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Author Topic: allfail's solo challenge #3: A Factor of Two.  (Read 3026 times)

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timchen

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allfail's solo challenge #3: A Factor of Two.
« on: June 14, 2012, 09:46:48 pm »
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To Celebrate I have got rid of a factor of two which has been bothering me in the past 6 months, I decide to do a solo challenge!

Goal: end the game as soon as possible, points as tie breaker.

Constraint: After the first two turns, in every subsequent turn, for every differently named card you gain, you have to gain an even number of copies of them.

Hard mode: In addition to the constraint, in each turn (including the first two), you can only play an even number of each differently named treasure.

Insane Mode: In addition to the hard mode constraint, in each turn (including the first two), you can only play an even number of each differently named action.

Deadline: 6/24 Sun
Prize: Honor!, In addition, if the winner wishes so, I can send my paper draft for you to read at your leisure (and comment).

One entry per mode per person by PM. 
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timchen

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Re: allfail's solo challenge #3: A Factor of Two.
« Reply #1 on: June 25, 2012, 01:52:56 am »
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Deadline passed, no entry. Challenge closed. Everyone is welcome to post a solution. But it is probably not that interesting.
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bitwise

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Re: allfail's solo challenge #3: A Factor of Two.
« Reply #2 on: July 26, 2012, 01:10:09 am »
+1

http://dominion.isotropic.org/gamelog/201207/25/game-20120725-220910-e5e69cc1.html

14 turns. Almost certainly can be improved. Talisman/Chapel start, with Ironworks/Hamlet/Watchtower to help. I don't get Watchtowers early enough, I think.

(Edit: this is the easiest mode. Also, if I'm allowed to trash an odd number of things, net gaining 0, it gets a lot easier...)
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timchen

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Re: allfail's solo challenge #3: A Factor of Two.
« Reply #3 on: July 26, 2012, 01:29:51 am »
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Nice solution! But for your suggestion, then you can only be allowed to net trash/gain an even number of any card. Trashing copper/estates would be harder. Do you really think that helps?
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bitwise

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Re: allfail's solo challenge #3: A Factor of Two.
« Reply #4 on: July 26, 2012, 02:48:32 pm »
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Sorry, what I meant to say was that it's possible to gain an odd number of cards, and trash them all to Watchtower. (I didn't do so as it didn't follow the rules; you're still gaining even if you immediately trash.)

With some better early game luck and getting watchtower earlier, I think this strategy could be improved by 2-4 turns quite easily...
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Ozle

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Re: allfail's solo challenge #3: A Factor of Two.
« Reply #5 on: July 26, 2012, 02:49:09 pm »
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I dont even understand this challenge, let alone how to win it!
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Try the Ozle Google Map Challenge!
http://forum.dominionstrategy.com/index.php?topic=7466.0

Sullying players Enjoyment of Innovation since 2013 Apparently!

timchen

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Re: allfail's solo challenge #3: A Factor of Two.
« Reply #6 on: July 26, 2012, 04:41:51 pm »
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Is there any ambiguity in the description? Basically the easiest version is to try to end the game as soon as possible, with the constraint that for every differently named card you gain starting turn three, you have to gain an even number of them every turn.
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