0-20 (with people like Imp at level 30 from time to time)

Any 3p experts out there that want to give a little advice (I've read the article that's on here. Great start - but I think I need more...)

I've pulled a few of my 3p games where I lose randomly off CR. Feel free to comment on specifics or generalities.

Thanks!

http://councilroom.com/game?game_id=game-20120620-184346-1bb806aa.html
http://councilroom.com/game?game_id=game-20120620-171016-aff23042.html
http://councilroom.com/game?game_id=game-20120620-155435-2aef7076.html

This one is an Ironworks/Silk Road rush! How could it go wrong?
http://councilroom.com/game?game_id=game-20120620-160616-4be00aba.html

This Ambassador one I won - but barely... (I can't find the one I lost)
http://dominion.isotropic.org/gamelog/201206/21/game-20120621-204524-acef9fca.html


Ed
Logged

gorgonstar

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 35
  • Respect: +2
    • View Profile
Re: 3-player games
« Reply #1 on: June 22, 2012, 12:29:20 am »
0

With my first $5 I'd be tempted to get Ghost Ship over the HoP.  The mining village that you already have works well with GS.  GS works even better in multiplayer, since you don't have to play GS every turn to hose someone.  Your opponents can "help" you by playing GS.

HoP doesn't work well with handsize attacks and there aren't many $2 and $3 cards that you want to spam.  Also to make HoP really good, you'd need an engine so that you could play a lot of cards every turn for the HoP.  This doesn't seem like the board for that. 

   
Logged

qmech

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1918
  • Shuffle iT Username: qmech
  • What year is it?
  • Respect: +2320
    • View Profile
Re: 3-player games
« Reply #2 on: June 22, 2012, 02:54:22 am »
0

Ironworks/Silk Road: the descriptive answer appears to be that your opponent picked up almost as many Silk Roads with only a single Ironworks, spending the time you used to gain more Ironworks building up enough economy to grab some better VP.  You'd probably have done better if all 3 of you were hitting the Silk Roads, but with 12 to split between 2 people the game ran long enough that your opponent's Gold and Silver did a lot of work (what their Bishop was doing with their Estates I have no idea).  A concrete suggestion is that your turn 3 $2 should probably have been a Duchess rather than an Estate as at minimum you can reasonably expect it to net you an extra Silk Road later.

Smugglers/City: did you really need to buy 7 Smugglers?  You only get 9 plays from them in total.

Expand: too slow to be the sole source of economy.  Big Money/Vault looks strong here.

Some of the games you suffered from the change from 2P to 3P.  The last two it looks more like your strategy just wasn't strong in any case.
Logged
Pages: [1]
 

Page created in 0.067 seconds with 20 queries.