1 card from the top of the deck usually, sometimes 2 if there are a lot of cards to deal, like in Great Dalmuti.
Also, there's a traditional game in France called Tarot. Yes, it's originally somewhat related to the divination cards, except it's really just a sophisticated trick-taking game that is very popular here, and it has weird dealing rules, because you do not ever shuffle the cards. You deal cards three by three, counterclockwise, and you have to deal a separate deck of 3 or 6 cards, depending on how many players there are. Those 3/6 separate cards must not be dealt all at the same time, but at "random" points during the shuffle, and the last card of the deck can't be put in there. This is probably not clear at all, but basically the game has all those weird rules regarding the dealing of the cards because of the absence of shuffling.
This is because the game actually encourages starting hands to be unbalanced. The game kinda needs one or two players to have stronger hands than the other, because, and I won't get deeper into the rules because they're somewhat complicated, basically player wager at the start of the game, and then have to complete the wager while playing against the other players. If 4 people are playing, one person will play against the three others, and if 5 people are playing, it will be 2vs3. During the game, strong cards will often end up in the same tricks, which is extremely relevant as, again, you do not shuffle between games (you do cut the deck though).
All that to say, I find it interesting that the game actually uses dealing rules as a way of "unbalancing" the game in order to basically make it interesting and fair, which is not something that seems to be used in modern card games.