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Author Topic: Simulator rules for Mandarin's put-back effect  (Read 1515 times)

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philosophyguy

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Simulator rules for Mandarin's put-back effect
« on: June 13, 2012, 01:25:33 pm »
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Does the simulator allow control over Mandarin's put-back-a-card effect? I'm interested in optimizing a simulator strategy for Mandarin/Duke, but I don't know how to modify what is put back based on the $5/$8 price points (and probably some checking for pile status etc).
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DStu

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Re: Simulator rules for Mandarin's put-back effect
« Reply #1 on: June 13, 2012, 01:34:13 pm »
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Does the simulator allow control over Mandarin's put-back-a-card effect? I'm interested in optimizing a simulator strategy for Mandarin/Duke, but I don't know how to modify what is put back based on the $5/$8 price points (and probably some checking for pile status etc).

If by "the simulator" you mean dominiate, then yes. Redefine
Code: [Select]
  putOnDeckPriority: (state, my)
If you mean Geronimoo's, then no.
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